One of Harkon's many apprentices, Moira came into contact with extremely unstable arcane energies when Harkon forged his Blade. Over time she got some control of the energy now within her, leaving her with great power... that she still has trouble controlling.
Moira conjures up two Shards of Harkon, consuming one and tossing another to an Ally. After a short time they explode, stunning and damaging nearby enemies.
Range: 550 Radius: 550 Mana Cost: 100/110/120/130 Cooldown: 12 seconds
Target an Ally (or self). After a 1 second delay, energy explodes out from you, dealing 110/180/200/220 Magic Damage and applying a 1.25/1.5/1.75/2 second Stun to the 2 nearest enemies. Will focus Heroes before Creeps.
After an additional 1 second delay, the target will also explode, hitting 2 enemies nearest them with the same effect.
Can target yourself, and the same enemy cannot be hit by both explosions.
-Can be cast on Magic Immune allies
-Orbs explode 1 and 2 seconds after casting the ability
Rock, paper....Harkons!
Mana Sunder
[ W ]
Cast Time: 0.5 / 0.5 seconds
Target Unit
Enemy Heroes
Type - Magic
Target an enemy hero to completely empty their Manapool. After a short delay, they regain all of the Mana they lost.
Range: 550 Mana Cost: 70/80/90/100 Cooldown: 15 seconds
Target an enemy hero to destroy all of their Mana, dealing 2/2.5/3/3.5x their Intelligence in Magic Damage.
After a 1/1.5/2/2.5 second delay, they slowly regain all the mana they lost over 5 seconds.
If the enemy casts anything while they are regaining mana, their manapool goes back to 0 and after a 1 second delay, they regain it all again.
-If the target casts a spell while they are regaining mana, they do not take damage a second time.
-If the target has over 1500 Max mana, their Max mana is lowered while they have 0 mana.
Poof, and now it's gone.
Notes
Mana Regeneration is disabled for the duration of the ability.
Spending Mana during the ability will restore your Mana to the amount you would have afterwards.
For the first 1/1.5/2/2.5 seconds, the target will have 90% less Max Mana. Afterwards, the target will regain their Max Mana over 0.9 seconds, in increments of 10% per 0.1 seconds.
If the target has more than 1500 Max Mana, their Max Mana will be set to 10% for 1 second, then instantly regain their Max Mana afterwards. Otherwise, its Max Mana does not change.
Restoring Mana during Mana Sunder (Ex. Ring of Sorcery) does not change the duration of the ability. Spending Mana within the 5 seconds will set your Mana to 0 again.
Mana scaling is disabled while your Max Mana is lowered. In other words, restoring Mana while your Max Mana is lowered will not set your Mana percentage relative to your Max Mana when it is restored. This prevents things like having Mana restored with Ring of Sorcery with lowered Max Mana from fully restoring your Mana after the delay.
Mana drained from abilities with Mana Upkeep (i.e. Conflagrate) does not set your Mana to 0.
Certain abilities without a static Mana Cost also does not set your Mana to 0 (Ex. Ludicrous Speed).
Mana Sunder can be dispelled. When dispelled, all the temporarily lost Mana will be restored instantly.
Ephemeral Forge
[ E ]
Cast Time: 0.1 / 0 seconds
Target Position
Type - Magic
Target a location within range to create a Spirit of yourself there. The Spirit can cast spells like you and use your items, but your hero is vulnerable!
Target a location to channel and then create a Spirit Mimic of yourself that has unitwalking for 12/18/24/30 seconds. The Spirit takes 250% damage and can use all items and spells freely but the cooldowns are shared between Moira and the Spirit.
When the Spirit casts a spell, Moira loses mana equal to it's cost. If Moira is stunned or silenced, the ability ends so the Spirit is stunned for the rest of it's lifetime.
Spirit gains experience for Moira during it's life and up to 2 seconds after it ends and it gives 30/45/60/75 Gold and Experience bounty once killed.
Activate Ephemeral Forge with the Spirit Mimic to end channeling and reselect Moira.
The Mimic relays experience to Moira (gains experience for Moira, but experience gains cannot affect both) while active, and for 2 seconds after losing control of it.
Only the killer gains the experience bounty from the Mimic. This experience is not shared.
Portal Key on the mimic (if it has one) is put on a 3 seconds cooldown when the original channeling completes.
Arcane Vortex
[ R ]
Cast Time: 0.2 / 0.8 seconds
Target Position
Enemy Units
Type - Magic (Superior Magic)
Target a location to overload it with unstable Arcane energy, ripping a hole in the fabric of reality. All nearby units are sucked into the energy.
Target a location to suck all nearby units into an Energy Vortex for 4 seconds. The Vortex grows over time starting at 150 to 400 (700) over the duration and you cannot target or interact with anyone inside (removed from the game for the duration, causing state durations, on-frame effects, and unit lifetimes are all paused while a unit is inside of the Vortex).
For 2.5 seconds after it ends all Enemies are Slowed by 35% and take 200/300/400 Nonlethal Magic (Superior Magic) Damage; while Allies are Healed for 200/300/400 Health and have +35% Movement Speed.
When it ends, enemies will pop out closer to the center and allies closer to the edges.
Side effects include dizziness.
Notes
Slows Movement Speed.
Destroys trees.
Vortex spin mechanics:
The speed of which a unit orbits inside the vortex depends on their distance from the center. The speed is faster the further it is from the center, and gradually decreases over time.
When the Vortex expires, units will be pushed to a random distance within 300 radius from the center.