Ichor, one of the sacred order of legion captured by the puppet master and other prisoners for his experiment to create blood shield to make his puppet unstoppable, but was immediately taken by sister Arete for her vengeance against Jeraziah and the three judges for imprisoning her, but ichor even becoming a monstrosity still keep his loyalty to legion becoming blood and shield of Sol.
Spits a blood leech at the targeted hero that explodes on impact, slowing them and seeping into their marrow. Allies who attack the target gain a portion of their health back.
Range: 600 Mana Cost: 80/90/100/110 Cooldown: 12 seconds
Target enemy unit to deal 90/130/165/200 magic damage and apply a 30% movement speed slow for 5 seconds.
Allied spells and attacks against this target heal the attackers for 15/25/35/45 + 2% of their Missing Health.
Notes
Projectile has 1100 speed.
All instances of non-DoT damage on the target affected by Life Leech will trigger the heal effect.
Transfusion
[ W ]
Cast Time: 0.2 / 0 seconds
Target Unit
All Other Units
Type - Magic
Ichor dashes to an ally or enemy unit, reducing the damage allies take and dealing damage to enemies. Debuffs & Stuns are transferred in a beneficial way.
Range: 700 Radius: 400 Mana Cost: 80/90/100/110 Cooldown: 26/22/18/14 seconds
Target another unit to jump to them, dealing 90/140/190/240 Magic Damage to enemies around them and form a link to them for 4.5/5/5.5/6 seconds. Can jump to another target after 1 second, but deals no damage.
If the target is an ally, transfer all non-channeled and (unpurgeable) debuffs on them to Ichor. The link lets Ichor absorb 30/40/50/60% of the damage dealt to the targeted ally as non-lethal damage.
If the target is an enemy, the link transfers all non-channeled and (unpurgeable) debuffs (except Stuns) from Ichor to the target continuously until it is broken.
Notes
The damage redirection effects lasts up to 6 seconds.
Ichor will leap to the target at 2500 speed.
Transfusions deals damage and grants damage redirection to the target unit when Ichor reaches the target's location.
Ichor will take the transferred damage as the same damage type as the attack absorbed. For example, if the target gets hit with Headsmash, Ichor will take a percent of the damage in Mixed Damage.
Transfusion
[ W ]
Cast Time: 0.2 / 0 seconds
Target Unit
All Other Units
Type - Magic
Ichor dashes to an ally or enemy unit, reducing the damage allies take and dealing damage to enemies. Debuffs & Stuns are transferred in a beneficial way.
Range: 350 Mana Cost: 0 Cooldown: 1 second
Target another unit to leap to them, breaking your previous link & forming a new one with your target.
Saint's Blood
[ E ]
Passive
The holy blood of the martyr that was sapped to create Ichor can withstand any pain, reducing the damage taken from all sources.
Passively causes all forms of Physical and Magic Damage to be reduced by 3/6/9/12%.
Each debuff on Ichor reduces the damage by an additional 8/9/10/11%.
Damage Reduction is capped at 25/35/45/55%.
Notes
Saint's Blood reduces Superior Magic Damage and Mixed Damage, but not True Damage.
Bloodrush
[ R ]
Cast Time: 0 / 0.45 seconds
Self
Ally Units
Type - Superior Magic
A surge of power rushes through Ichor, flooding the area with enchanted blood that slows the pulses of nearby enemies and hastens those of allies.
Radius: 600 Mana Cost: 120 Cooldown: 90/75/60 seconds
Activate to create an aura around Ichor for 10 seconds.
Allied heroes in the aura gain 40 Attack Speed, plus an additional 10/15/20 Attack Speed per Ally Hero in radius.
Enemy heroes in the aura suffer -20/-40/-60 Attack Speed.