Martyr

From Heroes of Newerth Wiki
Jump to: navigation, search
Martyr
Martyr.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 21 Agilitylogo.gif 14 Intelligencelogo.gif 22
(+2.5) (+1.4) (+2.5)
Stats
Level 1 16 25
Health 549 1290 2069
Mana 286 793 1326
Damage 50-54 89-93 130-134
Armor 1.96 5.18 9.38
Attack Speed 0.67 0.8 0.95
Movement Speed 300
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.43/0.57
Turn Rate 540


Info[edit | edit source]

Role:  
Ranged
5
Jungler
3
Support
5
Lore:  
Few clergy of Sol burn with such brilliance that they may ascend to the highest orders of priesthood. Even fewer dare gift their own souls to the Legion, braving an eternity in damnation so that others may prosper in turn. The few who do earn the forsaken title of the Martyr, wielding a battle-ready relic in one hand and carrying the Codex Solaris in the other. To certain death they march; and some say, with more fervor than those who march towards life.

Abilities[edit | edit source]

Retribution
[ Q ]
Martyr Retribution.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
Range: 600
Radius: 250
Mana Cost: 90/100/110/120
Cooldown: 10 seconds
Target an enemy to deal a minimum 75/100/125/150, up to a maximum of 175/300/425/550 Magic Damage to target and enemies around the target, according to the the percentage of lost health on self. Every 1 Intelligence on self reduces the percentage lost health required to get full effects by 0.2%.

Also applies Retribution to all targets hit for 3 seconds.

Apply cold water to burned area.
 

Retribution Effects
15% Movement Slow, up to 50% according to the percentage of health lost on self

Notes
  • Maximum percentage health lost required to give full effects with no intelligence involved is 100%.


Guardian Angel
[ W ]
Martyr Guardian Angel.jpg
Cast Time: 0.5 / 0.3 seconds
Target Hero Ally Heroes
Range: 700
Mana Cost: 75/80/85/90
Cooldown: 23/20/17/14 seconds
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds. While Guardian Angel is active, 55/70/85/100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

-Effect can be Dispelled and Purged, but not Transferred

Martyr gives you wings!
 

Guardian Angel Effects
55/70/85/100% of Damage taken is absorbed.
All absorbed Damage is dealt as Superior Magic Damage upon expiration

Notes
  • Absorbs pre-mitigated damage.
  • The Guardian Angel buff will display charges equal to the amount of damage absorbed equal to the target's Health percentage.
    • Charges are capped at 100, although the absorbed damage can exceed 100% Health.


Sol's Conviction
[ E ]
Martyr Sol's Conviction.jpg
Cast Time: 0 / 0 seconds
Self ally hero
Range: 600
Cooldown: 40/34/28/22 seconds
Activate to swap your current Health and Mana percentages over 6/5/4/3 seconds.

Passively grants you up to 4/8/12/16 Health Regeneration as your health gets lower.

The passive benefits scale linearly as you lose health. Charges on the ability are equal to the percentage of the maximum Health Regeneration bonus you are getting.

Gonna need more painkillers for this one...
 
Notes
  • Grants a base +0.04/0.08/0.12/0.16 Health Regeneration at full Health, plus an additional 0.04/0.08/0.12/0.16 Health Regen per 1% of Health missing, maxing out at +4/8/12/16% Health Regen at 1% Health remaining.


Hand in Hand (Hand in Faith)
[ R ]
Martyr Hand in Hand.jpg
Cast Time: 0.3 / 0.4 seconds
Target Unit All Other Heroes
Type - Superior Magic
Range: 600
Mana Cost: 150/175/200
Cooldown: 100/80/60 seconds
Channeling Time: 1.5 seconds
Target a hero to channel for 1.5 seconds.

If you target an Ally, you set yours and your target's Health percentages equal to the higher of the two (100%).

If you target an Enemy, you set yours and your target's Health percentages equal to the lower of the two and Immobilize them for the duration of the channel. Can only take an enemy to a minimum of 40/30/20% (0%) of their Max Health.

What do we say to enemies? Not today!
 
Notes
  • With a Staff of the Master, the minimum Health requirement on the target enemy is removed.
  • Health is changed over 1.5 seconds.


