King Jeraziah, the hope of humanity and one of the two leaders of the new Legion, is not just a mighty warrior but also the chosen of Sol himself. Charged with divine fervor and favor, he rallies his men and wreaks havoc among the daemons. The light that shines forth from him leads all toward victory, and represents the dawning of a new day, one without cloud or shadow.
Jeraziah is a semi-carry/carry powerhouse with a powerful heal in Inner Light, magic immunity with Protective Charm, and mass physical resistance with Sol's Blessing. Jeraziah is best played as one of the core heroes on your teams, and not as a conventional support hero.
Abilities[ | ]
Inner Light
[ Q ]
Cast Time: 0.3 / 0.4 seconds
Target Unit
Ally Units
Type - Superior Magic
Jeraziah unleashes a nearby allied unit's Inner Light, healing them. Nearby enemies are seared by the power of the Light, causing them to take damage.
Range: 500 Radius: 300 Mana Cost: 80/100/120/140 Cooldown: 12 seconds
Heals target for 90/180/270/360 Health, damaging enemies in radius for 90/180/270/360 Magic damage.
This is a quarantine zone!
Protective Charm
[ W ]
Cast Time: 0.3 / 0.4 seconds
Target Unit
Ally Units
Jeraziah blesses an allied unit with protective charm that grants immunity to Magic and removes all debuffs.
Range: 500 Mana Cost: 60/70/80/90 Cooldown: 24 seconds
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6/12/18/24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
Protective Charm can be dispelled.
I laugh at your feeble attempts!
Protective Charm Effects
Magic Immunity
Righteous Strike
[ E ]
Passive
Jeraziah infuses his attacks with the power of Sol, dealing bonus true damage.
Cooldown: 7 seconds
When off cooldown, passively grants your next attack +40/60/80/100% of your attack damage as bonus True Damage and 30% of it is also dealt to enemies in 250 radius around target as True Damage.
All affected units will have their Movement Speed slowed by 15% for 1.5 seconds.
Releasing the demons.
Sol's Blessing (Sol's Miracle)
[ R ]
Cast Time: 0.3 / 0.4 seconds
Self Position
Organic Ally Units
Type - Magic
Jeraziah calls upon the power of Sol to protect himself and his comrades. Sol answers his call, causing them to take no Physical Damage and receive high Health regeneration for a brief time.
Radius: 600 (2000) Mana Cost: 150/200/250 Cooldown: 150 seconds
Applies Sol's Blessing to all organic ally units and all ally buildings within 600 radius for 5/6/7 seconds.
My grandmother hits harder than you!
Sol's Blessing Effects
+15/20/25 Health Regeneration Negates 60/80/100%(80/90/100%) Physical Damage received Purging this state will reduce the current duration by 80% & makes this state unpurgeable 2.5 seconds of Protective Charm to affected allied non building units
Notes
With Staff of the Master, Sol's Blessing is applied to allies within 2000 radius and to all allied buildings globally.
A righteous anger builds up in Jeraziah, allowing him to perform a Righteous Strike when attacking, dealing increased damage which splashes to nearby enemies and slows their movement speed briefly. Can only occur once every few seconds.
Cooldown: 15/12/9/6 seconds
On Attack Applies 8/16/24/32 bonus Physical damage to next attack, and causes that attack to deal 50% Splash damage in a radius of 225, applying Righteous Strike to enemies for 2/3/4/5 seconds.
Releasing the demons.
Righteous Strike Effects
30% Movement Slow
Notes
Righteous Strike's slow is blocked by Magic Immunity.