As the murder, atrocity, and sin intensified during Man's Fall from Light, the primordial Geomancers began to stir deep beneath the surface of the Hivelands. They tunneled toward the suffering with scores of daemons crowding behind, anxious to harvest and feed. "Across the world, great ruptures arose, like sores upon the land. Those left to quiver in the darkness called them gates to Hell. And Hell, from them, emerged." Rithe the Geomancer burst through a sacrificial shrine and was the first to taste the flesh of Moon Queen's brood, and he was the last to return to the depths of the underworld when food and souls became scarce and the agony had quelled. For many years he feasted on the blood and pain of those who had been taken during the First Corruption. When Maliken Grimm, King of Newerth, fled into the wilderness and began his descent into madness, Rithe and the Geomancers stirred once again.
Geomancer is a ganker and area-of-effect team fighter with a variety of crowd control and disable abilities. However, because of how unreliable his skill shots are, he is best paired with more reliable disablers.
Abilities[ | ]
Dig
[ Q ]
Cast Time: 0.1 / 0.9 seconds
Target Position
Enemy Units
Type - Magic
The Geomancer burrows underground, charging through the earth before bursting out and stunning nearby enemies.
Range: 1250 Radius: 250 Mana Cost: 90/100/110/120 Cooldown: 11 seconds
Digs in target direction, becoming invulnerable while burrowed.
Activate again to surface and deal 80/140/200/260 Magic Damage to enemies within a 250 radius and stun for 1.5 seconds.
You can use abilities and items while burrowed.
Keep digging... we gotta find the joke.
Notes
Geomancer travels at 700 speed while underground.
Geomancer can cast other abilities and use items while underground, including Portal Key.
Geomancer will immediately unburrow after using a Portal Key, dealing the damage and stun.
Resurfacing can be done while silenced.
Can stay invulnerable for up to 1.79 seconds.
Earth's Grasp
[ W ]
Cast Time: 0.1 / 0.9 seconds
Target Position
Enemy Units
Type - Magic
Range: 900 Mana Cost: 110/115/120/125 Cooldown: 17/15/13/11 seconds
Target an area to launch a wave of grounded energy towards it, dealing 65/85/105/125 Magic Damage on impact and applying Earth's Grasp to units hit for 2/3/4/5 seconds.
Earth's Grasp deals 35/40/45/50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
May the crystal be with you.
Notes
The wave travels at 1000 speed and has a touch radius of 150.
Deals at least 120/165/215/250 Magic Damage and up to 155/225/315/375 Magic Damage.
Geo Stalk
[ E ]
Cast Time: 0.15 / 0 seconds
Self
Enemy Units
Burrows into the ground, becoming melee and invisible but seeing enemies through fog.
Radius: 1200/1800/2400/3000 Mana Cost: 40 Cooldown: 75 seconds
Burrows for 30 seconds upon use, becoming invisible and gaining 5/10/15/20 Movement Speed, as well as the ability to send tremor-sense every 2 seconds in 1200/1800/2400/3000 radius around self to show the location of enemy units in fog at that particular instance in time.
While burrowed, turned into Melee attack range, has sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
I still wonder how this works on water.
Notes
Geomancer has 128 range Melee attacks while Geo Stalk is active.
Vision range is reduced to 400 during Geo Stalk.
Stealth gained from Geo Stalk has a 0 second fade time, but is disables while within 400 units of an enemy unit or building.
Enemies within radius and outside of vision range are shown as a red dot.
Crystal Field (Crystal Eruption)
[ R ]
Cast Time: 0.15 / 0.85 seconds
Target Position
Enemy Units
Type - Magic
Generate a rapidly growing crystal field, damaging and stunning enemies within it after a delay.
Range: 1000 Radius: 350 Mana Cost: 200/250/300 Cooldown: 100/90/80 seconds
Creates a Crystal Field at target area, which is visible to all players and slowing enemy unit Movement Speed by 35% before the field explosion. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds. Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Speed Slow for 4 seconds in a 600 radius.
