Geomancer

From Heroes of Newerth Wiki
Jump to: navigation, search
Geomancer
Geomancer.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 16 Intelligencelogo.gif 22
(+2.0) (+1.2) (+2.8)
Stats
Level 1 16 25
Health 492 1100 1784
Mana 286 858 1417
Damage 47-55 91-99 134-142
Armor 2.24 5.04 8.96
Attack Speed 0.67 0.8 0.95
Movement Speed 300
Magic Armor 6
Base Health Regen 0.25
Attack Range 500 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 450


Info[edit | edit source]

Role:  
Ranged
5
Support
2
Ganker
3
Initiator
2
Lore:  
As the murder, atrocity, and sin intensified during Man's Fall from Light, the primordial Geomancers began to stir deep beneath the surface of the Hivelands. They tunneled toward the suffering with scores of daemons crowding behind, anxious to harvest and feed. "Across the world, great ruptures arose, like sores upon the land. Those left to quiver in the darkness called them gates to Hell. And Hell, from them, emerged." Rithe the Geomancer burst through a sacrificial shrine and was the first to taste the flesh of Moon Queen's brood, and he was the last to return to the depths of the underworld when food and souls became scarce and the agony had quelled. For many years he feasted on the blood and pain of those who had been taken during the First Corruption. When Maliken Grimm, King of Newerth, fled into the wilderness and began his descent into madness, Rithe and the Geomancers stirred once again.

Abilities[edit | edit source]

Dig
[ Q ]
Geomancer Dig.jpg
Cast Time: 0.1 / 0.9 seconds
Target Position Enemy Units
Type - Magic
The Geomancer burrows underground, charging through the earth before bursting out and stunning nearby enemies.
Range: 1250
Radius: 250
Mana Cost: 90/100/110/120
Cooldown: 11 seconds
Digs in target direction, becoming invulnerable while burrowed.

Activate again to surface and deal 100/150/200/250 Magic Damage to enemies within a 250 radius and stun for 1.5 seconds.

You can use abilities and items while burrowed.

Keep digging... we gotta find the joke.
 
Notes
  • Geomancer travels at 700 speed while underground.
  • Geomancer can cast other abilities and use items while underground, including Portal Key.
    • Geomancer will immediately unburrow after using a Portal Key, dealing the damage and stun.
  • Resurfacing can be done while silenced.
  • Can stay invulnerable for up to 1.79 seconds.


Earth's Grasp
[ W ]
Geomancer Earth's Grasp.jpg
Cast Time: 0.1 / 0.9 seconds
Target Position Enemy Units
Type - Magic
Range: 900
Mana Cost: 125
Cooldown: 19/16/13/10 seconds
Target an area to launch a wave of grounded energy towards it, dealing 80/100/120/140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals 15/30/45/60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

May the crystal be with you.
 
Notes
  • The wave travels at 1000 speed and has a touch radius of 150.
  • Deals at least 117.5/175/232.5/290 Magic Damage and up to 155/250/345/440 Magic Damage.


Geo Stalk
[ E ]
Geomancer Geo Stalk.jpg
Cast Time: 0.15 / 0 seconds
Self
Burrows into the ground, becoming melee and invisible but seeing enemies through fog.
Mana Cost: 40
Cooldown: 75 seconds
Burrows for 30 seconds upon use, becoming invisible and gaining 25 Movement Speed, as well as the ability to see moving enemies through fog within a 1200/1400/1600/1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

I still wonder how this works on water.
 
Notes
  • Geomancer has 128 range Melee attacks while Geo Stalk is active.
  • Vision range is reduced to 400 during Geo Stalk.
  • Stealth gained from Geo Stalk has a 0 second fade time, but is disables while within 400 units of an enemy unit or building.
  • Enemies within radius and outside of vision range are shown as a red dot.


