Hellbringer

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Hellbringer
Hellbringer.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 17 Agilitylogo.gif 10 Intelligencelogo.gif 20
(+2.1) (+1.2) (+3.3)
Stats
Level 1 16 25
Health 473 1100 1803
Mana 260 923 1547
Damage 47-57 98-108 146-156
Armor 1.4 4.2 8.12
Attack Speed 0.65 0.74 0.91
Movement Speed 290
Magic Armor 6
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.35/0.85
Turn Rate 450


Info[edit | edit source]

Role:  
Ranged
5
Solo
3
Support
1
Initiator
3
Pusher
4
Lore:  
During the war against the Beasts, many humans became experts in summoning daemons to fight alongside the Legion. Some became addicted to this unholy act, and even when the Hellbourne turned against their masters, continued to invoke the dark rituals. One such warlock is known only as Hellbringer, now a captain in the Hellbourne army and perhaps the most despised man on Newerth.

Abilities[edit | edit source]

Demon Strike
[ Q ]
Hellbringer Demon Strike.jpg
Cast Time: 0.2 / 0.55 seconds
Target Vector Enemy Units
Type - Magic
Hellbringer summons a destructive demon that severely damages enemies in its path.
Range: 600
Mana Cost: 100
Cooldown: 1 second
Target a location and drag in a direction to summon a demon that will deal 80/120/160/160 Magic Damage and apply Demon Strike for 1 second to enemy units in a line after a 0.6 second delay.

Charges refresh every 15 seconds. Max of 1/1/1/2 charges.

Pure Evil
 

Demon Strike Effects
Silenced
Perplexed
Disarmed
Unitwalking
50% Movement Slow
Loses character control, running around in fear.

Notes
  • The vector is a 600 unit line.
  • The demon travels 600 units over 0.5 seconds.
  • The demon has a touch radius of 120.


Demonic Wave
[ W ]
Hellbringer Demonic Wave.jpg
Cast Time: 0.2 / 0.55 seconds
Target Dual Enemy Units
Type - Magic
Hellbringer sends a wave that inflicts enemies with a disease that causes their very insides to boil, dealing increasing damage over time.
Range: 1000
Mana Cost: 100/120/140/160
Cooldown: 15 seconds
Sends a wave of doom that applies Death Boil to enemies hit for 5/6/7/8 seconds in a 1200 unit line. Radius of line starts out at 110 and ends at 300.
The 11th plague!
 

Death Boil Effects
5/6/7/8 ticks of Magic Damage, once every second, starting at 10 and increasing by 10 for each tick.

Notes
  • The wave is a cone that starts at 110 radius, travels 760 units over 0.95 seconds, and ends at 300 radius.
  • Demonic Wave can hit enemies up to 1170 units away.
  • Deals a total of 150/210/280/350 Magic Damage.


Evil Presence
[ E ]
Hellbringer Evil Presence.jpg
Cast Time: 0.2 / 0.55 seconds
Target Unit Enemy Units
Type - Magic
Hellbringer summons a minion that feeds him the pain of his foes and slows his enemies upon request.
Range: 1200
Radius: 250
Mana Cost: 50
Cooldown: 15 seconds
Target an enemy unit to send your minion at it at maximum movement speed. Upon reaching the target or after 5 seconds the minion explodes, applying Demonic Touch to enemies in a 250 radius for 5 seconds.

The demon passively heals Hellbringer for 5/10/15/20% of all damage dealt to organic enemy units while it is alive.

- Target is revealed while it is being charged.

Gotta go fast!
 

Demonic Touch Effects
-20/-30/-40/-50 Attack Speed
25% Movement Slow
-1/-2/-3-/-4 Magic Armor

Notes
  • Does not heal Hellbringer while this ability is on cooldown.
  • The minion has a base movespeed of 150, which increases with distance from Hellbringer (Distance^3 / 32000). Max movement speed is capped at 1000, which is achieved when the minion is 301 units away from Hellbringer.
  • When sending the minion to the target, the minion gains free pathing. Once it's with in 150 units of the target, the minion explodes.


Summon Malphas
[ R ]
Hellbringer Summon Malphas.jpg
Cast Time: 0 / 0.75 seconds
Target Position Enemy Units and Trees
Type - Superior Magic
Summon a large demon and Stuns all enemies in an area around where he is summoned.
Range: 1200
Radius: 600
Mana Cost: 200/300/400
Cooldown: 160/140/120 seconds
Deals 100 Magic Damage to enemies in radius, Stuns for 1 second and applies Hellfire for 3 seconds. Summons Malphas at target position.

