Once the greatest defender of mankind and lord over the entire Legion, Maliken walked too close to the darkness and was claimed by it. Now he is nothing more than a slave among the damned -- but his incredible might has only grown in his downfall. Wielding a damned sword fed by his own damned soul, Maliken is the bane of the very heroes he once led into battle.
Maliken is a strong initiator and late game damage dealer with a Sword Throw and Possession combo. Because Hellbourne Zeal makes Maliken attack faster as he loses health, playing Maliken requires the player to carefully manage his survival. A Shrunken Head will increase his survivability greatly.
Abilities[ | ]
Sword Throw
[ Q ]
Cast Time: 0.4 / 0.4 seconds
Target Position
Enemy Units
Type - Magic
Maliken throws his sword, damaging enemies it hits. Maliken may teleport to his sword while it is in flight.
Range: 750/900/1050/1200 Mana Cost: 100/110/120/130 Cooldown: 13 seconds
Throws sword in target direction, damaging enemies in radius for 80/140/200/260 Magic Damage.
Any enemies hit by the sword have Maimed applied to them for 6 seconds.
Using this ability again while the sword is in mid-flight will teleport self to the sword's current location. Grants 700 day and night Clearvision while the sword is in flight.
Protect your neck!
Maimed Effects 20/30/40/50% Movement speed slow initially, which wears off over 6 seconds.
Notes
The sword has a touch radius of 200.
The sword travels at 850 speed.
Slow is at full strength for the first 2 seconds, then decays to 0% over 4.
You can change the Sword of the Damned effects for Sword Throw while the sword is in mid-flight.
Enchanted Flames increases Sword Throw's damage to the following:
Level 1: 120/180/240/300
Level 2: 130/190/250/310
Level 3: 140/200/260/320
Level 4: 150/210/270/330
Sword of the Damned
[ W ]
No Target
Maliken's legendary weapon, the Sword of the Damned, is capable of two different attack modes: Enchanted Flames grants him increased damage at the cost of his own life, while Life Essence grants him very high life steal at the cost of reduced damage.
Life Essence Effects
Heals self for 10/20/30/40 + 1/2/3/4% of your Attack Damage per attack.
Sword Throw Modifications:
Causes Sword Throw to heal self for 10/20/30/40 per target.
Notes
Does not heal when attacking buildings.
Hellbourne Zeal
[ E ]
Passive
Maliken allows his wounds to fuel his rage, increasing his Attack Speed based on how much Health he is missing.
Attack speed increased by 0.5/1/1.5/2 and 0.025/0.05/0.075/0.1 Magic Armor for every 1% Health missing.
Break my heart, I'll break you!
Possession (Hellbourne Possession)
[ R ]
Cast Time: 0 / 0.666 seconds
Self
Type - Superior Magic
Maliken allows himself to become Possessed, transforming him into a full daemon temporarily. While in this form, Maliken's attack becomes ranged and his attacks splash.
Radius: 400 Cooldown: 100/80/60 (14) seconds
Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and fear enemy heroes in a 400 radius for 1.5/1.75/2 seconds.
What a vulgar display of power!
Possession Effects +20/40/60 Armor for the first 2 seconds, decreasing to +0 Armor over the next 5 seconds.
Attack Type changes to Ranged, with a range of 550.
Attacks splash to nearby units. 50/75/100% Splash in a 75 AoE 35/50/65% Splash in a 200 AoE 20/25/30% Splash in a 350 AoE
Feared Effects
Silenced Perplexed Disarmed Unitwalking +20% Movement Speed Loses character control, running around in fear.
Notes
You attack projectiles have 1200 speed during Possession.