Ichor

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Ichor
Ichor.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 26 Agilitylogo.gif 20 Intelligencelogo.gif 20
(+2.6) (+1.4) (+1.5)
Stats
Level 1 16 25
Health 644 1423 2202
Mana 260 572 988
Damage 51-57 92-98 133-139
Armor 4.2 7.42 11.62
Attack Speed 0.77 0.91 1.11
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 475 (Ranged)
Missile Speed 900
Base Attack Time 1.55
Attack Animation 0.4/0.4
Turn Rate 540


Info[edit | edit source]

Role:  
Ranged
5
Solo
3
Support
4
Ganker
2
Lore:  
Ichor, one of the sacred order of legion captured by the puppet master and other prisoners for his experiment to create blood shield to make his puppet unstoppable, but was immediately taken by sister Arete for her vengeance against Jeraziah and the three judges for imprisoning her, but ichor even becoming a monstrosity still keep his loyalty to legion becoming blood and shield of Sol.

Abilities[edit | edit source]

Life Leech
[ Q ]
Ichor Life Leech.jpg
Cast Time: 0.2 / 0.6 seconds
Target Unit Enemy Units
Type - Magic
Spits a blood leech at the targeted hero that explodes on impact, slowing them and seeping into their marrow. Allies who attack the target gain a portion of their health back.
Range: 600
Mana Cost: 80/90/100/110
Cooldown: 12 seconds
Target enemy unit to deal 90/130/165/200 magic damage and apply a 30% movement speed slow for 5 seconds.

Allied spells and attacks against this target heal the attackers for 15/25/35/45 + 2% of their Missing Health.

 
Notes
  • Projectile has 1100 speed.
  • All instances of non-DoT damage on the target affected by Life Leech will trigger the heal effect.


Transfusion
[ W ]
Ichor Transfusion.jpg
Cast Time: 0.2 / 0 seconds
Target Unit All Other Units
Type - Magic
Ichor dashes to an ally or enemy unit, reducing the damage allies take and dealing damage to enemies. Debuffs & Stuns are transferred in a beneficial way.
Range: 700
Radius: 400
Mana Cost: 80/90/100/110
Cooldown: 26/22/18/14 seconds
Target another unit to jump to them, dealing 90/140/190/240 Magic Damage to enemies around them and form a link to them for 4.5/5/5.5/6 seconds. Can jump to another target after 1 second, but deals no damage.

If the target is an ally, transfer all non-channeled and (unpurgeable) debuffs on them to Ichor. The link lets Ichor absorb 30/40/50/60% of the damage dealt to the targeted ally as non-lethal damage.

If the target is an enemy, the link transfers all non-channeled and (unpurgeable) debuffs (except Stuns) from Ichor to the target continuously until it is broken.

 
Notes
  • The damage redirection effects lasts up to 6 seconds.
  • Ichor will leap to the target at 2500 speed.
  • Transfusions deals damage and grants damage redirection to the target unit when Ichor reaches the target's location.
  • Ichor will take the transferred damage as the same damage type as the attack absorbed. For example, if the target gets hit with Lodestone Headsmash.jpg Headsmash, Ichor will take a percent of the damage in Mixed Damage.


Transfusion
[ W ]
Ichor Transfusion.jpg
Cast Time: 0.2 / 0 seconds
Target Unit All Other Units
Type - Magic
Ichor dashes to an ally or enemy unit, reducing the damage allies take and dealing damage to enemies. Debuffs & Stuns are transferred in a beneficial way.
Range: 350
Mana Cost: 0
Cooldown: 1 second
Target another unit to leap to them, breaking your previous link & forming a new one with your target.
 


Saint's Blood
[ E ]
Ichor Saint's Blood.jpg
Passive
The holy blood of the martyr that was sapped to create Ichor can withstand any pain, reducing the damage taken from all sources.
Passively causes all forms of Physical and Magic Damage to be reduced by 3/6/9/12%.

Each debuff on Ichor reduces the damage by an additional 8/9/10/11%.

Damage Reduction is capped at 25/35/45/55%.

 
Notes
  • Saint's Blood reduces Superior Magic Damage and Mixed Damage, but not True Damage.


