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Grimm's Crossing

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Description[edit | edit source]

Towers[edit | edit source]

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Number Per Side: 11

Towers are located in the lanes throughout the map. They are very sturdy defensive structures that deal a lot of damage early on. They must be destroyed before advancing to the enemie's base.



Barracks[edit | edit source]

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Number Per Side: 6

These structures are found deep in the base and are essential for destroying your enemies shrine. Destroying a barracks will significantly increase the strength of your team's creeps in that lane. There are 2 sets of barracks per lane and cannot be attacked until towers in that lane are destroyed.



Neutrals[edit | edit source]

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Number Per Side: 5

Neutrals are found dormant in the forest. They yield gold and experience like other creeps but can be more dangerous than your average lane creeps.



World Tree/Sacrificial Shrine[edit | edit source]

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Number Per Side: 1

The primary game objective and heart of the legion and hellbourne defenses. The game will end if you can destroy the opposing team's shrine.



Observatory[edit | edit source]

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Number Per Side: 1

Players are allowed to purchase certain consumables that they would normally find at the base, saving them a trip. On Forest's of Caldavar, Observatories are located near the rivers.



Fountain of Regeneration[edit | edit source]

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Number Per Side: 1

Fountains provide a safe haven to replenish life and mana without cost and resurrects your hero on death. Enemies that approach your team's fountain will be attacked. The fountain is also home to shopkeepers that allow you to spend gold to purchase powerful items.



Runes[edit | edit source]

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one found at the center of the map

Powerful runes will spawn at one random location every 2 minutes. These runes provide benefits to the player like double damage or invisibility.