Crystal Field (Crystal Eruption)
[ R ]
Geomancer Crystal Field.jpg
Cast Time: 0.1 / 0.4 seconds
Target Unit Enemy Units
Type - Magic
Immobilizes target and Stuns enemies around it after a delay.
Range: 600
Radius: 350
Mana Cost: 150/200/250
Cooldown: 120/100/80 seconds
Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2/3/4 second Stun to all other enemies around the target.

Deals 50/75/100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Upon exploding deals an additional 100/120/140 Magic Damage and applies a 4 second 50% Movement Speed Slow in a 600 radius.

 
Notes
  • With a Staff of the Master, both the main target and nearby enemies take damage and are slowed.
  • Deals a total of 125/187.5/250 (245/307.5/390) Magic damage to the main target and 100/225/400 (200/345/540) Magic Damage to nearby enemies.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.3.0

  • Movement Speed decreased from 315 to 300.
  • Attack range decreased from 600 to 500.
  • Geomancer Geo Stalk.jpg Geo Stalk
    • Now grants a bonus 25 Movement Speed while active.

Version 4.2.4

  • Base Movement Speed decreased from 325 to 315.
  • Starting Damage decreased from 51-59 to 47-55.
    • Base Damage decreased from 29-37 to 25-33.

Version 4.2.0

  • Reworked.
  • Ability 1: Geomancer Dig.jpg Dig
    • Magic Damage changed from 70/140/210/280 to 100/150/200/250.
  • Ability 2: Geomancer Earth's Grasp.jpg Earth's Grasp (Reworked)
Range: 900
Radius: 150
Mana Cost: 125
Cooldown: 19/16/13/10 seconds
  • Target an area to launch a wave of grounded energy towards it, dealing 80/100/120/140 Magic Damage on impact and applying Earths Grasp to units hit for 4 seconds.
  • Earths Grasp deals 15/30/45/60 Magic Damage per second to the target. The Magic Damage dealt is reduced by 50% if the target is moving.
  • Earth's Grasp also Sights and Reveals affected targets for the duration.
Radius: 1200/1400/1600/1800
Cooldown: 75 seconds
  • Upon use, Geomancer burrows into the ground for the next 30 seconds.
  • This allows him to see moving enemies (including stealthed units) as red dots through fog within a radius around himself, but reduces his sight range to 400 and changes his Attack Range to Melee.
  • Geomancer is also invisible while burrowed, but is revealed to enemies within 400 radius of him.
    • Geomancer can unburrow after Geo Stalk is cast.
Range: 600
Radius: 350
Mana Cost: 150/200/250
Cooldown: 120/100/80 seconds
  • Upon use immobilizes target enemy for 2.5 seconds.
  • When the immobilize wears off, applies a 2/3/4 second Stun to all enemies around the target.
    • The original target is not affected by this.
  • Deals 50/75/100 Magic Damage per second to enemies affected by the Crystal Field.
  • Has the same Staff of the Master.jpg Staff of the Master effect: Upon exploding deals an additional 100/120/140 Magic Damage and applies a 4 second 50% Movement Speed Slow in a 600 radius.

Version 4.0.0

  • Magic Armor increased from 5.75 to 6.

Version 3.9.9

Version 3.6.0

  • Geomancer Dig.jpg Dig
    • Range increased from 1000 to 1250

Version 3.4.0

  • Geomancer Dig.jpg Dig
    • Range increased from 700/800/900/1000 to 1000

Version 3.2.5

  • Geomancer Earth's Grasp.jpg Earth's Grasp
    • Increased radius from 180 to 195 (now requires over 390 Movement Speed to avoid)

Version 3.1.0

  • Geomancer Crystal Field.jpg Crystal Field
    • Delay normalized from 3/2.75/2.5 to 2.5 at all levels
    • Radius increased from 300 at all levels to 350

Version 2.6.32

  • Geomancer Dig.jpg Dig
    • Mana Cost lowered from 120 to 90/100/110/120

Version 2.6.10

  • Geomancer Quicksand.jpg Quicksand
    • Movement Slow rescaled from 12/16/24/30% to 12/18/24/30%

