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{{Hero infobox |team = Hellbourne |mainstat = int |strength = 19 |strperlevel = 1.8 |agility = 15 |agiperlevel = 1.2 |intelligence = 24 |intperlevel = 2.9 |mindamage = 48 |maxdamage = 55 |basearmor = 2.4 |movespeed = 290 |magicarmor = 6 |attacktype = Ranged |attackrange = 475 |missilespeed = 900 |attackpoint = 0.4 |backswing = 0.4 |bat = 1.7 |turnrate = 450 }} '''Myrmidon''' is a [[ranged]] [[intelligence]] [[hero]] in ''Heroes of Newerth''. ==Info== {{Hero bio | melee = | ranged = 3 | solo = | jungler = | carry = | support = 4 | ganker = 2 | initiator = | pusher = | lore = Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally. | role = The Myrmidon is a powerful hybrid support and ganker. His abilities are highly reactionary depending on his opponents. Continuous and paired usage of Magic Carp and Weed Field forces his opponents to be on their toes. }} ==Abilities== {{Ability infobox|Q |name = Weed Field |image = Myrmidon Weed Field.jpg |action = Target Position |target = Enemy Units |type = Magic |castactiontime = 0.1 |castbackswing = 0.4 |range = 1000 |radius = |manacost = 100/105/110/115 |cooldown = 11 |description = Myrmidon calls forth a line of seaweed from the ground to entangle and bind his enemies. |effects = Line of 1000 length in target direction. After a 1 second delay, the line binds any enemies foolish enough to still be standing in it, applying ''Weeded'' to them for {{sc|1/1.33/1.66/2}} seconds. |status1 = Weeded |status1-effects = Stunned and taking 125 Magic Damage per second.<br />Revealed |flavortext = Ya'll are in a weed field. |notes = * Deals a total of 125/166/207/250 Magic Damage. }} {{Ability infobox|W |name = Magic Carp |image = Myrmidon Magic Carp.jpg |action = Target Position |target = Enemy Heroes |type = Magic |castactiontime = 0.2 |castbackswing = 0.3 |range = 750 |radius = 300 |manacost = 95/100/105/110 |cooldown = 11 |description = Myrmidon unleashes his underwater companion on his enemies! The magical carp will chase down Myrmidon's unfortunate target, impacting them with tremendous force and even stunning unprepared foes. |effects = Deals {{sc|100/150/200/250}} to enemy heroes in the target area and applies 30% Movement Slow for 0.6 seconds. Otherwise, the targets are Stunned for {{sc|1/1.5/2/2.5}} seconds if they are moving at the time of impact. Grants 800 day and night Clearvision around the Carp; lingers for 3.34 seconds after it disappears if it validly impacts. |flavortext = Magic Carp, use Splash! |notes = * Magic Carp moves at 600 speed. }} {{Ability infobox|E |name = Wave Form |image = Myrmidon Wave Form.jpg |action = Target Position |target = Enemy Units |type = Magic |castactiontime = 0.1 |castbackswing = 0 |range = 850 |radius = 200 |manacost = 70/75/80/85 |cooldown = 24/20/16/12 |description = Myrmidon manifests the sea's rage and turns into water, surging forward with incredible speed and slowing everything in his path. |effects = Surges to target location, using pathing. Enemies that Myrmidon passes through with Wave Form have ''Splashed'' applied to them for 6 seconds. |status1 = Splashed |status1-effects = {{sc|15/20/25/30%}} Movement Slow<br />{{sc|-1/-2/-3/-4}} Magic Armor |flavortext = Kowabungaaaaa |notes = * Myrmidon travels at 1500 speed and has Unitwalking during Wave Form. }} {{Ability infobox|R |name = Forced Evolution |sotmname = Mutant Evolution |image = Myrmidon Forced Evolution.jpg |action = Self {{sotm|(Toggle)}} |target = |type = Magic |castactiontime = 0.3 |castbackswing = 0 |manacost = 100/150/200 |cooldown = 60 {{sotm|(4)}} |description = Myrmidon can transform himself at will into a terrifying monstrosity, capable of besting even the hardiest warriors in melee combat. |effects = {{sotm|(Toggle on to)}} Applies ''Evolved'' {{sotm|(Mutant Evolution)}} (to self for 20 seconds). Attacks while ''Evolved'' apply ''Waterlogged'' to the target ({{sotm|in a 250 radius}}) for 3 seconds. |status1 = Evolved {{sotm|(Mutant Evolution)}} |status1-effects = {{sc|+150/300/450}} Max Health<br />{{sc|+3/5/7}} Magic Armor<br />Attacks at melee range.<br />Attacks deal {{sc|125/175/225}} {{sotm|(140/190/240)}} + (70% of excess Attack Damage) Magic Damage {{sotm|in a 250 radius area}} instead of normal Physical Damage to organic, non-Magic Immune units. |status2 = Waterlogged |status2-effects = {{sc|25/30/35%}} Movement Slow |flavortext = What?