A scourge upon the seas of Newerth, the Kraken consumed countless victims who were unfortunate enough to travel his waters. Though he be ashore, the Kraken brings the wrath of the ocean to the battlefield, dragging his enemies to depths unknown, unseen, and unwanted.
The Kraken is tanky and mobile, capable of dealing heavy Magic and Physical Damage to enemies that are caught by any of his three damaging abilities. His natural survivability and high damage output allows him to use varied item builds.
Abilities[ | ]
Torrent
[ Q ]
Cast Time: 0.25 / 0.45 seconds
Target Unit
Enemy Units
Type - Magic
Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces Armor.
Range: 700 Mana Cost: 90/100/110/120 Cooldown: 12 seconds
Deals 110/160/210/260 Magic Damage and applies Torrent to the target for 3 seconds.
Not as good as Kunkka's Torrent.
Torrent Effects
30% Movement Slow -2/-3/-4/-5 Armor
Tsunami Charge
[ W ]
Cast Time: 0.1 / 0 seconds
Target Position
Visible Enemy Heroes
Type - Magic
Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned.
Range: 800 Mana Cost: 110 Cooldown: 14/13/12/11 seconds
Charges 800 units in the targeted direction at 1000 speed. Deals 60/90/120/150 Magic Damage in a 200 radius while charging. Tsunami Charge stops if you collide with a tree, cliff, or building.
While charging, you will pick up any enemy hero you collide with, dragging it in front of you. If you collide to terrain while dragging an enemy hero, that hero takes an additional 50/100/150/200 Magic Damage and is Stunned for 1/1.33/1.66/2 seconds.
Grants 500 day and night Clearvision around where you stopped charging for 5 seconds.
Not even the Great Wall of Japan can stop this one!
Notes
Tsunami Charge checks for impassable terrain 25 units directly in front of Kraken.
Tsunami Charge deals damage in a 200 radius around Kraken.
Grabs any non-Magic Immune enemy hero that gets within 80 radius of Kraken while charging.
Enemy heroes are grabbed regardless of the angle of their approach.
Destroys trees in a 80 radius around Kraken once he stops charging.
Once Kraken stops charging, grants Clearvision around where Kraken stopped, whether from colliding with terrain or reaching the maximum charge distance.
Splash
[ E ]
Passive
Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.
Cooldown: 10/9/8/7 (3) seconds
Deals 55/110/165/220 bonus Physical Damage to targets in a 325 radius.
Attacking will reduce cooldown by 1 second. Illusions only deal 33% of the damage.
Cooldown is refreshed when hitting a unit affected by Release the Kraken.
...but nothing happened!
Notes
Splash radius is centered around the target unit.
Damage dealt to the primary target is dealt as bonus Attack Damage, so it is affected by attack modifiers such as Critical Strike, Lifesteal, and Harkon's Blade.
Release the Kraken!
[ R ]
Cast Time: 0 / 0 seconds
Target Position
Non-Boss Organic Enemies
Type - Superior Magic
Every seafarer's nightmare is manifest as this hulk of watery flesh! Summons a Whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stunned by its lashing tentacles.
Range: 600 Radius: 300 Mana Cost: 150 Cooldown: 100/90/80 seconds
After a 1 second delay, a 300 radius whirlpool spawns at target position that lasts 3/4/5 seconds. The whirlpool deals 50/60/70 Magic Damage per second, applies a 50% Movement Speed Slow in addition to Restrain effect, and pulls enemies towards the center at a rate of 100/125/150 units per second.
Enemies who reach the center take 200/300/400 Magic Damage and are Immobilized for 2/2.5/3 seconds.
Grants 800 day and night Clearvision around the whirlpool.
You know what I'm thinking about.
Notes
Enemy units within the whirlpool also have Unitwalking while also being pushed.
The push effect goes through Magic and Physical Immunity.
Immobilizes enemies that are within 50 radius of the center of the whirlpool.
Kraken forms two connected whirlpools, one at a target location and one around himself. After a short time, the whirlpool near Kraken sucks everyone in and spits them out at the targeted location. Enemies are damaged in the process.
Range: 750/1000/1250 Radius: 350 Mana Cost: 200/250/300 Cooldown: 150/135/120 seconds
Creates a whirlpool at target location. Teleports all units around Kraken 4/5/6 seconds after activation to whirlpool's location, dealing 150/300/450 Magic damage to enemy units and applying Drench for 4 seconds.
May not be used near an allied Well, Tarpit, or Trees.
I've got to break through, I'm going under!
Drench Effects 20/30/40% Movement Slow -2/-4/-6 Armor
Notes
Can manually activate to teleport early 2 seconds after cast.
Cannot be cast in an area that is within 150 units of a Well, Tarpit, or tree.
The whirlpool provides 1200 day and 800 night vision around it.
Disjoints projectiles upon teleporting.
Whirlpool is cancelled if Kraken moves more than 3000 units away from the initial cast point.
Virtually identical to Torrent, except the Movement Slow is 10% stronger.
Splash
[ E ]
Passive
When attacking, Kraken has a chance to unleash a mighty attack that damages nearby enemies.
On Attack Impact 20% chance to deal 30/50/70/90 bonus Magic damage to targets in a 325 radius, and deal an additional 30/50/70/90 Magic damage to targets in a 200 radius.