Mighty and stoic, this famed warrior left behind the ruins of his home for a place in King Maliken's first Legion. From boyhood on, he has known nothing but battle, and his silent determination and deadly strength have earned him the epithet "Hammerstorm." Every blow of his hammer resounds like a death knell across the battlefield.
Hammerstorm revolves around performing well-timed Hammer Throws to Stun opponents, then following up with relentless pounding amplified by Brute Strength. A Shrunken Head will go a long way in keeping Hammerstorm alive.
Abilities[ | ]
Hammer Throw (Hammer Leap)
[ Q ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Enemy Units
Type - Magic
Hammerstorm throws his mighty hammer at a target enemy, damaging and stunning anyone near where it lands.
Deals 100/175/250/325 Magic Damage and stuns target for 2 seconds.
Can activate again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.
Olympics, here I come!
Notes
Hammer Throw will deal damage and stun even when disjointed, but the projectile will stop at where the disjoint occurred.
Hammer's projectile speed is 1300 units per second or 1800 units per second with Staff of the Master boost.
With Staff of the Master, the teleport deals 100% of your Attack Damage in Physical damage in a 300 radius. This is not affected by attack modifiers.
Hammer Throw (Teleport)
[ Q ]
Cast Time: 0.2 / 0 seconds
Self
Can activate Hammer Throw again to teleport to the target.
Olympics, here I come!
Notes
Teleports to the hammer's location at 3000 speed.
Galvanize
[ W ]
Cast Time: 0 / 1 seconds
Self Position
Ally Units
Everyone else is a loser compared to Hammerstorm. Fortunately, Hammerstorm's awesomeness is so great that he influences nearby allies with his battle cry, buffing their Armor and Movement Speed.
Radius: 600 Mana Cost: 25 Cooldown: 18/16/14/12 seconds
Passively gains 2/4/6/8 Armor.
Activate to apply Galvanize to self and allies within 600 range for 5 seconds.
Why am I so amazing?
Galvanize Effects
+15% Movement Speed
Mighty Swing
[ E ]
No Target
Hammerstorm attacks with great might, causing his attacks to damage nearby enemies in addition to his main target.
Cooldown: 1 second
On Attack Deals 20/30/40/50% splash damage in radius.
On use, toggles Mighty Swing off.
I'll take you all on.
Notes
Splash damage is dealt in a circle around the target.
Brute Strength
[ R ]
Cast Time: 0.1 / 0.9 seconds
Self
Type - Magic
Hammerstorm unleashes a savage fury within him, majorly increasing his attack damage temporarily.
Mana Cost: 100/150/200 Cooldown: 80 seconds
Applies Brute Strength to self for 30 seconds.
I have two tickets to the gun show!
Brute Strength Effects +50/100/150% Base Damage +15/25/35% Base Damage Aura in 900 radius
Staff of the Master effect only: Fixed the ability to go on cooldown the moment the hammer is thrown (i.e. not when Hammerstorm teleports to the target).
Increases cast range and leaves a hammer at the landing location. You can reactivate Hammer Throw within the next 3 seconds to teleport to the target and apply 1 autoattack to them.
Everyone else is a loser compared to Hammerstorm. Fortunately, Hammerstorm's awesomeness is so great that he influences nearby allies with his battle cry, buffing their Armor and Movement Speed.
Radius: 500 Mana Cost: 25/15/5/0 Cooldown: 36/28/20/12 seconds
Applies Galvanize to targets in radius for 6 seconds.
Why am I so amazing?
Galvanize Effects
+14% Movement Speed +3/6/9/12 Armor
Galvanize (Pre-0.1.42)
[ E ]
Aura
Ally Units
Everyone else is a loser compared to Hammerstorm. Fortunately, Hammerstorm's awesomeness is so great that it influences nearby allies, buffing their armor