The insectoid Moon Warriors never entered into the great war between Man and Beast, but when the Hellbourne threatened Newerth, their very queen emerged to lead her people against the daemons. With powers drawn from the moon and from the shared will of her hive, this strange creature is a mighty boon for the Legion.
The Moon Queen is most powerful late game, when her Multi-Strike allows her to melt opponents and raze buildings in a matter of seconds. Meanwhile, Moon Beam can be used as an extension of her attack to harass an opponent and Moon Finale can make short work of isolated opponents.
Abilities[ | ]
Moon Beam
[ Q ]
Cast Time: 0.5 / 0.5 seconds
Target Unit
Enemy Units
Type - Magic
The Moon Queen calls upon the power of the moon to strike a target foe, damaging and briefly stunning them.
Range: 800 Mana Cost: 120 Cooldown: 6 seconds
Deals 75/150/225/300 Magic Damage to target and Stuns for 0.75 second.
Feel the lunar laser.
Multi-Strike
[ W ]
Toggle
The Moon Queen's skill with her Luna Shuriken allows her to bounce it from her primary target to hit additional foes.
Cooldown: 1 second
Attack bounces up to 1/2/3/5 times to enemy units and buildings. Each bounce deals 25% less damage per bounce, or 50% less damage if it hits a building.
When toggled on, attacks on hero targets will only bounce to other visible enemy heroes.
Take one, pass it on.
Notes
Multi-Strike will work when attacking an allied unit (deny).
When toggled to bounce to heroes only, Multi-Strike will only work if Moon Queen attacks a hero.
Bounces to the closest valid target within 500 units.
A unit can only be hit by Multi-Strike once per attack. It cannot bounce back to the initial target.
With the maximum number of bounces, this ability adds up to 75/131.25/173.44/228.81% of Moon Queen's damage (if no buildings were hit).
Lunar Glow
[ E ]
Aura
Ally Units
The Moon Queen radiates the power of the moon to allies around her, increasing the damage they deal with ranged attacks.
Radius: 900 Cooldown: 1 second
Passively increases Moon Queen's night vision radius by 800 units, and grants a 5/10/15/20% Base damage aura to nearby allied ranged units. At night, the Base Damage bonus is increased to 15/20/25/30%. Moon Queen receives 1.5x the damage bonus from this ability.
On use, the aura will only affect ally heroes.
May the force be with you!
Notes
Lunar Glow increases Moon Queen's night Vision radius to 1600.
Moon Finale (Lunar Finale)
[ R ]
Cast Time: 0.5 / 0.5 seconds
Self
Visible Enemy Units
Type - Magic
The Moon Queen casts her Moon Beam spell repeatedly for a short duration on random nearby enemies.
Radius: 700 Mana Cost: 150/200/250 Cooldown: 160/140/120 (90) seconds
Casts 5/8/11(6/12/18) Moon Beams on random targets in radius over 2.4/4.2/6(2.4/5/7.7) seconds. Maximum of 4 (6/9/12) hits per target.
Moon beams deal 200/250/300 Magic Damage per hit and Mini-Stuns the target.
If the first doesn't kill you...
Notes
Unlike regular Moon Beams, Moon Finale's beams have a 0 (0.1) second stun time.
Moon Finale will end early if the user dies.
Each beam strikes in 0.6 (0.45) second intervals.
Deals up to 800/1000/1200 (1200/2250/3600) Magic Damage to a single unit.