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Legionnaire
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==Changelog== {{Changelog| '''[[Version 4.8.5]]''' *{{si|Legionnaire|Taunt}} ** Can be toggled on and off. '''[[Version 4.7.3]]''' *{{si|Legionnaire|Whirling Blade}} ** Physical Damage when proccing reduced from 125/160/195/230 to 120/150/185/215. '''[[Version 4.7.2]]''' * '''Strength gain''' reduced from 2.8 to 2.7. * '''Intelligence''' reduced from 18 to 17. *{{si|Legionnaire|Taunt}} ** Mana Cost increased from 55/70/85/100 to 65/80/95/110. ** Cooldown increased from 12 seconds to 13 seconds. ** Armor granted to self reduced from 25 to 8/12/16/20. *{{si|Legionnaire|Whirling Blade}} ** Chance to proc per attack received reduced from 10% to 9%. ** Auto-proc threshold changed from the 8th attack received to the 9th attack received. '''[[Version 4.7.1]]''' *{{si|Legionnaire|Taunt}} ** Duration increased from 1.5/2/2.5/3 seconds to 2/2.4/2.8/3.2 seconds. ** Armor granted to self increased from 5/10/15/20 to 25. ** Mana Cost reduced from 80/90/100/110 to 55/70/85/100. ** Cooldown reduced from 14 seconds to 12 seconds. *{{si|Legionnaire|Whirling Blade}} ** Chance to proc per attack received increased from 8% to 10%. ** Auto-proc threshold changed from the 12th attack received to the 8th attack received. ** Cooldown reduced from 0.7/0.65/0.6/0.5 seconds to 0.5/0.4/0.3/0.2 seconds. ** Physical Damage on-proc increased from 125/150/175/200 to 125/160/195/230. '''[[Version 4.5.0]]''' * {{si|Legionnaire|Whirling Blade}} ** Physical Damage per spin increased from 100/125/150/175 to 125/150/175/200. '''[[Version 4.4.0.2]]''' *{{si|Legionnaire|Whirling Blade}} ** No longer deals Bonus Damage to non-hero units. '''[[Version 4.4.0]]''' * '''Starting Armor''' increased from 2.8 to 4.0. *{{si|Legionnaire|Whirling Blade}} ** Now deals 25% bonus damage to non-hero units. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' decreased from 5.5 to 4. '''[[Version 3.2.3]]''' *{{Si|Legionnaire|Decapitate}} **[[Staff of the Master]] functionality added. '''[[Version 2.6.10]]''' *{{Si|Legionnaire|Terrifying Charge}} **Movement Speed buff rescaled from 100/150/200/500 to 100/200/300/400 *{{Si|Legionnaire|Decapitate}} **Damage rescaled from 300/450/625 to 300/450/600 '''[[Version 2.5.20]]''' *'''Health regen''' reduced from 1.25 to 1 **This is a part of a global change to all melee heroes. '''[[Version 2.5.18]]''' *{{Si|Legionnaire|Whirling Blade}} **Chance now starts at 0% and increases by 8% every time he is attacked **Can no longer proc many attacks in a row, at least 1 attack must happen between spins now **Much higher chance to spin around the 4th attack **Still activates on 12th attack no matter what. '''[[Version 2.2.0]]''' *'''Health regen''' increased from 0.25 to 1.25 health per second **This is a part of a global change to all melee heroes. '''[[Version 2.1.4]]''' *{{Si|Legionnaire|Whirling Blade}} **Proc on fountain attacks '''[[Version 2.0.34]]''' *'''Attack Range''' now 128 units **This is a part of a global change to all melee heroes. '''[[Version 2.0.30]]''' *{{Si|Legionnaire|Whirling Blade}} **Proc on Tower attacks '''[[Version 2.0.28]]''' *Fixed the Legionnaire double-stuffed Charge bug '''[[Version 2.0.27]]''' *Made {{Si|Legionnaire|Terrifying Charge}} shift-queuable with {{Si|Legionnaire|Taunt}} '''[[Version 2.0.17]]''' *Fixed {{Si|Legionnaire|Taunt}} so