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Legionnaire
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{{Hero infobox |team = Legion |mainstat = str |strength = 25 |strperlevel = 2.7 |agility = 20 |agiperlevel = 2.2 |intelligence = 17 |intperlevel = 2.0 |mindamage = 49 |maxdamage = 53 |basearmor = 1.2 |movespeed = 295 |magicarmor = 4 |attacktype = Melee |attackpoint = 0.5 |backswing = 0.5 |bat = 1.7 |turnrate = 540 }} '''Legionnaire''' is a [[melee]] [[strength]] [[hero]] in ''Heroes of Newerth''. He is based on [[dota2:Axe|Axe]] from ''Defense of the Ancients: All-Stars''. ==Info== {{Hero bio | melee = 5 | ranged = | solo = | jungler = 5 | carry = | support = | ganker = 1 | initiator = 2 | pusher = | lore = Legionnaires, the namesakes of the Legion itself, bring unflinching power to the battlefield. With their massive battle-axes, these warriors spread carnage among their foes and cleave bloody swaths through enemy ranks. Even those daemons born of fear itself can be terrified by these heroes of the Legion. | role = The Legionnaire can be played either in the lane or in the jungle from the onset of the game. He uses Taunt to force enemies to attack himself, which causes Whirling Blade to activate. Enemies with low health points can be instantly killed with Decapitate. A Portal Key boosts initiation potential. }} ==Abilities== {{Ability infobox|Q |name = Taunt |image = Legionnaire Taunt.jpg |action = Self Position |target = Organic Enemy Units |castactiontime = 0.3 |castbackswing = 0.5 |radius = 300 |manacost = 65/80/95/110 |cooldown = 13 |description = The Legionnaire taunts nearby foes, forcing them to attack him for a few seconds. The Legionnaire prepares himself for the attack, increasing his Armor significantly for the duration. |effects = Forces enemies in radius to attack you for {{sc|2/2.4/2.8/3.2}} seconds. Applies ''Taunting'' to self for {{sc|2/2.4/2.8/3.2}} seconds. |status1 = Taunting |status1-effects = {{sc|+8/12/16/20}} Armor |flavortext = HAHA, YOU ALL SUCK! |notes = * Taunt does not affect Neutral units. * Taunt affects invisible units and units in the Fog of War. Does not affect towers, Kongor, invulnerable or hidden units. * Re-casting on a unit under the effect of Taunt refreshes the duration. * Taunt has lower priority than [[Kane]]'s [[Kane#Face Off|Face Off]]. * When Legionnaire dies, the taunt ends inmediately. * If Legionnaire turns invisible during the taunt, the forced attack debuff on enemies will end prematurely, but the armor buff on Legionnaire will remain for its normal duration. }} {{Ability infobox|W |name = Terrifying Charge |image = Legionnaire Terrifying Charge.jpg |action = Target Unit |target = Enemy Units |type = |castactiontime = 0 |castbackswing = 0 |range = 1000 |manacost = 40/50/60/70 |cooldown = 30/26/22/18 |description = The Legionnaire charges very quickly at a target foe and swings wide with his mighty axe upon reaching them, dealing damage and Terrifying those unfortunate enough to be standing there. Terrified enemies attack very quickly, but do less damage per attack. |effects = Charges with {{sc|+100/200/300/400}} Movement Speed and {{sc|0/2/4/6}} Armor and Magic armor towards the target, granting sight of the target. Being stunned, issuing another command, or being more than 1750 distance from the target will cancel the charge early. Upon reaching the target, causes Physical Damage equal to {{sc|150/200/250/300%}} of your base damage and applies ''Terrify'' for {{sc|4/5/6/7}} seconds to the target and nearby units in a cone. |status1 = Terrify |status1-effects = -50% Attack damage<br />+50% Attack Speed |flavortext = I'll give you a head start... RUN! |notes = * Reveals the target and grants 600 day and night vision around the target while charging. * Legionnaire also has Unitwalking while charging. * The buff lingers for 1 second after you reach the target, but not when cancelled early. * Terrifying Charge deals damage in a 110 degree cone up with a 240 radius in front of Legionnaire. * Terrifying Charge does not deal damage as an autoattack, so it will not apply attack modifiers. * ''Terrify'' halves attack damage after every Damage and Base Damage modifiers, and multiplies Attack Speed after non-multiplicative Attack Speed modifiers. * Terrifying Charge will not deal damage to a Physical Immune unit, but you can charge to a Physical Immune units and it will apply ''Terrify'' to them. * Shift-queueing Taunt while charging (Shift+Q) will allow you to immediately cast Taunt upon reaching your target, allowing you to land your Taunt after charging more reliably. }} {{Ability infobox|E |name = Whirling Blade |image = Legionnaire Whirling Blade.jpg |action = Passive |radius = 300 |cooldown = 0.5/0.4/0.3/0.2 |description = The Legionnaire's skill with a Battle Axe is unrivaled. Every time he is attacked, he has a small chance to perform a Whirling Blade maneuver, which damages all nearby enemies. |effects = <u>On Attacked</u><br />9% per charge chance to deal {{sc|120/150/185/215}} Physical Damage to enemies in 300 radius when attacked. Gains one charge when attacked, automatically spinning when the 9th charge is gained. Charges are reset to zero when a spin happens or 5 seconds pass without being hit. |flavortext = My axe and I will bring the devil to his knees! |notes = * Can be toggled off * Does not deal damage to Siege units. * Whirling Blade gains a charge and has a chance to proc during the startup of an autoattack, not when Legionnaire actually takes damage from it. * Despite the visual effects, the damage is applied instantly within the radius. }} {{Ability infobox|R |name = Decapitate |sotmname = Decapitate All |image = Legionnaire Decapitate.jpg |action = Target Unit |target = Organic Enemy Units |type = Superior Magic |castactiontime = 0.3 |castbackswing = 0.5 |range = 175 |manacost = 120/160/200 |cooldown = 75/65/55 |description = The Legionnaire performs a mighty attack with his Battle Axe, attempting to decapitate a target enemy. If the target is low on Health, this attack will instantly kill the target. |effects = Instantly kills target unit if they are below {{sc|300/450/600}} Health, {{sotm|Refreshing all ability cooldowns}}. Otherwise, deals {{sc|150/250/350}} Magic Damage to target unit. {{sotm|Refreshes only on hero kills.}} |flavortext = Night brings bad dreams, bad dreams and guillotines! |notes = * Decapitate unconditionally kills the target unit below the Health threshold, disregards Physical or Magic Immunity, and even goes through abilities such as {{si|Accursed|Flame Consumption}} or {{si|Demented Shaman|Unbreakable}}. ** However, Decapitate will fail if the target is Invulnerable at the time of impact. * Decapitate will play a special animation and sound if it successfully via kill threshold. If Decapitate manages to kill the target at above the threshold (via large amounts of -Magic Armor and damage amplification debuffs), the animation and sound will not play. * Decapitate checks the Health threshold when the skill impacts (after cast time). }} ==Alt Avatars== {{Legionnaire Alt Avatars}} ==Changelog== {{Changelog| '''[[Version 4.8.5]]''' *{{si|Legionnaire|Taunt}} ** Can be toggled on and off. '''[[Version 4.7.3]]''' *{{si|Legionnaire|Whirling Blade}} ** Physical Damage when proccing reduced from 125/160/195/230 to 120/150/185/215. '''[[Version 