Master of Arms

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Master of Arms
Master of Arms.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 16 Agilitylogo.gif 20 Intelligencelogo.gif 14
(+2.0) (+2.0) (+2.4)
Stats
Level 1 16 25
Health 454 1062 1746
Mana 182 676 1183
Damage 42-48 74-80 110-116
Armor 3.72 8.2 13.24
Attack Speed 0.69 0.87 1.05
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.25/0.75
Turn Rate 540


Lore[edit | edit source]

Role:  
Ranged
5
Solo
1
Carry
4
Support
2
Ganker
3
Lore:  
Efficient and deadly, the Master of Arms dispatches his foes with blazing speed and pinpoint accuracy. With an arsenal rivaled by none he spreads chaos among his enemies while rallying his allies with his lust for battle.

Abilities[edit | edit source]

Overcharged Shot
[ Q ]
Master of Arms Overcharged Shot.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
Master Of Arms overcharges his weapon to shoot a powerful shot at the target enemy which deals damage and immmobilizes, then forks into more projectiles which can damage and slow other enemies hit.
Range: 600
Mana Cost: 90/100/110/120
Cooldown: 20/18/16/14 seconds
Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 60/120/180/240 Magic Damage and a 80% Tapering Slow over 3 seconds to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.
Set Phasers to Stun! Or Blast!
 
Notes
  • The projectile will split up to 2 times. Afterwards, they will pierce through enemies instead.
  • The first projectile travels at 2500 speed, while the split projectiles travel at 2000 speed.
  • The split projectiles fork at a 45 degree angle.
  • Split projectile has a touch radius of 80.


Acid Bomb
[ W ]
Master of Arms Acid Bomb.jpg
Cast Time: 0.3 / 0.2 seconds
Target Position Organic Enemy Units
Type - Magic
Range: 600
Mana Cost: 90/100/110/120
Cooldown: 16 seconds
Lobs an Acid Bomb at the target location that rolls, spraying acid that lowers Armor by 1/2/3/4 and deals 10/20/40/80 Physical Damage per second to enemies who stand in it. The Acid lasts 6 seconds.
 
Notes
  • The Acid Bomb lands at the target position after 0.4 seconds, which then rolls 800 units forward at 900 speed.
  • The acid trail has a radius of 450.


Weapon Enhancement
[ E ]
Master of Arms Bulldozer.jpg
Cast Time: 0 / 0 seconds
No Target
Master Of Arms gains additional effects on his weapons as he gets more experienced with them.
Cooldown: 0.2 seconds
Red vs Blue
 
Notes
  • This ability has 5 levels and starts at Level 1.
  • Missile speed is 1200 for the Bulldozer, and 1500 for the Cheetah.


Bulldozer
[ E ]
Master of Arms Bulldozer.jpg
Cast Time: 0 / 0 seconds
No Target
Cooldown: 0.2 seconds
Pulling out his rifle, Bulldozer, adds 150 Attack Range and 0/10/20/30/40 Attack Damage.

Activate to swap to the Cheetah gun.

Red vs Blue
 



Cheetah
[ E ]
Master of Arms Cheetah.jpg
Cast Time: 0 / 0 seconds
No Target
Cooldown: 0.2 seconds
Reduces Attack Damage by 20% against heroes and increases Attack Speed by 0/100/150/200/250.

Activate to swap to the Bulldozer gun.

Red vs Blue
 
Notes
  • Does not have an ammo limit until leveled.
  • Attacking with no ammo will refresh the reload timer.


Master's Call
[ R ]
Master of Arms Master's Call.jpg
Cast Time: 0.2 / 0.3 seconds
Self
Type - Superior Magic
Mana Cost: 150/175/200
Cooldown: 100/80/60 seconds
Activate to grant yourself a shield that absorbs 200/300/400 post-mitigation Damage. Lasts up to 8 seconds.

While the shield is active, you gain 40/80/120 Attack Speed on Cheetah and an extra 20/40/60 Attack Damage on Bulldozer

I always liked playing Commander...
 



Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.2.4.2

  • Attack Range increased from 500 to 550.
  • Strength gain per level increased from 1.5 to 2.0.
  • Master of Arms Acid Bomb.jpg Acid Bomb
    • Now reduces Armor by 1/2/3/4 again.
    • Mana Cost lowered from 100/115/130/145 to 90/100/110/120.
  • Master of Arms Bulldozer.jpg Weapon Enhancement
    • Master of Arms Cheetah.jpg Cheetah mode's Attack Speed bonus increased from 0/80/120/160/200 to 0/100/150/200/250.

Version 4.2.3

These changes were documented in Version 4.2.4.

  • Attack Range lowered from 550 to 500.
  • Base Agility reduced from 22 to 20.
  • Base Intelligence reduced from 20 to 14.
  • Agility gain per level reduced from 2.5 to 2.0.
  • Base Strength increased from 15 to 16.
  • Master of Arms Overcharged Shot.jpg Overcharged Shot
    • Range lowered from 700 to 600.
    • Mana Cost increased from 100 to 90/100/110/120.
    • Immobilize removed replaced with a Movement Speed Slow.
      • Movement Speed Slow is now 80% tapering over 3 seconds to the main target, while anyone hit by the forked projectiles is 40% over 1.5 seconds.
  • Master of Arms Acid Bomb.jpg Acid Bomb
    • No longer reduces Armor.
    • Deals 10/20/40/80 Physical Damage a second.
    • Duration lowered from 8 to 6 seconds.
  • Master of Arms Bulldozer.jpg Weapon Enhancement
    • Master of Arms Bulldozer.jpg Bulldozer
      • No longer reduces Attack Speed by 20%.
      • Attack Range is now increased by 150 at all levels
    • Master of Arms Cheetah.jpg Cheetah
      • Attack Speed lowered from 0/100/200/300/400 to 0/80/120/160/200.
      • No longer has ammo.
  • Master of Arms Master's Call.jpg Master's Call
    • Cooldown increased from 60 seconds to 100/80/60 seconds.
    • No longer increases Movement Speed by 50.
    • While active, you also gain 40/80/120 Attack Speed on the Cheetah gun.
      • The bonus 20/40/60 Attack Damage on the Bulldozer gun still remains.

Version 4.2.2

  • Master of Arms Acid Bomb.jpg Acid Bomb
    • No longer prevents neutrals camps from respawning.

Version 4.1.1

  • Master of Arms Overcharged Shot.jpg Overcharged Shot
    • Immobilize duration reduced from 1.5/2/2.5/3 seconds to 1/1.5/2/2.5 seconds.

Version 4.0.0

  • Attack action time reduced from 500ms to 250ms.
  • Now only has one mode for every ability except for Weapon Enhancement (Bulldozer/Cheetah).
  • Magic Armor decreased from 5.5 to 5.
  • Armor increased from 3.08 to 4.0.
  • Ability 1: Master of Arms Overcharged Shot.jpg Overcharged Shot
    Range: 700
    Mana Cost: 100
    Cooldown: 20/18/16/14 seconds
    • Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 60/120/180/240 Magic Damage and a 1.5/2/2.5/3 second Immobilize to the main target.
      • Deals 100 Magic Damage and applies a 80% Tapering Slow over 2 seconds to targets hit by the split projectiles.
  • Ability 2: Master of Arms Acid Bomb.jpg Acid Bomb
    Range: 600
    Mana Cost: 100/115/130/145
    Cooldown: 16 seconds
    • Lobs an Acid Bomb at the target location that rolls, spraying acid that lowers Armor by 1/2/3/4 and deals 15/30/45/60 Physical Damage per second to enemies who stand in it.
    • The Acid lasts for 8 seconds.
  • Master of Arms Bulldozer.jpg Weapon Enhancement
    • Master of Arms Cheetah.jpg Cheetah: instead of being unable to attack when charges reach 0, Master of Arms loses the Attack Speed bonus granted by Cheetah.
  • Master of Arms Master's Call.jpg Master's Call
    Mana Cost: 150/175/200
    Cooldown: 60 seconds
    • Activate to grant yourself a shield that absorbs 200/300/400 post-mitigation Damage and increases Movement Speed by 50. Lasts up to 8 seconds.
    • While the shield is active, you gain unlimited ammo on Cheetah and an extra 20/40/60 Attack Damage on Bulldozer.

