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Goldenveil
Goldenveil
Hellbourne Hellbourne
Attributes
Strengthlogo 16 Agilitylogo 19 Intelligencelogo 21
(+1.5) (+1.8) (+2.6)
Stats
Level 1 16 25
Health 454 910 1518
Mana 273 806 1339
Damage 51-54 92-95 133-136
Armor 1.46 5.52 10.28
Attack Speed 0.69 0.87 1.05
Movement Speed 290
Magic Armor 5
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.5/0.8
Turn Rate 360

Goldenveil is a ranged intelligence hero in Heroes of Newerth.

Info[ | ]

Lore: Goldenveil the Gilded Sellsword has fought in every corner of Newerth for countless banners, crowns, and causes -- none of which he cared about -- and the only constants he's witnessed are death and gold. These two are inextricably intertwined, and long ago Goldenveil slithered his way between them to offer his legendary, lethal skills to the highest bidder. He served as a scout and assassin for Lord Commander Maliken Grimm during the War of the Single Banner, silently dispatching enemy sentries and scoffing at any mention that he had sold his soul to the true enemy: mankind. When The Second Corruption tore Newerth asunder and gold temporarily lost all value -- survival was the only currency worth anything -- Goldenveil wisely used some of his blood money to sail beyond the known borders to fight for civilized customers.

But every new country, culture, and kingdom was eventually overcome by the relentless Hellbourne corruption, and when this sly mercenary ran out of new battlefields, he returned to the land, and profits, he knew best. The once-prosperous city of Hope's Keep was unrecognizable. It had been reduced to rubble and charred corpses within hours of The Second Corruption, but in the ensuing years the nightmare of Hell's Keep had grown to meet the demands of the Hellbourne war effort. The negotiation with Maliken Grimm was short and brutal, exactly how Goldenveil operates: Kill as many Legion soldiers as possible and collect the heads of Jeraziah and Ophelia. The reward will be a fortune, more than the coffers of Adkarna and Arasunia combined, and the Gilded Sellsword gets to keep every ounce of gold he takes from his victims along the way. Death and gold: inseparable, eternal, and Goldenveil collects them both.

 
  Goldenveil is a mobile ganker that stalks the battlefield from the trees, looking for the most lucrative targets he can find. After crippling his victim with a Greedgutter, he can land a devestating Plunge and Dagger Dance combo, dealing heavy damage and collecting a gold sum to be split amongst his team before returning to the forest canopy to heal.

Abilities[ | ]

Dagger Dance
[ Q ]
Goldenveil Dagger Dance
Cast Time: 0 / 0 seconds
Self Visible Enemy Units
Type - Magic
A flurry of blades deals successive strikes to the closest enemy target.
Radius: 300
Mana Cost: 80/100/120/140
Cooldown: 9/8/7/6 seconds
Deals 15/25/35/45 Magic Damage every 0.25 seconds to the closest visible enemy unit over the course of 3 seconds, deals 3.5/5/6.5/8 Magic Damage every 0.25 seconds instead to targets other than the main target within the area of effect.

Total damage output of 180/300/420/540 Magic Damage to main target and 42/60/78/96 total magic damage output to other targets within area of effect.

 


Perch & Plunge
[ W ]
Goldenveil Perch
Cast Time: 0.1 / 0.1 seconds
Target Unit Trees
Goldenveil hops from tree to tree, disguising himself in the forest canopy. When the time is right, he leaps from the trees, ambushing his targets by stunning them and dealing damage in an area.
Range: 1100
Mana Cost: 50
Cooldown: 2 seconds
Jumps on target tree, gaining Clearvision of the surrounding area and becoming Stealthed.

During this time, Goldenveil's Attack Range is set to 450. He receives 1 second Stun if the tree he is perching on is destroyed.

While perched on a tree, Goldenveil can reactivate this ability to jump to another tree by 12 Mana Cost or cast Plunge.

Plunge deals 60/120/180/240 Magic Damage and a 1.3/1.6/1.9/2.2 Second Stun to all enemies in the area. Plunge has a cooldown of 12 seconds, costs 50/70/90/110 Mana, and places Perch on a 12/11/10/9 second cooldown.

 
Notes
  • Leaps onto a tree at 800 speed.