4.7.2]]''' * '''Strength gain''' reduced from 2.8 to 2.7. * '''Intelligence''' reduced from 18 to 17. *{{si|Legionnaire|Taunt}} ** Mana Cost increased from 55/70/85/100 to 65/80/95/110. ** Cooldown increased from 12 seconds to 13 seconds. ** Armor granted to self reduced from 25 to 8/12/16/20. *{{si|Legionnaire|Whirling Blade}} ** Chance to proc per attack received reduced from 10% to 9%. ** Auto-proc threshold changed from the 8th attack received to the 9th attack received. '''[[Version 4.7.1]]''' *{{si|Legionnaire|Taunt}} ** Duration increased from 1.5/2/2.5/3 seconds to 2/2.4/2.8/3.2 seconds. ** Armor granted to self increased from 5/10/15/20 to 25. ** Mana Cost reduced from 80/90/100/110 to 55/70/85/100. ** Cooldown reduced from 14 seconds to 12 seconds. *{{si|Legionnaire|Whirling Blade}} ** Chance to proc per attack received increased from 8% to 10%. ** Auto-proc threshold changed from the 12th attack received to the 8th attack received. ** Cooldown reduced from 0.7/0.65/0.6/0.5 seconds to 0.5/0.4/0.3/0.2 seconds. ** Physical Damage on-proc increased from 125/150/175/200 to 125/160/195/230. '''[[Version 4.5.0]]''' * {{si|Legionnaire|Whirling Blade}} ** Physical Damage per spin increased from 100/125/150/175 to 125/150/175/200. '''[[Version 4.4.0.2]]''' *{{si|Legionnaire|Whirling Blade}} ** No longer deals Bonus Damage to non-hero units. '''[[Version 4.4.0]]''' * '''Starting Armor''' increased from 2.8 to 4.0. *{{si|Legionnaire|Whirling Blade}} ** Now deals 25% bonus damage to non-hero units. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' decreased from 5.5 to 4. '''[[Version 3.2.3]]''' *{{Si|Legionnaire|Decapitate}} **[[Staff of the Master]] functionality added. '''[[Version 2.6.10]]''' *{{Si|Legionnaire|Terrifying Charge}} **Movement Speed buff rescaled from 100/150/200/500 to 100/200/300/400 *{{Si|Legionnaire|Decapitate}} **Damage rescaled from 300/450/625 to 300/450/600 '''[[Version 2.5.20]]''' *'''Health regen''' reduced from 1.25 to 1 **This is a part of a global change to all melee heroes. '''[[Version 2.5.18]]''' *{{Si|Legionnaire|Whirling Blade}} **Chance now starts at 0% and increases by 8% every time he is attacked **Can no longer proc many attacks in a row, at least 1 attack must happen between spins now **Much higher chance to spin around the 4th attack **Still activates on 12th attack no matter what. '''[[Version 2.2.0]]''' *'''Health regen''' increased from 0.25 to 1.25 health per second **This is a part of a global change to all melee heroes. '''[[Version 2.1.4]]''' *{{Si|Legionnaire|Whirling Blade}} **Proc on fountain attacks '''[[Version 2.0.34]]''' *'''Attack Range''' now 128 units **This is a part of a global change to all melee heroes. '''[[Version 2.0.30]]''' *{{Si|Legionnaire|Whirling Blade}} **Proc on Tower attacks '''[[Version 2.0.28]]''' *Fixed the Legionnaire double-stuffed Charge bug '''[[Version 2.0.27]]''' *Made {{Si|Legionnaire|Terrifying Charge}} shift-queuable with {{Si|Legionnaire|Taunt}} '''[[Version 2.0.17]]''' *Fixed {{Si|Legionnaire|Taunt}} so that if enemies are taunted in fog, they will attack Legionnaire *{{Si|Legionnaire|Terrifying Charge}} **Bonus Movement Speed from 100/150/200/250 to 100/150/200/500 '''[[Version 2.0.14]]''' *{{Si|Legionnaire|Terrifying Charge}} **Movement Speed bonus from 60/100/140/500 to 100/150/200/250 **Now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he is charging *{{Si|Legionnaire|Whirling Blade}} **Modified to function as such: If Legionnaire is struck once, a counter is added to the ability. **If the counter reaches 12 (On taking the 12th attack), Legionnaire spins, and the counter is reset. **If Legionnaire spins due to the 17%, the