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Hellbourne.png Hellbourne
Strengthlogo.gif 26 Agilitylogo.gif 13 Intelligencelogo.gif 16
(+2.8) (+1.3) (+1.7)
Level 1 16 25
Health 644 1480 2297
Mana 208 559 988
Damage 50-56 94-100 137-143
Armor 2.82 5.76 9.96
Attack Speed 0.65 0.77 0.95
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.4
Turn Rate 540

Info[edit | edit source]

Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.

Abilities[edit | edit source]

[ Q ]
Moraxus Quake.jpg
Cast Time: 0.3 / 0.2 seconds
Self Position Enemy Units
Type - Magic
Makes the ground quake beneath Moraxus, damaging and stunning nearby enemy units.
Radius: 300
Mana Cost: 90/105/120/135
Cooldown: 12 seconds
Deals 100/150/200/250 Magic Damage to enemy units in radius and stuns them for 1.75/2/2.25/2.5 seconds.
Boom, Boom, Boom, Boom. I want you in my room. With AXES!

Arcane Shield
[ W ]
Moraxus Arcane Shield.jpg
Cast Time: 0 / 0 seconds
Moraxus gains bonus Armor and can absorb enemy spell energies with expert timing.
Mana Cost: 50
Cooldown: 30/25/20/15 seconds
Passive Bonuses
+2/4/6/8 Armor

For 2.5 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 6 seconds.

Feeeeeeeeeeeeeed meeeeeeee...

Arcane Surge Effects
200 Movement Speed
40/60/80/100% Slow Resistance
+15/20/25/30% to All Damage dealt

  • Arcane Shield blocks single-target ability cast on Moraxus like a Null Stone, as well as single-target "skillshot" projectiles such as Valkyrie Javelin of Light.jpg Javelin of Light.
  • Arcane Shield technically starts at Level 1 and can be leveled up to 5. The ability has no effect and can't be activated at Level 1. This is only done for visual effects.

More Axes
[ E ]
Moraxus More Axes.jpg
Cast Time: 0 / 0 seconds
Target Position Organic Enemy Units
Type - Magic
Moraxus is armed with more axes, which he may throw at enemies as presents.
Range: 1000
Mana Cost: 25
Cooldown: 1.5 seconds
Consumes a charge to throw an axe toward target location, dealing 30/40/50/60 + 3/4/5/6% of target's Max Health in Magic Damage and applying a charge of Axed! to the first target encountered.

If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of 1/2/3/4 charges that refresh every 5 seconds.

Moraxus just wants to share. Enemies need to learn how to catch.

Axed! Effects
15% Movement Slow per charge

  • Leveling this ability will add 1 charge.
  • Axes travel at 1200 speed and have a touch radius of 60.
  • Provides 100 day and night clearvision around the axes.
  • Axed! is capped at 3 charges.
  • When More Axes immobilizes the enemy, the Axed! slow debuff will not be removed.
  • More Axes technically starts at Level 1 and can be leveled up to 5. The ability has no effect and can't be activated at Level 1. This is only done for visual effects.

Matraxe (Infinite-Bladed Matraxe)
[ R ]
Moraxus Matraxe.jpg
Cast Time: 0 / 0 seconds
Self Organic Enemy Units
Type - Magic
Moraxus creates a defensive axe matrix which feeds off of the energies of nearby enemies. Moraxus may detonate the matrix to deal damage to nearby enemies.
Radius: 400
Mana Cost: 100/150/200
Cooldown: 80/70/60 seconds
Activates Matraxe on Moraxus, which starts with 200/300/400 health. The Matraxe may grow to a maximum of 400/600/800 health at 20/25/30 health per second and lasts for 10 seconds or until detonated. While active, Shoots axes toward enemies who you attack or are hit by the Matraxe detonation, dealing damage equal to your current level of More Axes.
Enter the Matraxe.
  • Matraxe gains 20/25/30 Health per second per Enemy non-Illusion Heroes within 800 units of Moraxus.
  • Matraxe is not removed if the shield health drops to 0.
  • With a Staff of the Master.jpg Staff of the Master, axes will only fire on non-DoT damage, including non-DoT damage from items. These axes will slow and immobilize on the 4th hit like More Axes does.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.2.1

  • Base Strength increased from 23 to 26.
  • Base Agility reduced from 16 to 13.
  • Agility gain per level reduced from 1.7 to 1.3.
  • Moraxus Arcane Shield.jpg Arcane Shield
    • Triggered buff no longer gives 40/60/80/100 Attack Damage.
    • Triggered buff now increases all Damage dealt by 15/20/25/30%.

Version 4.0.0

  • Magic Armor decreased from 4.5 to 4.

Version 3.8.7

  • Now visually holds a shield regardless of Moraxus Arcane Shield.jpg Arcane Shield's level.
  • Now shows the level 1 visuals of Moraxus More Axes.jpg More Axes on his model if More Axes is not leveled.

Version 3.7.10

  • Moraxus Arcane Shield.jpg Arcane Shield
    • Bonus Attack Damage reduced from 60/80/100/120 to 40/60/80/100.
  • Moraxus Matraxe.jpg Matraxe
    • Staff of the Master.jpg Staff of the Master
      • While Moraxus' ultimate is active, all damage he deals from all sources will shoot an axe toward the enemy.

Version 3.7.0

  • Moraxus Arcane Shield.jpg Arcane Shield
    • Duration of the spellblock state increased from 2 seconds to 2.5 seconds
    • Duration of the boost increased from 5 to 6 seconds
    • Now grants 40/60/80/100% Slow Resistance on the boost
    • Bonus Attack Damage on the boost increased from 20/40/60/80 to 60/80/100/120
    • Bonus Movement Speed on the boost increased from 70/110/150/190 to 200
  • Moraxus More Axes.jpg More Axes
    • Axes now replenish every 5 seconds, down from 8/7/6/5
    • If someone is hit with 4 axes without the debuff falling off, they are immobilized for 1.5 seconds

Version 3.1.0

  • Magic Armor reduced from 5 to 4.5

Version 2.6.8

  • Moraxus More Axes.jpg More Axes
    • Cooldown increased from 1 to 1.5 seconds

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.4

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

  • Moraxus Quake.jpg Quake
    • Stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
  • Moraxus Matraxe.jpg Matraxe
    • Now has a small cooldown after activation on it

Version 2.0.14

  • Moraxus More Axes.jpg More Axes
    • Damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of target's max health

Version 2.0.0

  • Moraxus More Axes.jpg More Axes
    • Damage from 80/100/120/140 to 60/80/100/120

Version 1.0.20

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