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Geomancer
Geomancer
Hellbourne Hellbourne
Attributes
Strengthlogo 18 Agilitylogo 16 Intelligencelogo 22
(+2.0) (+1.2) (+2.8)
Stats
Level 1 16 25
Health 492 1100 1784
Mana 286 858 1417
Damage 47-55 91-99 134-142
Armor 2.24 5.04 8.96
Attack Speed 0.67 0.8 0.95
Movement Speed 300
Magic Armor 5
Base Health Regen 0.25
Attack Range 500 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 450

Geomancer is a ranged intelligence hero in Heroes of Newerth.

Info[ | ]

Lore: As the murder, atrocity, and sin intensified during Man's Fall from Light, the primordial Geomancers began to stir deep beneath the surface of the Hivelands. They tunneled toward the suffering with scores of daemons crowding behind, anxious to harvest and feed. "Across the world, great ruptures arose, like sores upon the land. Those left to quiver in the darkness called them gates to Hell. And Hell, from them, emerged." Rithe the Geomancer burst through a sacrificial shrine and was the first to taste the flesh of Moon Queen's brood, and he was the last to return to the depths of the underworld when food and souls became scarce and the agony had quelled. For many years he feasted on the blood and pain of those who had been taken during the First Corruption. When Maliken Grimm, King of Newerth, fled into the wilderness and began his descent into madness, Rithe and the Geomancers stirred once again.
 
  Geomancer is a ganker and area-of-effect team fighter with a variety of crowd control and disable abilities. However, because of how unreliable his skill shots are, he is best paired with more reliable disablers.

Abilities[ | ]

Dig
[ Q ]
Geomancer Dig
Cast Time: 0.1 / 0.9 seconds
Target Position Enemy Units
Type - Magic
The Geomancer burrows underground, charging through the earth before bursting out and stunning nearby enemies.
Range: 1250
Radius: 250
Mana Cost: 90/100/110/120
Cooldown: 11 seconds
Digs in target direction, becoming invulnerable while burrowed.

Activate again to surface and deal 80/140/200/260 Magic Damage to enemies within a 250 radius and stun for 1.5 seconds.

You can use abilities and items while burrowed.

Keep digging... we gotta find the joke.
 
Notes
  • Geomancer travels at 700 speed while underground.
  • Geomancer can cast other abilities and use items while underground, including Portal Key.
    • Geomancer will immediately unburrow after using a Portal Key, dealing the damage and stun.
  • Resurfacing can be done while silenced.
  • Can stay invulnerable for up to 1.79 seconds.


Earth's Grasp
[ W ]
Geomancer Earth's Grasp
Cast Time: 0.1 / 0.9 seconds
Target Position Enemy Units
Type - Magic
Range: 900
Mana Cost: 110/115/120/125
Cooldown: 17/15/13/11 seconds
Target an area to launch a wave of grounded energy towards it, dealing 65/85/105/125 Magic Damage on impact and applying Earth's Grasp to units hit for 2/3/4/5 seconds.

Earth's Grasp deals 35/40/45/50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

May the crystal be with you.
 
Notes
  • The wave travels at 1000 speed and has a touch radius of 150.
  • Deals at least 120/165/215/250 Magic Damage and up to 155/225/315/375 Magic Damage.


Geo Stalk
[ E ]
Geomancer Geo Stalk
Cast Time: 0.15 / 0 seconds
Self Enemy Units
Burrows into the ground, becoming melee and invisible but seeing enemies through fog.
Radius: 1200/1800/2400/3000
Mana Cost: 40
Cooldown: 75 seconds
Burrows for 30 seconds upon use, becoming invisible and gaining 5/10/15/20 Movement Speed, as well as the ability to send tremor-sense every 2 seconds in 1200/1800/2400/3000 radius around self to show the location of enemy units in fog at that particular instance in time.

While burrowed, turned into Melee attack range, has sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

I still wonder how this works on water.
 
