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Legion.png Legion
Strengthlogo.gif 21 Agilitylogo.gif 14 Intelligencelogo.gif 22
(+2.4) (+1.4) (+2.4)
Level 1 16 25
Health 549 1271 2012
Mana 286 780 1287
Damage 50-54 88-92 127-131
Armor 1.96 5.18 9.38
Attack Speed 0.67 0.8 0.95
Movement Speed 300
Magic Armor 6
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.43/0.57
Turn Rate 540

Info[edit | edit source]

Few clergy of Sol burn with such brilliance that they may ascend to the highest orders of priesthood. Even fewer dare gift their own souls to the Legion, braving an eternity in damnation so that others may prosper in turn. The few who do earn the forsaken title of the Martyr, wielding a battle-ready relic in one hand and carrying the Codex Solaris in the other. To certain death they march; and some say, with more fervor than those who march towards life.

Abilities[edit | edit source]

[ Q ]
Martyr Retribution.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
Range: 600
Mana Cost: 80/90/100/110
Cooldown: 10 seconds
Target an enemy to deal 75/100/125/150 plus 1/2/3/4 times the percent of Health you are missing in Magic Damage in an area around the target, up to a maximum of 175/300/425/550 Magic Damage.

Also applies a Movement Speed Slow to all targets hit for 3 seconds equal to the percentage of Health you're missing plus 15%, up to 50%.

Apply cold water to burned area.
  • Movement Slow is increased by 1% per 1% Health missing. Damage is calculated by multiplying damage by % Health missing, and accounts for decimal places.
  • Movement Slow maxes out at 65% of Health remaining.

Guardian Angel
[ W ]
Martyr Guardian Angel.jpg
Cast Time: 0.3 / 0.3 seconds
Target Hero Ally Heroes
Range: 800
Mana Cost: 75/80/85/90
Cooldown: 23/20/17/14 seconds
Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active, 55/70/85/100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

-Effect can be Dispelled and Purged, but not Transferred

Martyr gives you wings!

Guardian Angel Effects
55/70/85/100% of Damage taken is absorbed.
All absorbed Damage is dealt as Superior Magic Damage upon expiration

  • Absorbs pre-mitigated damage.
  • The Guardian Angel buff will display charges equal to the amount of damage absorbed equal to the target's Health percentage.
    • Charges are capped at 100, although the absorbed damage can exceed 100% Health.

Sol's Conviction
[ E ]
Martyr Sol's Conviction.jpg
Cast Time: 0 / 0 seconds
Cooldown: 45 seconds
Activate to swap your current Health and Mana percentages over 6/5/4/3 seconds.

Passively grants you up to 4/8/12/16 Health Regeneration as your health gets lower.

The passive benefits scale linearly as you lose health. Charges on the ability are equal to the percentage of the maximum Health Regeneration bonus you are getting.

Gonna need more painkillers for this one...
  • Grants a base +0.04/0.08/0.12/0.16 Health Regeneration at full Health, plus an additional 0.04/0.08/0.12/0.16 Health Regen per 1% of Health missing, maxing out at +4/8/12/16% Health Regen at 1% Health remaining.

Hand in Hand (Hand in Faith)
[ R ]
Martyr Hand in Hand.jpg
Cast Time: 0.3 / 0.4 seconds
Target Unit All Other Heroes
Type - Superior Magic
Range: 600
Mana Cost: 150/175/200
Cooldown: 100/80/60 seconds
Channeling Time: 1.5 seconds
Target a hero to channel for 1.5 seconds.

If you target an Ally, you set yours and your target's Health percentages equal to the higher of the two (100%).

If you target an Enemy, you set yours and your target's Health percentages equal to the lower of the two and Immobilize them for the duration of the channel. Can only take an enemy to a minimum of 40/30/20% (0%) of their Max Health.

What do we say to enemies? Not today!
  • With a Staff of the Master, the minimum Health requirement on the target enemy is removed.
  • Health is changed over 1.5 seconds.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor decreased from 6.25 to 6.

Version 3.9.0

  • Martyr Retribution.jpg Retribution
    • Damage increased from [60/80/100/120 + 0.75/1.5/2.25/3 * Missing_Health%] to [75/100/125/150 + 1/2/3/4 * Missing_Health%].
      • Maximum Damage increased from 135/230/325/420 to 175/300/425/550.
    • Slow duration increased from 2.5 seconds to 3 seconds.

