All rejoice! Klanx is here, the most diabolical villain to ever grace the world of Newerth! No other minds can comprehend his genius, and even heroic eyes can barely gaze upon his rugged visage without collapsing in admiration. Forget Tork the Engineer and his inferior intellect and supposed ingenuity. Klanx swaggers across the battlefield equipped with the latest and greatest weaponry—which he built, of course—as well as a full supply of faithful lackeys and goons. Victories are his for the taking, and they should feel lucky to belong to such a stunning force of brilliant destruction.
Klanx is a position based carry with the ability to travel over terrain. His Lackey attacks alongside him dealing significant damage but is also avoidable. With the use of his H.A.W.K. Klanx excels at flanking his enemies from unexpected positions.
Abilities[ | ]
B.A.N.G.
[ Q ]
Cast Time: 0 / 0 seconds
Target Position
Enemy Units
Type - Magic
Launches at target position. The sphere explodes after a short delay dealing damage and slowing enemies facing it.
Range: 1300 Radius: 350 Mana Cost: 50
Throws a flashbang at target position that lands after 0.8 seconds.
After 0.5 second, the flashback detonates. Enemies facing the flashbang take 70/100/130/160 Magic Damage and are applied B.A.N.G. for 2 seconds. Enemies not facing the flashbang take half damage and are not slowed.
A charge is refreshed every 6 seconds. Maximum of 2 charges.
Blinding Anti Noob Grenade
B.A.N.G. Effects
90% Movement Slow initially, tapering over duration 15/20/25/30% Miss Chance
Notes
A unit is considered facing the flashbang if they are facing less than 100 degrees away from the flashbang.
Flashbangs provide 500 day and night vision.
Double-activate to cast the spell at the caster's location.
H.A.W.K. (H.A.W.K. v2.0)
[ W ]
Cast Time: 0 / 0 seconds
Self
Klanx pulls out his Wing Board and takes to the skies allowing movement through terrain.
Mana Cost: 30 Cooldown: 10 (6) seconds
Activate to gain all terrain walking and +5/10/15/20% Movement Speed for 10/20/30/40(30/60/90/120) seconds.
While active, H.A.W.K. has 3 (5) charges. When taking non-DOT damage from player-controlled enemy units, H.A.W.K. loses 1 charge and goes on a 3 second cooldown. Upon reaching 0 charges, the benefits of H.A.W.K. are lost, and the skill goes on a 10 second cooldown.
Enemies will gain sight of Klanx for 2 seconds whenever he attacks them. Right-click to autocast.
High Altitude Wing Kite
Notes
Destroys trees in a 100 radius around Klanx while active.
Can be used while channeling.
Lackey
[ E ]
No Target
Passively has your Lackey come and shoot stuff with you.
Cooldown: 3/2.25/1.5/0 seconds
Your Lackey fires a rocket towards your attack target that deals 30/40/50/60(60/70/80/90) Magic Damage. Missile travels at 1200 speed up to 1000 units away. Shots also deal 0.33x damage in a 300 radius to enemies around (but excluding) the main target.
Propagates to illusions, but deals 33% damage.
Notes
The Lackey has a base movespeed of 150, which increases with distance from Klanx (Distance^3 / 32000). Max movement speed is capped at 1000, which is achieved when Lackey is 301 units away from Klanx.
Lackey number starts at #1, and is succeeded by the next Lackey number when Klanx dies. Lackey number goes up to #9.
A.T.K. Drones
[ R ]
Cast Time: 0 / 0 seconds
Self Position
Klanx summons his A.T.K. Drones and orders them to attack enemies whenever he attacks.
Mana Cost: 100 Cooldown: 100/80/60 seconds
Summons 1/2/3 Drones that attack with you for 20 seconds. Drones have 950 Attack Range and follow Klanx at 300 Movement Speed. Each Drone applies different effects on attack.
First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.
Notes
All drones fly within 350 radius of Klanx while active.
Drones do not attack buildings or allied units.
Drones can fly over terrain.
All three minions have 1900/800 day/night vision.
First Minion:
Has a missile speed of 1600.
Attacks chains to the nearest visible, non-Magic Immune units within 600 units.
Lightning is released after the projectile hits the enemy.
Max charge count reduced from 4 to 3 (i.e. now only requires 3 instances of non-DoT damage from player-controlled enemy units to put H.A.W.K. on cooldown).
Bonus Movement Speed decreased from 5/10/15/20% to 0/5/10/15%.
Enemy player-controlled gadgets will now properly reduce the number of charges on H.A.W.K. when they damage Klanx.
Passively gain all terrain walking and +0/5/10/15% Movement Speed. Starts with 3 charges.
When damaged by player-controlled enemy units, H.A.W.K. loses 1 charge. Upon reaching 0 charges, the benefits of H.A.W.K. are lost, and the skill goes on a 10 second cooldown.
Charges refresh once every 10 seconds, but the refresh timer is restarted when Klanx receives damage.
Toggle to activate or deactivate this skill.
- If active, enemies will gain sight of Klanx for 2 seconds whenever he attacks them.
High Altitude Wing Kite
Notes
Destroys trees in a 100 radius around Klanx while active.
Charges are not lost from enemy hero damage while H.A.W.K. is deactivated.