Magic Armor

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Mystic Vestments.jpg

Magic Armor reduces the amount of damage you take from Magic Damage. Having a positive amount of Magic Armor will reduce Magic damage by a percentage, while negative Magic Armor amplifies it. Magic Armor is independent from Armor, and does not reduce Physical or True damage.

Formula[edit | edit source]

Damage reduction = ((0.06 * MA) / (1 + 0.06 * MA)) * 100 if Magic Armor ≥ 0

Damage increase = 1 − 0.94−MA if Magic Armor < 0

Magic Armor is calculated the same way as Armor.

Base Magic Armor[edit | edit source]

All heroes have a base amount of Magic Armor, which does not change with levels.

A majority of heroes have a base Magic Armor of 5.5, a 24.8% reduction. Prior to Version 2.6.24, all heroes had a Magic Armor of 5.5.

Hero Base Magic Armor Damage Reduction
Aluna, Andromeda, Artesia, Blacksmith, Blitz, Bombardier, Bubbles, Circe, Defiler, Demented Shaman, Doctor Repulsor, Ellonia, Empath, Engineer, Geomancer, Glacius, Goldenveil, Gravekeeper, Hellbringer, Kinesis, Martyr, Moira, Monarch, Myrmidon, Nymphora, Oogie, Ophelia, Parallax, Parasite, Pearl, Plague Rider, Pollywog Priest, Prophet, Puppet Master, Pyromancer, Revenant, Riftwalker, Rhapsody, Skrap, Slither, Soul Reaper, Succubus, Tempest, The Chipper, Thunderbringer, Torturer, Vindicator, Voodoo Jester, Warchief, Witch Slayer, Wretched Hag 6 26.5%
All Other Heroes 5.5 24.8%
Arachna, Blood Hunter, Bushwack, Calamity, Chronos, Dampeer, Emerald Warden, Fayde, Flint Beastwood, Forsaken Archer, Gemini, Grinex, Gunblade, Klanx, Magebane, Master of Arms, Moon Queen, Monkey King, Night Hound, Nitro, Riptide, Sand Wraith, Scout, Shadowblade, Silhouette, Sir Benzington, Soulstealer, Swiftblade, Tarot, The Dark Lady, The Madman, Tremble, Valkyrie, Wildsoul, Zephyr 5 23.1%
Accursed, Amun-Ra, Apex, Armadon, Balphagore, Behemoth, Berzerker, Bramble, Cthulhuphant, Deadlift, Deadwood, Devourer, Draconis, Drunken Master, Electrician, Flux, Gauntlet, Hammerstorm, Ichor, Jeraziah, Kane, Keeper of the Forest, King Klout, Kraken, Legionnaire, Lodestone, Lord Salforis, Magmus, Maliken, Midas, Moraxus, Nomad, Pandamonium, Pebbles, Pestilence, Pharaoh, Prisoner 945, Rally, Rampage, Ravenor, Salomon, Shellshock, Solstice, Tundra, The Gladiator, War Beast 4 19.4%
Predator 3 15.3%

Sources[edit | edit source]

Magic Armor Modifier[edit | edit source]

Only one of these modifiers will be in effect. The highest Magic Armor modifier will take priority.

Item Magic Armor given
Barrier Idol.jpg Barrier Idol 10
Shaman's Headdress.jpg Shaman's Headdress 10
Mystic Vestments.jpg Mystic Vestments 5
Nome's Wisdom.jpg Nome's Wisdom 3
Jade Spire.jpg Jade Spire 3

Abilities[edit | edit source]