Malphas has 900/1350/1800 Health, 15/20/25 Health Regen, 5/10/15 Armor, 17 Magic Armor, deals 50/75/100 Physical Damage per attack with an attack cooldown of 1.35 seconds and has a lifetime of 60 seconds.

Malphas knows Immolate, Burning Sword and Destruction.

I summon thee dark rulers.
 

Hellfire Effects
Takes 50/100/150 Magic Damage over 3 seconds

Notes
  • Destroys trees.
  • Hellfire deals 16.66/33.33/50 Magic Damage per second.
  • There is a 0.5 second delay before stunning and summoning Malphas.
  • Summon Malphas deals 150/200/250 Magic Damage by itself.


Malphas[edit | edit source]

Malphas
Hellbringer Summon Malphas.jpg
Stats
Duration 60 seconds
Combat Type Hero
Health 900/1350/1800
Health Regen 15/20/25
Mana 400
Mana Regen 0
Damage 50/75/100
Armor 5/10/15
Magic Armor 17
Movement Speed 350/375/400
Sight Range 1800/1800
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.8
Attack Animation 0.8/0.2
Turn Rate 540
Gold 150/200/250 Gold.png
Experience 100


Immolate
[ Q ]
Malphas Immolate.jpg
Passive
Deals 20/40/60 Superior Magic Damage per second in a 225 radius. Multiple sources of Immolate stack.
Radius: 225
Passively deals 20/40/60 Superior Magic Damage per second to nearby enemies.
 



Burning Sword
[ W ]
Malphas Burning Sword.jpg
Passive
A passive ability that adds 20/40/60 Attack Speed.
 
Notes
  • Malphas's attack time is reduced to 1.45/1.2/1.05 seconds with this ability (without other AS modifiers).


Destruction
[ E ]
Malphas Destruction.jpg
Passive
A passive ability that increases damage done to structures by 50/75/100%.
Passively increases the damage done to structures by 50/75/100%.
 



Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.2.2

  • Hellbringer Demon Strike.jpg Demon Strike
    • No longer prevents neutrals camps from respawning.
  • Hellbringer Evil Presence.jpg Evil Presence
    • No longer prevents neutrals camps from respawning.

Version 4.0.0

  • Magic Armor increased from 5.5 to 6.

Version 3.8.0

  • Base Intelligence lowered from 24 to 20.
  • Intelligence gain increased from 2.9 to 3.3.
  • Move Speed lowered from 295 to 290.
  • Base Damage increased from 42-52 to 47-57.
  • Hellbringer Summon Malphas.jpg Summon Malphas
    • Total Magic Damage dealt by the Damage-over-Time (DoT) portion from the initial cast reduced from 60/120/180 to 50/100/150
    • Hellbringer Summon Malphas.jpg Malphas
      • Malphas Immolate.jpg Immolate Magic Damage per second decreased from 25/50/75 to 20/40/60.
      • Malphas Burning Sword.jpg Burning Sword bonus Attack Speed decreased from 25/50/75 to 20/40/60.
      • Fire Bomb removed and replaced with Malphas Destruction.jpg Destruction. Passively grants Malphas 50/75/100% bonus Damage against structures.

Version 3.7.4

  • Hellbringer Demon Strike.jpg Demon Strike
    • Cast range lowered from 700 to 600
    • Projectile travel distance lowered from 1000 to 600 units
      • Net "effective range" reduced from 1700 to 1200
  • Hellbringer Demonic Wave.jpg Demonic Wave
    • Cast range lowered from 1250 to 1000
    • Projectile lifetime decreased from 1.5 seconds to 0.95 seconds
    • Net "effective range" lowered from 1610 to 1170
  • Hellbringer Evil Presence.jpg Evil Presence
    • Lifesteal lowered from 8/16/24/32% to 5/10/15/20%

Version 3.7.1

  • Hellbringer Evil Presence.jpg Evil Presence
    • Passive heal from all damage dealt by Hellbringer reduced from 15/20/25/30% to 8/16/24/32%
  • Hellbringer Summon Malphas.jpg Summon Malphas
    • Malphas Move Speed lowered from 375/400/425 to 350/375/400

Version 3.7.0.4

  • Hellbringer Demon Strike.jpg Demon Strike
    • Magic Damage reduced from 100/150/200/250 to 80/120/160/160
    • Max charges decreased from 2 to 1/1/1/2
  • Hellbringer Evil Presence.jpg Evil Presence
    • Movement Speed Slow reduced from 20/30/40/50% to 25% at all levels