Version 3.8.0

  • Movement Speed decreased from 300 to 295.

Version 3.7.0

  • Strength decreased from 17 to 15
  • Strength per level decreased from 1.8 to 1.5
  • Agility per level decreased from 2.6 to 2.5
  • Intelligence increased from 18 to 20
  • Intelligence per level increased from 2 to 2.4
  • Pulse Cannon mode renamed to Bulldozer mode
  • Master of Arms Overcharged Shot.jpg Charged Shot (Q)
    • Cast Range increased from 500 to 800
    • Mana cost rescaled from 85/95/105/115 to 100
    • Cooldown decreased from 12 to 10 seconds
    • Stun duration decreased from 1.2/1.4/1.6/1.8 seconds to 1/1.2/1.4/1.6 seconds
    • Damage decreased from 75/125/175/225 to 50/100/150/200
  • Master of Arms Bulldozer.jpg Bulldozer (E)
    • Adds 75/75/100/125/150 Attack range and 0/10/20/30/40 Attack damage, but reduces Attack Speed by 20%
  • Master of Arms Master's Call.jpg Master's Call (R)
    • Now grants a 250/350/450 post-mitigation Damage Shield for 10 seconds
  • Repeater mode renamed to Cheetah mode
  • Master of Arms Blast Shot.jpg Blast Shot (Q)
    • Reworked
    • Cast Range of 550
    • Mana Cost of 80
    • Fires a projectile that deals 100/150/200/250 Magic Damage and immobilizes the target for 1.5/2/2.5/3 seconds on impact
  • Master of Arms Cheetah.jpg Cheetah (E)
    • Reduces Attack Damage by 20% only against heroes and increases Attack Speed by 0/100/200/300/400
      • Can shoot 12 bullets before needing to reload
      • Reloading takes 4 seconds
  • Master of Arms Master's Call Repeater.jpg Master's Call renamed to Master of Arms Adrenaline Kryo Enhancer.jpg Adrenaline Kryo Enhancer
  • Master of Arms Adrenaline Kryo Enhancer.jpg Adrenaline Kryo Enhancer (R)
    • Now grants 75/125/175 Movement Speed, 50/75/100 Cast Speed and 20/40/60 Damage for 5 seconds

Version 3.5.0

  • Master of Arms Blast Shot.jpg Blast Shot
    • Magic Damage increased from 70/130/190/250 to 85/140/195/250

Version 3.3.0

Version 2.5.22

Version 2.2.7

  • Master of Arms Acid Bomb.jpg Acid Bomb
    • Now deals 75% damage to non heroes
    • Fixed his Physical DOT so it does not proc Nomad's Edge Counter

Version 2.1.8

  • Master of Arms Acid Bomb.jpg Acid Bomb
    • Damage reduced from 20/40/60/80 to 15/30/45/60 damage a second
    • Fixed so it damages magic-immune units and doesn't affect physical-immune units

Version 2.1.2

  • Hero Added

Legacy Abilities[edit | edit source]

Pre-4.0[edit | edit source]

Prior to Version 4.0.0, Master of Arms had two different abilities based on which weapon he equipped. Master of Arms Acid Bomb.jpg Acid Bomb was unchanged with the rework.