Unit/Item Source Target Magic Armor given Duration Notes
Arachna.jpg Arachna Arachna Harden Carapace.jpg Hardened Carapace Self 10/20/30/40 5 seconds
Wildsoul Summon Booboo.jpg Booboo Booboo Frenzy.jpg Frenzy Passive 3 N/A Requires Level 4 Wildsoul Summon Booboo.jpg Summon Booboo; also applies to Wildsoul in Wildsoul Bear Form.jpg Bear Form
Devourer.jpg Devourer Devourer Cadaver Armor.jpg Cadaver Armor Passive 0/1/2/3/4 N/A
Jade Spire.jpg Jade Spire Aura Ally Units 2.5 N/A Does not stack with Nome's Wisdom
Legionnaire.jpg Legionnaire Legionnaire Terrifying Charge.jpg Terrifying Charge Self 0/2/4/6 While charging Buff lingers for 1 second after a successful charge
Magebane.jpg Magebane Magebane Master of the Mantra.jpg Master of the Mantra Passive 4/8/12/16 N/A
Maliken.jpg Maliken Maliken Hellbourne Zeal.jpg Hellbourne Zeal Passive 0.1 per charge N/A Gain 1 charge per 1% Health missing
Myrmidon.jpg Myrmidon Myrmidon Forced Evolution.jpg Forced Evolution Self 3/5/7 20 seconds (Toggle)
Nome's Wisdom.jpg Nome's Wisdom Aura Ally Units 2 N/A Does not stack with Jade Spire
Shadowblade.jpg Shadowblade Shadowblade Gargantuan's Blast.jpg Gargantuan's Blast Self 1/2/3/4 15 seconds Applies while in Gargantuan Form
Shellshock.jpg Shellshock Shellshock Sanctuary Stone.jpg Sanctuary Stone Ally Units (Aura) 1/2/3/4 N/A
Solstice.jpg Solstice Solstice Blinding Rush.jpg Blinding Rush Self 1/2/3/4 While charging Buff lingers for 3 second after a successful charge

Magic Armor Reduction[edit | edit source]

Hero/Item Source Target Magic Armor reduced Duration Notes
Blacksmith.jpg Blacksmith Blacksmith Flaming Hammer.jpg Flaming Hammer Enemy Units 1/2/3/4 7.5 seconds Decays after 2 seconds over remaining duration
Harkon's Blade.jpg Harkon's Blade Toggle On Attack 5 3 seconds
Hellbringer.jpg Hellbringer Hellbringer Evil Presence.jpg Evil Presence Enemy Units 1/2/3/4 5 seconds
King Klout.jpg King Klout King Klout Conscription.jpg Conscription Enemy Units 0.4/0.6/0.8/1 per charge 3 seconds Max 5 charges
Myrmidon.jpg Myrmidon Myrmidon Wave Form.jpg Wave Form Enemy Units 1/2/3/4 6 seconds
Plague Rider.jpg Plague Rider Plague Rider Earthblight.jpg Earthblight Enemy Units 1/2/3/4 Up to 4 seconds Applies while tethered
Revenant.jpg Revenant Revenant Mortification.jpg Mortification Enemy Units 1/2/3/4 6 seconds
Shellshock.jpg Shellshock Shellshock Sanctuary Stone.jpg Sanctuary Stone Enemy Units (Aura) 1/2/3/4 N/A
Void Talisman.jpg Void Talisman Activation Self 5.5 4 seconds

Magic Armor Penetration[edit | edit source]

Magic Armor Penetration causes Magic Damage to ignore a certain amount of Magic Armor. Unlike Magic Armor reduction, Magic Armor Penetration benefits only the user. Magic Armor Penetration will only ignore up to how much Magic Armor the target has, and has no effect if Magic Armor value is negative.

Unit/Item Source Target Magic Armor penetration Duration Notes
Lodestone.jpg Lodestone Lodestone Shatterstorm.jpg Shatterstorm Enemy Units & Self 100% 5 seconds
Rhapsody.jpg Rhapsody Rhapsody Arcane Hymn.jpg Arcane Hymn Ally Heroes (Aura) 0.5/1/1.5/2 N/A
Sir Benzington.jpg Sir Benzington Sir Benzington Heart Piercer.jpg Heart Piercer Passive 1/2/3/4 N/A Does not apply to items
Spellshards.jpg Spellshards Passive Enemy Units 60% N/A
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