Alt Avatars[edit | edit source]

Martyr Alt Avatars
Martyr.jpg
Throwback Martyr

100 Gold coins.png
750 Silver coins.png
Sister Martyr.jpg
Sister Martyr

250 Gold coins.png
500 Silver coins.png
Unum.jpg
Unum
Icon Black Legion.png
400 Gold coins.png
3000 Silver coins.png
Tangseng.jpg
Tangseng
Icon Sang-La Pack.png
400 Gold coins.png
3000 Silver coins.png
Sister Death.jpg
Sister Death

390 Gold coins.png
2500 Silver coins.png
Virgo.jpg
Virgo
Icon Zodiac.png Icon Limited Edition.png
450 Gold coins.png
3500 Silver coins.png
Grimm's Medic.jpg
Grimm's Medic

390 Gold coins.png
2500 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.8.3

  • Strength gain increased from 2.4 to 2.5
  • Intelligence gain increased from 2.4 to 2.5
  • Martyr Retribution.jpg Retribution
    • Mana Cost reduced from 95/105/115/125 to 90/100/110/120.
  • Martyr Sol's Conviction.jpg Sol's Conviction
    • New Staff of the Master.jpg Staff of the Master effect (addition to existing one):
      • Can cast the ability on willing allied heroes within 600 Cast Range.

Version 4.7.6

  • Martyr Retribution.jpg Retribution
    • Mana Cost increased from 80/90/100/110 to 95/105/115/125.
  • Martyr Guardian Angel.jpg Guardian Angel
    • Cast Range reduced from 800 to 700.
    • Cast Action Time increased from 300ms to 500ms.
    • Duration reduced from 5 seconds to 4 seconds.
  • Martyr Sol's Conviction.jpg Sol's Conviction
    • Cooldown reduced from 45/39/33/27 seconds to 40/34/28/22 seconds.

Version 4.7.4

  • Martyr Retribution.jpg Retribution
    • Percentage threshold to reach Max Magic Damage & Movement Slow application reduced from 0.3% to 0.2% for every 1 point intelligence of self.

Version 4.7.3

  • Martyr Retribution.jpg Retribution
    • Base Magic Damage reduced from 100/125/150/175 to 75/100/125/150.
    • Max Magic Damage reduced from 210/330/440/550 to 175/300/425/550.
  • Martyr Sol's Conviction.jpg Sol's Conviction
    • Cooldown increased from 45/35/25/15 seconds to 45/39/33/27 seconds.

Version 4.7.0

  • Martyr Retribution.jpg Retribution
    • Base Magic Damage increased from 75/100/125/150 to 100/125/150/175.
    • Max Magic Damage increased from 175/300/425/550 to 210/330/440/550.
    • Percentage threshold to reach Max Magic Damage & Movement Slow application is also increased by 0.3% for every 1 point intelligence of self (e.g. having 100 intelligence means the threshold is 30% Max Health of self to reach Max Magic Damage & Movement Slow application).
  • Martyr Sol's Conviction.jpg Sol's Conviction
    • Cooldown reduced from 45 seconds to 45/35/25/15 seconds.

Version 4.0.0

  • Magic Armor decreased from 6.25 to 6.

Version 3.9.0

  • Martyr Retribution.jpg Retribution
    • Damage increased from [60/80/100/120 + 0.75/1.5/2.25/3 * Missing_Health%] to [75/100/125/150 + 1/2/3/4 * Missing_Health%].
      • Maximum Damage increased from 135/230/325/420 to 175/300/425/550.
    • Slow duration increased from 2.5 seconds to 3 seconds.

Version 3.6.0

  • Martyr Retribution.jpg Retribution
    • Damage is now dealt in a 250 radius around the target
    • Maximum Damage decreased from 550 to 420 Magic Damage
    • Slow duration decreased from 3s to 2.5s
  • Martyr Guardian Angel.jpg Guardian Angel: Reworked
    • Grants 55/70/85/100% Damage Reduction to the target for 5 seconds. After the effect ends, the target immediately takes all of the damage prevented as non-lethal Superior Magic Damage.
    • 800 range
    • 23/20/17/14 second cooldown
    • Can be double activated to cast on yourself
  • Martyr Sol's Conviction.jpg Sol's Conviction: Reworked
    • Now grants up to 4/8/12/16 Health Regeneration as you get lower life
    • On use, now swaps your current Health and Mana percents over 6/5/4/3 seconds
    • 45 second Cooldown
  • Martyr Hand in Hand.jpg Hand in Hand
    • Can now be cast on Enemy Heroes to lower both of your health pools to the lower of the two. Can lower an Enemy's health to a minimum of 40/30/20% of their maximum.
    • Can still be cast on Allies for the same effect it currently has.
    • Staff of the Master still heals both yourself and an Ally to full health. Now also removes the minimum cap for lowering Enemy health and Immobilizes any enemy Hero you cast on for the duration of the channel.
    • [Undocumented change] Range increased from 300/400/500 to 600
    • [Undocumented change] Cooldown decreased from 120/90/60 to 100/80/60 seconds

