Myrmidon

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Myrmidon
Myrmidon.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 19 Agilitylogo.gif 15 Intelligencelogo.gif 24
(+1.8) (+1.2) (+2.9)
Stats
Level 1 16 25
Health 511 1062 1708
Mana 312 897 1469
Damage 48-55 93-100 137-144
Armor 4.5 7.3 11.22
Attack Speed 0.67 0.77 0.95
Movement Speed 290
Magic Armor 5
Base Health Regen 0.25
Attack Range 450 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.4/0.4
Turn Rate 450


Info[edit | edit source]

Role:  
Ranged
3
Support
4
Ganker
2
Lore:  
Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.

Abilities[edit | edit source]

Weed Field
[ Q ]
Myrmidon Weed Field.jpg
Cast Time: 0.1 / 0.4 seconds
Target Position Enemy Units
Type - Magic
Myrmidon calls forth a line of seaweed from the ground to entangle and bind his enemies.
Range: 1000
Mana Cost: 100/105/110/115
Cooldown: 10 seconds
Line of 1000 length in target direction. After a 1 second delay, the line binds any enemies foolish enough to still be standing in it, applying Weeded to them for 1/1.33/1.66/2 seconds.
Ya'll are in a weed field.
 

Weeded Effects
Stunned and taking 125 Magic Damage per second.
Revealed

Notes
  • Deals a total of 125/166/207/250 Magic Damage.


Magic Carp
[ W ]
Myrmidon Magic Carp.jpg
Cast Time: 0.2 / 0.3 seconds
Target Position Enemy Heroes
Type - Magic
Myrmidon unleashes his underwater companion on his enemies! The magical carp will chase down Myrmidon's unfortunate target, impacting them with tremendous force and even stunning unprepared foes.
Range: 750
Radius: 300
Mana Cost: 95/100/105/110
Cooldown: 10 seconds
Deals 100/150/200/250 to enemy heroes in the target area. If a target is moving at the time of impact, it is Stunned for 1/1.5/2/2.5 seconds.

Grants 800 day and night Clearvision around the Carp; lingers for 3.34 seconds after it disappears if it validly impacts.

Magic Carp, use Splash!
 
Notes
  • Magic Carp moves at 600 speed.


Wave Form
[ E ]
Myrmidon Wave Form.jpg
Cast Time: 0.1 / 0 seconds
Target Position Enemy Units
Type - Magic
Myrmidon manifests the sea's rage and turns into water, surging forward with incredible speed and slowing everything in his path.
Range: 850
Radius: 200
Mana Cost: 70/75/80/85
Cooldown: 24/20/16/12 seconds
Surges to target location, using pathing. Enemies that Myrmidon passes through with Wave Form have Splashed applied to them for 6 seconds.
Kowabungaaaaa
 

Splashed Effects
15/20/25/30% Movement Slow
-1/-2/-3/-4 Magic Armor

Notes
  • Myrmidon travels at 1500 speed and has Unitwalking during Wave Form.


Forced Evolution (Mutant Evolution)
[ R ]
Myrmidon Forced Evolution.jpg
Cast Time: 0.3 / 0 seconds
Self (Toggle)
Type - Magic
Myrmidon can transform himself at will into a terrifying monstrosity, capable of besting even the hardiest warriors in melee combat.
Mana Cost: 100/150/200
Cooldown: 60 (4) seconds
(Toggle on to) Applies Evolved (Mutant Evolution) (to self for 20 seconds). Attacks while Evolved apply Waterlogged to the target (in a 250 radius) for 3 seconds.
What?
MYRMIDON is evolving!
 

Evolved (Mutant Evolution) Effects
+150/300/450 Max Health
+3/5/7 Magic Armor
Attacks at melee range.
Attacks deal 125/175/225 (140/190/240) Magic Damage in a 250 radius area instead of normal Physical Damage to organic, non-Magic Immune units.

Waterlogged Effects
25/30/35% Movement Slow

Notes
  • Your attacks are turned to Melee with 150 Attack Range during Forced Evolution.
  • Attacking a Magic Immune unit, including Buildings, will cause Myrmidon to deal his normal Physical attack damage instead.
  • With Staff of the Master.jpg Staff of the Master, the ability changes cast type to Toggle.
  • With Staff of the Master.jpg Staff of the Master, Myrmidon has 100% Cleave in a 250 radius, which applies his normal attack damage to Magic Immune units as well.
  • With Staff of the Master.jpg Staff of the Master, the Cleave behaves the same as other Cleave sources, and can have Critical Strike damage applied (against Magic Immune units).


