Gravekeeper

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Gravekeeper
Gravekeeper.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 16 Intelligencelogo.gif 24
(+1.6) (+1.6) (+3.0)
Stats
Level 1 16 25
Health 492 986 1594
Mana 312 923 1508
Damage 46-50 93-97 138-142
Armor 1.54 5.18 9.66
Attack Speed 0.67 0.83 1
Movement Speed 300
Magic Armor 6
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540


Info[edit | edit source]

Role:  
Ranged
5
Solo
2
Support
2
Ganker
3
Pusher
1
Lore:  
On the battlefields of Newerth, rich in the tainted blood of man, beast, and demon, an ancient evil grows. Consuming the flesh from the fallen he claws his way to the surface, his once dead eyes alive again with hunger and eager to consume the dead. Especially those created by his own undead hands...

Abilities[edit | edit source]

Corpse Toss
[ Q ]
Gravekeeper Corpse Toss.jpg
Cast Time: 0.1 / 0.1 seconds
Target Unit Enemy Units
Type - Magic
Throw a corpse at your enemies!
Range: 550
Mana Cost: 75
Cooldown: 0.1 seconds
Throws a corpse at target, dealing 60/100/100/140 Magic Damage and Stun for 1 second on impact. Leaves a corpse at target's position.

A charge is refreshed every 7 seconds. Maximum of 1/1/2/2 seconds.

 
Notes
  • The corpse decays after 15 seconds.


Corpse Explosion
[ W ]
Gravekeeper Corpse Explosion.jpg
Cast Time: 0 / 0.3 seconds
Target Position
Detonate corpses in an area to deal damage to enemies.
Range: 600
Radius: 225
Mana Cost: 100/110/120/130
Cooldown: 15 seconds
Deals an initial 60 Magic Damage to enemies in radius and detonates corpses in target area, deals 20/40/60/80 Magic Damage in a 300 radius around each corpse detonated.

Maximum of 6 corpses may be detonated at once.

 
Notes
  • The initial 60 Magic Damage is deals instantly, while the corpses detonate after a 0.35 second delay.


Defiling Touch
[ E ]
Gravekeeper Defiling Touch.jpg
No Target
Picks up a corpse to throw instead of your regular attack.
Cooldown: 1 second
Activate to enable tossing the corpse only against enemy heroes.

Walk over a corpse to pick it up. Your next attack tosses the corpse, dealing 15/30/45/60 bonus Physical Damage and applying a 25/30/35/40% Movement Speed Slow for 2 seconds. Leave a corpse at target's position.

 
Notes
  • Picks up corpses with in 100 radius of Gravekeeper.
  • The corpse decays after 15 seconds.


Wretched Zombie
Wretched Zombie.jpg
Stats
Duration 8 Seconds
Combat Type Melee
Health 350/500/650
Health Regen 0.25
Damage 30/35/40
Armor 5.5
Magic Armor 3
Movement Speed 400
Sight Range 1200/800
Attack Range 100 (Melee)
Missile Speed Instant
Base Attack Time 1.25
Attack Animation 0.35/0.65
Turn Rate 450
Gold 8 Gold.png
Experience 5
Notes Ignores Deflection
Unstable Zombie
Unstable Zombie.jpg
Stats
Duration 5 Seconds
Combat Type Melee
Health 350/500/650
Health Regen 0.25
Armor 5.5
Magic Armor 3
Movement Speed 400
Sight Range 1200/800
Attack Range 100 (Melee)
Missile Speed Instant
Turn Rate 450
Gold 8 Gold.png
Experience 5
Notes Explodes on attack

Zombie Apocalypse
[ R ]
Gravekeeper Zombie Apocalypse.jpg
Cast Time: 0 / 0 seconds
Target Position Enemy Units
Summon a Zombie Apocalypse at target location!
Range: 500
Radius: 600
Mana Cost: 200/300/400
Cooldown: 100/85/70 seconds
Summons 10/16/24 uncontrollable Zombies at target location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode and deal 55/70/85 Magic Damage in a 200 radius, and Wretched Zombies deal 30/35/40 Physical Damage on attack (ignores Deflection) with an attack cooldown of 1.25 seconds.

Wretched Zombies last 8 seconds, and Unstable Zombies last 5 seconds. Both Zombies have 400 Movement Speed, 350/500/650 Health, and 5.5 Armor.

 
Notes
  • Zombies are spawned in 0.1 second intervals, with each zombie being summoned in a random area within each quarter-circle within the radius, alternating between each quarter.
  • Both zombies have a 50% chance of being spawned.
  • Wretched Zombies will focus attacking the unit closest to their spawn location within 800 units.
  • Unstable Zombies explode when killed or when they begin an attack.
  • Unstable Zombies deal damage in a 200 radius around itself.
  • Both zombie corpses decay after 10 seconds.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor increased from 5.75 to 6.
  • Armor increased from 1.34 to 1.54.

Version 3.9.2

  • Gravekeeper Defiling Touch.jpg Defiling Touch's second mode changed from "Off" to "Heroes".
    • If Defiling Touch's current mode is set to "Heroes", Defiling Touch will launch a corpse only when attacking an enemy hero.

Version 3.6.0

Version 3.3.0

  • Gravekeeper Corpse Toss.jpg Corpse Toss
    • Increased the range from 500 to 550
    • Charge refresh interval decreased from 9 seconds to 7 seconds
  • Gravekeeper Defiling Touch.jpg Defiling Touch
    • Slow duration increased from 1 second to 2 seconds
    • Movement Speed Slow increased from 20/25/30/35% to 25/30/35/40%

Version 3.2.0

  • Gravekeeper Corpse Explosion.jpg Corpse Explosion
    • Increased damage from 30/50/70/90 (per corpse) Magic Damage to 60 + 20/40/60/80 (per corpse) Magic Damage

Version 2.6.24

  • Base Magic Armor increased from 5.5 to 5.75
  • Gravekeeper Defiling Touch.jpg Defiling Touch
    • Ability is now toggleable so the player can choose to not unintentionally block a neutral creep spawn by leaving a corpse at the camp
  • Gravekeeper Zombie Apocalypse.jpg Zombie Apocalypse
    • Zombie models updated

Version 2.6.22

Version 2.5.19

  • Gravekeeper Zombie Apocalypse.jpg Zombie Apocalypse
    • Zombies no longer have Boss Immunity
    • This means they can be taken control of, Transmuted, and pushed around by abilities now

Version 2.5.16

  • Unlocked under Tournament Rules

Version 2.5.14

Version 2.5.9

  • Fixed Gravekeeper Defiling Touch.jpg Defiling Touch so that it will only eat up 1 corpse if he is standing on a pile of corpses

Version 2.5.7

  • Hero Added


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