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Martyr
Martyr
Legion Legion
Attributes
Strengthlogo 21 Agilitylogo 14 Intelligencelogo 22
(+2.5) (+1.4) (+2.5)
Stats
Level 1 16 25
Health 549 1290 2069
Mana 286 793 1326
Damage 50-54 89-93 130-134
Armor 1.96 5.18 9.38
Attack Speed 0.67 0.8 0.95
Movement Speed 300
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.43/0.57
Turn Rate 540

Martyr is a ranged intelligence hero in Heroes of Newerth.

Info[ | ]

Lore: Few clergy of Sol burn with such brilliance that they may ascend to the highest orders of priesthood. Even fewer dare gift their own souls to the Legion, braving an eternity in damnation so that others may prosper in turn. The few who do earn the forsaken title of the Martyr, wielding a battle-ready relic in one hand and carrying the Codex Solaris in the other. To certain death they march; and some say, with more fervor than those who march towards life.
 
  Martyr is a support hero who's all about brinkmanship. Knowing exactly how much enemies can deal and what you can take and dish out at all times is key to playing a successful Martyr. Unlike some supports, Martyr scales well with tank items, and can be a big threat if left unchecked. A combination of healing, health swing, and protective skills makes Martyr a versatile and dangerous support.

Abilities[ | ]

Retribution
[ Q ]
Martyr Retribution
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
Range: 600
Radius: 250
Mana Cost: 90/100/110/120
Cooldown: 10 seconds
Target an enemy to deal a minimum 75/100/125/150, up to a maximum of 175/300/425/550 Magic Damage to target and enemies around the target, according to the the percentage of lost health on self. Every 1 Intelligence on self reduces the percentage lost health required to get full effects by 0.2%.

Also applies Retribution to all targets hit for 3 seconds.

Apply cold water to burned area.
 

Retribution Effects
15% Movement Slow, up to 50% according to the percentage of health lost on self

Notes
  • Maximum percentage health lost required to give full effects with no intelligence involved is 100%.


Guardian Angel
[ W ]
Martyr Guardian Angel
Cast Time: 0.5 / 0.3 seconds
Target Hero Ally Heroes
Range: 700
Mana Cost: 75/80/85/90
Cooldown: 23/20/17/14 seconds
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds. While Guardian Angel is active, 55/70/85/100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Health Loss based on Magic Armor.

Effect can be Dispelled and Purged, but not Transferred

Martyr gives you wings!
 

Guardian Angel Effects
55/70/85/100% of Damage taken is absorbed.
All absorbed Damage is dealt as Health Loss based on Magic Armor upon expiration

Notes
  • Absorbs pre-mitigated damage.
  • The Guardian Angel buff will display charges equal to the amount of damage absorbed equal to the target's Health percentage.
    • Charges are capped at 100, although the absorbed damage can exceed 100% Health.
  • Health Loss can only reduce the target's Health to a minimum of 7% of their max HP.


Sol's Conviction
[ E ]
Martyr Sol's Conviction
Cast Time: 0 / 0 seconds
Self (Target Hero) No Target (Ally Hero)
Range: 600
Cooldown: 40/34/28/22 seconds
Activate to swap your current Health and Mana percentages over 6/5/4/3 seconds.

Passively grants you up to 4/8/12/16 Health Regeneration as your health gets lower.

The passive benefits scale linearly as you lose health. Charges on the ability are equal to the percentage of the maximum Health Regeneration bonus you are getting.

Gonna need more painkillers for this one...
 
Notes
  • Grants a base +0.04/0.08/0.12/0.16 Health Regeneration at full Health, plus an additional 0.04/0.08/0.12/0.16 Health Regen per 1% of Health missing, maxing out at +4/8/12/16 Health Regeneration at 1% Health remaining.


Hand in Hand (Hand in Faith)
[ R ]
Martyr Hand in Hand
Cast Time: 0.3 / 0.4 seconds
Target Unit All Other Heroes
Type - Superior Magic
Range: 600
Mana Cost: 150/175/200
Cooldown: 100/80/60 seconds
Channeling Time: 1.5 seconds
Target a hero to channel for 1.5 seconds.

If you target an Ally, you set yours and your target's Health percentages equal to the higher of the two (100%).

If you target an Enemy, you set yours and your target's Health percentages equal to the lower of the two and Immobilize them for the duration of the channel. Can only take an enemy to a minimum of 40/30/20% (0%) of their Max Health.

What do we say to enemies? Not today!
 
Notes
  • With a Staff of the Master, the minimum Health requirement on the target enemy is removed.
  • Health is changed over 1.5 seconds.


