For many years, stories have been told in Newerth of a place where unimaginable creatures live in perpetual darkness known as the Great Rift. Many on Newerth have attempted to commune with this place of power and Valreia the Riftwalker is one of the few who is known to have succeeded. Since the Hellbourne enlisted her help in the war against the Legion, rifts have been opening in various parts of Newerth and a great creature has made its way through. Even in the darkness of the Great Rift, there's terror and this creature known only as Grinex is the embodiment of fear. Trapped in a strange new world, this evil power seeks the Riftwalker, as she represents his only chance to escape from this wretched land. Using the Great Rift's power should not be taken lightly and this mere human has grown arrogant. Her time grows short as Grinex approaches from the shadows!
Grinex the Riftstalker is a ganker who uses stealth and deception to sneak upon and burst down his enemies. Utilize his fierce laning presence to cripple the enemy team before they can build up their strength.
Abilities[ | ]
Shadow Step
[ Q ]
Cast Time: 0 / 0.5 seconds
Vector Entity
Non-Boss Enemies
Type - Magic
Grinex jumps into the darkness and leaps at an enemy thrusting them into a direction of your choice dealing damage and stunning them if they collide with an object.
Range: 450 Radius: 375 Mana Cost: 100/110/120/130 Cooldown: 14 seconds
Leaps to target unit and drags the target 450 units in vector direction, dealing 50/80/110/140 Magic Damage. If the target collides with a cliff, tree, building, or a hero (ally or enemy), deals 60/90/120/150 Magic Damage and Stuns for 1.35/1.5/1.65/1.8 seconds to the target and enemy hero it collides with.
A step in the right direction.
Notes
Grinex will leap to the target over 0.25 seconds. Grinex is invulnerable during this period.
Pushes the target at 1000 speed.
Rift Stalk
[ W ]
Cast Time: 0 / 0 seconds
Self
Grinex moves through the shadows with swiftness granting invisibility and movement speed.
Mana Cost: 50 Cooldown: 1 second
Applies Rift Stalk to self for 6/7/8/9 seconds. You may perform actions without breaking Stealth during fade time. You may attack once without breaking invisibility.
A charge is refreshed every 20/18/16/14 seconds. Maximum of 2 charges.
Stalking? I prefer the term excessive observation.
Rift Stalk Effects
+25% Movement Speed Stealth with 1 second fade time
Nether Strike
[ E ]
Passive
Grinex's abilities call upon his shades adding bonus damage to his next attack.
Applies Nether Strike to Grinex for 9 seconds after he casts an ability. The effect can be accumulated up to 2 times before expending it on the next attack.
They Nether see it coming.
Nether Strike Effects
Your next attack deals an additional 40/60/80/100 Physical Damage.
Notes
The Nether Strike buff propagates to illusions if they were created while the buff was active on Grinex.
Illusory Assault
[ R ]
Cast Time: 0 / 0 seconds
Self
Visible Enemy Heroes
Grinex's connection to the underworld allows him to summon his brethren to attack enemies and hide himself.
Radius: 1200 Mana Cost: 100 Cooldown: 70/60/50 seconds
Sends out a shadow of Grinex to each enemy heroes in radius, with its first attack proccing Nether Strike. Shadows deal up to 200/300/400 Physical Damage and leave behind a shadow trail that lasts 6 seconds. Shadows have a lifetime of 5/6/7 seconds.
Applies Illusory Assault to self while on the trail. Buff lingers for 1 seconds.
Shadows have 750 Movement Speed before landing their first attack, and 600 Movement Speed afterwards. Grants 300 day and night vision around targets and Reveals it for the duration of this skill.
Say hello to my little friends.
Illusory Assault Effects
+15% Movement Speed Stealth with 1(0) second fade time Single-Target Immunity
Notes
The shadow trail has a radius of 150.
Shadows have 35/45/55 Attack Damage and have a BAT of 0.9 with a 0.3 second attack startup time.
Applies -1/1.25/1.5/1.75 Armor to an enemy target for 5 seconds upon attacking out of this ability's effect, calculating Shadow Step damage first before applying the negative armor.