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.12

  • Fixed the Alt Avatar's model from playing Geomancer Earth's Grasp.jpg Earth's Grasp animation/sound indefinitely if the target creep moves out of range & Geomancer is not aggro'ed/no other orders are carried out after casting Earth's Grasp
  • Geomancer Quicksand.jpg Quicksand
    • Won't draw on the minimap anymore
    • Now a status debuff, meaning it can be dispelled and stolen/transferred
  • Geomancer Crystal Field.jpg Crystal Field
    • Added Staff of the Master effect:
    • Adds a bonus 100/120/140 Magic Damage
    • Bonus 4 Second 50% Movement Speed Slow in a 600 radius to the explosion

Version 2.5.8

  • Geomancer Dig.jpg Dig
    • No longer usable while Immobilized
    • Can use Items while in Dig
  • Geomancer Crystal Field.jpg Crystal Field
    • Decreased time till explosion from 3 to 3/2.75/2.5

Version 2.2.7

  • Geomancer Earth's Grasp.jpg Earth's Grasp
    • Radius increased from 170 to 180
    • Fixed Earth's Grasp radius to be correct

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.
  • Geomancer Crystal Field.jpg Crystal Field
    • Magic Damage from 250/350/450 to 300/450/600

Version 2.1.6

  • Hero Added

Legacy Abilities[edit | edit source]

Quicksand
[ W ]
Geomancer Quicksand.jpg
Cast Time: 0.3 / 0.2 seconds
Target Position Enemy Units
Type - Magic
The Geomancer summons a pit of quicksand, slowing enemy attack and movement speed the more they attack and move.
Range: 600
Radius: 250
Mana Cost: 80
Cooldown: 20 seconds
Creates Quicksand in target area, applying an initial 20/30/40/50 charges of Quicksand to enemies in radius.

While on the Quicksand, adds 1 charge for every 5 units moved in it and adds 1/2/3/4 charges when you attack. Quicksand is capped at 100 charges, up to a 60% Movement and Attack Speed Slow. Slow lingers for 1 second.

Provides 600 day and night Clearvision around the Quicksand.

 

Quicksand Effects
0.6% Movement Slow per charge
0.6% Attack Speed Slow per charge

Notes


Earth's Grasp (Pre-4.2.0)
[ E ]
Geomancer Earth's Grasp.jpg
Cast Time: 0.3 / 0.2 seconds
Target Unit Enemy Units
Type - Magic
Seeds a volatile crystal on an enemy, causing trailing explosions to follow it.
Range: 600
Radius: 150
Mana Cost: 100
Cooldown: 15 seconds
For 5 seconds, creates an explosion at the target's position, which detonate after a 0.5 second delay. Each explosion deals 16/24/32/40 Magic Damage in a 195 radius.

Earth's Grasp also ends if the target dies.

 
Notes
  • Earth's Grasp is a unremovable status effect that creates an explosion at the target's location on cast and every 0.5 seconds after.
  • Each explosion deals damage after a 0.5 second delay in a radius of 195.
  • Requires at least 390 Movement Speed to outrun the explosions.
  • Creates up to 10 explosions for the duration, dealing up to 160/240/320/400 Magic Damage per cast.


Crystal Field (Pre-4.2.0) (Crystal Eruption)
[ R ]
Geomancer Crystal Field.jpg
Cast Time: 0.15 / 0.85 seconds
Target Position Enemy Units
Type - Magic
Generate a rapidly growing crystal field, damaging and stunning enemies within it after a delay.
Range: 1000
Radius: 350
Mana Cost: 200/250/300
Cooldown: 100/90/80 seconds
Creates a Crystal Field at target area, which is visible to all players. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds. Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Speed Slow for 4 seconds in a 600 radius.
 
Notes
  • With a Staff of the Master, enemies within the main field takes 400/570/740 Magic Damage and is slowed for 2/1.5/1 second(s) after being stunned.


