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Kane

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Kane
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Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 22 Agilitylogo.gif 17 Intelligencelogo.gif 18
(+2.7) (+1.5) (+1.7)
Stats
Level 1 16 25
Health 568 1366 2164
Mana 234 585 1014
Damage 51-59 93-101 135-143
Armor 3.98 7.34 11.82
Attack Speed 0.67 0.8 1
Movement Speed 300
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 900


Info[edit | edit source]

Role:  
Melee
5
Solo
3
Carry
2
Initiator
4
Pusher
4
Lore:  
Kane the Usurper is an orphaned, mixed-breed warrior raised by Maliken to despise all forms of royalty and authority. His utopia is a Newerth bereft of crowns, with only the strongest and most savage allowed to hold dominion over others. He is incredibly cocky, but he can back it up, so maybe he’s just confident...

Abilities[edit | edit source]

Waylay
[ Q ]
Kane Waylay.jpg
Cast Time: 0.15 / 0.65 seconds
Facing Nonboss Enemy Units
Type - Physical
Kane thrusts his mighty sword forward, striking foes and dragging them back to the threat of his shield.
Range: 500
Mana Cost: 100/110/120/130
Cooldown: 19/16/13/10 seconds
Activate to throw your sword out 450 units in front of you, dealing 110/185/260/335 Physical Damage.

Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.

Keep your friends close, and your enemies closer.
 
Notes
  • The sword has a touch radius of 110.
  • Upon hit, enemies are stunned for 0.1 second, then pulled to Kane over 0.15 seconds.
  • Once cast, the skill animation takes 0.3 seconds to finish.


Force of Balance
[ W ]
Kane Offensive Force.jpg
Cast Time: 0 / 0 seconds
Aura Ally Heroes
Kane has mastered the art of both defense and offense allowing him to switch between two auras that allow you and your team mates to crit or have extra armor.
Radius: 800
Mana Cost: 15
Cooldown: 2 seconds
Toggle between auras with a 2 second delay:

Offensive Force: grants Kane and nearby allies a 10/20/30/40% chance to critically strike for 1.5x damage and 1/2.5/4/5.5% of missing out of combat Mana Regeneration.

Defensive Might: grants Kane and nearby allies 2/3/4/5 Armor and 1/2.5/4/5.5% of missing out of combat HP regeneration.

No stance, no chance!
 
Notes
  • Does not propagate to Illusions.
  • "Out of combat" is considered when you have not taken damage for 8 seconds.
  • Force of Balance uses a status effect to set the delay for switching auras. Therefore, using a Restoration Stone.jpg Restoration Stone will not speed up the aura switch.
  • The Health or Mana Regen is not displayed in the UI.


Offensive Force
[ W ]
Kane Offensive Force.jpg
Cast Time: 0 / 0 seconds
Aura Ally Heroes
Kane has mastered the art of both defense and offense allowing him to switch between two auras that allow you and your team mates to crit or have extra armor.
Radius: 800
Mana Cost: 15
Cooldown: 2 seconds
Passively grants Kane and nearby allies a 10/20/30/40% chance to critically strike for 1.5x damage and 1/2.5/4/5.5% of missing Mana Regeneration that activates after 8 seconds of not taking damage.

Toggle to swap to Defensive Might.

No stance, no chance!
 



Defensive Might
[ W ]
Kane Defensive Might.jpg
Cast Time: 0 / 0 seconds
Aura Ally Heroes
Kane has mastered the art of both defense and offense allowing him to switch between two auras that allow you and your team mates to crit or have extra armor.
Radius: 800
Mana Cost: 15
Cooldown: 2 seconds
Passively grants Kane and nearby allies 2/3/4/5 Armor and 1/2.5/4/5.5% of missing HP regeneration that activates after 8 seconds of not taking damage.

Toggle to swap to Offensive Force.

No stance, no chance!
 



Steel Resolve
[ E ]
Kane Steel Resolve.jpg
Passive
With every swing Kane beats down his enemy's morale, reducing the damage they deal to him by a percentage.
Passively causes your auto-attacks to apply a charge of Kane's Anguish to the target for 4 seconds. Max of 1/2/3/4 charges.

Kane's Anguish causes the target's attacks to deal 20% less damage per charge.

This ability works on towers.

Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.

Kane used Harden.
 
Notes
  • If a unit if afflicted with Kane's Anguish, Kane's sword or shield will pulse towards the unit, even if they are hidden.
  • Only attack damage is reduced. Damage from abilities or items are not reduced.


Face Off
[ R ]
Kane Face Off.jpg
Cast Time: 0.4 / 0 seconds
Target Unit
Type - Physical
Kane is always first into the fray. When he calls out an enemy, his taunt and jeers force the enemy to retaliate and a battle ensues.
Range: 450/550/650
Mana Cost: 100/125/150
Cooldown: 60/50/40 seconds
Target an enemy hero or tower to force both you and the target to attack each other for 3.5/4.5/5.5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25/50/75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead.

Veni, vidi, vici.
 
Notes
  • Both units have +10000% Movement Speed, 100% Slow Resistance, and free pathing during Face Off.
  • Once Kane attacks the target, an "arena" effect will spawn between both heroes. This effect is stationary and expires when Face Off ends.
  • Face Off's duration refreshes when Kane reaches the target and creates the "arena" effect.
  • Kane is able to use items that do not interrupt orders during Face Off.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor decreased from 4.5 to 4.

Version 3.9.0

  • Kane Face Off.jpg Face Off
    • Can now activate items that do not interrupt your current orders while "Face Off" is active.

Version 3.7.4

  • Base Strength reduced from 24 to 22
  • Kane Offensive Force.jpg Force of Balance
    • HP/Mana Regeneration rescaled from 1/2/3/4% to 1/2.5/4/5.5% of the unit's missing HP/Mana, respectively
  • Kane Steel Resolve.jpg Steel Resolve
    • Damage sap changed to damage reduction. Kane no longer gains any damage. Damage is reduced by 20% per charge (20/40/60/80% at max charges)
    • Max charges rescaled from 4 to 1/2/3/4
  • Kane Face Off.jpg Face Off
    • Cooldown increased from 50/40/30 seconds to 60/50/40 seconds
    • Using this skill on a tower puts this skill on a 20-second cooldown instead of the regular cooldown duration
    • Applies 1 charge of Kane's Anguish (Steel Resolve state) on the enemy target upon being cast

Version 3.7.0

  • Magic Armor lowered from 6.5 to 4.5
  • Kane Offensive Force.jpg Force of Balance
    • Auras now heal 1/2/3/4% of missing HP and Mana
    • No longer has a Movement Speed bonus and penalty on Kane for either aura
    • Swap duration for auras reduced from 8/6/4/2 seconds to 2 seconds at all levels
  • Kane Steel Resolve.jpg Steel Resolve
    • Debuff duration increased from 1.5 seconds to 4 seconds and each autoattack from Kane adds 1 additional charge to the debuff
    • The target's autoattacks deal 5/10/15/20% less damage per charge on them
      • Kane will deal this amount as Bonus Damage when attacking that target
    • Max of 4 charges on any single target
  • Kane Face Off.jpg Face Off
    • Duration increased from 2.5/3.5/4.5 seconds to 3.5/4.5/5.5 seconds
    • Range increased from 450/550/650 to 650
    • Duration of the force-attack state resets when Kane and the target meet (i.e. when the arena is formed)

Version 3.5.8

  • Hero added.

Trivia[edit | edit source]

  • If Kane kills Jeraziah.jpg Jeraziah without Taunting, Jeraziah's head will be decapitated and Kane will play a special voice clip.


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