Kinesis

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Kinesis
Kinesis.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 20 Agilitylogo.gif 15 Intelligencelogo.gif 30
(+1.6) (+1.5) (+2.0)
Stats
Level 1 16 25
Health 530 1024 1632
Mana 390 806 1274
Damage 51-55 83-87 119-123
Armor 2.1 5.46 9.94
Attack Speed 0.67 0.8 1
Movement Speed 290
Magic Armor 5
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540


Info[edit | edit source]

Role:  
Ranged
5
Solo
3
Support
1
Ganker
4
Lore:  
The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.

Abilities[edit | edit source]

Thoughtsteal
[ Q ]
Kinesis Thoughtsteal.jpg
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Heroes
Type - Magic
Steals the first ability of an enemy hero.
Range: 1000
Cooldown: 16/14/12/10 seconds
Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability. Doing so puts Thoughtsteal on cooldown.

I'm having a brainstorm
 
Notes
  • Cannot be used on Heropets such as Gemini Fire and Ice.jpg Fire and Ice.
  • When copying Soulstealer Demon Hand.jpg Demon Hand, it will always copy the medium distance version.
  • When copying Wildsoul Summon Booboo.jpg Summon Booboo, you can give your Booboo items, which will be permanently retained on it.
  • When copying a passive ability (Ex. Magebane Mana Combustion.jpg Mana Combustion), you can activate it again to remove the stolen ability.
  • Enemies that had their ability copied with Thoughtsteal will see a status effect indicating they were targeted by Thoughsteal.


Telekinetic Control
[ W ]
Kinesis Telekinetic Control.jpg
Cast Time: 0 / 0 seconds
No Target
Type - Magic
Lift up creeps or trees and launch them at your enemies!
Range: 800
Mana Cost: 60/80/100/120
Cooldown: 4 seconds
Lifts the 1/2/3/4 closest trees or creeps for up to 8 seconds. If not enough are present, pieces of ground are lifted instead. Lifted objects are invulnerable and will follow Kinesis at 450 speed during the effect.

Activate again by targeting an enemy to throw all lifted objects at it, dealing 70 Magic Damage per object and applying a 15% Movement Speed Slow for 2 seconds. Objects must be within 1500 range to be thrown.

Sometimes the Keeper of the Forest gets mixed in
 


Inherent Defense
[ E ]
Kinesis Inherent Defense.jpg
Cast Time: 0 / 0 seconds
No Target
Damaging enemy heroes grants you a stacking damage shield.
Whenever you deal non-DoT Magic Damage to an enemy hero, you gain a shield equal to 20/30/40/50% of pre-mitigation damage. Up to 500 points of shield can be built. The shield grants 10 Movement Speed plus 1 Movement Speed per 4 points of shield while active.

The shield expires after not building it for 8 seconds.

I'm having a brainstorm.
 
Notes
  • Buffs that grant bonus Magic Damage to Kinesis such as Revenant.jpg Revenant's Revenant Defile.jpg Defile will add to Inherent Defense.
  • Activating this ability will cause you to forgot the ability copied with Kinesis Thoughtsteal.jpg Thoughtsteal.


Stasis Smash (Stasis Throw)
[ R ]
Kinesis Stasis Smash.jpg
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Units
Type - Magic
Lifts a target into the air then smash them down dealing area damage and stunning around them.
Range: 600
Radius: 400 (600)
Mana Cost: 100/150/200
Cooldown: 100/80/60 seconds
Places the target in a stasis and lifts non-hero units around it for up to 3/3.5/4 seconds. Target is Stunned and has 20% Damage Reduction while in stasis.

When stasis expires, the target takes 200/300/400 Magic Damage and an additional 20/30/40 bonus Magic Damage for every other unit lifted. Units lifted take the same damage. Other enemies in the area receive a 2 second 50% Movement Speed Slow if they are caught in the blast.

Ability can be activated again to to end the effect early (throw all lifted units including the target to a location you choose. Cannot throw further than 1200 distance).

- Units thrown at the target with Telekinetic Control will get caught as well.

I'll give you a crash course in physics.
 
