King Klout

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King Klout
King Klout.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 22 Agilitylogo.gif 14 Intelligencelogo.gif 22
(+2.5) (+1.5) (+2)
Stats
Level 1 16 25
Health 568 1309 2088
Mana 286 702 1170
Damage 48-52 87-91 128-132
Armor 3 6.36 10.84
Attack Speed 0.67 0.8 1
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.5
Turn Rate 900


Info[edit | edit source]

Role:  
Melee
5
Solo
2
Support
2
Ganker
2
Initiator
5
Lore:  
The Benevolent and Merciful King Klout began his epic journey as the leader of a troublesome rabble of goblin pickpockets, but he always knew he was destined for something greater. When he obtained the Allowin Crown and Scepter through sheer cunning, courage, and at great risk to life and limb (not necessarily his), he finally ascended to his rightful status as the greatest and most glorious leader throughout all of Newerth, past, present, and future. Huzzah!

Abilities[edit | edit source]

Goblin Toss
[ Q ]
King Klout Goblin Toss.jpg
Cast Time: 0.15 / 0.35 seconds
Target Unit Enemy Units
Type - Magic
King Klout gets seven minions to throw at enemies.
Range: 510/540/570/600
Mana Cost: 40/45/50/55
Cooldown: 0.7 seconds
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
  • BLUE: Deals 70/90/110/130 Magic Damage, chaining to nearby enemies.
  • RED: Deals 30/40/50/60 Magic Damage with another 55/70/85/100 Magic Damage and a 10/15/20/25% Tapering Movespeed Slow over 3 seconds in the AOE
  • GREEN: Same as RED, but bounces to two additional nearby enemies.
Go my minions!
 
Notes
  • Goblins have a projectile speed of 1000.
  • Enemy Heroes dying around you either spawns a new RED Minion if you don't have 7, or it upgrades one of your existing Minions to a better one.
  • Every 5th Minion spawned is a RED one.
  • There is a 10% chance that when a BLUE Minion spawns it will be upgraded to a RED Minion.
  • There is a 25% chance that when a RED Minion spawns it will be upgraded to a GREEN Minion.
  • BLUE and GREEN goblins will bounce to the closest enemy unit within 400 units.
  • Goblins will bounce to Siege units, but won't deal damage to it.
  • The slow from RED and GREEN goblins tapers to 10% halfway in its duration (1.5 seconds by default), then to 0% over the remaining duration.
  • The DoT deals 18/23/28/33 Magic Damage per second.
    • Therefore, the DoT deals 1 less Magic Damage total than actually listed.
  • The slow and DoT are used in the same debuff state. Therefore, the damage cannot be stacked.


Bluster
[ W ]
King Klout Bluster.jpg
Cast Time: 0.35 / 0.15 seconds
Self Position
Type - Magic
King Klout's voice pierces the minds of any around him, causing them to be unable to act until they get away. Hitting Enemy Heroes several times will upgrade your Minions.
Radius: 250/275/300/325
Mana Cost: 80
Cooldown: 30/26/22/18 seconds
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15/30/45/60 Magic Damage and applies a 0.3/0.6/0.9/1.2 seconds Silence and Disarm to all enemies around you.

Every 4 Enemy Heroes hit either spawns a new RED Minion if you don't have 7, or it upgrades one of your existing Minions to a better one.

Stop attacking me!!
 


Conscription
[ E ]
King Klout Conscription.jpg
Passive
Where does the King Klout get his Minions from? The dark secret is he can transform anyone into one of them, removing their combat ability for a time.
All non-DOT damage you deal applies stacks of Conscription, each stack lowering Magic Armor by 0.4/0.6/0.8/1.

When someone gets 5 stacks on themselves they are dealt 20/40/60/80 Magic Damage, Transformed and Slowed for 1/1.5/2/2.5 seconds, and unable to build stacks on them for 5 seconds after they are Transformed.

Transforming someone either spawns a new RED Minion if you don't have 7, or it upgrades one of your existing Minions to a better one.

You are now MINE!
 
Notes
  • Charges are capped at 5.
  • Transformed enemies are Silenced, Disarmed, Perplexed, Restrained, and have a 30% Movement Slow.
  • Unlike other Morph effects, it does not kill illusions.