Perch
[ W ]
Goldenveil Perch
Cast Time: 0.1 / 0.1 seconds
Target Unit Trees
Goldenveil hops from tree to tree, disguising himself in the forest canopy.
Range: 1100
Mana Cost: 50
Cooldown: 2 seconds
Leaps to a tree, gaining Clearvision of the surrounding area and becoming Stealthed.

While Goldenveil is perched on a tree, his Attack Range is reduced to 450 and Perch costs 12 Mana. Attacking from a tree reveals Goldenveil for 2 seconds.

Goldenveil receives a 1 second Stun if the tree he is perched on is destroyed and Perch is set to 6 seconds cooldown.

 
Notes
  • Stealth is only gained while perched on a tree. Leaping to, between, and off of trees removes Stealth.
  • Leaps between trees at 800 speed.
  • Goldenveil will not lose Stealth when leaping to a tree within 300 range.
  • Attacking while perched will give enemies sight of Goldenveil for 2 seconds and removes Stealth for that period.
  • Restarts the cooldown when landing on a tree.
  • Doesn't count as an ability cast for certain sources while perched on a tree (e.g. Power Supply Power Supply).


Plunge
[ W ]
Goldenveil Plunge
Cast Time: 0.1 / 0.2 seconds
Target Position Enemy Units
Type - Magic
Leaping from the trees, Goldenveil ambushes his targets, stunning and dealing damage in an area.
Range: 700
Radius: 275
Mana Cost: 50/70/90/110
Cooldown: 12 seconds
Deals 60/120/180/240 Magic Damage and applies a 1.3/1.6/1.9/2.2 second Stun to all enemies in the area. Can be cast when not perched on tree but the Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%.

Causes Perch to go on a 12/11/10/9 seconds cooldown.

 
Notes
  • Leaps to target position over 0.9 second.
  • If not perched on tree, this ability will have 350 Cast Range, 1.8 seconds Airtime, 30/60/90/120 Magic Damage, and 0.65/0.8/0.95/1.1 seconds Stun.


Recluse
[ E ]
Goldenveil Recluse
Passive
Goldenveil prefers to remain unseen, and regenerates health as long as enemies don't have vision of him.
Passively regenerates 10/20/30/40 Health per second when enemies do not have sight of Goldenveil.
 
Notes
  • Only enemy controlled-player units' and enemy lane creeps' will disable the health regeneration if they have sight on Goldenveil within 2000 radius to him, so enemy gadgets doesn't disable the ability.


Greedgutter
[ R ]
Goldenveil Greedgutter
Cast Time: 0.2 / 0.8 seconds
Target Unit Enemy Units
Type - Magic
A terrifying weapon to those with bounties on their heads, the Greedgutter deals increasing damage the more golden tokens a target has.
Range: 900
Radius: 400
Mana Cost: 150/175/200
Cooldown: 80/60/40 seconds
Deals 180/240/300 Magic Damage + 50/70/90 Magic Damage per token to the target and other enemies within 400 range of it and applies a 60% Movement Speed Slow for 4 seconds.

Applies 3 golden tokens to each enemy hero when learned.

On Kill
If Goldenveil kills or assists in killing a hero, he receives 70/90/110 Gold per token and his team receives 20/30/40 Gold per token.

Killing the entire enemy team will reset the tokens on enemy heroes and grant each member of Goldenveil's team 100/200/300.

 
Notes
  • Tokens are reset when Goldenveil gets a kill or assist on each enemy hero at least once.


Alt Avatars[ | ]

Goldenveil Alt Avatars
Lurx
Lurx
Icon Debut Edition
EA Only
Copperhead
Copperhead

390 Gold coins
2500 Silver coins
Songkran Goldenveil
Songkran Goldenveil
Icon Songkran 2018 Icon Limited Edition
450 Gold coins
3500 Silver coins
Songkran Goldenveil (EN)
Songkran Goldenveil (EN)
Icon Songkran 2018 Icon Limited Edition
420 Gold coins
3000 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.3

  • Attack Range reduced from 600 to 550.

Version 4.9.2

  • Goldenveil Dagger Dance Dagger Dance
    • Now deals 3.5/5/6.5/8 Magic Damage every 0.25 seconds to targets other than the main target within the area of effect.
  • Goldenveil Perch Perch
    • While Perching on a tree, cooldown is set to 6 seconds if the Perched tree is destroyed.