Version 3.6.0

  • Martyr Retribution.jpg Retribution
    • Damage is now dealt in a 250 radius around the target
    • Maximum Damage decreased from 550 to 420 Magic Damage
    • Slow duration decreased from 3s to 2.5s
  • Martyr Guardian Angel.jpg Guardian Angel: Reworked
    • Grants 55/70/85/100% Damage Reduction to the target for 5 seconds. After the effect ends, the target immediately takes all of the damage prevented as non-lethal Superior Magic Damage.
    • 800 range
    • 23/20/17/14 second cooldown
    • Can be double activated to cast on yourself
  • Martyr Sol's Conviction.jpg Sol's Conviction: Reworked
    • Now grants up to 4/8/12/16 Health Regeneration as you get lower life
    • On use, now swaps your current Health and Mana percents over 6/5/4/3 seconds
    • 45 second Cooldown
  • Martyr Hand in Hand.jpg Hand in Hand
    • Can now be cast on Enemy Heroes to lower both of your health pools to the lower of the two. Can lower an Enemy's health to a minimum of 40/30/20% of their maximum.
    • Can still be cast on Allies for the same effect it currently has.
    • Staff of the Master still heals both yourself and an Ally to full health. Now also removes the minimum cap for lowering Enemy health and Immobilizes any enemy Hero you cast on for the duration of the channel.
    • [Undocumented change] Range increased from 300/400/500 to 600
    • [Undocumented change] Cooldown decreased from 120/90/60 to 100/80/60 seconds

Version 3.3.0

  • Martyr Guardian Angel.jpg Guardian Angel
    • Cooldown decreased from 21/18/15/12 seconds to 8 seconds
    • Damage reduction increased from 20/30/40/50 to 35/40/45/50

Version 3.2.3

Version 3.2.0

  • Base Strength increased from 20 to 21
  • Strength Gain increased from 2.1 to 2.4
  • Intelligence Gain decreased from 2.6 to 2.4

Version 2.6.26

Version 2.6.14

Version 2.5.8

  • Martyr Sol's Conviction.jpg Sacrificial Lamb
    • Now gives allies increased movespeed and attack speed based on how low Martyr is
    • 0.2/0.4/0.6/0.8 Movespeed per 1% missing and 0.2/0.4/0.6/0.8 attack speed per 1% missing.
    • Radius of 500
    • [Undocumented change] Sacrificial Lamb renamed to Sol's Conviction.

Version 2.1.2

Version 2.1.0

  • Martyr Retribution.jpg Retribution
    • Now slows 15% base, +1% per 1% of health missing, still up to 50%
  • Martyr Sol's Conviction.jpg Sacrificial Lamb
    • Now heals nearby allies for (40/60/80/100) + (20/30/40/50)% of health sacrificed

Version 2.0.30

  • Hero Added

Legacy Abilities[edit | edit source]

Guardian Angel (Pre-3.6.0)
[ W ]
Martyr Guardian Angel.jpg
Cast Time: 0.3 / 0.3 seconds
Target Hero Other Ally Heroes
Type - Magic
Range: 700
Mana Cost: 75/80/85/90
Cooldown: 8 seconds
Passive Bonuses
Passively reduces the damage Martyr takes by .2/.3/.4/.5 times the percentage of Health he is missing.

Target an allied hero to apply Guardian Angel for 8 seconds. While affected, 35/40/45/50% of the damage that the target takes is redirected to Martyr. Cannot take the Martyr below 10% Health.

If Martyr dies while Guardian Angel is active, he gains the same experience that the target does for 30 seconds.

Martyr gives you wings!
  • Martyr takes absorbed damage equal to post-mitigation damage.
  • Passive damage reduction does not decrease the absorbed damage Martyr takes.
  • The targeted hero will still take reduced damage even if Martyr is below 10% Health or is taken to under 10% Health.

Sol's Conviction (Pre-3.6.0)
[ E ]
Martyr Sol's Conviction.jpg
Cast Time: 0.2 / 0.3 seconds
Self Other Ally Heroes
Type - Magic
Radius: 500
Mana Cost: 100
Cooldown: 6 seconds
While Martyr is alive, he applies 0.2/0.4/0.6/0.8 Attack Speed and 0.2/0.4/0.6/0.8 Movement Speed to allied heroes in a 500 radius per % of health he is missing.

Activate to spend 20% of your current Health and heal nearby allies for 35/40/45/50% of that amount plus an additional 40/60/80/100 HP.

Gonna need more painkillers for this one...
  • Bonus Attack and Movement Speed does not apply to Martyr.
  • Can be used at <20% Health. Self-damage is non-lethal.
  • Provides up to 19.8/39.6/59.4/79.2 Attack and Movement Speed at 99% of Health missing.

Sacrificial Lamb
[ E ]
Martyr Sol's Conviction.jpg
Cast Time: 0.2 / 0.3 seconds
Self Other Ally Heroes
Type - Magic
Radius: 500
Mana Cost: 100
Cooldown: 18/14/10/6 seconds
When Martyr dies, he applies 15/30/45/60 Attack Speed and 50/75/100/125 Movement Speed to allied heroes in a 700 radius for 10 seconds.

Activate to spend 20% of your current Health and heal nearby allies for 20/30/40/50% of that amount plus an additional 40/60/80/100 HP.


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