Notes
  • Geomancer has 128 range Melee attacks while Geo Stalk is active.
  • Vision range is reduced to 400 during Geo Stalk.
  • Stealth gained from Geo Stalk has a 0 second fade time, but is disables while within 400 units of an enemy unit or building.
  • Enemies within radius and outside of vision range are shown as a red dot.


Crystal Field (Crystal Eruption)
[ R ]
Geomancer Crystal Field
Cast Time: 0.15 / 0.85 seconds
Target Position Enemy Units
Type - Magic
Generate a rapidly growing crystal field, damaging and stunning enemies within it after a delay.
Range: 1000
Radius: 350
Mana Cost: 200/250/300
Cooldown: 100/90/80 seconds
Creates a Crystal Field at target area, which is visible to all players and slowing enemy unit Movement Speed by 35% before the field explosion. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds. Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Speed Slow for 4 seconds in a 600 radius.
 
Notes
  • With a Staff of the Master Staff of the Master, enemies within the main field takes 400/570/740 Magic Damage and is slowed for 2/1.5/1 second(s) after being stunned.


Alt Avatars[ | ]

Geomancer Alt Avatars
Centipedalisk
Centipedalisk
Icon Debut Edition
EA Only
Geojuice
Geojuice

250 Gold coins
500 Silver coins
Caterpillar Geomancer
Caterpillar Geomancer

200 Gold coins
500 Silver coins
Drillex
Drillex

390 Gold coins
2500 Silver coins
Basilisk
Basilisk

390 Gold coins
2500 Silver coins
Chameleon Basilisk
Chameleon Basilisk

390 Gold coins
2500 Silver coins
Soccer Geomancer
Soccer Geomancer

400 Gold coins
3000 Silver coins
Leviathan
Leviathan

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.0

  • Geomancer Earth's Grasp Earth's Grasp
    • Magic Damage per proc increased from 30/35/40/45 to 35/40/45/50.
  • Geomancer Geo Stalk Geo Stalk
    • Radius increased from 1200/1500/1800/2100 to 1200/1800/2400/3000.

Version 4.8.5

  • Geomancer Dig Dig
    • Magic Damage changed from 100/150/200/250 to 80/140/200/260.
  • Geomancer Geo Stalk Geo Stalk
    • Tremor-sense pulses frequency improved from every 3 seconds to every 2 seconds.

Version 4.8.4

  • Geomancer Geo Stalk Geo Stalk
    • Bonus Movement Speed reduced from 25 to 5/10/15/20.
    • Sensor mechanic reworked: No longer shows moving enemies in fog within the radius.
    • Geo Stalk now emits a tremor-sense pulse every 3 seconds, showing the location of enemy units in fog at that particular instance in time.
    • Radius increased from 1200/1400/1600/1800 to 1200/1500/1800/2100.

Version 4.8.3

  • Geomancer Crystal Field Crystal Field
    • Staff of the Master Staff of the Master effect change (to pre-existing): Also applies a 35% Movement Slow to enemies within 600 radius before the initial explosion occurs.

Version 4.7.3

  • Geomancer Earth's Grasp Earth's Grasp
    • Magic Damage on initial impact reduced from 80/100/120/140 to 65/85/105/125.
    • Magic Damage per tick changed from 15/30/45/60 to 30/35/40/45.
    • Mana Cost reduced from 125 to 110/115/120/125.
    • Duration changed from 4 seconds to 2/3/4/5 seconds.
    • Cooldown changed from 19/16/13/10 seconds to 17/15/13/11 seconds.
  • Geomancer Crystal Field Crystal Field (Reverted to Version Pre-4.2.0)
    • Creates a Crystal Field at target area, which is visible to all players. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds.
      Cast Range: 1000
      Radius: 350
      Mana Cost: 200/250/300
      Cooldown: 100/90/80
    • New Staff of the Master Staff of the Master effects: Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Slow for 4 seconds in a 600 radius.

