Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.
Moraxus is incredibly tanky and difficult to escape, provided the player successfully lands Quake and More Axes. The Matraxe forces enemies to attack Moraxus, lest they wish to be dealt high Magic Damage.
Abilities[ | ]
Quake
[ Q ]
Cast Time: 0.3 / 0.2 seconds
Self Position
Enemy Units
Type - Magic
Makes the ground quake beneath Moraxus, damaging and stunning nearby enemy units.
Radius: 300 Mana Cost: 90/105/120/135 Cooldown: 12 seconds
Deals 100/150/200/250 Magic Damage to enemy units in radius and stuns them for 1.75/2/2.25/2.5 seconds.
Boom, Boom, Boom, Boom. I want you in my room. With AXES!
Arcane Shield
[ W ]
Cast Time: 0 / 0 seconds
Self
Moraxus gains bonus Armor and can absorb enemy spell energies with expert timing.
Mana Cost: 50 Cooldown: 30/25/20/15 seconds
Passive Bonuses +2/4/6/8 Armor
For 2.5 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 6 seconds.
Feeeeeeeeeeeeeed meeeeeeee...
Arcane Surge Effects
200 Movement Speed 40/60/80/100% Slow Resistance +15/20/25/30% to All Damage dealt
Notes
Arcane Shield blocks single-target ability cast on Moraxus like a Null Stone, as well as single-target "skillshot" projectiles such as Javelin of Light.
Arcane Shield technically starts at Level 1 and can be leveled up to 5. The ability has no effect and can't be activated at Level 1. This is only done for visual effects.
More Axes
[ E ]
Cast Time: 0 / 0 seconds
Target Position
Organic Enemy Units
Type - Magic
Moraxus is armed with more axes, which he may throw at enemies as presents.
Range: 1000 Mana Cost: 25 Cooldown: 1.5 seconds
Consumes a charge to throw an axe toward target location, dealing 30/40/50/60 + 3/4/5/6% of target's Max Health in Magic Damage and applying a charge of Axed! to the first target encountered.
If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of 2/3/4/5 charges that refresh every 5 seconds.
Moraxus just wants to share. Enemies need to learn how to catch.
Axed! Effects
15% Movement Slow per charge
Notes
Leveling this ability will add 1 charge.
Axes travel at 1300 speed and have a touch radius of 60.
Provides 100 day and night clearvision around the axes.
Axed! is capped at 3 charges.
When More Axes immobilizes the enemy, the Axed! slow debuff will not be removed.
More Axes technically starts at Level 1 and can be leveled up to 5. The ability has no effect and can't be activated at Level 1. This is only done for visual effects.
Matraxe (Infinite-Bladed Matraxe)
[ R ]
Cast Time: 0 / 0 seconds
Self
Organic Enemy Units
Type - Magic
Moraxus creates a defensive axe matrix which feeds off of the energies of nearby enemies. Moraxus may detonate the matrix to deal damage to nearby enemies.
Radius: 400 Mana Cost: 100/150/200 Cooldown: 80/70/60 seconds
Activates Matraxe on Moraxus, which starts with 200/300/400 health. The Matraxe may grow to a maximum of 400/600/800 health at 20/25/30 health per second and lasts for 10 seconds or until detonated. While active, Shoots axes toward enemies who you attack or are hit by the Matraxe detonation, dealing damage equal to your current level of More Axes.
Enter the Matraxe.
Notes
Matraxe gains 20/25/30 Health per second per Enemy non-Illusion Heroes within 800 units of Moraxus.
Matraxe is not removed if the shield health drops to 0.