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Myrmidon
Myrmidon
Hellbourne Hellbourne
Attributes
Strengthlogo 19 Agilitylogo 15 Intelligencelogo 24
(+1.8) (+1.2) (+2.9)
Stats
Level 1 16 25
Health 511 1062 1708
Mana 312 897 1469
Damage 48-55 93-100 137-144
Armor 4.5 7.3 11.22
Attack Speed 0.67 0.77 0.95
Movement Speed 290
Magic Armor 5
Base Health Regen 0.25
Attack Range 475 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.4/0.4
Turn Rate 450

Myrmidon is a ranged intelligence hero in Heroes of Newerth.

Info[ | ]

Lore: Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.
 
  The Myrmidon is a powerful hybrid support and ganker. His abilities are highly reactionary depending on his opponents. Continuous and paired usage of Magic Carp and Weed Field forces his opponents to be on their toes.

Abilities[ | ]

Weed Field
[ Q ]
Myrmidon Weed Field
Cast Time: 0.1 / 0.4 seconds
Target Position Enemy Units
Type - Magic
Myrmidon calls forth a line of seaweed from the ground to entangle and bind his enemies.
Range: 1000
Mana Cost: 100/105/110/115
Cooldown: 11 seconds
Line of 1000 length in target direction. After a 1 second delay, the line binds any enemies foolish enough to still be standing in it, applying Weeded to them for 1/1.33/1.66/2 seconds.
Ya'll are in a weed field.
 

Weeded Effects
Stunned and taking 125 Magic Damage per second.
Revealed

Notes
  • Deals a total of 125/166/207/250 Magic Damage.


Magic Carp
[ W ]
Myrmidon Magic Carp
Cast Time: 0.2 / 0.3 seconds
Target Position Enemy Heroes
Type - Magic
Myrmidon unleashes his underwater companion on his enemies! The magical carp will chase down Myrmidon's unfortunate target, impacting them with tremendous force and even stunning unprepared foes.
Range: 750
Radius: 300
Mana Cost: 95/100/105/110
Cooldown: 11 seconds
Deals 100/150/200/250 to enemy heroes in the target area and applies 30% Movement Slow for 0.6 seconds. Otherwise, the targets are Stunned for 1/1.5/2/2.5 seconds if they are moving at the time of impact.

Grants 800 day and night Clearvision around the Carp; lingers for 3.34 seconds after it disappears if it validly impacts.

Magic Carp, use Splash!
 
Notes
  • Magic Carp moves at 600 speed.


Wave Form
[ E ]
Myrmidon Wave Form
Cast Time: 0.1 / 0 seconds
Target Position Enemy Units
Type - Magic
Myrmidon manifests the sea's rage and turns into water, surging forward with incredible speed and slowing everything in his path.
Range: 850
Radius: 200
Mana Cost: 70/75/80/85
Cooldown: 24/20/16/12 seconds
Surges to target location, using pathing. Enemies that Myrmidon passes through with Wave Form have Splashed applied to them for 6 seconds.
Kowabungaaaaa
 

Splashed Effects
15/20/25/30% Movement Slow
-1/-2/-3/-4 Magic Armor

Notes
  • Myrmidon travels at 1500 speed and has Unitwalking during Wave Form.


Forced Evolution (Mutant Evolution)
[ R ]
Myrmidon Forced Evolution
Cast Time: 0.3 / 0 seconds
Self (Toggle)
Type - Magic
Myrmidon can transform himself at will into a terrifying monstrosity, capable of besting even the hardiest warriors in melee combat.
Mana Cost: 100/150/200
Cooldown: 60 (4) seconds
(Toggle on to) Applies Evolved (Mutant Evolution) (to self for 20 seconds). Attacks while Evolved apply Waterlogged to the target (in a 250 radius) for 3 seconds.
What?
MYRMIDON is evolving!
 

Evolved (Mutant Evolution) Effects
+150/300/450 Max Health
+3/5/7 Magic Armor
Attacks at melee range.
Attacks deal 125/175/225 (140/190/240) + (70% of excess Attack Damage) Magic Damage in a 250 radius area instead of normal Physical Damage to organic, non-Magic Immune units.

Waterlogged Effects
25/30/35% Movement Slow

Notes
  • Your attacks are turned to Melee with 150 Attack Range during Forced Evolution.
  • Attacking a Magic Immune unit, including Buildings, will cause Myrmidon to deal his normal Physical attack damage instead.
  • With Staff of the Master Staff of the Master, Myrmidon has 100% Cleave in a 250 radius, which applies his normal attack damage to Magic Immune units as well.
  • With Staff of the Master Staff of the Master, the Cleave behaves the same as other Cleave sources, and can have Critical Strike damage applied (against Magic Immune units).