Parade of Power
[ R ]
King Klout Parade of Power.jpg
Cast Time: 0 / 0 seconds
Target Position Non-Boss Enemy Units
Type - Magic
King Klout lets out a wave of fear that travels across the map, letting him warp to its position.
Range: 99999
Mana Cost: 200/225/250
Cooldown: 135/115/95 seconds
Target a direction to fire a ball in a line. Any enemy hit takes up to 150/250/350 Magic Damage and player-controlled units are Feared for up to 1.5/2/2.5 seconds.

At any time, you can use the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.

For every enemy hero hit by the initial ball, you either spawn a new RED Minion if you don't have 7, or it upgrades one of your existing Minions to a better one.

 
Notes
  • Parade of Power moves at 1750 speed.
  • Starts at 75/125/175 Magic Damage and adds an additional 75/125/175 the further they are from you. At 3500 units away, they take maximum damage.
  • Fear duration is 0.5 second minimum, adding an additional 1/1.5/2 second(s) the further they are from you. At 3500 units away, they are Feared for the max duration.
  • Fear goes through Magic Immunity.
  • The ball grants 500 day and night Clearvision.
  • You can move freely while the ball is in motion. Activating again will teleport you at the ball's location.
  • The ball will return in the direction it was originally fired from, not where you were before teleporting.
  • Bonus damage and Fear duration scales linearly with travel distance.
  • Fear applies a 70% Movement Slow on top of its other status effects.


Alt Avatars[edit | edit source]

King Klout Alt Avatars
King Klaus.jpg
King Klaus
Icon Debut Edition.png
EA Only
King Truffle.jpg
King Truffle

390 Gold coins.png
2500 Silver coins.png
Coach Klout.jpg
Coach Klout
Icon Soccer.png
400 Gold coins.png
3000 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.8.4

  • King Klout Goblin Toss.jpg Goblin Toss
    • Range rescaled from 600 to 510/540/570/600.
  • King Klout Bluster.jpg Bluster
    • Magic Damage changed from 0/20/40/60 to 15/30/45/60.
    • Silence and Disarm duration rescaled from 1 second to 0.3/0.6/0.9/1.2 seconds.
  • King Klout Parade of Power.jpg Parade of Power
    • Cooldown reduced from 140/120/100 seconds to 135/115/95 seconds.

Version 4.7.3

  • King Klout Conscription.jpg Conscription
    • State duration upon proccing reduced from 1.5/2/2.5/3 seconds to 1/1.5/2/2.5 seconds.

Version 4.5.0

Version 4.4.6

  • King Klout Goblin Toss.jpg Goblin Toss
    • No longer takes a target to activate. Now automatically throws a goblin towards the closest visible enemy within 600 range, prioritising heroes.
      • Cannot be activated if no valid targets are within range.
    • Max number of charges (goblins) reduced from 7 to 1/2/3/4.
    • Goblins are no longer upgradeable.
      • No more green/red goblins, they all remain blue.
    • Goblins deal 70/90/110/130 Magic Damage and apply a 10/15/20/25% Movement Speed Slow for 2 seconds when thrown.
    • Projectile speed decreased from 1000 to 700.
    • Charge refresh time decreased from 8 to 5 seconds.
  • King Klout Parade of Power.jpg Parade of Power (Reworked)
    Cast Range: 1200
    Radius: 450
    Mana Cost: 100/150/200
    Cooldown: 120/100/80 seconds
    • Upon use, rushes to the target location at 800 speed and explodes the area, dealing 360/520/680 Magic Damage to enemies within range and applying 4 stacks of King Klout Conscription.jpg Conscription to each enemy if you have it leveled.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.
  • Armor increased from 1.96 to 3.0.
  • King Klout Parade of Power.jpg Parade of Power
    • Projectile speed increased from {1250 to 1750 units per second}.

Version 3.8.7

  • King Klout Conscription.jpg Conscription
    • Disable duration decreased from 3 seconds to 1.5/2/2.5/3 seconds.
    • Magic Armor reduction per charge increased from 0.2/0.4/0.6/0.8 to 0.4/0.6/0.8/1.

Version 3.8.0

  • Added.



No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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