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Kinesis

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Kinesis
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Legion.png Legion
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 16 Intelligencelogo.gif 25
(+1.8) (+1.8) (+2.7)
Stats
Level 1 16 25
Health 492 1043 1689
Mana 325 871 1417
Damage 46-50 88-92 130-134
Armor 2.24 6.3 11.06
Attack Speed 0.67 0.83 1.05
Movement Speed 300
Magic Armor 6
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540


Info[edit | edit source]

Role:  
Ranged
5
Solo
3
Support
1
Ganker
4
Lore:  
The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.

Abilities[edit | edit source]

Stasis Smash
[ Q ]
Kinesis Stasis Smash.jpg
Cast Time: 0.3 / 0 seconds
Target Unit
Type - Magic
Lifts a target into the air then smash them down dealing area damage and stunning around them.
Range: 550
Radius: 300
Mana Cost: 100/110/120/130
Cooldown: 15 seconds
Places the target in a stasis for up to 1/1.5/2/2.5 seconds. Target gains 40% damage reduction and is Stunned while in stasis. Activate again to end stasis early.

When stasis expires, it takes 60/120/180/240 Magic Damage if it's an enemy. Enemies around the target take up to 60/120/180/240 Magic Damage and are Stunned for up to 1/1.25/1.5/1.75 seconds. AoE damage and Stun scales with how long the target was placed in stasis.

I'll give you a crash course in physics.
 
Notes
  • Provides 1000 day and night clearvision around the target while active.
  • Deals the full damage to the primary enemy target even when cancelled early.
  • AoE damage and stun duration when cancelled early scales linearly with time. For example, a Level 4 Stasis Smash cancelled after 1 second will deal 96 Magic Damage and stun for 0.7 seconds around the target.
  • You can cancel Stasis Smash on yourself.


Telekinetic Control
[ W ]
Kinesis Telekinetic Control.jpg
No Target
Lift up creeps or trees and launch them at your enemies!
Lifts the closest tree or creep for up to 8 seconds. Creeps are invulnerable while Lifted.

Target an enemy to throw all Lifted objects at it, dealing 85/90/95/100 Magic Damage per Lifted object and applying a 10/15/20/25% Movement Speed Slow for 2 seconds. Must be within 1200 units to throw a Lifted object.

Lifting has a maximum of 1/2/3/4 charges. A charge is refreshed every 4/3.3/2.6/2 seconds.

Sometimes the Keeper of the Forest gets mixed in.
 



Telekinetic Lift
[ W ]
Kinesis Telekinetic Control.jpg
Cast Time: 0 / 0 seconds
No Target
Type - Magic
Lift things!
Range: 800
Mana Cost: 55
Lifts the closest tree or creep for up to 8 seconds. Creeps are invulnerable while Lifted. A charge is refreshed every 4/3.3/2.6/2 seconds. Maximum of 1/2/3/4 charges.
 
Notes
  • Destroys the tree once lifted.
  • It is possible to lift and throw a creep with Stasis Smash applied.


Telekinetic Launch
[ E ]
Kinesis Telekinetic Launch.jpg
Cast Time: 0 / 0 seconds
Target Unit Non-Boss Enemies
Type - Magic
Launch lifted things!
Range: 600
Throws all Lifted objects at target, dealing 85/90/95/100 Magic Damage per Lifted object and applying a 10/15/20/25% Movement Speed Slow for 2 seconds. Must be within 1200 units to throw a Lifted object.
Please, mind your own business.
 
Notes
  • Telekinetic Launch also launches units lifted by Mass Control.
  • Objects thrown with Telekinetic Launch travel at 1500 speed.
  • It is possible to lift and throw a creep with Stasis Smash applied.
  • Telekinetic Launch does not interrupt movement or attack animation when cast.


Inherent Defense
[ E ]
Kinesis Inherent Defense.jpg
Passive
Damaging enemy heroes grants you a stacking damage shield.
Whenever you deal non-DoT Magic Damage to an enemy hero, you gain a shield equal to 20/30/40/50% of pre-mitigation damage. Up to 500 points of shield can be built. The shield grants 10 Movement Speed plus 1 Movement Speed per 4 points of shield while active.

The shield expires after not building it for 8 seconds.

I'm having a brainstorm.
 
Notes
  • Buffs that grant bonus Magic Damage to Kinesis such as Revenant.jpg Revenant's Revenant Defile.jpg Defile will add to Inherent Defense.


Mass Control (Mass Dominance)
[ R ]
Kinesis Mass Control.jpg
Cast Time: 0.3 / 0.24 seconds
No Target
Type - Magic
Lift lots of stuff~!
Range: 750
Radius: 350
Mana Cost: 150/200/250
Cooldown: 90/80/70 seconds
Lifts the closest 3/5/7 trees or creeps for up to 8 seconds. Creeps are invulnerable while Lifted. All currently Lifted objects will follow you at Max Movement Speed.

Activate again to throw all Lifted objects at target position, dealing 100 Magic Damage per lifted object in a 350 radius. Must be within 1200 units to throw a Lifted object.

 
Notes
  • Lifts creeps and trees within 1000 radius of Kinesis.
  • Lifted objects will follow Kinesis at 522 speed.
  • Mass Control deals damage at the target position in a 350 radius.
  • Mass Control also launches units lifted by Telekinetic Lift.
  • Objects thrown with Mass Control travel at 2000 speed.
  • Second activation must be used within 8 seconds from initial cast.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor increased from 5.5 to 6.

Version 3.9.0

  • Kinesis Stasis Smash.jpg Stasis Smash
    • Target damage reduction reduced from 50% to 40%
    • Can now manually cancel Stasis Smash on self.

Version 3.3.0

  • Kinesis Telekinetic Control.jpg Telekinetic Control
    • Charge refresh interval decreased from 4/3.5/3/2.5 to 4.0/3.3/2.6/2.0 seconds
    • Increased the radius in which he can pick up trees from 600 to 800
    • Cast action time on throw decreased from 200 to 0
    • Can now lift and throw while moving and Attacking
  • Kinesis Inherent Defense.jpg Inherent Defense
    • Now grants +0.25 Movement Speed per point of shield value. Always a base of 10 Movement Speed
    • Inherent Defense: Shield per Damage generation re-scaled from 12.5/25/37.5/50% to 20/30/40/50% of damage attempted
  • Kinesis Mass Control.jpg Mass Control
    • For the duration of the first activation, all lifted objects will follow Kinesis at 522 speed

Version 3.2.0

  • Kinesis Stasis Smash.jpg Stasis Smash
    • Will now deal the full Magic Damage to the primary target when activating it again to drop them early
  • Kinesis Mass Control.jpg Mass Control
    • On use, will pick up the closest 3,5,7 things in 1,000 radius rather than the target area
    • Cast Range of second activation increased from 600 to 750

Version 2.6.4

  • Intelligence Gain decreased from 3.0 to 2.7
  • Kinesis Stasis Smash.jpg Stasis Smash
    • Can now be ended early by using the ability again
    • Damage and stun time are directly proportional to how long the affected unit has been in the air
  • Kinesis Telekinetic Control.jpg Telekinetic Control
    • Slow reduced from 25% to 10/15/20/25%

Version 2.6.3

Version 2.5.22

  • Kinesis Inherent Defense.jpg Inherent Defense
    • Now work with Harkon's Blade, no longer works with Barbed Armor

Version 2.5.14

Version 2.5.13

  • Hero Added

Trivia[edit | edit source]

  • Kinesis is the 100th hero released in Heroes of Newerth.


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