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Kane
Kane
Hellbourne Hellbourne
Attributes
Strengthlogo 22 Agilitylogo 17 Intelligencelogo 18
(+2.7) (+1.5) (+1.7)
Stats
Level 1 16 25
Health 568 1366 2164
Mana 234 585 1014
Damage 51-59 93-101 135-143
Armor 3.98 7.34 11.82
Attack Speed 0.67 0.8 1
Movement Speed 305
Magic Armor 5
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 900

Kane is a melee strength hero in Heroes of Newerth.

Info[ | ]

Lore: Kane the Usurper is an orphaned, mixed-breed warrior raised by Maliken to despise all forms of royalty and authority. His utopia is a Newerth bereft of crowns, with only the strongest and most savage allowed to hold dominion over others. He is incredibly cocky, but he can back it up, so maybe he’s just confident...
 
  A front line team fighter, Kane excels at leading the charge and locking down the enemy's carry while bolstering his team's strength.

Abilities[ | ]

Waylay
[ Q ]
Kane Waylay
Cast Time: 0.15 / 0.65 seconds
Target Position Nonboss Enemy Units
Type - Physical
Kane thrusts his mighty sword forward, striking foes and dragging them back to the threat of his shield.
Range: 440
Radius: 110
Mana Cost: 100/110/120/130
Cooldown: 16/14/12/10 seconds
Activate to throw your sword, dealing 110/185/260/335 Physical Damage.

Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

Keep your friends close, and your enemies closer.
 
Notes
  • The sword effectively covers 550 Range.
  • Upon hit, enemies are stunned for 0.1 second, then pulled to Kane over 0.15 seconds.
  • Once cast, the skill animation takes 0.3 seconds to finish.


Force of Balance
[ W ]
Kane Offensive Force
Cast Time: 0 / 0 seconds
Aura Ally Heroes
Kane has mastered the art of both defense and offense allowing him to switch between two auras that allow you and your team mates to crit or have extra armor.
Radius: 800
Mana Cost: 15
Cooldown: 2 seconds
Toggle between auras with a 2 second delay:

Offensive Force: grants Kane and nearby allies a 10/20/30/40% chance to critically strike for 1.5x damage and 1/1.5/2/2.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies 2/3/4/5 Armor and 1/1.5/2/2.5% of missing out of combat HP regeneration.

No stance, no chance!
 
Notes
  • Does not propagate to Illusions.
  • "Out of combat" is considered when you have not taken damage for 8 seconds.
  • Force of Balance uses a status effect to set the delay for switching auras. Therefore, using a Restoration Stone Restoration Stone will not speed up the aura switch.
  • The Health or Mana Regen is not displayed in the UI.


Offensive Force
[ W ]
Kane Offensive Force
Cast Time: 0 / 0 seconds
Aura Ally Heroes
Kane has mastered the art of both defense and offense allowing him to switch between two auras that allow you and your team mates to crit or have extra armor.
Radius: 800
Mana Cost: 15
Cooldown: 2 seconds
Passively grants Kane and nearby allies a 10/20/30/40% chance to critically strike for 1.5x damage and 1/1.5/2/2.5% of missing Mana Regeneration that activates after 8 seconds of not taking damage.

Toggle to swap to Defensive Might.

No stance, no chance!
 


Defensive Might
[ W ]
Kane Defensive Might
Cast Time: 0 / 0 seconds
Aura Ally Heroes
Kane has mastered the art of both defense and offense allowing him to switch between two auras that allow you and your team mates to crit or have extra armor.
Radius: 800
Mana Cost: 15
Cooldown: 2 seconds
Passively grants Kane and nearby allies 2/3/4/5 Armor and 1/1.5/2/2.5% of missing HP regeneration that activates after 8 seconds of not taking damage.

Toggle to swap to Offensive Force.

No stance, no chance!
 


Steel Resolve
[ E ]
Kane Steel Resolve
Passive
With every swing Kane beats down his enemy's morale, reducing the damage they deal to him by a percentage.
Passively causes your auto-attacks to apply a charge of Kane's Anguish to the target for 4 seconds. Max of 1/2/3/4 charges.

Kane's Anguish causes the target's attacks to deal 20% less damage per charge.

This ability works on towers.

Applies 1 charge of Kane's Anguish to the enemy targets when you use either Face Off or Waylay on them.

Kane used Harden.
 

Kane's Anguish Effects
20% less attack damage per charge
Takes bonus Attack Damage from Kane by 5% of affected unit's Attack Damage per charge.

Notes
  • If a unit if afflicted with Kane's Anguish, Kane's sword or shield will pulse towards the unit, even if they are hidden.
  • Only attack damage is reduced. Damage from abilities or items are not reduced.


Face Off
[ R ]
Kane Face Off
Cast Time: 0.4 / 0 seconds
Target Unit
Type - Physical
Kane is always first into the fray. When he calls out an enemy, his taunt and jeers force the enemy to retaliate and a battle ensues.
Range: 450/550/650
Mana Cost: 100/125/150
Cooldown: 70/65/60 seconds
Target an enemy hero or tower to force both you and the target to attack each other for 3.5/4.25/5 seconds.

Gain 4/6/8 Attack Damage permanently upon defeating the target hero during this ability's duration.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed. Kane also gains 25/50/75 Attack Speed and 50% Damage Reduction against damage sources other than the target.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

Veni, vidi, vici.
 
