Mid Wars

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MapMidwars.jpg

Description[edit | edit source]

Towers[edit | edit source]

FoC Towers.jpg

Number Per Side: 4

Towers are located along the lane, and within the base alongside each of the barracks. They are very sturdy defensive structures that deal a lot of damage early on. The two in lane must be destroyed before advancing to the enemies base. The Backdoor Protection System doesn't apply to towers.


Barracks[edit | edit source]

FoC Barracks.jpg

Number Per Side: 2

These structures are found deep in the base and are useful in aiding the push to destroy your enemies shrine. Destroying a barracks will significantly increase the strength of your team's lane creeps. There is a single pair of barracks (ranged and melee) per side. The Backdoor Protection System doesn't apply to barracks.


Neutrals[edit | edit source]

FoC Neutrals.jpg

Number: 1

Neutrals are found dormant in the forest. They yield gold and experience like other creeps but can be more dangerous than your average lane creeps.



World Tree/Sacrificial Shrine[edit | edit source]

FoC Shrine.jpg

Number Per Side: 1

The primary game objective and heart of the legion and hellbourne defenses. The game will end if you can destroy the opposing team's shrine. The Backdoor Protection System applies to Main Base Structures.Health Regeneration mechanics on the Main Base Structures have been removed, and their Health Regeneration has been lowered from 105 to 3.



Fountain of Regeneration[edit | edit source]

FoC Fountains.jpg

Number Per Side: 1

Fountains provide a safe haven to replenish life and mana without cost and resurrects your hero on death. Enemies that approach your team's fountain will be attacked. The fountain is also home to shopkeepers that allow you to spend gold to purchase powerful items.



Runes[edit | edit source]

FoC Runes.jpg

One found at the river

Powerful runes will spawn at one random location every 2 minutes. These runes provide benefits to the player like double damage or invisibility. On Forest's of Caldavar, there are spawnpoints are located in the middle of both rivers.



Bosses[edit | edit source]

FoC Bosses.jpg

One found at the river

Zorgath.jpg Zorgath and Transmutanstein.jpg Transmutanstein is found in the bottom river near the middle of the map. He is very dangerous and requires a large amount of items and team effort to kill. Slaying Zorgath will drop two Runes of Power, which provides all rune effects (except Refreshment) at the same time, and Transmutanstein will drop a Token of Sight.jpg Token of Sight - an item that provides Clearvision and True Sight and is lost on death.



Balance[edit | edit source]

Heroes[edit | edit source]

  • These changes were made in Version 4.5.1 and they aim to address the top strongest and weakest heroes in Midwars to make Midwars a more balanced experience.
Accursed.jpg Accursed
  • Starting Strength is 19.
  • Strength gain per level is 2.1.
Adrenaline.jpg Adrenaline
  • Starting Strength is 22.
  • Strength gain per level is 2.5.
  • Agility gain per level is 2.8.
Artillery.jpg Artillery
  • Starting Agility is 18.
  • Agility gain per level is 2.3.
Bramble.jpg Bramble
  • Starting Strength is 20.
  • Strength gain per level is 2.3.
Cthulhuphant.jpg Cthulhuphant
  • Starting Strength is 20.
  • Strength gain per level is 2.8.
Dampeer.jpg Dampeer
  • Starting Strength is 23.
  • Strength gain per level is 2.2.
  • Starting Agility is 27.
  • Agility gain per level is 3.6.
Devourer.jpg Devourer
  • Starting Strength is 22.
  • Strength gain per level is 2.7.
Fayde.jpg Fayde
  • Starting Strength, Agility and Intelligence is 21.
  • Agility gain per level is 2.6.
  • Intelligence gain per level is 2.6.
Flint Beastwood.jpg Flint Beastwood
  • Starting Agility is 19.
  • Agility gain per level is 2.5.
Flux.jpg Flux
  • Starting Strength is 21.
  • Strength gain per level is 2.8.
Geomancer.jpg Geomancer
  • Starting Strength is 19.
  • Agility gain per level is 2.0.
  • Starting Intelligence is 25.
  • Intelligence gain per level is 3.3.
Ichor.jpg Ichor
  • Starting Strength is 22.
  • Strength gain per level is 2.1.
  • Starting Agility is 18.
Jeraziah.jpg Jeraziah
  • Starting Strength is 19.
  • Strength gain per level is 2.2.
Maliken.jpg Maliken
  • Starting Strength is 19.
  • Strength gain per level is 3.
Monkey King.jpg Monkey King
  • Starting Agility is 22.
  • Agility gain per level is 3.4.
Nomad.jpg Nomad
  • Starting Strength is 20.
  • Strength gain per level is 2.3.
  • Agility gain per level is 3.1.
Pharaoh.jpg Pharaoh
  • Starting Strength is 23.
  • Strength gain per level is 2.6.
Predator.jpg Predator
  • Starting Strength is 21.
  • Strength gain per level is 2.1.
Rampage.jpg Rampage
  • Starting Strength is 26.
  • Strength gain per level is 2.7.
  • Agility gain per level is 2.4.
Rhapsody.jpg Rhapsody
  • Starting Strength is 18.
  • Starting Intelligence is 26.
  • Intelligence gain per level is 2.1.
Salomon.jpg Salomon
  • Starting Strength is 26.
  • Strength gain per level is 3.5.
  • Starting Agility is 20.
  • Agility gain per level is 3.1.
Shadowblade.jpg Shadowblade
  • Strength, Agility and Intelligence gain per level is 2.0.
Silhouette.jpg Silhouette
  • Starting Strength is 19.
  • Strength gain per level is 2.5.
  • Agility gain per level is 3.1.
Soulstealer.jpg Soulstealer
  • Starting Strength is 19.
  • Strength gain per level is 2.6.
  • Starting Agility is 24.
  • Agility gain per level is 3.2.
Soul Reaper.jpg Soul Reaper
  • Strength gain per level is 1.7.
Swiftblade.jpg Swiftblade
  • Starting Strength is 20.
  • Strength gain per level is 2.5.
  • Agility gain per level is 3.5.
Tarot.jpg Tarot
  • Agility gain per level is 2.5.
The Dark Lady.jpg The Dark Lady
  • Strength gain per level is 2.9.
  • Agility gain per level is 3.7.
Thunderbringer.jpg Thunderbringer
  • Strength gain per level is 2.2.
  • Intelligence gain per level is 2.7.
Torturer.jpg Torturer
  • Starting Agility is 19.
  • Intelligence gain per level is 2.5.
Tremble.jpg Tremble
  • Starting Strength is 20.
  • Strength gain per level is 2.7.
  • Starting Agility is 25.
  • Agility gain per level is 3.3.
Vindicator.jpg Vindicator
  • Agility gain per level is 1.9.
  • Intelligence gain per level is 2.5.
War Beast.jpg War Beast
  • Starting Strength is 26.
  • Strength gain per level is 3.2.
  • Starting Agility is 20.
  • Agility gain per level is 2.3.
Wildsoul.jpg Wildsoul
  • Starting Strength is 23.
  • Strength gain per level is 2.8.
  • Starting Agility is 27.
  • Agility gain per level is 3.6.
  • Starting Intelligence is 17.
Zephyr.jpg Zephyr
  • Starting Strength is 22.
  • Strength gain per level is 2.7.
  • Starting Agility is 22.
  • Agility gain per level is 2.6.
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