Monkey King

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Monkey King
Monkey King.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 20 Agilitylogo.gif 20 Intelligencelogo.gif 17
(+1.7) (+2.5) (+2.0)
Stats
Level 1 16 25
Health 530 1043 1670
Mana 221 637 1105
Damage 48-54 87-93 128-134
Armor 2.8 8.26 14
Attack Speed 0.69 0.91 1.18
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.33/0.67
Turn Rate 6000


Info[edit | edit source]

Role:  
Melee
5
Solo
4
Carry
2
Ganker
4
Lore:  
Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.

Abilities[edit | edit source]

Illusive Dash
[ Q ]
Monkey King Illusive Dash.jpg
Cast Time: 0 / 1 seconds
No Target Physical
Type - Enemy Units
The Monkey King dashes forward, damaging enemies caught in his path. As long as he impacts an enemy, he may perform a second dash within a 2 second window.
Range: 300
Radius: 200
Mana Cost: 90
Cooldown: 10/9/8/7 seconds
Dashes 300 units forward, following pathing. Deals 15/30/45/60 + your Attack Damage in Physical Damage to enemies you pass through.

After 2 seconds or on second activation, if you dealt damage on the first dash, you will dash forward again, unless you are Immobilized or Restrained.

"With every hair on his body able to emulate a perfect copy of himself..."
 
Notes
  • Destroys trees.
  • The second Illusory Dash will automatically activate even while Stunned or Silenced, but not while Immobilized or Restrained.


Heavenly Vault
[ W ]
Monkey King Heavenly Vault.jpg
Cast Time: 0 / 0.4 seconds
Target Unit
Type - Physical
The Monkey King vaults over a unit, jumping in front of it while knocking it backwards.
Range: 200
Mana Cost: 120
Cooldown: 8 seconds
Vaults over target, pushing the target back 200 units and applying Vaulted if it is an enemy. Monkey King lands 300 units behind the target (600 if building), creating a shockwave that applies Vaulted to enemies in a 250 radius. Shockwave affector lasts 0.8 seconds.

You may cast Heavenly Vault a second time within 2.5 seconds, with its cast range increased to 300.

The first application of Vaulted deals 100/150/200/250 Physical Damage and applies a tapering 20/40/60/80% Movement Speed Slow for 2 seconds. Each additional applications deal half damage from the previous. When done quickly, you can push the first target to the first shockwave, applying Vaulted 3 times.

"...able to ascend a great distance in a single bound..."
 
Notes
  • The shockwave from the landing point has a radius of 250 and lasts 0.8 seconds.
  • Can leap over ally units, but it will not damage or slow them and won't push them back.
  • Heavenly Vault can target Invulnerable units, which behave the same way as buildings do (The target won't be affected and Monkey King will leap 600 units).
  • Each application of Vaulted deals a minimum of 25% damage (25/37.5/50/62.5 Physical Damage).
  • Can deal 175/263/350/438 Physical Damage if Vaulted is applied 3 times.


Wan Jin Slam
[ E ]
Monkey King Wan Jin Slam.jpg
Cast Time: 0.2 / 0 seconds
Self Position Enemy Units
Type - Magic
The Monkey King slams the ground in front of him, raising a mound of earth that disrupts enemies on both creation and destruction.
Mana Cost: 80
Cooldown: 13/11/9/7 seconds
Creates a 200 radius mound in front you, dealing 90/120/150/180 Magic Damage and knocking up enemies for 0.5 seconds.

After 2 seconds, the mound collapses, applying the same effects to enemies in radius.

You may Vault on the mound as if it were a building.

"...wielding a magical staff over 10,000 jin with ease..."
 
Notes
  • The knockup is a stun that is unaffected by Stun Duration Reduction.


Flying Nimbus
[ R ]
Monkey King Flying Nimbus.jpg
Passive
The Monkey King summons his trusty Nimbus Cloud when out of combat, gaining a large movement speed boost. He also passively reduces ability cooldowns by using abilities.
Cooldown: 5 seconds
When not taking damage for 5 seconds, passively grants 10/20/30% bonus Movement Speed and 5/7.5/10 Mana Regeneration. Dissipates on damage taken from heroes.
"...The Monkey King commands even the elements in his holy journey."
 


Alt Avatars[edit | edit source]

Monkey King Alt Avatars
Jade Warrior.jpg
Jade Warrior
Icon Debut Edition.png
EA Only
PeKing Duck.jpg
PeKing Duck

390 Gold coins.png
1500 Silver coins.png
Queen of Fools.jpg
Queen of Fools
Icon Holiday Edition.png
450 Gold coins.png
3500 Silver coins.png
Harumon King.jpg
Harumon King

200 Gold coins.png
500 Silver coins.png
Sun Wukong.jpg
Sun Wukong
Icon Ultimate Avatar.png
975 Gold coins.png

TDMonkey King.jpg
TDMonkey King

eSports
MechaKing.jpg
MechaKing

390 Gold coins.png
2500 Silver coins.png
Lu Bu.jpg
Lu Bu

390 Gold coins.png
2500 Silver coins.png
Mountain Dew Monkey King.jpg
Mountain Dew Monkey King

390 Gold coins.png
2500 Silver coins.png
Unbound Monkey King.jpg
Unbound Monkey King
Icon Holiday Edition.png
450 Gold coins.png
3500 Silver coins.png
Breakaway Monkey King.jpg
Breakaway Monkey King
Icon Soccer.png
400 Gold coins.png
3000 Silver coins.png
Six Eared Macaque.jpg
Six Eared Macaque

390 Gold coins.png
2500 Silver coins.png
Monkey Singer.jpg
Monkey Singer

390 Gold coins.png
2500 Silver coins.png
Shinobi Monkey King.jpg
Shinobi Monkey King
Icon Gold Collection.png
600 Gold coins.png

Prodigy King.jpg
Prodigy King

450 Gold coins.png
3000 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.5.4

  • Monkey King Flying Nimbus.jpg Flying Nimbus
    • Out-of-combat duration increased from 3 to 5 seconds.