Alt Avatars[ | ]

Martyr Alt Avatars
Martyr
Throwback Martyr

100 Gold coins
750 Silver coins
Sister Martyr
Sister Martyr

250 Gold coins
500 Silver coins
Unum
Unum
Icon Black Legion
400 Gold coins
3000 Silver coins
Tangseng
Tangseng
Icon Sang-La Pack
400 Gold coins
3000 Silver coins
Sister Death
Sister Death

390 Gold coins
2500 Silver coins
Virgo
Virgo
Icon Zodiac Icon Limited Edition
450 Gold coins
3500 Silver coins
Grimm's Medic
Grimm's Medic

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.3

  • Martyr Guardian Angel Guardian Angel
    • Non-lethal Superior-Magic Damage to allies has been changed to Health Loss based on Magic Armor.
      • This results in no functional change, other than getting the calculations to be correct if there are other damage mitigation/amplification sources on the target.
    • Health Loss can now only reduce the target's Health to a minimum of 7% of their max HP.

Version 4.8.3

  • Strength gain increased from 2.4 to 2.5
  • Intelligence gain increased from 2.4 to 2.5
  • Martyr Retribution Retribution
    • Mana Cost reduced from 95/105/115/125 to 90/100/110/120.
  • Martyr Sol's Conviction Sol's Conviction
    • New Staff of the Master Staff of the Master effect (addition to existing one):
      • Can cast the ability on willing allied heroes within 600 Cast Range.

Version 4.7.6

  • Martyr Retribution Retribution
    • Mana Cost increased from 80/90/100/110 to 95/105/115/125.
  • Martyr Guardian Angel Guardian Angel
    • Cast Range reduced from 800 to 700.
    • Cast Action Time increased from 300ms to 500ms.
    • Duration reduced from 5 seconds to 4 seconds.
  • Martyr Sol's Conviction Sol's Conviction
    • Cooldown reduced from 45/39/33/27 seconds to 40/34/28/22 seconds.

Version 4.7.4

  • Martyr Retribution Retribution
    • Percentage threshold to reach Max Magic Damage & Movement Slow application reduced from 0.3% to 0.2% for every 1 point intelligence of self.

Version 4.7.3

  • Martyr Retribution Retribution
    • Base Magic Damage reduced from 100/125/150/175 to 75/100/125/150.
    • Max Magic Damage reduced from 210/330/440/550 to 175/300/425/550.
  • Martyr Sol's Conviction Sol's Conviction
    • Cooldown increased from 45/35/25/15 seconds to 45/39/33/27 seconds.

Version 4.7.0

  • Martyr Retribution Retribution
    • Base Magic Damage increased from 75/100/125/150 to 100/125/150/175.
    • Max Magic Damage increased from 175/300/425/550 to 210/330/440/550.
    • Percentage threshold to reach Max Magic Damage & Movement Slow application is also increased by 0.3% for every 1 point intelligence of self (e.g. having 100 intelligence means the threshold is 30% Max Health of self to reach Max Magic Damage & Movement Slow application).
  • Martyr Sol's Conviction Sol's Conviction
    • Cooldown reduced from 45 seconds to 45/35/25/15 seconds.

Version 4.0.0

  • Magic Armor decreased from 6.25 to 6.

Version 3.9.0

  • Martyr Retribution Retribution
    • Damage increased from [60/80/100/120 + 0.75/1.5/2.25/3 * Missing_Health%] to [75/100/125/150 + 1/2/3/4 * Missing_Health%].
      • Maximum Damage increased from 135/230/325/420 to 175/300/425/550.
    • Slow duration increased from 2.5 seconds to 3 seconds.

Version 3.6.0

  • Martyr Retribution Retribution
    • Damage is now dealt in a 250 radius around the target
    • Maximum Damage decreased from 550 to 420 Magic Damage
    • Slow duration decreased from 3s to 2.5s
  • Martyr Guardian Angel Guardian Angel: Reworked
    • Grants 55/70/85/100% Damage Reduction to the target for 5 seconds. After the effect ends, the target immediately takes all of the damage prevented as non-lethal Superior Magic Damage.
    • 800 range
    • 23/20/17/14 second cooldown
    • Can be double activated to cast on yourself
  • Martyr Sol's Conviction Sol's Conviction: Reworked
    • Now grants up to 4/8/12/16 Health Regeneration as you get lower life
    • On use, now swaps your current Health and Mana percents over 6/5/4/3 seconds
    • 45 second Cooldown
  • Martyr Hand in Hand Hand in Hand
    • Can now be cast on Enemy Heroes to lower both of your health pools to the lower of the two. Can lower an Enemy's health to a minimum of 40/30/20% of their maximum.
    • Can still be cast on Allies for the same effect it currently has.
    • Staff of the Master still heals both yourself and an Ally to full health. Now also removes the minimum cap for lowering Enemy health and Immobilizes any enemy Hero you cast on for the duration of the channel.
    • [Undocumented change] Range increased from 300/400/500 to 600
    • [Undocumented change] Cooldown decreased from 120/90/60 to 100/80/60 seconds