Notes
  • Provides 1000 day and night clearvision around the lifted units while active.
  • Only the main target and lifted units will take damage. Enemy heroes within the blast are only slowed.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.5.2

Version 4.4.1

Version 4.3.7

  • Kinesis Stasis Smash.jpg Stasis Smash
    • The affected target now receives 30% Damage Reduction from all sources while Stasis Smash is active.
      • Prior to the changes in 4.3.5, the Damage Reduction on the target applied to all sources except from Kinesis. Now, the Damage Reduction on the target applies to all sources, including Kinesis.

Version 4.3.6

  • Kinesis Telekinetic Control.jpg Telekinetic Control
    • Magic Damage per unit thrown reduced from 80 to 60.
    • Movement Speed Slow reduced from 20% to 15%.

Version 4.3.5

  • Kinesis Thoughtsteal.jpg Thoughtsteal
    • Now silences the target for 2 seconds upon stealing the target's ability.
    • The stolen ability is now permanent until Kinesis chooses to forget the stolen ability.
      • Forgetting the ability can be done by activating Ability 3 (default hotkey "E").
      • Forgetting an ability now puts Thoughtsteal on cooldown.
  • Kinesis Telekinetic Control.jpg Telekinetic Control
    • Magic Damage per unit lifted increased from 60 to 80.
  • Kinesis Stasis Smash.jpg Stasis Smash
    • Magic Damage increased from 150/250/350 to 200/300/400.
    • No longer grants opponents Damage Reduction.

Version 4.3.3

  • Movement Speed lowered from 300 to 290.
  • Attack range lowered from 600 to 550.
  • Base Strength increased from 18 to 20.
  • Strength gain per level lowered from 1.8 to 1.6.
  • Base Agility lowered from 16 to 15.
  • Agility gain per level lowered from 1.8 to 1.5.
  • Base Intelligence increased from 25 to 30.
  • Intelligence gain per level lowered from 2.7 to 2.0.
  • Kinesis Thoughtsteal.jpg Thoughtsteal (Reworked)
    • Cast Range: 1000
    • Mana Cost: 0
    • Cooldown: 16/14/12/10 seconds
    • Activate to steal the first ability from the target hero.
      • Your first (Q) ability turns into the target's first (Q) ability. Target gets to keep their ability.
    • The stolen ability will last for a single cast or until you die and costs the same as it would for the enemy at that level. Level of the stolen ability is equivalent to the level of Thoughtsteal.
  • Kinesis Telekinetic Control.jpg Telekinetic Control (Reworked)
    • Range: 800
    • Mana Cost: 60/80/100/120
    • Cooldown: 3 seconds
    • Activate to lift the 1/2/3/4 closest trees or creeps for up to 8 seconds. If not enough are present, pieces of ground are lifted instead. Lifted objects are invulnerable and will follow Kinesis at 450 speed during the effect.
    • Activate again by targeting an enemy to throw all lifted objects at it, dealing 60 Magic Damage per object and applying a 20% Movement Speed Slow for 2 seconds.
    • Objects must be within 1500 range to be thrown.
  • Kinesis Stasis Smash.jpg Stasis Smash (Reworked)
    • Range: 600
    • Radius: 400
    • Mana Cost: 100/150/200
    • Cooldown: 100/80/60 seconds.
    • Target enemy unit to place it in a stasis and lift non-hero units around it for up to 3/3.5/4 seconds. Target gains 50% Damage Reduction from sources other than Kinesis and is Stunned while in stasis.
    • When stasis expires, the target takes 150/250/350 Magic Damage and an additional 20/30/40 bonus Magic Damage for every other unit lifted. Units lifted take the same damage. Other enemies in the area receive a 2 second 50% Movement Speed Slow if they are caught in the blast.
    • Ability can be activated again to end the effect early.
    • Creeps thrown with Kinesis Telekinetic Control.jpg Telekinetic Control at a target lifted with Stasis Smash will get caught and contribute to the effect as well.
    • Staff of the Master.jpg Staff of the Master Effect: Increases the radius to 600 and allows you to choose where the target lands. Cannot throw further than 1200 distance.

Version 4.0.0

  • Magic Armor increased from 5.5 to 6.

Version 3.9.0

  • Kinesis Stasis Smash.jpg Stasis Smash
    • Target damage reduction reduced from 50% to 40%
    • Can now manually cancel Stasis Smash on self.

