An ancient protector of the forest, the Keeper fights to save the lush lands of Newerth he has tended to his whole long life. Possessing a spiritual link to the trees, the Keeper has the ability to see what they see, be hidden amongst them, and even use them as brutal weapons to aid him in battle.
A literal tree trunk's worth of strength and armor, the Keeper of the Forest has but one massive offensive ability in Root. Nevertheless, his Nature's Protection, coupled with his naturally high strength gain, allows him to farm with abandon.
Abilities[ | ]
Nature's Guidance
[ Q ]
Cast Time: 0.25 / 0.25 seconds
Target Unit
Ally Units and Structures
Type - Magic
The Keeper uses his influence over the forest to hide and buff his allies. Grants Invisibility if close to a tree, Armor, and Regeneration to target unit. Also applies Root to enemy when attacking out of Invisibility.
Range: 1000 Mana Cost: 70 Cooldown: 10 seconds
Target an allied unit to apply 1 second fade time Invisibility as long as they are within 400 units of a tree, 2/3/4/5 (5/6/7/8 to Structure) Health Regeneration, and 2/3/4/5 (5/6/7/8 to Structure) Armor for 15/30/45/60 seconds.
Keeper of the Forest himself applies 1.25/1.5/1.75/2 seconds Root when attacking enemy unit out of Camouflage, immobilizing and dealing 70 Magic Damage per second to Rooted target.
Strike from the shadows.
Camouflage Effects
Stealth with 1 second fade time +10% Movement Speed Dispelled if unit is not within 400 units from a tree Keeper of the Forest's next attack applies Root
Nature's Protection Effects +2/3/4/5 (+3/4/5/6 to Structure) Health Regeneration +2/3/4/5 (+3/4/5/6 to Structure) Armor
Notes
Stealth state on Keeper of the Forest will not be dispelled if Nature's Guidance is cast while near trees.
Nature's Guidance applies two mutually exclusive status effects: a buff that grants bonus Armor and Health Regen, and a Stealth effect.
Bypasses Magic Immunity on ally heroes.
Camouflage doesn't apply on Structures.
Camouflage has 0.8 second linger time if further than 400 units from a tree.
Animated Tree
Stats
Combat Type
Melee
Health
390/460/530/600
Health Regen
0.25
Damage
19/22/25/28
Armor
2
Magic Armor
0
Movement Speed
300
Sight Range
1200/800
Attack Range
90 (Melee)
Missile Speed
Instant
Base Attack Time
1.25
Attack Animation
0.6/0.4
Turn Rate
450
Gold
20
Experience
20
Animate Forest
[ W ]
Cast Time: 0.5 / 0.5 seconds
Target Unit
Trees
The Keeper links his mind with nearby trees, bringing them to life.
Range: 700 Mana Cost: 100/110/120/130 Cooldown: 20 seconds
Target a tree to Animate 4 nearby trees. Trees deal 19/22/25/28 damage, have 390/460/530/600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities. Animated Trees spawned by other abilities do not count towards the limit.
THE ENTS MARCH!
Notes
Summoning new Animated Trees will kill the currently active Animated Trees.
Animate Forest "chains" to the nearest tree within 500 radius.
Animated Trees cannot attack Towers if Keeper of the Forest is not within 925 units of it.
Animated Tree
Stats
Duration
20 Seconds
Combat Type
Melee
Health
170/205/240/275
Health Regen
0.25
Damage
19/22/25/28
Armor
2
Magic Armor
0
Movement Speed
300
Sight Range
1200/800
Attack Range
90 (Melee)
Missile Speed
Instant
Base Attack Time
1.25
Attack Animation
0.6/0.4
Turn Rate
450
Gold
10
Experience
10
Strength in Numbers
[ E ]
Cast Time: 0.6 / 0.2 seconds
Passive Target Unit
Trees
The Keeper gains power from the forest around him, enhancing his Attack Damage when near his animated trees.
Range:150 Radius: 900 Mana Cost:100 Cooldown:60 seconds
Passively gains 5/10/15/20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170/205/240/275 Health, 19/22/25/28 Attack Damage and 300 Movespeed.
Target a tree to enchant it, granting 800 radius Clearvision to Enchanted Tree as long as it is still alive. Enemies can see the Enchanted Tree if they have vision over it
I had a tree...
Notes
Animated Trees will spawn from a random angle within 75 to 100 units from the target.
Propagates to illusions, but illusions have 1/3 the chance to spawn an Animated Tree.
Grants up to 20/40/60/80 Attack Speed.
Excluding the calculation of Animated Tree from Animate Forest, spawn chance of Animated Tree is reduced by 0.6x (multiplicatively) for each existing Animated Tree when attacking non-hero units.
Root (Naturalized Roots)
[ R ]
Cast Time: 0.5 / 0.5 seconds
Self Position
Enemy Units
Type - Superior Magic
The Keeper calls upon the roots in the ground to disarm and immobilize his foes, as well as damage them over time.
Radius: 900 Mana Cost: 150/175/200 Cooldown: 120 seconds
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2/3/4 seconds, and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 second.
Effect also emanates from all of your active Animated Trees.
Spawns 3 Animated Trees next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.
