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Klanx
Klanx
Hellbourne Hellbourne
Attributes
Strengthlogo 16 Agilitylogo 22 Intelligencelogo 18
(+2.0) (+3.0) (+1.5)
Stats
Level 1 16 25
Health 454 1062 1746
Mana 234 546 962
Damage 41-43 88-90 133-135
Armor 2.5 9.08 15.38
Attack Speed 0.71 0.95 1.25
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.25/0.75
Turn Rate 720

Klanx is a ranged agility hero in Heroes of Newerth.

Info[ | ]

Lore: All rejoice! Klanx is here, the most diabolical villain to ever grace the world of Newerth! No other minds can comprehend his genius, and even heroic eyes can barely gaze upon his rugged visage without collapsing in admiration. Forget Tork the Engineer and his inferior intellect and supposed ingenuity. Klanx swaggers across the battlefield equipped with the latest and greatest weaponry—which he built, of course—as well as a full supply of faithful lackeys and goons. Victories are his for the taking, and they should feel lucky to belong to such a stunning force of brilliant destruction.
 
  Klanx is a position based carry with the ability to travel over terrain. His Lackey attacks alongside him dealing significant damage but is also avoidable. With the use of his H.A.W.K. Klanx excels at flanking his enemies from unexpected positions.

Abilities[ | ]

B.A.N.G.
[ Q ]
Klanx B.A.N.G.
Cast Time: 0 / 0 seconds
Target Position Enemy Units
Type - Magic
Launches at target position. The sphere explodes after a short delay dealing damage and slowing enemies facing it.
Range: 1300
Radius: 350
Mana Cost: 50
Throws a flashbang at target position that lands after 0.8 seconds.

After 0.5 second, the flashback detonates. Enemies facing the flashbang take 70/100/130/160 Magic Damage and are applied B.A.N.G. for 2 seconds. Enemies not facing the flashbang take half damage and are not slowed.

A charge is refreshed every 6 seconds. Maximum of 2 charges.

Blinding Anti Noob Grenade
 

B.A.N.G. Effects
90% Movement Slow initially, tapering over duration
15/20/25/30% Miss Chance

Notes
  • A unit is considered facing the flashbang if they are facing less than 100 degrees away from the flashbang.
  • Flashbangs provide 500 day and night vision.
  • Double-activate to cast the spell at the caster's location.


H.A.W.K. (H.A.W.K. v2.0)
[ W ]
Klanx H.A.W.K.
Cast Time: 0 / 0 seconds
Self
Klanx pulls out his Wing Board and takes to the skies allowing movement through terrain.
Mana Cost: 30
Cooldown: 10 (6) seconds
Activate to gain all terrain walking and +5/10/15/20% Movement Speed for 10/20/30/40 (30/60/90/120) seconds.

While active, H.A.W.K. has 3 (5) charges. When taking non-DOT damage from player-controlled enemy units, H.A.W.K. loses 1 charge and goes on a 3 second cooldown. Upon reaching 0 charges, the benefits of H.A.W.K. are lost, and the skill goes on a 10 second cooldown.

Enemies will gain sight of Klanx for 2 seconds whenever he attacks them. Right-click to autocast.

High Altitude Wing Kite
 
Notes
  • Destroys trees in a 100 radius around Klanx while active.
  • Can be used while channeling.


Lackey
[ E ]
Klanx Lackey
No Target
Passively has your Lackey come and shoot stuff with you.
Cooldown: 3/2.25/1.5/0 seconds
Your Lackey fires a rocket towards your attack target that deals 30/40/50/60 (60/70/80/90) Magic Damage. Missile travels at 1200 speed up to 1000 units away. Shots also deal 0.33x damage in a 300 radius to enemies around (but excluding) the main target.

Propagates to illusions, but deals 33% damage.

 
Notes
  • The Lackey has a base movespeed of 150, which increases with distance from Klanx (Distance^3 / 32000). Max movement speed is capped at 1000, which is achieved when Lackey is 301 units away from Klanx.
  • Lackey number starts at #1, and is succeeded by the next Lackey number when Klanx dies. Lackey number goes up to #9.


A.T.K. Drones
[ R ]
Klanx A.T.K. Drones
Cast Time: 0 / 0 seconds
Self Position
Klanx summons his A.T.K. Drones and orders them to attack enemies whenever he attacks.
Mana Cost: 100
Cooldown: 100/80/60 seconds
Summons 1/2/3 Drones that attack with you for 20 seconds. Drones have 950 Attack Range and follow Klanx at 300 Movement Speed. Each Drone applies different effects on attack.

First Drone: Deals 30 Magic Damage that hits 3 targets.

Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.

Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

 
Notes
  • All drones fly within 350 radius of Klanx while active.
  • Drones do not attack buildings or allied units.
  • Drones can fly over terrain.
  • All three minions have 1900/800 day/night vision.
  • First Minion:
    • Has a missile speed of 1600.
    • Attacks chains to the nearest visible, non-Magic Immune units within 600 units.
    • Lightning is released after the projectile hits the enemy.
  • Second Minion:
    • Has a missile speed of 1600.
  • Third Minion:
    • Has a missile speed of 1900.
  • Can be used while channeling.


Alt Avatars[ | ]

Klanx Alt Avatars
Sky Pirate Klanx
Sky Pirate Klanx
Icon Debut Edition
EA Only
Doomsday Klanx
Doomsday Klanx
Icon Ultimate Avatar Icon Hell Forged
975 Gold coins

Safari Klanx
Safari Klanx
Icon Scorched Newerth
400 Gold coins
3000 Silver coins
Winter Soldier Klanx
Winter Soldier Klanx
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Shamrock Klanx
Shamrock Klanx
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Prince Charming
Prince Charming
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Firefighter Klanx
Firefighter Klanx
Icon Holiday Edition
450 Gold coins
3500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.2

  • Klanx B.A.N.G. B.A.N.G.
    • State duration for enemies facing the flash increased from 1.5 seconds to 2 seconds.
  • Klanx Lackey Lackey
    • Shots now deal 0.33x damage in a 300 radius to enemies around (but excluding) the main target.

Version 4.9.0

  • Klanx B.A.N.G. B.A.N.G.
    • Enemies facing the flashbang now also receive a 15/20/25/30% Miss Chance for the duration.
    • State duration reduced from 3 seconds to 1.5 seconds.
      • Tapering Movement Speed now tapers off a bit more slowly to compensate for the reduced slow duration.

Version 4.8.4

  • Klanx H.A.W.K. H.A.W.K.
    • Staff of the Master Staff of the Master effect change (to pre-existing):
      • No longer permanently and passively grants Klanx H.A.W.K. H.A.W.K. benefits to Klanx.
      • The charge count is increased to 5, the cooldown is reduced to 6 seconds, and the duration is increased to 30/60/90/120 seconds.

Version 4.7.9

  • Klanx B.A.N.G. B.A.N.G.
    • Can be double-activated to cast the spell at the caster's location.

Version 4.5.0

  • Strength increased from 15 to 16.
  • Strength gain per level increased from 1.5 to 2.0.
  • Base Armor increased from -1.1 to -0.58.
    • Starting Armor increased from 1.98 to 2.5.
  • Movement Speed increased from 290 to 295.
  • Klanx H.A.W.K. H.A.W.K.
    • Mana cost lowered from 50 to 30.

Version 4.4.5

  • Klanx B.A.N.G. B.A.N.G.
    • Mana Cost decreased from 65 to 50.
    • Recharge rate improved from once every 8 to every 6 seconds.
  • Klanx Lackey Lackey
    • Staff of the Master Staff of the Master Magic Damage bonus increased from 20 to 30.
    • Cooldown decreased from 4/3/2/0 to 3/2.25/1.5/0 seconds.

Version 4.4.0

Version 4.2.6

  • Movement Speed lowered from 300 to 290.
  • Klanx H.A.W.K. H.A.W.K.
    • Can now be set to auto-cast whenever the ability is off cooldown and the state is not currently applied.
  • Klanx Lackey Lackey
    • Lackey's shot no longer deals damage in an area of effect, and now only affects the main attack target.
    • Magic Damage increased from 15/30/45/60 to 30/40/50/60.
    • Now has a cooldown of 4/3/2/0 seconds.

Version 4.1.2

  • Klanx A.T.K. Drones A.T.K. Drones
    • Cooldown decreased from 120/90/60 seconds to 100/80/60 seconds.

Version 4.1.0

  • Klanx H.A.W.K. H.A.W.K.
    • No longer a passive ability. Instead, activate to grant him the bonuses of H.A.W.K. for {10/20/30/40 seconds}.
Mana Cost: 50
Cooldown: 10 seconds
  • Movement Speed bonus increased from 0/5/10/15% to 5/10/15/20%.
  • Klanx A.T.K. Drones A.T.K. Drones
    • Cooldown increased from 60 seconds to 120/90/60 seconds.
    • The first Drone no longer deals 2x damage to non-Hero units.
    • The second Drone now deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
    • The third Drone now deals 20% of your Base Damage as Magic Damage (instead of healing you based on your Base Damage).

