Ichor, one of the sacred order of legion captured by the puppet master and other prisoners for his experiment to create blood shield to make his puppet unstoppable, but was immediately taken by sister Arete for her vengeance against Jeraziah and the three judges for imprisoning her, but ichor even becoming a monstrosity still keep his loyalty to legion becoming blood and shield of Sol.
Ichor is a tanky support hero that excels at keeping his teammates safe by using himself as a shield. He can safely transfer debuffs from allies to himself, growing more defensive in the process.
Abilities[ | ]
Life Leech
[ Q ]
Cast Time: 0.2 / 0.6 seconds
Target Unit
Enemy Units
Type - Magic
Spits a blood leech at the targeted hero that explodes on impact, slowing them and seeping into their marrow. Allies who attack the target gain a portion of their health back.
Range: 600 Mana Cost: 80/90/100/110 Cooldown: 14 seconds
Target enemy unit to deal 100/150/170/190 magic damage and apply Life Leech for 5 seconds.
Applies a 1.2 second Life Leech Limiter state to the attacker if they do not have one active.
Life Leech Effects
30% Movement Speed Slow. Taking spells and attacks damage heal the attackers by 15/25/35/45 + 2% of their Missing Health.
Life Leech Limiter Effects
Receives 0.5x of healing from Life Leech.
Notes
The state application occurs before the Magic Damage takes place.
Projectile has 1100 speed.
All instances of non-DoT damage on the target affected by Life Leech will trigger the heal effect.
Allied non-hero units will also be healed by Life Leech, but not towers and gadgets.
Transfusion
[ W ]
Cast Time: 0.2 / 0 seconds
Target Unit
All Other Units
Type - Superior Magic
Ichor dashes to an ally or enemy unit, reducing the damage allies take and dealing damage to enemies. Debuffs & Stuns are transferred in a beneficial way.
Range: 700 Radius: 400 Mana Cost: 80/90/100/110 Cooldown: 20/18/16/14 seconds
Target another unit to jump to them, dealing 100/150/200/240 Magic Damage to enemies around them and form a link to them for 4.5/5/5.5/6 seconds. Can jump to another target after 1 second, but deals no damage.
If the target is an ally, transfer all non-channeled and (unpurgeable) debuffs on them to Ichor. The link lets Ichor absorb 30% of the damage dealt to the targeted ally as non-lethal damage.
If the target is an enemy, the link transfers all non-channeled and (unpurgeable) debuffs (except Stuns) from Ichor to the target continuously until it is broken.
Notes
The damage redirection effects lasts up to 6 seconds.
Ichor will leap to the target at 2500 speed.
Transfusions deals damage and grants damage redirection to the target unit when Ichor reaches the target's location.
Ichor will take the transferred damage as the same damage type as the attack absorbed. For example, if the target gets hit with Headsmash, Ichor will take a percent of the damage in Mixed Damage.
Transfusion
[ W ]
Cast Time: 0.2 / 0 seconds
Target Unit
All Other Units
Type - Superior Magic
Ichor dashes to an ally or enemy unit, reducing the damage allies take and dealing damage to enemies. Debuffs & Stuns are transferred in a beneficial way.
Range: 350 Mana Cost: 0 Cooldown: 1 second
Target another unit to leap to them, breaking your previous link & forming a new one with your target.
Saint's Blood
[ E ]
Cast Time: 0 / 0 seconds
Target Unit
Ally Heroes
Type - Superior Magic
The holy blood of the martyr that was sapped to create Ichor can withstand any pain, reducing the damage taken from all sources.
Range: 800 Mana Cost: 0 Cooldown: 1 second
Passively causes all forms of Physical and Magic Damage taken by Ichor to be reduced by 4/6/8/10% per debuff on him by a maximum 16/24/32/40% reduction.
This ability gains an active effect namely Ichoric Blood when Bloodrush is learned and is based on the level of Bloodrush, targeting another ally hero to apply Ichoric Blood to them indefinitely and only expiring if they die or if Ichoric Blood is transferred to another ally hero.
Ichoric Blood Effects
Heals 10/15/20 Health for each damage dealt by Ichor's auto-attacks and non-ultimate abilities to enemy heroes while within 1200 radius of Ichor.
Notes
Saint's Blood reduces Superior Magic Damage and Mixed Damage, but not True Damage.
Requires 4 debuffs applied on Ichor for maximum reduction on passive.
Bloodrush
[ R ]
Cast Time: 0 / 0.45 seconds
Self
All Heroes
Type - Superior Magic
A surge of power rushes through Ichor, flooding the area with enchanted blood that slows the pulses of nearby enemies and hastens those of allies.
Activate to create an aura of blood called Bloodrush around yourself for 8 seconds, affecting both ally hero and enemy hero.
Whenever Bloodrush deals damage to an enemy hero, it heals Ichor and ally hero affected by Ichoric Blood within 1200 radius for 15 + 1/1.5/2% of Ichor's Max Health. This effect can be amplified further by 0.4x for each enemy hero hit after the first by a maximum of +0.8x.
Bloodrush (ally) Effects
Gains 20 Attack Speed + 10/15/20 Attack Speed per Ally Hero in aura radius. Heals 0.5x of Ichoric Blood heal from Bloodrush.
Bloodrush (enemy) Effects
Takes 25/30/35 True Damage per second.
Notes
Requires 3 enemy heroes within the aura radius to maximize the healing effect.
Visual indicator on enemy targets have been improved to be more distinguishable (so that allies are more incentivized to hit that enemy to heal themselves).
Percentage of missing Health healed (when dealing non-DoT damage to the affected target) changed from 2% to 1.5/2/2.5/3%.
Magic Damage dealt changed from 90/130/165/200 to 100/150/170/190.
Base Damage Reduction against Physical and Magic damage changed from 3/6/9/12% to 4/6/8/10%.
Bonus Damage Reduction per debuff reduced from 8/9/10/11% to 4/6/8/10%.
Max Damage Reduction from Saint's Blood reduced from 25/35/45/55% to 20/30/40/50%.
Max Damage Reduction is now obtained by having 4 debuffs on self (rather than 3/4/4/5 debuffs with efficiency loss on the final debuff).
When Bloodrush is learned, gains an active effect.
Range: 800
Cooldown: 1 second
Target another ally hero to apply Ichoric Blood to them indefinitely, only expiring if they die or if Ichoric Blood is transferred to another ally hero.
While within 1200 radius of self, damage dealt by auto-attacks and non-ultimate abilities of self to enemy heroes heal the ally with Ichoric Blood for 10/15/20 Health.
Activate to create an aura of blood around yourself for 7 seconds.
While the aura is active, Allies within the area gain 20 Attack Speed, plus an additional 10/15/20 Attack Speed per Ally Hero in radius.
Enemies within the area also receive 30/35/40 True Damage every second.
Whenever the aura deals damage to an enemy hero, it heals self and ally heroes affected by Ichoric Blood or Transfusion within 1200 radius for 20/30/40 + 1/1.5/2% Max Health of self.
This effect can be amplified further by 0.5x for each enemy hero hit after the first (max of +1.0x).
Other ally heroes within the radius of this ability that are not affected by Ichoric Blood or Transfusion get healed for 0.5x this amount.
Life Leech state application now occurs before the Magic Damage takes place.
This allows the Magic Damage dealt by this ability to trigger from the Life Leech state, allowing Ichor to gain a small amount of healing when Life Leech projectile hits an enemy.