The forest fights with me!
Root Effects
Disarmed Immobilized Revealed 125 Magic Damage per second Purging this state will reduce the current duration by 80% & makes this state unpurgeable
Notes
The Root debuff can be applied through Magic Immunity, but can be dispelled.
As a result, activating Magic Immunity after being rooted will negate the effect.
The Root effect emanating from Animated Trees do not stack.
Camouflage will now only apply its root state on enemies when attacking out of stealth if the attacker is a non-illusion Keeper of the Forest hero (i.e. not his minions or other ally heroes).
Root duration reduced from 1.2/1.6/2/2.4 seconds to 1.2/1.4/1.6/1.8 seconds.
Grants an active ability enchanting a tree, granting 800 Clearvision around the area as long as the enchanted tree is alive and enemies can see it if the have vision of it.
Activate to inflict Immobilization, Disarm, and 125 Magic Damage per second on nearby enemies for 2/3/4 seconds. Stuns everyone hit for 1 second and grants you Unitwalking for the duration.
Effect also emanates from all of your active animated trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.
Range: 450 Mana Cost: 20/30/40/50 Cooldown: 25/20/15/10 seconds
Summons a Nature's Sentinel with 600 Health and 4/6/8/10 Armor at the target location with 1/2/3/4 limbs. Each limb deals (10 + 10% of Keeper's Attack Damage) as Physical Damage per attack from 350 range, prioritizing heroes for attack. The Nature's Sentinel and its limbs count as trees.
Heroes and towers will take the Sentinel down in 2 hits regardless of damage. This ability is disabled for 3 seconds when the Sentinel takes damage from enemy players and is put on cooldown if it is killed while disabled.
Summoning new Animated Trees will kill the currently active Animated Trees.
Animate Forest "chains" to the nearest tree within 500 radius.
Animated Trees cannot attack Towers if Keeper of the Forest is not within 925 units of it.
Camouflage
[ Q ]
Cast Time: 0.25 / 0.25 seconds
Target Unit
Ally Units
Type - Magic
The Keeper uses his influence over the forest to hide his allies from enemy sight. Grants invisibility to target unit so long as they remain near trees.
Range: 500 Mana Cost: 90/80/70/60 Cooldown: 3 seconds
Applies Camouflage to target for 15/30/45/60 seconds. The Keeper can use abilities without breaking his own Camouflage.
Strike from the shadows.
Camouflage Effects
Stealth with 0 second fade time Will be dispelled if unit moves 375 units away from a tree
Notes
Reworked and merged into Nature's Veil in Version 2.0.34.
Tree Sight
[ W ]
Cast Time: 0.5 / 0.5 seconds
Target Unit
Trees
The Keeper links his mind with a target tree, sharing its vision.
Range: 2000 Mana Cost: 100/75/50/25 Cooldown: 300/225/150/75 seconds
Places a gadget on target tree.
The gadget has an unlimited life time and a vision range of 600/630/660/690. The gadget also has true sight.
The vision granted by the gadget is not obstructed by obstacles. The gadget is destroyed if the tree it was placed on is destroyed.
Upgrading this skill will cause all of the placed gadgets to be upgraded.
I see you!
Notes
If an enemy hero is within 450 units of a tree, the gadget is revealed.
The gadget has clearvision.
Gadget cannot be revealed with True Sight. It is only revealed in when an enemy hero is in proximity.
Removed in Version 2.0.34.
Nature's Protection
[ E ]
Cast Time: 0.25 / 0.25 seconds
Target Unit
Type - Magic
The Keeper grants part of the forest's power to the target ally, increasing their Armor and regeneration for a period of time.
Range: 500 Mana Cost: 30/35/40/40 Cooldown: 5 seconds
Applies Nature's Protection to the target ally or building for 40 seconds.
I had a tree...
Nature's Protection Effects +3/6/9/12 Armor +1/2/3/4 Health Regeneration
Notes
Removed and merged into Nature's Veil in Version 2.0.34.
Tree Sight (Pre-0.1.60)
[ W ]
Cast Time: 0.5 / 0.5 seconds
Target Unit
Trees
The Keeper links his mind with a target tree, sharing its vision.
Range: 2000 Mana Cost: 100/75/50/25 Cooldown: 300/225/150/75 seconds
Places a gadget on target tree.
The gadget has an unlimited life time and a vision range of 600/630/660/690. The gadget also has an aura that applies Enchanted Tree to allied heroes within a 1200 radius.
The vision granted by the gadget is not obstructed by obstacles. The gadget is destroyed if the tree it was placed on is destroyed.
Upgrading this skill will cause all of the placed gadgets to be upgraded.
I see you!
Enchanted Tree Effects +1/2/3/4 Health Regeneration
Notes
The gadget is visible, but it may not be seen due to vision being blocked by other trees.
The gadget has clearvision.
Nature's Vengeance
[ E ]
Cast Time: 0.5 / 0.5 seconds
Target Unit
Tree
The keeper rips a tree from the ground and uses it as a mighty weapon, increasing the damage of his attacks.
Range: 50 Mana Cost: 50 Cooldown: 15 seconds
Grants 15/30/45/60 bonus damage for 5/6/7/8 attacks.