Version 3.3.0

  • Martyr Guardian Angel Guardian Angel
    • Cooldown decreased from 21/18/15/12 seconds to 8 seconds
    • Damage reduction increased from 20/30/40/50 to 35/40/45/50

Version 3.2.3

Version 3.2.0

  • Base Strength increased from 20 to 21
  • Strength Gain increased from 2.1 to 2.4
  • Intelligence Gain decreased from 2.6 to 2.4

Version 2.6.26

Version 2.6.14

Version 2.5.8

  • Martyr Sol's Conviction Sacrificial Lamb
    • Now gives allies increased movespeed and attack speed based on how low Martyr is
    • 0.2/0.4/0.6/0.8 Movespeed per 1% missing and 0.2/0.4/0.6/0.8 attack speed per 1% missing.
    • Radius of 500
    • [Undocumented change] Sacrificial Lamb renamed to Sol's Conviction.

Version 2.1.2

Version 2.1.0

  • Martyr Retribution Retribution
    • Now slows 15% base, +1% per 1% of health missing, still up to 50%
  • Martyr Sol's Conviction Sacrificial Lamb
    • Now heals nearby allies for (40/60/80/100) + (20/30/40/50)% of health sacrificed

Version 2.0.30

  • Hero Added


Legacy Abilities[ | ]

Retribution
[ Q ]
Martyr Retribution
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
Range: 600
Mana Cost: 90/100/110/120
Cooldown: 10 seconds
Target an enemy to deal 75/100/125/150 plus 1/2/3/4 times the percent of Health you are missing in Magic Damage in an area around the target, up to a maximum of 175/300/425/550 Magic Damage.

Also applies a Movement Speed Slow to all targets hit for 3 seconds equal to the percentage of Health you're missing plus 15%, up to 50%.

Apply cold water to burned area.
 
Notes
  • Reworked on Version 4.7.0
  • Movement Slow is increased by 1% per 1% Health missing. Damage is calculated by multiplying damage by % Health missing, and accounts for decimal places.
  • Movement Slow maxes out at 65% of Health remaining.


Guardian Angel
[ W ]
Martyr Guardian Angel
Cast Time: 0.3 / 0.3 seconds
Target Hero Other Ally Heroes
Type - Magic
Range: 700
Mana Cost: 75/80/85/90
Cooldown: 8 seconds
Passive Bonuses
Passively reduces the damage Martyr takes by .2/.3/.4/.5 times the percentage of Health he is missing.

Target an allied hero to apply Guardian Angel for 8 seconds. While affected, 35/40/45/50% of the damage that the target takes is redirected to Martyr. Cannot take the Martyr below 10% Health.

If Martyr dies while Guardian Angel is active, he gains the same experience that the target does for 30 seconds.

Martyr gives you wings!
 
Notes
  • Reworked on Version 3.6.0
  • Martyr takes absorbed damage equal to post-mitigation damage.
  • Passive damage reduction does not decrease the absorbed damage Martyr takes.
  • The targeted hero will still take reduced damage even if Martyr is below 10% Health or is taken to under 10% Health.


Sol's Conviction
[ E ]
Martyr Sol's Conviction
Cast Time: 0.2 / 0.3 seconds
Self Other Ally Heroes
Type - Magic
Radius: 500
Mana Cost: 100
Cooldown: 6 seconds
While Martyr is alive, he applies 0.2/0.4/0.6/0.8 Attack Speed and 0.2/0.4/0.6/0.8 Movement Speed to allied heroes in a 500 radius per % of health he is missing.

Activate to spend 20% of your current Health and heal nearby allies for 35/40/45/50% of that amount plus an additional 40/60/80/100 HP.

Gonna need more painkillers for this one...
 
Notes
  • Reworked on Version 3.6.0
  • Bonus Attack and Movement Speed does not apply to Martyr.
  • Can be used at <20% Health. Self-damage is non-lethal.
  • Provides up to 19.8/39.6/59.4/79.2 Attack and Movement Speed at 99% of Health missing.


Sacrificial Lamb
[ E ]
Martyr Sol's Conviction
Cast Time: 0.2 / 0.3 seconds
Self Other Ally Heroes
Type - Magic
Radius: 500
Mana Cost: 100
Cooldown: 18/14/10/6 seconds
When Martyr dies, he applies 15/30/45/60 Attack Speed and 50/75/100/125 Movement Speed to allied heroes in a 700 radius for 10 seconds.

Activate to spend 20% of your current Health and heal nearby allies for 20/30/40/50% of that amount plus an additional 40/60/80/100 HP.

 
Notes


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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