counter is reset **If Legionnaire leaves combat for five seconds, the counter is reset '''[[Version 2.0.9]]''' *{{Si|Legionnaire|Decapitate}} **Cast Effect Type changed from Physical to Superior Magic ***This means it can now be cast on Physical Immune as well as Magic Immune units '''[[Version 2.0.5]]''' **Fixed the no damage charge bug '''[[Version 1.0.18]]''' *{{Si|Legionnaire|Terrifying Charge}} **Cooldown from 30 static to 30/26/22/18 '''[[Version 1.0.15]]''' *{{Si|Legionnaire|Terrifying Charge}} **Damage is now instant instead of through an attack **Movement Speed bonus is kept for an additional second *{{Si|Legionnaire|Decapitate}} **Range increased from 150 to 175 '''[[Version 1.0.7]]''' *'''Movement Speed''' from 290 to 295 *{{Si|Legionnaire|Terrifying Charge}} **Movement Speed from +40/80/120/MAX to +60/100/140/MAX, charge duration max 5s '''[[Version 1.0.5]]''' *'''Intelligence Gain''' increased from 1.6 to 1.9 *{{Si|Legionnaire|Terrifying Charge}} **Cast time removed (0.6 -> 0) **Now grants vision of the target for the duration of the charge **Now reveals target for the duration of the charge **Now grants 40/80/120/MAX movespeed (used to be max at all levels) '''[[Version 1.0.1]]''' *'''Base Armor''' incrased from 1.8 to 2.8. '''[[Version 0.3.0.2]]''' *'''Base Intelligence''' increased from 17 to 14. *{{Si|Legionnaire|Terrify}} replaced by {{Si|Legionnaire|Terrifying Charge}} **1000 range, 40/50/60/70 mana cost, 30s cooldown. **Charges target at max movespeed. **Being stunned or losing sight of the target or issuing another command cancels charge. **Target moving more than 2000 units away cancels charge. **On contact attacks with 150/200/250/300% base damage **Applies Terrify for 4/5/6/7 seconds to enemies in a 110 degree cone for 240 distance. **-50% attack damage and +50% attack speed to enemies. '''[[Version 0.1.63]]''' *{{Si|Legionnaire|Decapitate}} **Cast point lowered from 330 to 300. '''[[Version 0.1.48]]''' *{{Si|Legionnaire|Whirling Blade}} **% to spin now triggers at the start of an attack, not when damage occurs. '''[[Version 0.1.45]]''' *{{Si|Legionnaire|Terrify}} **Duration reduced from 10/15/20/25 to 10/13/16/19 **total damage unchanged. '''[[Version 0.1.42]]''' *{{Si|Legionnaire|Whirling Blade}} **Now triggers when Legionnaire is stunned, hexed etc. '''[[Version 0.1.30]]''' *'''Base Armor''' lowered from 2.8 to 1.8. '''[[Version 0.1.29]]''' *{{Si|Legionnaire|Whirling Blade}} **No longer hits Siege units. '''[[Version 0.1.26]]''' *{{Si|Legionnaire|Taunt}} **No longer affects neutrals. *{{Si|Legionnaire|Whirling Blade}} **Won't trigger from tower attacks or well/tarpit attacks. *{{Si|Legionnaire|Decapitate}} **Sped up animation and impact time }} ==Legacy Abilities== {{Ability infobox|W |name = Terrify |image = Legionnaire Terrify.jpg |action = Target Unit |target = Enemy Units |type = Magic |castactiontime = 0.3 |castbackswing = 0.5 |range = 900 |manacost = 75/85/95/105 |cooldown = 25/20/15/10 |description = The Legionnaire terrifies a target foe with a display of mighty rage. While terrified, the target foe takes damage over time until he manages to kill a unit, friend or foe, to overcome the terror. If no unit is killed, the terror will eventually expire naturally. |effects = Applies ''Terrified'' to target for {{sc|10/13/16/19}} seconds. |status1 = Terrified |status1-effects = {{sc|15/17/25/33}} Magic damage per second. This effect is removed when the inflicted kills a unit. |notes = * ''Terrified'' is removed on denies as well. * Deals up to 150/221/400/627 Magic Damage if it is not removed early. }} {{Heronav}} [[Category:DotA Ports]]
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