Version 3.3.0

  • Kinesis Telekinetic Control.jpg Telekinetic Control
    • Charge refresh interval decreased from 4/3.5/3/2.5 to 4.0/3.3/2.6/2.0 seconds
    • Increased the radius in which he can pick up trees from 600 to 800
    • Cast action time on throw decreased from 200 to 0
    • Can now lift and throw while moving and Attacking
  • Kinesis Inherent Defense.jpg Inherent Defense
    • Now grants +0.25 Movement Speed per point of shield value. Always a base of 10 Movement Speed
    • Inherent Defense: Shield per Damage generation re-scaled from 12.5/25/37.5/50% to 20/30/40/50% of damage attempted
  • Kinesis Thoughtsteal.jpg Mass Control
    • For the duration of the first activation, all lifted objects will follow Kinesis at 522 speed

Version 3.2.0

  • Kinesis Stasis Smash.jpg Stasis Smash
    • Will now deal the full Magic Damage to the primary target when activating it again to drop them early
  • Kinesis Thoughtsteal.jpg Mass Control
    • On use, will pick up the closest 3,5,7 things in 1,000 radius rather than the target area
    • Cast Range of second activation increased from 600 to 750

Version 2.6.4

  • Intelligence Gain decreased from 3.0 to 2.7
  • Kinesis Stasis Smash.jpg Stasis Smash
    • Can now be ended early by using the ability again
    • Damage and stun time are directly proportional to how long the affected unit has been in the air
  • Kinesis Telekinetic Control.jpg Telekinetic Control
    • Slow reduced from 25% to 10/15/20/25%

Version 2.6.3

Version 2.5.22

  • Kinesis Inherent Defense.jpg Inherent Defense
    • Now work with Harkon's Blade, no longer works with Barbed Armor

Version 2.5.14

Version 2.5.13

  • Hero Added

Legacy Abilities[edit | edit source]

Stasis Smash (Pre-4.3.3)
[ Q ]
Kinesis Stasis Smash.jpg
Cast Time: 0.3 / 0 seconds
Target Unit
Type - Magic
Lifts a target into the air then smash them down dealing area damage and stunning around them.
Range: 550
Radius: 300
Mana Cost: 100/110/120/130
Cooldown: 15 seconds
Places the target in a stasis for up to 1/1.5/2/2.5 seconds. Target gains 40% damage reduction and is Stunned while in stasis. Activate again to end stasis early.

When stasis expires, it takes 60/120/180/240 Magic Damage if it's an enemy. Enemies around the target take up to 60/120/180/240 Magic Damage and are Stunned for up to 1/1.25/1.5/1.75 seconds. AoE damage and Stun scales with how long the target was placed in stasis.

I'll give you a crash course in physics.
 
Notes
  • Provides 1000 day and night clearvision around the target while active.
  • Deals the full damage to the primary enemy target even when cancelled early.
  • AoE damage and stun duration when cancelled early scales linearly with time. For example, a Level 4 Stasis Smash cancelled after 1 second will deal 96 Magic Damage and stun for 0.7 seconds around the target.
  • You can cancel Stasis Smash on yourself.


Mass Control (Mass Dominance)
[ R ]
Kinesis Thoughtsteal.jpg
Cast Time: 0.3 / 0.24 seconds
No Target
Type - Magic
Lift lots of stuff~!
Range: 750
Radius: 350
Mana Cost: 150/200/250
Cooldown: 90/80/70 seconds
Lifts the closest 3/5/7 trees or creeps for up to 8 seconds. Creeps are invulnerable while Lifted. All currently Lifted objects will follow you at Max Movement Speed.

Activate again to throw all Lifted objects at target position, dealing 100 Magic Damage per lifted object in a 350 radius. Must be within 1200 units to throw a Lifted object.

 
Notes
  • Removed in Version 4.3.3.
  • Lifts creeps and trees within 1000 radius of Kinesis.
  • Lifted objects will follow Kinesis at 522 speed.
  • Mass Control deals damage at the target position in a 350 radius.
  • Mass Control also launches units lifted by Telekinetic Lift.
  • Objects thrown with Mass Control travel at 2000 speed.
  • Second activation must be used within 8 seconds from initial cast.


Trivia[edit | edit source]

  • Kinesis is the 100th hero released in Heroes of Newerth.


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