Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.
The Monkey King is a highly mobile physical-damage focused hero with short cooldowns. He excels in darting in and out of battle while minimizing damage dealt to himself by swiftly and constantly moving.
Abilities[ | ]
Illusive Dash
[ Q ]
Cast Time: 0 / 1 seconds
No Target
Physical
Type - Enemy Units
The Monkey King dashes forward, damaging enemies caught in his path. As long as he impacts an enemy, he may perform a second dash within a 2 second window.
Range: 300 Radius: 200 Mana Cost: 90 Cooldown: 10/9/8/7 seconds
Dashes 300 units forward, following pathing. Deals 15/30/45/60 + your Attack Damage in Physical Damage to enemies you pass through.
On second activation, if you dealt damage on the first dash, you may dash forward again up to 2 more times within the next 2 seconds, unless you are Immobilized or Restrained. The final Illusive Dash instance deals 0.7x damage.
"With every hair on his body able to emulate a perfect copy of himself..."
Notes
Destroys trees.
The additional activations for Illusive Dash will be automatically cast if you do not use it within the 2 second time period.
Heavenly Vault
[ W ]
Cast Time: 0 / 0.4 seconds
Target Unit
Type - Physical
The Monkey King vaults over a unit, jumping in front of it while knocking it backwards.
Range: 200 Mana Cost: 120 Cooldown: 8 seconds
Vaults over target or tree, pushing the target back 200 units and applying Vaulted if it is an enemy. Monkey King lands 300 units behind the target (600 if building), creating a shockwave that applies Vaulted to enemies in a 250 radius. Shockwave affector lasts 0.3 seconds.
You may cast Heavenly Vault a second time (2 more times) within 2.5 seconds, with its cast range increased to 300.
The first application of Vaulted deals 100/150/200/250 Physical Damage and applies a tapering 20/40/60/80% Movement Speed Slow for 2 seconds. Each additional application deal half damage from the previous. When done quickly, you can push the first target to the first shockwave, applying Vaulted 3 times.
"...able to ascend a great distance in a single bound..."
Notes
The shockwave from the landing point has a radius of 250 and lasts 0.3 seconds.
Can leap over ally units, but it will not damage or slow them and won't push them back.
Heavenly Vault can target Invulnerable units, which behave the same way as buildings do (The target won't be affected and Monkey King will leap 600 units).
Targeting a tree with Staff of the Master has the same effect as targeting buildings.
When cast, Monkey King will travel to the target at 1200 speed, then vault over it and land over 0.4 seconds.
Subsequent activations have a travel speed of 1500.
Each application of Vaulted deals a minimum of 25% damage (25/38/50/63 Physical Damage).
Can deal 175/263/350/438 Physical Damage if Vaulted is applied 3 times (225/338/450/562 if Vaulted 5 times with Staff of the Master).
Casting Illusive Dash or Wan Jin Slam after initially landing on the target will cancel the animation of Heavenly Vault early.
Wan Jin Slam
[ E ]
Cast Time: 0.2 / 0 seconds
Self Position
Enemy Units
Type - Magic
The Monkey King slams the ground in front of him, raising a mound of earth that disrupts enemies on both creation and destruction.
Mana Cost: 80 Cooldown: 13/11/9/7 seconds
Creates a 200 radius mound in front you, dealing 70/100/130/160 Magic Damage and knocking up enemies for 0.5 seconds.
After 2 seconds, the mound collapses, applying the same effects to enemies in radius.
You may Vault on the mound as if it were a building.
"...wielding a magical staff over 10,000 jin with ease..."
Notes
The knockup is a stun that is unaffected by Stun Duration Reduction.
Can be cast to cancel Heavenly Vault early if used after initially landing on the target.
Flying Nimbus
[ R ]
Passive
The Monkey King summons his trusty Nimbus Cloud when out of combat, gaining a large movement speed boost. He also passively reduces ability cooldowns by using abilities.
Cooldown: 5 seconds
When not taking damage for 5 seconds, passively grants 10/20/30% bonus Movement Speed and 3/5/7 Mana Regeneration. Dissipates on damage taken from heroes.
"...The Monkey King commands even the elements in his holy journey."
Fixed a Heavenly Vault displacement bug where if Monkey King gets unbound mid-Vault and quickly changes direction, then the enemy gets displaced about 90 degrees away from the original intended direction
The Monkey King summons his trusty Nimbus Cloud, gaining a large movement speed boost. He also passively reduces ability cooldowns by using abilities.
Cooldown: 5 seconds
Passively reduces ability cooldowns by .5/.75/1 second when the Monkey King uses an ability.
When toggled on, grants 10/15/20% bonus Movement Speed.
If you take damage while on the Flying Nimbus, the cloud dissipates and a 10 second cooldown begins. If you take damage while not on the Flying Nimbus, a 5 second cooldown begins.
"...The Monkey King commands even the elements in his holy journey."
Notes
Flying Nimbus will dissipate from all sources of damage, including self-damage sources such as Blood Chalice.