Notes
With a Staff of the Master, enemies within the main field takes 400/570/740 Magic Damage and is slowed for 2/1.5/1 second(s) after being stunned.
Staff of the Master effect change (to pre-existing): Also applies a 35% Movement Slow to enemies within 600 radius before the initial explosion occurs.
Creates a Crystal Field at target area, which is visible to all players. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds.
Cast Range: 1000
Radius: 350
Mana Cost: 200/250/300
Cooldown: 100/90/80
New Staff of the Master effects: Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Slow for 4 seconds in a 600 radius.
Target an area to launch a wave of grounded energy towards it, dealing 80/100/120/140 Magic Damage on impact and applying Earths Grasp to units hit for 4 seconds.
Earths Grasp deals 15/30/45/60 Magic Damage per second to the target. The Magic Damage dealt is reduced by 50% if the target is moving.
Earth's Grasp also Sights and Reveals affected targets for the duration.
Upon use, Geomancer burrows into the ground for the next 30 seconds.
This allows him to see moving enemies (including stealthed units) as red dots through fog within a radius around himself, but reduces his sight range to 400 and changes his Attack Range to Melee.
Geomancer is also invisible while burrowed, but is revealed to enemies within 400 radius of him.
Upon use immobilizes target enemy for 2.5 seconds.
When the immobilize wears off, applies a 2/3/4 second Stun to all enemies around the target.
The original target is not affected by this.
Deals 50/75/100 Magic Damage per second to enemies affected by the Crystal Field.
Has the same Staff of the Master effect: Upon exploding deals an additional 100/120/140 Magic Damage and applies a 4 second 50% Movement Speed Slow in a 600 radius.
Fixed the Alt Avatar's model from playing Earth's Grasp animation/sound indefinitely if the target creep moves out of range & Geomancer is not aggro'ed/no other orders are carried out after casting Earth's Grasp
The Geomancer summons a pit of quicksand, slowing enemy attack and movement speed the more they attack and move.
Range: 600 Radius: 250 Mana Cost: 80 Cooldown: 20 seconds
Creates Quicksand in target area, applying an initial 20/30/40/50 charges of Quicksand to enemies in radius.
While on the Quicksand, adds 1 charge for every 5 units moved in it and adds 1/2/3/4 charges when you attack. Quicksand is capped at 100 charges, up to a 60% Movement and Attack Speed Slow. Slow lingers for 1 second.
Provides 600 day and night Clearvision around the Quicksand.
Quicksand Effects
0.6% Movement Slow per charge 0.6% Attack Speed Slow per charge
Seeds a volatile crystal on an enemy, causing trailing explosions to follow it.
Range: 600 Radius: 150 Mana Cost: 100 Cooldown: 15 seconds
For 5 seconds, creates an explosion at the target's position, which detonate after a 0.5 second delay. Each explosion deals 16/24/32/40 Magic Damage in a 195 radius.
With a Staff of the Master, both the main target and nearby enemies take damage and are slowed.
Deals a total of 125/187.5/250 (245/307.5/390) Magic damage to the main target and 100/225/400 (200/345/540) Magic Damage to nearby enemies.
Crystal Field (Crystal Eruption)
[ R ]
Cast Time: 0.15 / 0.85 seconds
Target Position
Enemy Units
Type - Magic
Generate a rapidly growing crystal field, damaging and stunning enemies within it after a delay.
Range: 1000 Radius: 350 Mana Cost: 200/250/300 Cooldown: 100/90/80 seconds
Creates a Crystal Field at target area, which is visible to all players. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds. Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Speed Slow for 4 seconds in a 600 radius.
With a Staff of the Master, enemies within the main field takes 400/570/740 Magic Damage and is slowed for 2/1.5/1 second(s) after being stunned.
Trivia[ | ]
Geomancer is based on the winner of the Intelligence Ganker hero creation contest, created by Phopis and Sirchibbi, and has no relation to the other Geomancer.