Version 3.7.0

  • Hellbringer Demon Strike.jpg Demon Strike
    • Reworked
    • Charge based ability: 2 charges max, restores 1 charge every 15 seconds, 100 mana cost
    • Vector targeting: click location and drag
    • Upon use, summons a demon at the target location that slowly lands on the ground (takes 0.6 seconds) and rapidly charges in the target direction, dealing 100/150/200/250 magic damage and applying fear for 1 second to enemies in a line.
  • Hellbringer Demonic Wave.jpg Demonic Wave
    • Reworked
    • Action type changed from Target Entity to Target Position
    • Cast Range increased from 600 to 1250
    • Now sends out a slow-moving cone-shaped wave that applies Death Boil to enemy units hit
      • Radius starts out at 110 units and ends at 300 units
  • Hellbringer Evil Presence.jpg Evil Presence
    • Reworked
    • Summons a passive minion that follows you around and heals you for 15/20/25/30% of all damage dealt to organic enemy units
    • Can be activated for 50 mana to send the minion towards a target enemy at max movement speed. Upon reaching the enemy (or after 5 seconds) the minion explodes, slowing enemies in an AoE by 20/30/40/50% and reducing their magic armor by 1/2/3/4 for 5 seconds
      • Cast Range of 1200
    • This ability has a 15 second cooldown and the healing passive does not work until the minion is revived at the end of the cooldown
    • When Hellbringer dies the minion (if present) will explode and apply the effect as well
  • Hellbringer Summon Malphas.jpg Summon Malphas
    • Now deals 20/40/60 Magic Damage per second for 3 seconds in addition to the instant 100 Magic Damage upon cast
    • Only summons 1 Malphas
      • Malphas now has 900/1350/1800 HP, 50/75/100 Attack Damage, 375/400/425 movement speed, 5/10/15 armor, 15/20/25 HP Regeneration and 17 Magic Armor
    • Hellbringer Summon Malphas.jpg Malphas' Malphas Immolate.jpg Immolate (Q)
      • Passive damage increased from 25 to 25/50/75 Magic Damage per second to enemies within a 225 radius
    • Hellbringer Summon Malphas.jpg Malphas' Malphas Burning Sword.jpg Burning Sword (W)
      • Reworked
      • Now passively gives 25/50/75 Attack Speed
    • Hellbringer Summon Malphas.jpg Malphas' Malphas Destruction.jpg Fire Bomb (E)
      • Reworked
      • Passively throws a fireball every 3 seconds at the closest enemy hero within a 500 radius, dealing 50/75/100 Magic Damage

Version 3.3.0

  • Hellbringer Unholy Shackles.jpg Unholy Shackles
    • Now slows all units around your target as well as your target
      • 300 AOE around the target

Version 3.1.0

  • Hellbringer Unholy Shackles.jpg Unholy Shackles
    • Cooldown reduced from 15 to 12 seconds
  • Hellbringer Life Void.jpg Life Void
    • Duration increased from 5.5/7/8.5/10 to 7/8/9/10 seconds
  • Hellbringer Summon Malphas.jpg Summon Malphas
    • Cooldown lowered from 160/150/140 to 160/140/120 seconds
    • Increased the amount of Malphas Demons summoned from 1 to 1/2/3
    • Stats of Malphas are changed to be slightly higher than an old level 1 Malphas
    • Different Malphas Demons' abilities now stack with each other (Example: Immolation)

Version 2.6.28

  • Turn Rate increased from 360 to 450

Version 2.6.26

  • Hellbringer Summon Malphas.jpg Summon Malphas
    • Cooldown decreased from 165 to 160/150/140
    • Malphas Movespeed increased from 325 to 325/350/375

Version 2.6.4

  • Hellbringer Death Boil.jpg Death Boil
    • Damage per tick increased by 5 damage
    • Max damage now up from 125/180/245/320 to 150/210/270/360

Version 2.5.12

  • Base Strength increased from 16 to 17
  • Hellbringer Death Boil.jpg Death Boil
    • Mana Cost from 100/130/160/190 to 100/120/140/160

Version 2.2.0

  • Hellbringer Death Boil.jpg Death Boil
    • First tick now starts at 5 damage instead of 10
    • Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320

Version 2.0.30

  • Hellbringer Life Void.jpg Life Void
    • Damage healed from 10/20/30/40% to 15/20/25/30%

Version 1.0.3

  • Base Armor reduced from 2.4 to 1.4
  • Hellbringer Life Void.jpg Life Void
    • Cooldown increased from 7s to 10s.