Alt Avatars[edit | edit source]

Myrmidon Alt Avatars
Mermaidon.jpg
Mermaidon

250 Gold coins.png
500 Silver coins.png
Shenlong.jpg
Shenlong

390 Gold coins.png
1500 Silver coins.png
Walradon.jpg
Walradon

390 Gold coins.png
2500 Silver coins.png
Sea King Myrmidon.jpg
Sea King Myrmidon

390 Gold coins.png
2500 Silver coins.png
ALPHA Myrmidon.jpg
ALPHA Myrmidon
Icon Ultimate Avatar.png Icon ALPHA.png
975 Gold coins.png

Mephisto Myrmidon.jpg
Mephisto Myrmidon

390 Gold coins.png
2500 Silver coins.png
Plushie Myrmidon.jpg
Plushie Myrmidon
Icon Plushies and Misfits.png
700 Gold coins.png

Misfit Myrmidon.jpg
Misfit Myrmidon
Icon Plushies and Misfits.png
700 Gold coins.png

Scylla.jpg
Scylla
Icon Limited Edition.png
450 Gold coins.png
3500 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.2.0

Version 4.0.2

  • Myrmidon Forced Evolution.jpg Mutant Evolution (Forced Evolution, boosted by Staff of the Master.jpg Staff of the Master)
    • Staff of the Master damage increase reduced from +50 to +30.
      • Total Magic Damage per attack decreased from 175/225/275 to 155/205/255.

Version 4.0.0

  • Base Damage increased from 42-50 to 48-55.
  • Armor increased from 1.5 to 4.5.
  • Myrmidon Forced Evolution.jpg Forced Evolution
    • Bonus Health reduced from 200/400/600 to 150/300/450.
    • Magic Armor reduced from 4/7/10 to 3/5/7.
    • Staff of the Master.jpg Staff of the Master effect changes to Forced Evolution
      • Activation type changed to Toggle
      • Mutant Evolution can become infinitely sustained.
      • 4 second cooldown to toggle the ability on and off.

Version 3.8.0

  • Movement Speed decreased from 300 to 290.

Version 3.7.10

Version 3.7.0

  • Myrmidon Magic Carp.jpg Magic Carp
    • Now targets an area (300 radius) instead of a unit
    • Spawns a Magic Carp for each enemy hero in the target area
      • No longer works on creeps as a result
  • Myrmidon Forced Evolution.jpg Forced Evolution
    • Forced Evolution state duration increased from 15 to 20 seconds
    • Now gains 5/10/15 Magic Armor
    • Max Health gained increased from 200/300/400 to 200/400/600

Version 3.5.0

  • Armor increased from 1.1 to 1.5
  • Myrmidon Wave Form.jpg Wave Form
    • Magic Armor debuff duration increased from 3 seconds to 6 seconds

Version 3.1.0

Version 3.0.4

Version 2.6.22

  • Myrmidon Weed Field.jpg Weed Field
    • Mana Cost decreased from 105/110/115/120 to 100/105/110/115
  • Myrmidon Magic Carp.jpg Magic Carp
    • Mana Cost decreased from 100/105/110/115 to 95/100/105/110

Version 2.5.0

Version 2.1.4

Version 2.1.0

  • Myrmidon Weed Field.jpg Weed Field
    • Mana cost from 90/100/110/120 to 105/110/115/120
  • Myrmidon Magic Carp.jpg Magic Carp
    • Manacost from 85/95/105/115 to 100/105/110/115

Version 2.0.17

  • Intelligence Gain lowered from 3.2 to 209
  • Myrmidon Wave Form.jpg Wave Form
    • Range lowered from 1000 to 850

Version 1.0.21

  • Hero Added


Trivia[edit | edit source]

  • Myrmidon was initially a Legion hero, and was changed to a Hellbourne hero in Version 2.0.16.
  • Myrmidon's original lore:
A denizen of Newerth's uncharted depths, Myrmidon has arisen to check the Hellbourne advance before it reaches his beloved seas. Like the ocean whose form he can take on, Myrmidon is powerful, fickle, and at times even cruel. With his ability to transform into a monster of terrifying strength and power, some question where his loyalties truly lie, but his might is certainly a welcome aid to the Legion in the war against the daemons.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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