Bloodrush
[ R ]
Ichor Bloodrush.jpg
Cast Time: 0 / 0.45 seconds
Self Ally Units
Type - Superior Magic
A surge of power rushes through Ichor, flooding the area with enchanted blood that slows the pulses of nearby enemies and hastens those of allies.
Radius: 600
Mana Cost: 120
Cooldown: 90/75/60 seconds
Activate to create an aura around Ichor for 10 seconds.

Allied heroes in the aura gain 40 Attack Speed, plus an additional 10/15/20 Attack Speed per Ally Hero in radius. Enemy heroes in the aura suffer -20/-40/-60 Attack Speed.

 


Alt Avatars[edit | edit source]

Ichor Alt Avatars
Umbra.jpg
Umbra
Icon Debut Edition.png
450 Gold coins.png

Aegis.jpg
Aegis

390 Gold coins.png
2500 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.8.5

  • Strength gain increased from 2.4 to 2.6.
  • Attack Range increased from 350 to 475.

Version 4.8.4

  • Ichor Transfusion.jpg Transfusion
    • Percentage of damage transferred from the affected ally to self reduced from 50/60/70/80% to 30/40/50/60%.
    • When used on an enemy, no longer transfers Stuns to the enemy.

Version 4.8.3

  • Ichor Transfusion.jpg Transfusion
    • Link duration reduced from 6 seconds to 4.5/5/5.5/6 seconds.
  • Ichor Saint's Blood.jpg Saint's Blood
    • Base Damage Reduction lowered from 10/15/20/25% to 3/6/9/12%.
    • Damage Reduction increase per active debuff on self increased from 8% to 8/9/10/11%.
    • No longer requires the damage to exceed 15% of Ichor's Current Health for the Damage Reduction to take place.
    • Max total Damage Reduction changed from 40/45/50/60% to 25/35/45/55%.

Version 4.7.5

  • Starting Armor increased from 4 to 4.2

Version 4.7.4

  • Starting Armor reduced from 4.5 to 4.

Version 4.7.3

  • Ichor Transfusion.jpg Transfusion
    • Cast Range reduced from 800 to 700.
    • Cast Range is now halved for the second jump.
  • Ichor Saint's Blood.jpg Saint's Blood
    • Max total Damage Reduction reduced from 60/65/70/75% to 40/45/50/60%.
    • Damage reduction granted per debuff instance reduced from 10% to 8%

Version 4.7.2

  • Ichor Life Leech.jpg Life Leech
    • Magic Damage reduced from 100/140/170/200 to 90/130/165/200.
  • Ichor Transfusion.jpg Transfusion
    • Magic Damage reduced from 100/160/200/240 to 90/140/190/240.

Version 4.7.0

  • Ichor Life Leech.jpg Life Leech
    • Magic Damage changed from 80/120/160/200 to 100/140/170/200.
  • Ichor Transfusion.jpg Transfusion
    • Magic Damage changed from 70/140/210/280 to 100/160/200/240.

Version 4.6.1

  • Ichor Saint's Blood.jpg Saint's Blood
    • Max amount of extra Damage Reduction from Debuffs & Stuns is capped at 50%.
      • Max total Damage Reduction from Ichor Saint's Blood.jpg Saint's Blood is set to 60/65/70/75%.

Version 4.6.0

  • Base Intelligence reduced from 24 to 20.

Version 4.5.4

  • Ichor Transfusion.jpg Transfusion
    • The initial cast can now target Enemy Units.
    • If cast on an enemy unit, Transfusion forms a link that continuously transfers Debuffs & Stuns from Ichor to the enemy.
    • Second jump can also be cast on enemy units now.
    • Delay for jumping to another unit after the initial cast reduced from 3 seconds to 1 second.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.
  • Armor increased from 2.8 to 4.5.

Version 3.9.6

  • Added.


Legacy Abilities[edit | edit source]

Saint's Blood
[ E ]
Ichor Saint's Blood.jpg
Passive
The holy blood of the martyr that was sapped to create Ichor can withstand any pain, reducing the damage taken from all sources.
Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by 10/15/20/25%.

Each debuff on Ichor reduces the damage by an additional 8%.

Damage Reduction is capped at 40/45//50/60%.

 
Notes
  • Reworked on Version 4.8.3
  • Saint's Blood reduces Superior Magic Damage and Mixed Damage, but not True Damage.


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