Version 4.8.6

  • Goldenveil Perch Perch
    • No longer counts as an ability cast for certain sources while perched on a tree (e.g. Power Supply Power Supply).

Version 4.8.6

  • Goldenveil Perch Perch
    • Cooldown reduced from 2.5 seconds to 2 seconds.
    • Mana Cost while already perched on a tree reduced from 15 to 12.
    • While perching, Stun Duration to self has been reduced from 3 seconds to 1 second if the perched tree becomes destroyed.
  • Goldenveil Plunge Plunge
    • Stun duration changed from 1.4/1.6/1.8/2 seconds to 1.3/1.6/1.9/2.2 seconds.
    • Can now used even when not perched on a tree.
      • However, the Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50% when used in this manner.


Version 4.8.5

  • Goldenveil Plunge Plunge
    • Delay before landing to apply the Magic Damage and Stun increased from 0.85 second to 0.9 seconds.

Version 4.8.3

  • Goldenveil Plunge Plunge
    • Delay before landing to apply the Magic Damage and Stun increased from 0.8 second to 0.85 seconds.

Version 4.8.2

  • Goldenveil Plunge Plunge
    • Delay before landing to apply the Magic Damage and Stun increased from 0.75 second to 0.8 seconds.

Version 4.8.1

  • Goldenveil Plunge Plunge
    • Delay before landing to apply the Magic Damage and Stun increased from 0.6 seconds to 0.75 seconds.

Version 4.8.0

  • Goldenveil Plunge Plunge
    • Delay before landing to apply the Magic Damage and Stun reduced from 1 second to 0.6 seconds.
    • Stun duration reduced from 1.6/1.9/2.2/2.5 seconds to 1.4/1.6/1.8/2 seconds.

Version 4.7.6

  • Goldenveil Perch Perch
    • Initial Mana Cost increased from 40 to 50.
    • Mana Cost while already perched on a tree increased from 0 to 15.
  • Goldenveil Plunge Plunge
    • Mana Cost increased from 40/60/80/100 to 50/70/90/110.

Version 4.7.4

  • Attack Projectile Speed increased from 900 to 1200.
  • Goldenveil Plunge Plunge
    • Radius increased from 250 to 275.
  • Goldenveil Greedgutter Greedgutter
    • Cooldown increased from 60/45/30 seconds to 80/60/40 seconds.
    • Bonus Magic Damage per token on the target reduced from 50/75/100 to 50/70/90.
    • Gold bonus per token to self reduced from 70/95/120 to 70/90/110.

Version 4.7.2

  • Goldenveil Perch Perch
    • Restarts cooldown when landing on tree.
    • Cooldown reduced from 3 seconds to 2.5 seconds.
    • Cast Range reduced from 1200 to 1100.
  • Goldenveil Plunge Plunge
    • Cast Range reduced from 800 to 700.

Version 4.6.0

  • Goldenveil Recluse Recluse
    • If Sighted, the Health Regeneration still take place if there are no enemy player-controlled no-gadget units or enemy lane creeps within 2000 units.
  • File:Goldenveil Greedcutter.jpg Greedcutter
    • Gold bonus per token to self increased from 60/90/120 to 70/95/120.
    • Gold bonus per token for team increased from 10/15/20 to 20/30/40.
    • Base Magic Damage increased from 120/180/240 to 180/240/300.

Version 4.5.0

  • Goldenveil Plunge Plunge
    • Magic Damage reduced from 80/140/200/260 to 60/120/180/240.
  • Goldenveil Greedgutter Greedgutter
    • Base Magic Damage reduced from 150/200/250 to 120/180/240.
    • Bonus kill Gold per token for the team reduced from 20/30/40 to 10/15/20.

Version 4.4.2

  • Goldenveil Perch Perch
    • Cooldown increased from 12/10/8/6 seconds to 12/11/10/9 seconds after he uses Plunge.

Version 4.4.0

Version 4.3.6

  • Goldenveil Perch Perch
    • Range increased from 1000 to 1200.
    • Cooldown increased from 2 seconds to 3 seconds.

Version 4.3.3

  • Added.


Trivia[ | ]

  • Goldenveil is the last new hero that was added to Heroes of Newerth.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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