Version 3.3.0

  • Martyr Guardian Angel.jpg Guardian Angel
    • Cooldown decreased from 21/18/15/12 seconds to 8 seconds
    • Damage reduction increased from 20/30/40/50 to 35/40/45/50

Version 3.2.3

Version 3.2.0

  • Base Strength increased from 20 to 21
  • Strength Gain increased from 2.1 to 2.4
  • Intelligence Gain decreased from 2.6 to 2.4

Version 2.6.26

Version 2.6.14

Version 2.5.8

  • Martyr Sol's Conviction.jpg Sacrificial Lamb
    • Now gives allies increased movespeed and attack speed based on how low Martyr is
    • 0.2/0.4/0.6/0.8 Movespeed per 1% missing and 0.2/0.4/0.6/0.8 attack speed per 1% missing.
    • Radius of 500
    • [Undocumented change] Sacrificial Lamb renamed to Sol's Conviction.

Version 2.1.2

Version 2.1.0

  • Martyr Retribution.jpg Retribution
    • Now slows 15% base, +1% per 1% of health missing, still up to 50%
  • Martyr Sol's Conviction.jpg Sacrificial Lamb
    • Now heals nearby allies for (40/60/80/100) + (20/30/40/50)% of health sacrificed

Version 2.0.30

  • Hero Added


Legacy Abilities[edit | edit source]

Retribution
[ Q ]
Martyr Retribution.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
Range: 600
Mana Cost: 90/100/110/120
Cooldown: 10 seconds
Target an enemy to deal 75/100/125/150 plus 1/2/3/4 times the percent of Health you are missing in Magic Damage in an area around the target, up to a maximum of 175/300/425/550 Magic Damage.

Also applies a Movement Speed Slow to all targets hit for 3 seconds equal to the percentage of Health you're missing plus 15%, up to 50%.

Apply cold water to burned area.
 
Notes
  • Movement Slow is increased by 1% per 1% Health missing. Damage is calculated by multiplying damage by % Health missing, and accounts for decimal places.
  • Movement Slow maxes out at 65% of Health remaining.


Guardian Angel (Pre-3.6.0)
[ W ]
Martyr Guardian Angel.jpg
Cast Time: 0.3 / 0.3 seconds
Target Hero Other Ally Heroes
Type - Magic
Range: 700
Mana Cost: 75/80/85/90
Cooldown: 8 seconds
Passive Bonuses
Passively reduces the damage Martyr takes by .2/.3/.4/.5 times the percentage of Health he is missing.

Target an allied hero to apply Guardian Angel for 8 seconds. While affected, 35/40/45/50% of the damage that the target takes is redirected to Martyr. Cannot take the Martyr below 10% Health.

If Martyr dies while Guardian Angel is active, he gains the same experience that the target does for 30 seconds.

Martyr gives you wings!
 
Notes
  • Martyr takes absorbed damage equal to post-mitigation damage.
  • Passive damage reduction does not decrease the absorbed damage Martyr takes.
  • The targeted hero will still take reduced damage even if Martyr is below 10% Health or is taken to under 10% Health.


Sol's Conviction (Pre-3.6.0)
[ E ]
Martyr Sol's Conviction.jpg
Cast Time: 0.2 / 0.3 seconds
Self Other Ally Heroes
Type - Magic
Radius: 500
Mana Cost: 100
Cooldown: 6 seconds
While Martyr is alive, he applies 0.2/0.4/0.6/0.8 Attack Speed and 0.2/0.4/0.6/0.8 Movement Speed to allied heroes in a 500 radius per % of health he is missing.

Activate to spend 20% of your current Health and heal nearby allies for 35/40/45/50% of that amount plus an additional 40/60/80/100 HP.

Gonna need more painkillers for this one...
 
Notes
  • Bonus Attack and Movement Speed does not apply to Martyr.
  • Can be used at <20% Health. Self-damage is non-lethal.
  • Provides up to 19.8/39.6/59.4/79.2 Attack and Movement Speed at 99% of Health missing.


Sacrificial Lamb
[ E ]
Martyr Sol's Conviction.jpg
Cast Time: 0.2 / 0.3 seconds
Self Other Ally Heroes
Type - Magic
Radius: 500
Mana Cost: 100
Cooldown: 18/14/10/6 seconds
When Martyr dies, he applies 15/30/45/60 Attack Speed and 50/75/100/125 Movement Speed to allied heroes in a 700 radius for 10 seconds.