that if enemies are taunted in fog, they will attack Legionnaire *{{Si|Legionnaire|Terrifying Charge}} **Bonus Movement Speed from 100/150/200/250 to 100/150/200/500 '''[[Version 2.0.14]]''' *{{Si|Legionnaire|Terrifying Charge}} **Movement Speed bonus from 60/100/140/500 to 100/150/200/250 **Now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he is charging *{{Si|Legionnaire|Whirling Blade}} **Modified to function as such: If Legionnaire is struck once, a counter is added to the ability. **If the counter reaches 12 (On taking the 12th attack), Legionnaire spins, and the counter is reset. **If Legionnaire spins due to the 17%, the counter is reset **If Legionnaire leaves combat for five seconds, the counter is reset '''[[Version 2.0.9]]''' *{{Si|Legionnaire|Decapitate}} **Cast Effect Type changed from Physical to Superior Magic ***This means it can now be cast on Physical Immune as well as Magic Immune units '''[[Version 2.0.5]]''' **Fixed the no damage charge bug '''[[Version 1.0.18]]''' *{{Si|Legionnaire|Terrifying Charge}} **Cooldown from 30 static to 30/26/22/18 '''[[Version 1.0.15]]''' *{{Si|Legionnaire|Terrifying Charge}} **Damage is now instant instead of through an attack **Movement Speed bonus is kept for an additional second *{{Si|Legionnaire|Decapitate}} **Range increased from 150 to 175 '''[[Version 1.0.7]]''' *'''Movement Speed''' from 290 to 295 *{{Si|Legionnaire|Terrifying Charge}} **Movement Speed from +40/80/120/MAX to +60/100/140/MAX, charge duration max 5s '''[[Version 1.0.5]]''' *'''Intelligence Gain''' increased from 1.6 to 1.9 *{{Si|Legionnaire|Terrifying Charge}} **Cast time removed (0.6 -> 0) **Now grants vision of the target for the duration of the charge **Now reveals target for the duration of the charge **Now grants 40/80/120/MAX movespeed (used to be max at all levels) '''[[Version 1.0.1]]''' *'''Base Armor''' incrased from 1.8 to 2.8. '''[[Version 0.3.0.2]]''' *'''Base Intelligence''' increased from 17 to 14. *{{Si|Legionnaire|Terrify}} replaced by {{Si|Legionnaire|Terrifying Charge}} **1000 range, 40/50/60/70 mana cost, 30s cooldown. **Charges target at max movespeed. **Being stunned or losing sight of the target or issuing another command cancels charge. **Target moving more than 2000 units away cancels charge. **On contact attacks with 150/200/250/300% base damage **Applies Terrify for 4/5/6/7 seconds to enemies in a 110 degree cone for 240 distance. **-50% attack damage and +50% attack speed to enemies. '''[[Version 0.1.63]]''' *{{Si|Legionnaire|Decapitate}} **Cast point lowered from 330 to 300. '''[[Version 0.1.48]]''' *{{Si|Legionnaire|Whirling Blade}} **% to spin now triggers at the start of an attack, not when damage occurs. '''[[Version 0.1.45]]''' *{{Si|Legionnaire|Terrify}} **Duration reduced from 10/15/20/25 to 10/13/16/19 **total damage unchanged. '''[[Version 0.1.42]]''' *{{Si|Legionnaire|Whirling Blade}} **Now triggers when Legionnaire is stunned, hexed etc. '''[[Version 0.1.30]]''' *'''Base Armor''' lowered from 2.8 to 1.8. '''[[Version 0.1.29]]''' *{{Si|Legionnaire|Whirling Blade}} **No longer hits Siege units. '''[[Version 0.1.26]]''' *{{Si|Legionnaire|Taunt}} **No longer affects neutrals. *{{Si|Legionnaire|Whirling Blade}} **Won't trigger from tower attacks or well/tarpit attacks. *{{Si|Legionnaire|Decapitate}} **Sped up animation and impact time }}
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