Notes
  • Both units have +10000% Movement Speed, 100% Slow Resistance, and free pathing during Face Off.
  • Once Kane attacks the target, an "arena" effect will spawn between both heroes. This effect is stationary and expires when Face Off ends.
  • Face Off's duration refreshes when Kane reaches the target and creates the "arena" effect.
  • Kane is able to use items that do not interrupt orders during Face Off.
  • The damage gain from defeating the target hero via Staff of the Master Staff of the Master is retroactive.


Alt Avatars[ | ]

Kane Alt Avatars
8-Bit Kane
8-Bit Kane
Icon Debut Edition
EA Only
Katana
Katana

390 Gold coins
2500 Silver coins
Invader Kane
Invader Kane
Icon A.R.M.S.
1000 Gold coins

Septar
Septar
Icon Black Legion
400 Gold coins
3000 Silver coins
Lifeguard Kane
Lifeguard Kane

390 Gold coins
2500 Silver coins
Candy Kane
Candy Kane
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Siam Warrior Kane
Siam Warrior Kane
Icon Siam Warrior
400 Gold coins
3000 Silver coins
Uschi
Uschi
Icon The URSA Corps
400 Gold coins
3000 Silver coins
Sudden Death Kane
Sudden Death Kane
Icon Soccer
400 Gold coins
3000 Silver coins
Mutineer Kane
Mutineer Kane

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.3

  • Base Movement Speed increased from 300 to 305.
  • Kane Face Off Face Off
    • Staff of the Master Staff of the Master effect changes (to pre-existing):
      • Now also gains 50% Damage Reduction to self against damage sources other than the target.
      • Charges for the bonus Attack Damage effect are now stored retroactively.
      • However, the Attack Damage gained this way has been reduced from 8/12/16 to 4/6/8 per charge.
      • No longer grants an opponent bonus Attack Damage if they win the Kane Face Off Face Off.

Version 4.8.4

  • Kane Face Off Face Off
    • New Staff of the Master Staff of the Master effect:
      • Gains 8/12/16 Attack Damage permanently to the one that still alive during the duration of this ability between target hero and self in which requires one of them to be dead during the duration of it.

Version 4.7.7

  • Kane Waylay Waylay
    • Cast Range reduced from 500 to 440.
      • Effective Range reduced from 610 to 550.
    • Cooldown increased from 14/12/10/8 seconds to 16/14/12/10 seconds.

Version 4.7.6

  • Kane Waylay Waylay
    • Cast scheme changed from Facing to Target Position.
    • Effective Cast Range is properly set to the intended value, from 500 to 610, i.e. it was subtracting the effective radius of the ability when it wasn't meant to.
  • Kane Steel Resolve Steel Resolve
    • Also deals a bonus 5% of the target's Attack Damage to self per charge of Kane's Anguish on target when attacking them.
  • Kane Face Off Face Off
    • Duration reduced from 3.5/4.5/5.5 seconds to 3.5/4.25/5 seconds.

Version 4.7.3

  • Kane Offensive Force Balance of Power
    • Missing Health and Mana Regen % reduced from 1.5/2.5/3.5/4.5% to 1/1.5/2/2.5%.
  • Kane Steel Resolve Steel Resolve
    • 1 charge of of Kane's Anguish is also applied to enemy units hit by Kane Waylay Waylay.
  • Kane Face Off Face Off
    • Cooldown increased from 60/50/40 seconds to 70/65/60 seconds.

Version 4.5.0

  • Kane Offensive Force Balance of Power
    • Missing Health and Mana Regen % rescaled from 1/2.5/4/5.5% to 1.5/2.5/3.5/4.5%.

Version 4.0.0

  • Magic Armor decreased from 4.5 to 4.

Version 3.9.0

  • Kane Face Off Face Off
    • Can now activate items that do not interrupt your current orders while "Face Off" is active.

Version 3.7.4

  • Base Strength reduced from 24 to 22
  • Kane Offensive Force Force of Balance
    • HP/Mana Regeneration rescaled from 1/2/3/4% to 1/2.5/4/5.5% of the unit's missing HP/Mana, respectively
  • Kane Steel Resolve Steel Resolve
    • Damage sap changed to damage reduction. Kane no longer gains any damage. Damage is reduced by 20% per charge (20/40/60/80% at max charges)
    • Max charges rescaled from 4 to 1/2/3/4
  • Kane Face Off Face Off
    • Cooldown increased from 50/40/30 seconds to 60/50/40 seconds
    • Using this skill on a tower puts this skill on a 20-second cooldown instead of the regular cooldown duration
    • Applies 1 charge of Kane's Anguish (Steel Resolve state) on the enemy target upon being cast

Version 3.7.0

  • Magic Armor lowered from 6.5 to 4.5
  • Kane Offensive Force Force of Balance
    • Auras now heal 1/2/3/4% of missing HP and Mana
    • No longer has a Movement Speed bonus and penalty on Kane for either aura
    • Swap duration for auras reduced from 8/6/4/2 seconds to 2 seconds at all levels
  • Kane Steel Resolve Steel Resolve
    • Debuff duration increased from 1.5 seconds to 4 seconds and each autoattack from Kane adds 1 additional charge to the debuff
    • The target's autoattacks deal 5/10/15/20% less damage per charge on them
      • Kane will deal this amount as Bonus Damage when attacking that target
    • Max of 4 charges on any single target
  • Kane Face Off Face Off
    • Duration increased from 2.5/3.5/4.5 seconds to 3.5/4.5/5.5 seconds
    • Range increased from 450/550/650 to 650
    • Duration of the force-attack state resets when Kane and the target meet (i.e. when the arena is formed)

Version 3.5.8

  • Hero added.


Trivia[ | ]

  • If Kane kills Jeraziah Jeraziah without Taunting, Jeraziah's head will be decapitated and Kane will play a special voice clip.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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