Scurrilous rumors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast Horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Wherever he came from, Night Hound is a welcome ally and a deadly foe.
Once the Night Hound obtains Invisibility, he becomes permanently invisible. At this point, he can roam freely around the map, picking apart enemies with Pounce and avoiding damage with Smoke Bomb.
Abilities[ | ]
Smoke Bomb
[ Q ]
Cast Time: 0.2 / 0.8 seconds
Target Position
Enemy Units
Type - Magic
Night Hound throws a smoke bomb at target location. Enemies standing within the smoke are silenced and will have a higher chance to miss with their attacks. Enemies within the cloud also have reduced Movement Speed.
Range: 425 Radius: 325 Mana Cost: 75/80/85/90 Cooldown: 30/25/20/15 seconds
Creates a 275 radius smoke cloud for 6 seconds which applies Smoke Bomb to units within it.
No smoking within ten feet!
Smoke Bomb Effects
Silenced 40/50/60/70% Miss Chance 25% Movement Slow
Pounce
[ W ]
Cast Time: 0.7 / 0.3 seconds
Target Unit
All Other Units
Type - Physical
Taking full advantage of the element of surprise, Night Hound teleports to a target unit. If target unit is an enemy, Night Hound will strike them when he teleports to them, dealing additional damage.
Range: 700 Mana Cost: 50 Cooldown: 20/15/10/5 seconds
Teleport self behind the target and attack with 30/60/90/120 bonus damage.
Psst! Right behind you.
Notes
Can be used on an ally to teleport to them without dealing damage.
Pounce teleports you behind the target before dealing damage, so the bonus damage from Backstab will be applied as well.
Night Hound is a master at exploiting openings in combat. When he attacks a target from behind, he does extra damage equal to a percent of his agility.
When behind target, adds 30/60/90/120% of his agility as bonus attack damage.
I can't be trusted.
Notes
Backstab damage is applied if Night Hound's attacks are within 105 degrees from the target's back.
Damage from Backstab is added as Attack Damage. Despite being similar to Base Damage, it is not treated as such.
Invisibility
[ R ]
No Target
Night Hound learns to better conceal himself, making him invisible to the naked eye when not attacking.
This skill can be upgraded at levels 1, 6 and 11.
Passive Bonuses +3/9/15 Agility
Passively grants permanent Stealth with a 4/3/2 second fade time. Can be toggled off.
Invisibility becomes inactive when Night Hound is Silenced. Stealth will not break when using items (exception: Homecoming Stone).
Night Hound learns to better conceal himself, making him invisible to the naked eye when not attacking.
This skill can be upgraded at levels 1, 3 and 5.
Passively grants permanent Stealth with 2.5/2/1.5 second fade time and 1 charge.
Attacking and using skills or items breaks stealth. However, if charges are present, one charge is consumed instead and stealth is not broken. If no charges are present, they are refilled instead.