Overcharged Shot (Pre-4.0.0)
[ Q ]
Master of Arms Blast Shot.jpg
Target Unit Enemy Units
Type - Magic
Master Of Arms overcharges his weapon to shoot a powerful shot at the target enemy, dealing damage and either stunning or immobilizing a target.
Range: 800
Mana Cost: 100
Cooldown: 10 seconds
Set Phasers to Stun! Or Blast!
 



Charged Shot
[ Q ]
Master of Arms Overcharged Shot.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
Range: 800
Mana Cost: 100
Cooldown: 10 seconds
Target a unit to fire a powerful projectile which deals 50/100/150/200 Magic Damage and applies a 1/1.2/1.4/1.6 second stun to the target.
Set Phasers to Stun! Or Blast!
 



Blast Shot
[ Q ]
Master of Arms Blast Shot.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
Range: 550
Mana Cost: 80
Cooldown: 10 seconds
Target a unit to fire a projectile which deals 50/100/150/200 Magic Damage and applies a 1.5/2/2.5/3 second immobilize to the target.
Set Phasers to Stun! Or Blast!
 



Ace up my Sleeve
[ W ]
Master of Arms Forked Lightning.jpg
Target Position Organic Enemy Units
Master Of Arms has many tricks up his sleeve, ranging from an acid bomb to the ability to shoot lightning!
Range: 600
Mana Cost: 90/100/110/120
Cooldown: 14/13/12/11 seconds
 



Forked Lightning
[ W ]
Master of Arms Forked Lightning.jpg
Cast Time: 0.3 / 0.2 seconds
Target Position Organic Enemy Units
Type - Magic
Range: 600
Mana Cost: 90/100/110/120
Cooldown: 14/13/12/11 seconds
Shoots Lightning that hits every unit in a line, dealing 70/140/210/280 Magic Damage and applying a 1.5 second 50/60/70/80% Tapering Slow. The first target hit causes it to split into two more at 45 degree angles that travel up to 800 units.

Lightning splits three times total.

 
Notes
  • Projectile has a touch radius of 75.
  • Travels at 2500 speed.


Master's Call (Pre-4.0.0)
[ R ]
Master of Arms Master's Call.jpg
Cast Time: 0.2 / 0.3 seconds
Target Dual Ally Heroes
Type - Superior Magic
Master Of Arms can help any ally on the map with his best abilities
Range: 99999
Mana Cost: 150/175/200
Cooldown: 60/50/40 seconds
I always liked playing Commander...
 



Master's Call
[ R ]
Master of Arms Master's Call.jpg
Cast Time: 0.2 / 0.3 seconds
Target Dual Ally Heroes
Type - Superior Magic
Range: 99999
Mana Cost: 150/175/200
Cooldown: 60/50/40 seconds
Target an ally hero (or self) to give them a shield that absorbs 250/350/450 post-mitigation Damage. Lasts up to 10 seconds.

You can click the ground and it will automatically cast on the allied hero nearest that location. Works when clicking the Minimap as well.

I always liked playing Commander...
 



Adrenaline Kryo Enhancer
[ R ]
Master of Arms Adrenaline Kryo Enhancer.jpg
Cast Time: 0.2 / 0.3 seconds
Target Dual Ally Heroes
Type - Superior Magic
Range: 99999
Mana Cost: 150/175/200
Cooldown: 60/50/40 seconds
Target an allied hero (or self) to grant them 75/125/175 Movement Speed, 50/75/100 Cast Speed, and 20/40/60 Attack Damage. Lasts 5 seconds.

You can click the ground and it will automatically cast on the allied hero nearest that location. Works when clicking the Minimap as well.

I always liked playing Commander...
 



Others[edit | edit source]

Blast Shot (Pre-3.7.0)
[ Q ]
Master of Arms Blast Shot old.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
Range: 500
Mana Cost: 85/95/105/115
Cooldown: 12 seconds
Deals 85/140/195/250 Magic Damage and blasts the target up and 500 units away from the Master of Arms
Set Phasers to Stun! Or Blast!
 
Notes
  • Stuns target while they are being pushed, equal to 0.5 seconds of stun.



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