Version 1.0.1

  • Strength Gain from 2.5 to 2.1
  • Agility Gain from 1.0 to 1.2
  • Intelligence Gain from 2.7 to 2.9

Version 0.3.5

  • Hellbringer Unholy Shackles.jpg Unholy Shackles
    • Movement and Attack Slow decreased from 30/40/50/60% to 20/30/40/50%.
  • Hellbringer Summon Malphas.jpg Summon Malphas
    • Manacost increased from 200/250/300 to 200/300/400.

Version 0.3.0.2

  • Hellbringer Life Void.jpg Life Void
    • Magic Armor debuff rescaled from -2.7/5.1/6.9/8.3 to -3/4/5/6.

Version 0.1.66

  • Hellbringer Death Boil.jpg Death Boil
    • Now chains to 0/1/2/3 additional targets.

Version 0.1.63

  • Hellbringer Life Void.jpg Life Void
    • Life steal reduced from a flat 50% to 10/20/30/40%.
  • Hellbringer Death Boil.jpg Death Boil
    • Now chains to 1/2/3/4 additional nearby targets. Damage unchanged.
    • When boil is refreshed on a target, the damage resets to 10 after it reaches 80.

Version 0.1.41


Legacy Abilities[edit | edit source]

Unholy Shackles
[ Q ]
Hellbringer Unholy Shackles.jpg
Cast Time: 0.2 / 0.55 seconds
Target Unit Enemy Units
Type - Magic
Hellbringer binds a target enemy and those nearby them with unholy shackles, reducing its Movement Speed and Attack Speed.
Range: 600
Radius: 300
Mana Cost: 65/75/85/95
Cooldown: 12 seconds
Applies Unholy Shackles to units in a 300 radius around the target target for 5 seconds.
Hey slow down!
 

Unholy Shackles Effects
20/30/40/50% Movement Slow
-20/-30/-40/-50 Attack Speed

Notes


Death Boil
[ W ]
Hellbringer Death Boil.jpg
Cast Time: 0.2 / 0.55 seconds
Target Unit Enemy Units
Type - Magic
Hellbringer inflicts a target enemy and those nearby him with a disease that causes their very insides to boil, dealing increasing damage over time.
Range: 600
Mana Cost: 100/120/140/160
Cooldown: 15 seconds
Applies Death Boil to 1/2/3/4 target(s) for 5/6/7/8 seconds.
The 11th plague!
 

Death Boil Effects
5/6/7/8 ticks of Magic Damage, starting at 10 and increasing by 10 for each tick.

Notes
  • Removed in Version 3.7.0
  • Bounces to the closest unit within 500 radius.
  • Deals damage every 1 second.
  • Deals a total of 150/210/280/350 Magic Damage.


Life Void
[ E ]
Hellbringer Life Void.jpg
Cast Time: 0.2 / 0.55 seconds
Target Position Enemy Units
Type - Magic
Hellbringer casts a Life Void over a targeted area, causing enemies hit to have reduced Magic Armor. Additionally, damage those targets take will heal Hellbringer.
Range: 600
Radius: 250
Mana Cost: 80/100/120/140
Cooldown: 10 seconds
Applies Life Void to target for 7/8/9/10 seconds.
Get your head out of the clouds.
 

Life Void Effects
-3/-4/-5/-6 Magic Armor
15/20/25/30% of damage taken heals the inflictor of Life Void

Notes
  • Removed in Version 3.7.0
  • Heals damage based on post-mitigation damage.


Malphas[edit | edit source]

Fire Bomb
[ E ]
Malphas Destruction.jpg
Passive
A passive ability that throws a fireball at the closest enemy hero in 500 radius every 3 seconds, dealing 50/75/100 Magic Damage on impact.
 
Notes
  • Removed in Version 3.8.0
  • The fireball hits its target after 1 second.


Fire Breath
[ Q ]
Accursed Flame Consumption.jpg
Cast Time: 0.5 / 1.2 seconds
Target Position Enemy Units
Type - Magic
Burns stuff.
Range: 400
Mana Cost: 200
Cooldown: 6 seconds
Deals 100/125/150 Magic Damage to each target in a cone.
 
Notes
  • Removed in Version 3.7.0
  • Fire Breath deals damage in a cone with 50 starting radius and 30 degree arc, expanding to 650 radius and 50 degree arc.


Burning Sword (Pre-3.7.0)
[ E ]
Malphas Burning Sword.jpg
Passive
A passive ability that adds fire damage to attacks which deals Magic Damage over time.
Applies Burning Sword to target for 3 seconds.
 

Burning Sword Effects
5 Magic Damage per second. 20% to buildings

Notes
  • Adds a charge of Burning Sword on attack.
  • Maximum of 120 charges.



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