Alt Avatars[ | ]

Myrmidon Alt Avatars
Mermaidon
Mermaidon

250 Gold coins
500 Silver coins
Shenlong
Shenlong

390 Gold coins
1500 Silver coins
Walradon
Walradon

390 Gold coins
2500 Silver coins
Sea King Myrmidon
Sea King Myrmidon

390 Gold coins
2500 Silver coins
ALPHA Myrmidon
ALPHA Myrmidon
Icon Ultimate Avatar Icon ALPHA
975 Gold coins

Mephisto Myrmidon
Mephisto Myrmidon

390 Gold coins
2500 Silver coins
Plushie Myrmidon
Plushie Myrmidon
Icon Plushies and Misfits
700 Gold coins

Misfit Myrmidon
Misfit Myrmidon
Icon Plushies and Misfits
700 Gold coins

Scylla
Scylla
Icon Limited Edition
450 Gold coins
3500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.0

  • Myrmidon Forced Evolution Forced Evolution
    • While Myrmidon Forced Evolution Forced Evolution is active, Myrmidon Myrmidon's attacks gain 70% of his excess Attack Damage above the static Attack Damage values.
      • For clarification: each point of Attack Damage Myrmidon Myrmidon has above 125/175/225 will grant 0.7 bonus Attack Damage (instead of granting 0 bonus Attack Damage).
  • Attack Range reduced from 500 to 475.

Version 4.8.6

  • Myrmidon Weed Field Weed Field
    • Cooldown increased from 10 seconds to 11 seconds.
  • Myrmidon Magic Carp Magic Carp
    • Cooldown increased from 10 seconds to 11 seconds.

Version 4.8.4

  • Myrmidon Weed Field Weed Field
    • State duration reduced from 1/1.4/1.8/2.2 seconds to 1/1.33/1.66/2 seconds.
  • Myrmidon Magic Carp Magic Carp
    • Mana Cost increased from 80/90/100/110 to 95/100/105/110.
    • Movement Speed Slow reduced from 30/40/50/60% to 30% if the target isn't moving at the time of impact.

Version 4.8.3

  • Attack Range increased from 450 to 500.
  • Myrmidon Weed Field Weed Field
    • State duration increased from 1/1.33/1.6/2 seconds to 1/1.4/1.8/2.2.
  • Myrmidon Magic Carp Magic Carp
    • Mana Cost reduced from 95/100/105/110 to 80/90/100/110.
    • Applies a 30/40/50/60% Movement Slow for 0.6 seconds if the target isn't moving at the time of impact.

Version 4.2.0

Version 4.0.2

  • Myrmidon Forced Evolution Mutant Evolution (Forced Evolution, boosted by Staff of the Master Staff of the Master)
    • Staff of the Master damage increase reduced from +50 to +30.
      • Total Magic Damage per attack decreased from 175/225/275 to 155/205/255.

Version 4.0.0

  • Base Damage increased from 42-50 to 48-55.
  • Armor increased from 1.5 to 4.5.
  • Myrmidon Forced Evolution Forced Evolution
    • Bonus Health reduced from 200/400/600 to 150/300/450.
    • Magic Armor reduced from 4/7/10 to 3/5/7.
    • Staff of the Master Staff of the Master effect changes to Forced Evolution
      • Activation type changed to Toggle
      • Mutant Evolution can become infinitely sustained.
      • 4 second cooldown to toggle the ability on and off.

Version 3.8.0

  • Movement Speed decreased from 300 to 290.

Version 3.7.10

Version 3.7.0

  • Myrmidon Magic Carp Magic Carp
    • Now targets an area (300 radius) instead of a unit
    • Spawns a Magic Carp for each enemy hero in the target area
      • No longer works on creeps as a result
  • Myrmidon Forced Evolution Forced Evolution
    • Forced Evolution state duration increased from 15 to 20 seconds
    • Now gains 5/10/15 Magic Armor
    • Max Health gained increased from 200/300/400 to 200/400/600

Version 3.5.0

  • Armor increased from 1.1 to 1.5
  • Myrmidon Wave Form Wave Form
    • Magic Armor debuff duration increased from 3 seconds to 6 seconds

Version 3.1.0

Version 3.0.4

Version 2.6.22

  • Myrmidon Weed Field Weed Field
    • Mana Cost decreased from 105/110/115/120 to 100/105/110/115
  • Myrmidon Magic Carp Magic Carp
    • Mana Cost decreased from 100/105/110/115 to 95/100/105/110

Version 2.5.0

Version 2.1.4

Version 2.1.0

  • Myrmidon Weed Field Weed Field
    • Mana cost from 90/100/110/120 to 105/110/115/120
  • Myrmidon Magic Carp Magic Carp
    • Manacost from 85/95/105/115 to 100/105/110/115

Version 2.0.17

  • Intelligence Gain lowered from 3.2 to 209
  • Myrmidon Wave Form Wave Form
    • Range lowered from 1000 to 850

Version 1.0.21

  • Hero Added


Trivia[ | ]

  • Myrmidon was initially a Legion hero, and was changed to a Hellbourne hero in Version 2.0.16.
  • Myrmidon's original lore:
A denizen of Newerth's uncharted depths, Myrmidon has arisen to check the Hellbourne advance before it reaches his beloved seas. Like the ocean whose form he can take on, Myrmidon is powerful, fickle, and at times even cruel. With his ability to transform into a monster of terrifying strength and power, some question where his loyalties truly lie, but his might is certainly a welcome aid to the Legion in the war against the daemons.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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