Trivia[edit | edit source]

  • Geomancer is based on the winner of the Intelligence Ganker hero creation contest, created by Phopis and Sirchibbi, and has no relation to the other Geomancer.


Heroes
Legion.png Legion Agility Agilitylogo.gif Hellbourne.png Hellbourne Agility Agilitylogo.gif
Andromeda.jpg Artillery.jpg Blitz.jpg Emerald Warden.jpg Engineer.jpg Magebane.jpg Master of Arms.jpg Moira.jpg
Monkey King.jpg Moon Queen.jpg Night Hound.jpg Nitro.jpg Nomad.jpg Sapphire.jpg Scout.jpg Silhouette.jpg
Sir Benzington.jpg Swiftblade.jpg Tarot.jpg Valkyrie.jpg Wildsoul.jpg Zephyr.jpg No Hero.jpg No Hero.jpg
Adrenaline.jpg Arachna.jpg Blood Hunter.jpg Bushwack.jpg Calamity.jpg Chronos.jpg Corrupted Disciple.jpg Dampeer.jpg
Fayde.jpg Flint Beastwood.jpg Forsaken Archer.jpg Gemini.jpg Grinex.jpg Gunblade.jpg Klanx.jpg Riptide.jpg
Sand Wraith.jpg Shadowblade.jpg Slither.jpg Soulstealer.jpg The Dark Lady.jpg The Madman.jpg Tremble.jpg No Hero.jpg
Legion.png Legion Intelligence Intelligencelogo.gif Hellbourne.png Hellbourne Intelligence Intelligencelogo.gif
Aluna.jpg Blacksmith.jpg Bombardier.jpg Bubbles.jpg Ellonia.jpg Empath.jpg Kinesis.jpg Martyr.jpg
Monarch.jpg Nymphora.jpg Oogie.jpg Ophelia.jpg Pearl.jpg Pollywog Priest.jpg Pyromancer.jpg Rhapsody.jpg
Skrap.jpg Tempest.jpg The Chipper.jpg Thunderbringer.jpg Vindicator.jpg Warchief.jpg Witch Slayer.jpg No Hero.jpg
Artesia.jpg CirceHero.jpg Defiler.jpg Demented Shaman.jpg Doctor Repulsor.jpg Geomancer.jpg Glacius.jpg Gravekeeper.jpg
Hellbringer.jpg Myrmidon.jpg Parallax.jpg Parasite.jpg Plague Rider.jpg Prophet.jpg Puppet Master.jpg Revenant.jpg
Riftwalker.jpg Soul Reaper.jpg Succubus.jpg Torturer.jpg Voodoo Jester.jpg Wretched Hag.jpg No Hero.jpg No Hero.jpg
Legion.png Legion Strength Strengthlogo.gif Hellbourne.png Hellbourne Strength Strengthlogo.gif
Armadon.jpg Behemoth.jpg Berzerker.jpg Bramble.jpg Drunken Master.jpg Flux.jpg Hammerstorm.jpg Ichor.jpg
Jeraziah.jpg Keeper of the Forest.jpg Legionnaire.jpg Midas.jpg Pandamonium.jpg Pebbles.jpg Predator.jpg Prisoner 945.jpg
Rally.jpg Rampage.jpg Salomon.jpg Shellshock.jpg Solstice.jpg The Gladiator.jpg Tundra.jpg No Hero.jpg
Accursed.jpg Amun-Ra.jpg Apex.jpg Balphagore.jpg Cthulhuphant.jpg Deadlift.jpg Deadwood.jpg Devourer.jpg
Draconis.jpg Electrician.jpg Gauntlet.jpg Kane.jpg King Klout.jpg Kraken.jpg Lodestone.jpg Lord Salforis.jpg
Magmus.jpg Maliken.jpg Moraxus.jpg Pestilence.jpg Pharaoh.jpg Ravenor.jpg War Beast.jpg No Hero.jpg