Version 4.5.3

  • Strength gain per level decreased from 1.8 to 1.7.
  • Agility gain per level decreased from 2.8 to 2.5.

Version 4.5.0

  • Monkey King Illusive Dash.jpg Illusive Dash
    • Physical Damage increased from [15/20/25/30 + Attack Damage] to [15/30/45/60 + Attack Damage].
    • Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds.
  • Monkey King Wan Jin Slam.jpg Wan Jin Slam
    • Magic Damage increased from 60/90/120/150 to 90/120/150/180.

Version 4.4.0

Version 4.3.5

  • Base Strength increased from 18 to 20.
  • Monkey King Flying Nimbus.jpg Flying Nimbus
    • Now grants 5/7.5/10 Mana Regeneration.

Version 4.3.3

  • Strength gain per level reduced from 2 to 1.8.
  • Base Agility increased from 19 to 20.
  • Agility gain per level reduced from 3 to 2.8.
  • Monkey King Illusive Dash.jpg Illusive Dash
    • Cooldown reduced from 15/13/11/9 seconds to 13/11/9/7 seconds.
  • Monkey King Heavenly Vault.jpg Heavenly Vault
    • Cooldown reduced from 12 seconds to 10 seconds.
  • Monkey King Wan Jin Slam.jpg Wan Jin Slam
    • Cooldown reduced from 14/12/10/8 seconds to 13/11/9/7 seconds.
  • Monkey King Flying Nimbus.jpg Flying Nimbus
    • Cooldown upon taking damage reduced from 5 seconds to 3 seconds.
    • No longer loses Nimbus when damaged by creeps or neutrals.
    • No longer reduces cooldown of other abilities.

Version 4.0.0

  • Magic Armor decreased from 5.25 to 5.
  • Armor decreased from 4.76 to 2.66.

Version 3.8.0

  • Movement Speed decreased from 305 to 300.
  • Monkey King Illusive Dash.jpg Illusive Dash
    • Now deals 15/20/25/30 damage in addition to your Attack Damage.
  • Monkey King Flying Nimbus.jpg Flying Nimbus
    • Bonus Movement Speed while not taking damage increased from 10/15/20% to 10/20/30%.

Version 3.7.0

Version 3.2.2

  • Base Strength reduced from 19 to 18
  • Starting Agility reduced from 20 to 19
  • Starting Intelligence reduced from 18 to 17
  • Monkey King Illusive Dash.jpg Illusive Dash
    • Damage decreased from 10/20/30/40 + 100% attack damage to just 100% attack damage
  • Monkey King Heavenly Vault.jpg Heavenly Vault
    • Mana Cost increased from 120 to 120/130/140/150

Version 2.6.15

  • Monkey King Heavenly Vault.jpg Heavenly Vault
    • Can no longer be stopped mid vault
    • no more complicated mid air combo.
    • Added an additional second in which the 2nd vault can be activated
      • now the window of time increased from 2s to 3s

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.7

  • Base Armor reduced from 5.90 to 4.90
  • Monkey King Heavenly Vault.jpg Heavenly Vault combo reworked
    • Damage rescaled so that each additional application will deal half of the previous
    • Landing affector time increased by 200ms, size increased by 50 AoE to accomodate for this change
    • Maximum damage of Vault combo is now 250+125+63 at level 4

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.1.8

  • Fixed a Monkey King Heavenly Vault.jpg Heavenly Vault displacement bug where if Monkey King gets unbound mid-Vault and quickly changes direction, then the enemy gets displaced about 90 degrees away from the original intended direction

Version 2.1.4

  • Base Strength increased from 17 to 19
  • Monkey King Flying Nimbus.jpg Flying Nimbus
    • Activation removed.
    • Is now a full passive with a 5 second cooldown that will automatically trigger when not taking damage

Version 2.1.0

  • Hero Added


Legacy Abilities[edit | edit source]

Flying Nimbus (Pre-2.1.4)
[ R ]
Monkey King Flying Nimbus.jpg
Toggle
The Monkey King summons his trusty Nimbus Cloud, gaining a large movement speed boost. He also passively reduces ability cooldowns by using abilities.
Cooldown: 5 seconds
Passively reduces ability cooldowns by .5/.75/1 second when the Monkey King uses an ability.

When toggled on, grants 10/15/20% bonus Movement Speed.

If you take damage while on the Flying Nimbus, the cloud dissipates and a 10 second cooldown begins. If you take damage while not on the Flying Nimbus, a 5 second cooldown begins.

"...The Monkey King commands even the elements in his holy journey."
 
Notes
  • Flying Nimbus will dissipate from all sources of damage, including self-damage sources such as Blood Chalice.


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