Location Supplies Outpost
Cannot be purchased in
20 seconds Cooldown:
Passively builds 1 charge every 10 seconds if a real ally hero is within 4000 range of you. Each charge is worth 10 gold.
Activate to consume all charges and gain gold equal to their value.
Charges will also be consumed when you kill an enemy unit.
Whenever a charge is consumed, Merrick's Bounty will go on cooldown.
Charges only start to accumulate after 0:00 game time.
The charge timer is paused while not within range of another allied hero.
Merrick's Bounty can gain charges while it's in the Stash, as long as you are within range of another allied hero.
Charges are capped at 120.
Now has an active effect which consumes all the charges for their Gold value.
Same effect as if you killed a creep. Gold per charge increased from 9 to 10.
No longer automatically gains 1 charge whenever coming off cooldown.
Cost reduced from 250
to 200 . Gold mechanics changed:
If a real ally hero is within 4000 radius of Merrick's Bounty, you gain a charge every 10 seconds.
If no real ally heroes are within 4000 radius, the timer for gaining charges becomes paused.
Cooldown decreased from 30 to 20 seconds.
Gold per charge decreased from 10 to 9.