Goldenveil the Gilded Sellsword has fought in every corner of Newerth for countless banners, crowns, and causes -- none of which he cared about -- and the only constants he's witnessed are death and gold. These two are inextricably intertwined, and long ago Goldenveil slithered his way between them to offer his legendary, lethal skills to the highest bidder. He served as a scout and assassin for Lord Commander Maliken Grimm during the War of the Single Banner, silently dispatching enemy sentries and scoffing at any mention that he had sold his soul to the true enemy: mankind. When The Second Corruption tore Newerth asunder and gold temporarily lost all value -- survival was the only currency worth anything -- Goldenveil wisely used some of his blood money to sail beyond the known borders to fight for civilized customers.
But every new country, culture, and kingdom was eventually overcome by the relentless Hellbourne corruption, and when this sly mercenary ran out of new battlefields, he returned to the land, and profits, he knew best. The once-prosperous city of Hope's Keep was unrecognizable. It had been reduced to rubble and charred corpses within hours of The Second Corruption, but in the ensuing years the nightmare of Hell's Keep had grown to meet the demands of the Hellbourne war effort. The negotiation with Maliken Grimm was short and brutal, exactly how Goldenveil operates: Kill as many Legion soldiers as possible and collect the heads of Jeraziah and Ophelia. The reward will be a fortune, more than the coffers of Adkarna and Arasunia combined, and the Gilded Sellsword gets to keep every ounce of gold he takes from his victims along the way. Death and gold: inseparable, eternal, and Goldenveil collects them both.
Goldenveil is a mobile ganker that stalks the battlefield from the trees, looking for the most lucrative targets he can find. After crippling his victim with a Greedgutter, he can land a devestating Plunge and Dagger Dance combo, dealing heavy damage and collecting a gold sum to be split amongst his team before returning to the forest canopy to heal.
Abilities[ | ]
Dagger Dance
[ Q ]
Cast Time: 0 / 0 seconds
Self
Visible Enemy Units
Type - Magic
A flurry of blades deals successive strikes to the closest enemy target.
Radius: 300 Mana Cost: 80/100/120/140 Cooldown: 9/8/7/6 seconds
Deals 15/25/35/45 Magic Damage every 0.25 seconds to the closest visible enemy unit over the course of 3 seconds, deals 3.5/5/6.5/8 Magic Damage every 0.25 seconds instead to targets other than the main target within the area of effect.
Total damage output of 180/300/420/540 Magic Damage to main target and 42/60/78/96 total magic damage output to other targets within area of effect.
Perch & Plunge
[ W ]
Cast Time: 0.1 / 0.1 seconds
Target Unit
Trees
Goldenveil hops from tree to tree, disguising himself in the forest canopy. When the time is right, he leaps from the trees, ambushing his targets by stunning them and dealing damage in an area.
Range: 1100 Mana Cost: 50 Cooldown: 2 seconds
Jumps on target tree, gaining Clearvision of the surrounding area and becoming Stealthed.
During this time, Goldenveil's Attack Range is set to 450. He receives 1 second Stun if the tree he is perching on is destroyed.
While perched on a tree, Goldenveil can reactivate this ability to jump to another tree by 12 Mana Cost or cast Plunge.
Plunge deals 60/120/180/240 Magic Damage and a 1.3/1.6/1.9/2.2 Second Stun to all enemies in the area. Plunge has a cooldown of 12 seconds, costs 50/70/90/110 Mana, and places Perch on a 12/11/10/9 second cooldown.
Notes
Leaps onto a tree at 800 speed.
Perch
[ W ]
Cast Time: 0.1 / 0.1 seconds
Target Unit
Trees
Goldenveil hops from tree to tree, disguising himself in the forest canopy.
Range: 1100 Mana Cost: 50 Cooldown: 2 seconds
Leaps to a tree, gaining Clearvision of the surrounding area and becoming Stealthed.
While Goldenveil is perched on a tree, his Attack Range is reduced to 450 and Perch costs 12 Mana. Attacking from a tree reveals Goldenveil for 2 seconds.
Goldenveil receives a 1 second Stun if the tree he is perched on is destroyed and Perch is set to 6 seconds cooldown.
Notes
Stealth is only gained while perched on a tree. Leaping to, between, and off of trees removes Stealth.
Leaps between trees at 800 speed.
Goldenveil will not lose Stealth when leaping to a tree within 300 range.
Attacking while perched will give enemies sight of Goldenveil for 2 seconds and removes Stealth for that period.
Restarts the cooldown when landing on a tree.
Doesn't count as an ability cast for certain sources while perched on a tree (e.g. Power Supply).
Plunge
[ W ]
Cast Time: 0.1 / 0.2 seconds
Target Position
Enemy Units
Type - Magic
Leaping from the trees, Goldenveil ambushes his targets, stunning and dealing damage in an area.
Range: 700 Radius: 275 Mana Cost: 50/70/90/110 Cooldown: 12 seconds
Deals 60/120/180/240 Magic Damage and applies a 1.3/1.6/1.9/2.2 second Stun to all enemies in the area. Can be cast when not perched on tree but the Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%.
Causes Perch to go on a 12/11/10/9 seconds cooldown.
Notes
Leaps to target position over 0.9 second.
If not perched on tree, this ability will have 350 Cast Range, 1.8 seconds Airtime, 30/60/90/120 Magic Damage, and 0.65/0.8/0.95/1.1 seconds Stun.
Recluse
[ E ]
Passive
Goldenveil prefers to remain unseen, and regenerates health as long as enemies don't have vision of him.
Passively regenerates 10/20/30/40 Health per second when enemies do not have sight of Goldenveil.
Notes
Only enemy controlled-player units' and enemy lane creeps' will disable the health regeneration if they have sight on Goldenveil within 2000 radius to him, so enemy gadgets doesn't disable the ability.
Greedgutter
[ R ]
Cast Time: 0.2 / 0.8 seconds
Target Unit
Enemy Units
Type - Magic
A terrifying weapon to those with bounties on their heads, the Greedgutter deals increasing damage the more golden tokens a target has.
Range: 900 Radius:400 Mana Cost: 150/175/200 Cooldown: 80/60/40 seconds
Deals 180/240/300 Magic Damage + 50/70/90 Magic Damage per token to the target and other enemies within 400 range of it and applies a 60% Movement Speed Slow for 4 seconds.
Applies 3 golden tokens to each enemy hero when learned.
On Kill If Goldenveil kills or assists in killing a hero, he receives 70/90/110 Gold per token and his team receives 20/30/40 Gold per token.
Killing the entire enemy team will reset the tokens on enemy heroes and grant each member of Goldenveil's team 100/200/300.
Notes
Tokens are reset when Goldenveil gets a kill or assist on each enemy hero at least once.