Version 4.3.0

  • Movement Speed decreased from 315 to 300.
  • Attack range decreased from 600 to 500.
  • Geomancer Geo Stalk Geo Stalk
    • Now grants a bonus 25 Movement Speed while active.

Version 4.2.4

  • Base Movement Speed decreased from 325 to 315.
  • Starting Damage decreased from 51-59 to 47-55.
    • Base Damage decreased from 29-37 to 25-33.

Version 4.2.0

  • Reworked.
  • Ability 1: Geomancer Dig Dig
    • Magic Damage changed from 70/140/210/280 to 100/150/200/250.
  • Ability 2: Geomancer Earth's Grasp Earth's Grasp (Reworked)
Range: 900
Radius: 150
Mana Cost: 125
Cooldown: 19/16/13/10 seconds
  • Target an area to launch a wave of grounded energy towards it, dealing 80/100/120/140 Magic Damage on impact and applying Earths Grasp to units hit for 4 seconds.
  • Earths Grasp deals 15/30/45/60 Magic Damage per second to the target. The Magic Damage dealt is reduced by 50% if the target is moving.
  • Earth's Grasp also Sights and Reveals affected targets for the duration.
Radius: 1200/1400/1600/1800
Cooldown: 75 seconds
  • Upon use, Geomancer burrows into the ground for the next 30 seconds.
  • This allows him to see moving enemies (including stealthed units) as red dots through fog within a radius around himself, but reduces his sight range to 400 and changes his Attack Range to Melee.
  • Geomancer is also invisible while burrowed, but is revealed to enemies within 400 radius of him.
    • Geomancer can unburrow after Geo Stalk is cast.
Range: 600
Radius: 350
Mana Cost: 150/200/250
Cooldown: 120/100/80 seconds
  • Upon use immobilizes target enemy for 2.5 seconds.
  • When the immobilize wears off, applies a 2/3/4 second Stun to all enemies around the target.
    • The original target is not affected by this.
  • Deals 50/75/100 Magic Damage per second to enemies affected by the Crystal Field.
  • Has the same Staff of the Master Staff of the Master effect: Upon exploding deals an additional 100/120/140 Magic Damage and applies a 4 second 50% Movement Speed Slow in a 600 radius.

Version 4.0.0

  • Magic Armor increased from 5.75 to 6.

Version 3.9.9

Version 3.6.0

  • Geomancer Dig Dig
    • Range increased from 1000 to 1250

Version 3.4.0

  • Geomancer Dig Dig
    • Range increased from 700/800/900/1000 to 1000

Version 3.2.5

  • Geomancer Earth's Grasp Earth's Grasp
    • Increased radius from 180 to 195 (now requires over 390 Movement Speed to avoid)

Version 3.1.0

  • Geomancer Crystal Field Crystal Field
    • Delay normalized from 3/2.75/2.5 to 2.5 at all levels
    • Radius increased from 300 at all levels to 350

Version 2.6.32

  • Geomancer Dig Dig
    • Mana Cost lowered from 120 to 90/100/110/120

Version 2.6.10

  • Geomancer Quicksand Quicksand
    • Movement Slow rescaled from 12/16/24/30% to 12/18/24/30%

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.12

  • Fixed the Alt Avatar's model from playing Geomancer Earth's Grasp Earth's Grasp animation/sound indefinitely if the target creep moves out of range & Geomancer is not aggro'ed/no other orders are carried out after casting Earth's Grasp
  • Geomancer Quicksand Quicksand
    • Won't draw on the minimap anymore
    • Now a status debuff, meaning it can be dispelled and stolen/transferred
  • Geomancer Crystal Field Crystal Field
    • Added Staff of the Master Staff of the Master effect:
    • Adds a bonus 100/120/140 Magic Damage
    • Bonus 4 Second 50% Movement Speed Slow in a 600 radius to the explosion

Version 2.5.8

  • Geomancer Dig Dig
    • No longer usable while Immobilized
    • Can use Items while in Dig
  • Geomancer Crystal Field Crystal Field
    • Decreased time till explosion from 3 to 3/2.75/2.5