Activate to spend 20% of your current Health and heal nearby allies for 20/30/40/50% of that amount plus an additional 40/60/80/100 HP.

 
Notes


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
Legion.png
L
E
G
I
O
N
Legion agility result.png
A
G
I
L
I
T
Y
Agilitylogo.gif
Andromeda.jpg Artillery.jpg Blitz.jpg Emerald Warden.jpg Magebane.jpg Master of Arms.jpg Moira.jpg Monkey King.jpg Moon Queen.jpg
Night Hound.jpg Nitro.jpg Nomad.jpg Sapphire.jpg Scout.jpg Silhouette.jpg Sir Benzington.jpg Swiftblade.jpg Tarot.jpg
Valkyrie.jpg Wildsoul.jpg Zephyr.jpg No Hero.jpg No Hero.jpg No Hero.jpg No Hero.jpg No Hero.jpg No Hero.jpg
Adrenaline.jpg Arachna.jpg Blood Hunter.jpg Bushwack.jpg Calamity.jpg Chronos.jpg Corrupted Disciple.jpg Dampeer.jpg Flint Beastwood.jpg
Forsaken Archer.jpg Gemini.jpg Grinex.jpg Gunblade.jpg Klanx.jpg Riptide.jpg Sand Wraith.jpg Shadowblade.jpg Slither.jpg
Soulstealer.jpg The Dark Lady.jpg The Madman.jpg Tremble.jpg No Hero.jpg No Hero.jpg No Hero.jpg No Hero.jpg No Hero.jpg
Hellbourne agility result.png
A
G
I
L
I
T
Y
Agilitylogo.gif
Hellbourne.png
H
E
L
L
B
O
U
R
N
E
Legion intelligence result.png
I
N
T
E
L
L
I
G
E
N
C
E
Intelligencelogo.gif
Aluna.jpg Blacksmith.jpg Bubbles.jpg Bombardier.jpg Ellonia.jpg Empath.jpg Engineer.jpg Kinesis.jpg Martyr.jpg
Midas.jpg Monarch.jpg Nymphora.jpg Oogie.jpg Ophelia.jpg Pearl.jpg Pyromancer.jpg Pollywog Priest.jpg Qi.jpg
Rhapsody.jpg Skrap.jpg Tempest.jpg The Chipper.jpg Thunderbringer.jpg Vindicator.jpg Warchief.jpg Witch Slayer.jpg No Hero.jpg
Artesia.jpg CirceHero.jpg Defiler.jpg Demented Shaman.jpg Doctor Repulsor.jpg Fayde.jpg Geomancer.jpg Glacius.jpg Gravekeeper.jpg
Goldenveil.jpg Hellbringer.jpg Myrmidon.jpg Parallax.jpg Parasite.jpg Plague Rider.jpg Prophet.jpg Puppet Master.jpg Revenant.jpg
Riftwalker.jpg Soul Reaper.jpg Succubus.jpg Torturer.jpg Wretched Hag.jpg Voodoo Jester.jpg No Hero.jpg No Hero.jpg No Hero.jpg
Hellbourne intelligence result.png
I
N
T
E
L
L
I
G
E
N
C
E
Intelligencelogo.gif
Legion strength result.png
S
T
R
E
N
G
T
H
Strengthlogo.gif
Armadon.jpg Behemoth.jpg Berzerker.jpg Bramble.jpg Drunken Master.jpg Flux.jpg Hammerstorm.jpg Ichor.jpg Jeraziah.jpg
Keeper of the Forest.jpg Legionnaire.jpg Pandamonium.jpg Pebbles.jpg Predator.jpg Prisoner 945.jpg Rally.jpg Rampage.jpg Salomon.jpg
Shellshock.jpg Solstice.jpg Tundra.jpg The Gladiator.jpg Xemplar.jpg No Hero.jpg No Hero.jpg No Hero.jpg No Hero.jpg
Accursed.jpg Amun-Ra.jpg Apex.jpg Balphagore.jpg Cthulhuphant.jpg Deadlift.jpg Deadwood.jpg Devourer.jpg Draconis.jpg
Electrician.jpg Gauntlet.jpg Kane.jpg King Klout.jpg Kraken.jpg Lodestone.jpg Lord Salforis.jpg Magmus.jpg Maliken.jpg
Moraxus.jpg Pestilence.jpg Pharaoh.jpg Ravenor.jpg War Beast.jpg No Hero.jpg No Hero.jpg No Hero.jpg No Hero.jpg
Hellbourne strength result.png
S
T
R
E
N
G
T
H
Strengthlogo.gif