<br />MYRMIDON is evolving! |notes = * Your attacks are turned to Melee with 150 Attack Range during Forced Evolution. * Attacking a Magic Immune unit, including Buildings, will cause Myrmidon to deal his normal Physical attack damage instead. * With {{ii|Staff of the Master}}, Myrmidon has 100% Cleave in a 250 radius, which applies his normal attack damage to Magic Immune units as well. * With {{ii|Staff of the Master}}, the Cleave behaves the same as other Cleave sources, and can have [[Critical Strike]] damage applied (against Magic Immune units). }} ==Alt Avatars== {{Myrmidon Alt Avatars}} ==Changelog== {{Changelog| '''[[Version 4.10.0]]''' * {{si|Myrmidon|Forced Evolution}} ** While {{si|Myrmidon|Forced Evolution}} is active, {{hi|Myrmidon}}'s attacks gain 70% of his excess Attack Damage above the static Attack Damage values. *** For clarification: each point of Attack Damage {{hi|Myrmidon}} has above 125/175/225 will grant 0.7 bonus Attack Damage (instead of granting 0 bonus Attack Damage). * '''Attack Range''' reduced from 500 to 475. '''[[Version 4.8.6]]''' *{{si|Myrmidon|Weed Field}} ** Cooldown increased from 10 seconds to 11 seconds. *{{si|Myrmidon|Magic Carp}} ** Cooldown increased from 10 seconds to 11 seconds. '''[[Version 4.8.4]]''' *{{si|Myrmidon|Weed Field}} ** State duration reduced from 1/1.4/1.8/2.2 seconds to 1/1.33/1.66/2 seconds. *{{si|Myrmidon|Magic Carp}} ** Mana Cost increased from 80/90/100/110 to 95/100/105/110. ** Movement Speed Slow reduced from 30/40/50/60% to 30% if the target isn't moving at the time of impact. '''[[Version 4.8.3]]''' * Attack Range increased from 450 to 500. *{{si|Myrmidon|Weed Field}} ** State duration increased from 1/1.33/1.6/2 seconds to 1/1.4/1.8/2.2. *{{si|Myrmidon|Magic Carp}} ** Mana Cost reduced from 95/100/105/110 to 80/90/100/110. ** Applies a 30/40/50/60% Movement Slow for 0.6 seconds if the target isn't moving at the time of impact. '''[[Version 4.2.0]]''' *{{si|Myrmidon|Forced Evolution}} ** {{ii|Staff of the Master}}: Total Attack Damage while transformed reduced from 155/205/255 to 140/190/240. '''[[Version 4.0.2]]''' *{{si|Myrmidon|Forced Evolution|Mutant Evolution}} (Forced Evolution, boosted by {{ii|Staff of the Master}}) ** Staff of the Master damage increase reduced from +50 to +30. *** Total Magic Damage per attack decreased from 175/225/275 to 155/205/255. '''[[Version 4.0.0]]''' * Base Damage increased from 42-50 to 48-55. * Armor increased from 1.5 to 4.5. *{{si|Myrmidon|Forced Evolution}} ** Bonus Health reduced from 200/400/600 to 150/300/450. ** Magic Armor reduced from 4/7/10 to 3/5/7. ** {{ii|Staff of the Master}} effect changes to Forced Evolution *** Activation type changed to Toggle *** Mutant Evolution can become infinitely sustained. *** 4 second cooldown to toggle the ability on and off. '''[[Version 3.8.0]]''' * '''Movement Speed''' decreased from 300 to 290. '''[[Version 3.7.10]]''' *{{Si|Myrmidon|Forced Evolution}} ** Magic Armor reduced from 5/10/15 to 4/7/10 '''[[Version 3.7.0]]''' *{{Si|Myrmidon|Magic Carp}} ** Now targets an area (300 radius) instead of a unit ** Spawns a Magic Carp for each enemy hero in the target area *** No longer works on creeps as a result *{{Si|Myrmidon|Forced Evolution}} ** Forced Evolution state duration increased from 15 to 20 seconds ** Now gains 5/10/15 Magic Armor ** Max Health gained increased from 200/300/400 to 200/400/600 '''[[Version 3.5.0]]''' * '''Armor''' increased from 1.1 to 1.5 * {{si|Myrmidon|Wave Form}} ** Magic Armor debuff duration increased from 3 seconds to 6 seconds '''[[Version 3.1.0]]''' *{{Si|Myrmidon|Forced Evolution}} **[[Staff of the Master]] upgrade: On attack, now deals Magic damage and slows in a 250 radius. Increases damage from 125/175/225 to 175/225/275 '''[[Version 3.0.4]]''' *{{Si|Myrmidon|Forced Evolution}} **Slow on Attack increased from 15/25/35% to 25/30/35% '''[[Version 2.6.22]]''' *{{Si|Myrmidon|Weed Field}} **Mana Cost decreased from 105/110/115/120 to 100/105/110/115 *{{Si|Myrmidon|Magic Carp}} **Mana Cost decreased from 100/105/110/115 to 95/100/105/110 '''[[Version 2.5.0]]''' *{{Si|Myrmidon|Forced Evolution}} **Attacks now go through [[Void Talisman]] '''[[Version 2.1.4]]''' *{{Si|Myrmidon|Weed Field}} **Now breaks '''[[Succubus]]'''' {{Si|Succubus|Mesmerize}} '''[[Version 2.1.0]]''' *{{Si|Myrmidon|Weed Field}} **Mana cost from 90/100/110/120 to 105/110/115/120 *{{Si|Myrmidon|Magic Carp}} **Manacost from 85/95/105/115 to 100/105/110/115 '''[[Version 2.0.17]]''' *'''Intelligence Gain''' lowered from 3.2 to 209 *{{Si|Myrmidon|Wave Form}} **Range lowered from 1000 to 850 '''[[Version 1.0.21]]''' *Hero Added }} ==Trivia== * Myrmidon was initially a Legion hero, and was changed to a Hellbourne hero in [[Version 2.0.16]]. * Myrmidon's original lore: : ''A denizen of Newerth's uncharted depths, Myrmidon has arisen to check the Hellbourne advance before it reaches his beloved seas. Like the ocean whose form he can take on, Myrmidon is powerful, fickle, and at times even cruel. With his ability to transform into a monster of terrifying strength and power, some question where his loyalties truly lie, but his might is certainly a welcome aid to the Legion in the war against the daemons.'' {{Heronav}}
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