Version 2.2.7

  • Geomancer Earth's Grasp Earth's Grasp
    • Radius increased from 170 to 180
    • Fixed Earth's Grasp radius to be correct

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.
  • Geomancer Crystal Field Crystal Field
    • Magic Damage from 250/350/450 to 300/450/600

Version 2.1.6

  • Hero Added


Legacy Abilities[ | ]

Quicksand
[ W ]
Geomancer Quicksand
Cast Time: 0.3 / 0.2 seconds
Target Position Enemy Units
Type - Magic
The Geomancer summons a pit of quicksand, slowing enemy attack and movement speed the more they attack and move.
Range: 600
Radius: 250
Mana Cost: 80
Cooldown: 20 seconds
Creates Quicksand in target area, applying an initial 20/30/40/50 charges of Quicksand to enemies in radius.

While on the Quicksand, adds 1 charge for every 5 units moved in it and adds 1/2/3/4 charges when you attack. Quicksand is capped at 100 charges, up to a 60% Movement and Attack Speed Slow. Slow lingers for 1 second.

Provides 600 day and night Clearvision around the Quicksand.

 

Quicksand Effects
0.6% Movement Slow per charge
0.6% Attack Speed Slow per charge

Notes


Earth's Grasp
[ E ]
Geomancer Earth's Grasp
Cast Time: 0.3 / 0.2 seconds
Target Unit Enemy Units
Type - Magic
Seeds a volatile crystal on an enemy, causing trailing explosions to follow it.
Range: 600
Radius: 150
Mana Cost: 100
Cooldown: 15 seconds
For 5 seconds, creates an explosion at the target's position, which detonate after a 0.5 second delay. Each explosion deals 16/24/32/40 Magic Damage in a 195 radius.

Earth's Grasp also ends if the target dies.

 
Notes
  • Reworked in Version 4.2.0.
  • Earth's Grasp is a unremovable status effect that creates an explosion at the target's location on cast and every 0.5 seconds after.
  • Each explosion deals damage after a 0.5 second delay in a radius of 195.
  • Requires at least 390 Movement Speed to outrun the explosions.
  • Creates up to 10 explosions for the duration, dealing up to 160/240/320/400 Magic Damage per cast.


Crystal Field (Crystal Eruption)
[ R ]
Geomancer Crystal Field
Cast Time: 0.1 / 0.4 seconds
Target Unit Enemy Units
Type - Magic
Immobilizes target and Stuns enemies around it after a delay.
Range: 600
Radius: 350
Mana Cost: 150/200/250
Cooldown: 120/100/80 seconds
Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2/3/4 second Stun to all other enemies around the target.

Deals 50/75/100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Upon exploding deals an additional 100/120/140 Magic Damage and applies a 4 second 50% Movement Speed Slow in a 600 radius.

 
Notes
  • Introduced in Version 4.2.0 and replaced in Version 4.7.3.
  • With a Staff of the Master Staff of the Master, both the main target and nearby enemies take damage and are slowed.
  • Deals a total of 125/187.5/250 (245/307.5/390) Magic damage to the main target and 100/225/400 (200/345/540) Magic Damage to nearby enemies.


Crystal Field (Crystal Eruption)
[ R ]
Geomancer Crystal Field
Cast Time: 0.15 / 0.85 seconds
Target Position Enemy Units
Type - Magic
Generate a rapidly growing crystal field, damaging and stunning enemies within it after a delay.
Range: 1000
Radius: 350
Mana Cost: 200/250/300
Cooldown: 100/90/80 seconds
Creates a Crystal Field at target area, which is visible to all players. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds. Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Speed Slow for 4 seconds in a 600 radius.
 
Notes


Trivia[ | ]

  • Geomancer is based on the winner of the Intelligence Ganker hero creation contest, created by Phopis and Sirchibbi, and has no relation to the other Geomancer.

Gallery[ | ]


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