Basic Items Edit
Supplies contains items which can be used a limited number of times. Once used, they will either be removed from the inventory or will need to be recharged to be able to use it again. Potions, Blight Stones, Bottle and Wards can be used by other teammates.
50 Use to regenerate target's Mana by 100 over 20 seconds.
75 When activated, target tree is consumed to heal self for 115 Health over 16 seconds.
650 Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ward of Sight
100 Place to temporarily grant vision of the nearby area for 6 minutes.
Ward of Revelation
100 Place to temporarily reveal stealth in the nearby area for 3 minutes.
Dust of Revelation
200 On use, temporarily reveals stealthed units in a large radius. 2 charges.
50 Teleports you to a friendly structure. 4.5 second channel to Tier 1 Towers. 3.75 second channel to Tier 2 Towers. 3 second channel to all other buildings.
250 Summons a Flying Courier to bring your items to you and your team.
100 When activated, gives you a buff that makes you invisible.
100 This item is automatically consumed upon purchase. Each player can only purchase this item once. Once purchased (no matter where, no matter how), your hero will gain a quest state that you can look at to track your progress at any time. Completed objectives will turn green and once all of them are completed you can choose one reward.
Tome of Elements
200 Activate to grant you 300 Experience, plus 60% of the difference between your Experience and your team's average Experience if your Experience is the lower value.
Accessories provides a boost to one or more Attribute stat.
Weapons provide mostly Damage or Armor. Items that provide pure Damage values do not count towards Base Damage.
225 60% chance to block 20 damage (10 for ranged heroes).
200 Grants additional damage against non-heroes. Can be used to chop down trees.
Relics contain miscellaneous items that provide various stats and/or uses.
2250 Grants the ability to teleport short distances.
325 50% Mana Regeneration
500 Movement Modifier 45 Movement Speed
700 Reveals stealth around the wielder. Drops upon wielder's death.
1340 Activation Modifier Grants physical immunity but Disarms yourself.
Legendary items are expensive but powerful items. These items were once sold in a shop outside of the base called the
Secret Shop, which is now replaced by the Observatory.
600 Attack Modifier Unleash a Chain Lighting every few attacks.
Recipe Items Edit
Initiation contains inexpensive recipe items. Many items here tend to be the first items to be bought in any game.
300 Allows the wielder to absorb a larger amount of Health and Mana from enemy spellcasts.
1575 6 Intelligence 50% Mana Regeneration 12 Damage
1700 5 Health/s 125% Mana Regeneration
2200 Firebrand Modifier Boosts your agility, movement speed, and attack speed.
600 Movement Modifier 50 Movement Speed. Additional non-combat speed.
1600 Movement Modifier 50 Movement Speed. Grants you Armor when attacked.
1500 Movement Modifier 70 Movement Speed. Use for unitwalking and more speed.
1450 Movement Modifier 60 Movement Speed. Grants attack speed and more stats.
2600 Movement Modifier 105 Movement Speed. Use to teleport to units and buildings.
825 Reduces death time after obtaining a kill or assist.
1915 Movement Modifier 65 Movement Speed. Use to replenish 160 Mana to self and allies in radius.
Supportive items are designed to benefit your teammates as well as yourself. They can contain Auras or an activation used to provide extra utility.
700 Charge with enemy heroes' death. Use charges to heal.
Ring of Sorcery
1415 When activated, replenishes 135 mana to nearby allies.
Tablet of Command
1800 Cast on a hero to push it in the direction it's facing. Interrupts channeling.
2000 Magic Armor Modifier Grants a mana regen and heal on cast aura.
1440 Activate to heal nearby allies.
2975 Use to summon two minions. Melee minion reveals stealth. Can be upgraded two times.
2675 Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
5150 Upon activation, resets the cooldown of all abilities and items.
5425 Cast to temporarily transfigure an enemy, disabling it with powerful magics.
1400 Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
1150 Use to lower both yours and target's Armor and Magic Armor.
2675 Dealing magic damage causes additional damage based on target's health.
2500 +Cast Range on your Abilities & Items
Staff of the Master
4200 Boosts the ultimate of many heroes. Check your ultimate's tooltip for compatibility.
2600 Charge with hero deaths. Use charges to heal or damage.
Protective items provide defensive stats, as well as passives or activations which can reduce damage or save your life.
525 Grants a 100% chance to block a small amount of hero damage.
1725 Grants 4 Armor to nearby Allies or removes 4 Armor from nearby Enemies.
3200 Use to grant stealth for 9 seconds. Great for initiating and escaping.
3900 Activation Modifier Activate to temporarily grant complete immunity to Magic.
1340 Activation Modifier Activate to grant immunity to physical attacks and effects for 4 seconds.
4500 Passively deflects single target spellcasts.
4800 Adds high Health and Strength. Adds Health regen based on your max Health.
5425 Grants an armor and attack speed aura to allies. Reduces armor of enemies.
6300 Use to grant stealth for 9 seconds. Attacking out of stealth grants bonus damage.
5900 Evasion Modifier Grants high damage, agility, attack speed, and evasion.
3490 Magic Armor Modifier Cast to shield allies in a magic-absorbing barrier.
4700 Grants an aura that reduces enemy attack speed. Activate to freeze nearby enemies.
Armor of the Mad Mage
5200 Grants an aura that reduces enemy magic armor. Activate to grant additional armor to self.
Combative items provide a boost to your offense. They come with offensive stats and effects which greatly increase your damage output.
2575 Grants Magic Armor piercing to spells and items.
2625 Grants a chance to deal critical strike on attack. Can be upgraded 3 times.
3000 Cast to deal massive Magic Damage to a target. Can be upgraded 4 times.
2750 Activate to greatly increase Strength and damage while draining your own Health.
3450 Bash Modifier Grants a chance to stun your target on attack.
4500 Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
5100 Firebrand Modifier Activate to dispel and create two illusions on yourself.
4725 Cast to silence and perplex an enemy.
Mock of Brilliance
4750 Grants an aura that deals magic damage over time to nearby enemies.
4800 Grants a chance to mini-stun on attack. Missing grants Truestrike for 3 attacks.
5000 45 Strength Gain Bonus Damage when low health, but lose health on attack.
5600 250 Damage. Drops upon wielder's death. Cannot be destroyed.
Grimoire of Power
5100 Use to boost spell damage and attacking heroes enhances your next spell.
Morph Attack Edit
Morph Attack contains items that add new properties and effects to your autoattacks.
1850 Lifesteal Modifier Grants lifesteal and the ability to mind control enemy units.
2200 Freeze Modifier Grants a slowing attack.
2600 Reduces enemy armor on attack. Can be upgraded two times.
4400 Freeze, Firebrand Modifier Grants a powerful slowing attack and blazing fast speed.
5100 Attack Modifier Your attacks and single-target spells greatly slow enemies.
4775 When active, transforms your attacks into Magic Damage.
Symbol of Rage
6000 Lifesteal Modifier Use to temporarily grant massive lifesteal.
4400 Freeze Modifier Slows on attack, which enhances your next spell.
6600 Freeze, Firebrand Modifier Slows on attack, which enhances your next spell.
2000 Lifesteal Modifier Activate to gain a massive attack speed, movement speed and lifesteal.
3300 Mana Combustion Modifier Burns enemy mana and dispels.
2900 Lightning Modifier Unleashes a Chain Lightning every few attacks.
Other Shops Edit Boss Drops Edit
These items cannot be bought from the Shop and are only dropped by Boss units.
N/A On use, restores 2500 Health and 1000 Mana. (Dropped by Kongor after his 3rd death.)
Removed Items Edit