Version 4.0.5

  • Klanx H.A.W.K. H.A.W.K.
    • Max charge count reduced from 4 to 3 (i.e. now only requires 3 instances of non-DoT damage from player-controlled enemy units to put H.A.W.K. on cooldown).
    • Bonus Movement Speed decreased from 5/10/15/20% to 0/5/10/15%.
    • Enemy player-controlled gadgets will now properly reduce the number of charges on H.A.W.K. when they damage Klanx.
  • Klanx A.T.K. Drones A.T.K. Drones
    • Mana Cost increased from 50/100/150 to 100/150/200.

Version 4.0.3

  • Klanx H.A.W.K. H.A.W.K.
    • Player-controlled enemy units' attacks now reduce the charges from H.A.W.K. (instead of just enemy heroes' attacks).
  • Klanx A.T.K. Drones A.T.K. Drones
    • Lifesteal from the Third Drone decreased from 30% to 15%.

Version 4.0.2

  • Klanx H.A.W.K. H.A.W.K.
    • While active, whenever Klanx autoattacks enemy heroes, he gives them vision of himself for 2 seconds.

Version 4.0.0

  • Agility gain per level increased from 2.8 to 3.0.
  • Attack projectile speed decreased from 9000 to 1400 units per second.
  • Magic Armor decreased from 6 to 5.
  • Klanx H.A.W.K. H.A.W.K.
    • Action type changed from Target Self to Passive.
    • Terrain-walking on the skill remains active while H.A.W.K. is active.
      • Can be toggled on or off with a 3 second cooldown.
    • Starts with 4 charges.
      • Every time Klanx receives a non-DoT damage instance from an enemy hero, 1 charge is lost on H.A.W.K.
      • When H.A.W.K. reaches 0 charges, the benefits of the skill are lost and the skill goes on a 10 second cooldown.
      • Charges refresh once every 10 seconds, but the refresh timer is restarted when Klanx receives damage.
      • If H.A.W.K. is on cooldown, the timer will not be present.
    • Movement Speed bonus changed from {10% to 5/10/15/20%}.
    • No longer purgeable.
  • Klanx A.T.K. Drones A.T.K. Drones (Automated Target Kill Drones)
    • Renamed from Goon Squad
    • Mana cost changed from {100/125/150 to 50/100/150}.
    • Duration increased from {15 seconds to 20 seconds}.
    • All drones have been changed once again:
      • First Drone: Fires a bolt of lightning that bounces to a total of 3 units, dealing 30 Magic Damage. Deals double damage to non-hero units.
      • Second Drone: Deals 20% of your Base Damage in Magic Damage.
      • Third Drone: Heals Klanx for 30% of his Base Damage.
    • Visual changes: All Drones fly within 350 radius from Klanx at all times while active.

Version 3.7.10

  • Klanx H.A.W.K. H.A.W.K.
    • Mana cost increased from 65 to 75.
    • State duration reduction when being attacked increased from 2.5 seconds per attack to 4 seconds per attack.
  • Klanx Goon Squad Goon Squad
    • The first minion (the one with Chain Lightning) and the second minion (the one with the Movement Speed Slow application) are switched.

Version 3.7.0

  • Klanx H.A.W.K. H.A.W.K.
    • Lowered flight height so it is easier to land skill shots against him
  • Klanx Goon Squad Goon Squad
    • No longer deals damage to structures

Version 3.5.0

  • Klanx B.A.N.G. B.A.N.G.
    • Mana Cost reduced from 80 to 65
  • Klanx H.A.W.K. H.A.W.K.
    • Mana Cost reduced from 80 to 65
  • Klanx Lackey Lackey
    • Projectile speed increased from 900/1000/1100/1200 to 1200
  • Klanx Goon Squad Goon Squad
    • Movement Speed increased from 230/245/260 to 300

Version 3.3.0

  • Klanx H.A.W.K. H.A.W.K.
    • Removed the cooldown triggered from Damage
  • Klanx Goon Squad Goon Squad
    • Increase the Movement Speed of the minions by 100

Version 3.2.9

  • Hero added.


Legacy Abilities[ | ]

H.A.W.K. (4.0.0-4.0.8)
[ W ]
Klanx H.A.W.K.
Passive
Cooldown: 3 seconds
Passively gain all terrain walking and +0/5/10/15% Movement Speed. Starts with 3 charges.

When damaged by player-controlled enemy units, H.A.W.K. loses 1 charge. Upon reaching 0 charges, the benefits of H.A.W.K. are lost, and the skill goes on a 10 second cooldown.

Charges refresh once every 10 seconds, but the refresh timer is restarted when Klanx receives damage.

Toggle to activate or deactivate this skill.

- If active, enemies will gain sight of Klanx for 2 seconds whenever he attacks them.

High Altitude Wing Kite
 
Notes
  • Destroys trees in a 100 radius around Klanx while active.
  • Charges are not lost from enemy hero damage while H.A.W.K. is deactivated.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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