From Heroes of Newerth Wiki
Night Hound
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Legion
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Attributes
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17
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24
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16
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(+2.0)
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(+2.5)
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(+1.3)
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Stats
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Level
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1
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16
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25
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Health
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473
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1081
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1765
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Mana
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208
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481
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871
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Damage
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48-52
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87-91
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128-132
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Armor
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2.5
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7.96
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13.7
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Attack Speed
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0.71
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0.95
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1.18
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Movement Speed
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305
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Magic Armor
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5
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Base Health Regen
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1.00
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Attack Range
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150 (Melee)
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Missile Speed
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Instant
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Base Attack Time
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1.7
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Attack Animation
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0.4/0.6
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Turn Rate
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540
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Role:
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Lore:
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Scurrilous rumors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast Horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Wherever he came from, Night Hound is a welcome ally and a deadly foe.
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Smoke Bomb [ Q ]
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Cast Time: 0.2 / 0.8 seconds
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Target Position
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Enemy Units
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Type - Magic
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Night Hound throws a smoke bomb at target location. Enemies standing within the smoke are silenced and will have a higher chance to miss with their attacks. Enemies within the cloud also have reduced Movement Speed.
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Range: 425 Radius: 325 Mana Cost: 75/80/85/90 Cooldown: 30/25/20/15 seconds
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Creates a 275 radius smoke cloud for 6 seconds which applies Smoke Bomb to units within it.
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No smoking within ten feet!
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Smoke Bomb Effects
Silenced 40/50/60/70% Miss Chance 25% Movement Slow
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Pounce [ W ]
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Cast Time: 0.7 / 0.3 seconds
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Target Unit
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All Other Units
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Type - Physical
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Taking full advantage of the element of surprise, Night Hound teleports to a target unit. If target unit is an enemy, Night Hound will strike them when he teleports to them, dealing additional damage.
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Range: 700 Mana Cost: 50 Cooldown: 20/15/10/5 seconds
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Teleport self behind the target and attack with 30/60/90/120 bonus damage.
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Psst! Right behind you.
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Notes
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- Can be used on an ally to teleport to them without dealing damage.
- Pounce teleports you behind the target before dealing damage, so the bonus damage from Backstab will be applied as well.
- Pounce behaves like an autoatack and will apply modifiers and work with Critical Strike, Lifesteal, Harkon's Blade, and bonus damage from Backstab, and can miss due to Evasion or Miss Chance.
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Backstab [ E ]
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Night Hound is a master at exploiting openings in combat. When he attacks a target from behind, he does extra damage equal to a percent of his agility.
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When behind target, adds 30/60/90/120% of his agility as bonus attack damage.
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I can't be trusted.
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Notes
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- Backstab damage is applied if Night Hound's attacks are within 105 degrees from the target's back.
- Damage from Backstab is added as Attack Damage. While functionally similar to Base Damage bonuses, it does not account for the 24-28 damage that Night Hound starts with.
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Invisibility [ R ]
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Night Hound learns to better conceal himself, making him invisible to the naked eye when not attacking.
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This skill can be upgraded at levels 1, 6 and 11.
Passive Bonuses +3/9/15 Agility
Passively grants permanent Stealth with a 4/3/2 second fade time. Can be toggled off.
Invisibility becomes inactive when Night Hound is Silenced. Stealth will not break when using items.
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How about a game of hide and seek?
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Notes
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- Stealth will not have a Fade Time when Night Hound is repawned or revived (i.e. with
Token of Life or Deadlift's Resurrection).
- A visual timer is shown to display when Invisibility's fade time completes.
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Version 4.4.0
Version 4.1.1
Invisibility
- Bonus agility lowered from 5/15/25 to 0/6/12.
- Now displays a visual timer on the ability to indicate when Night Hound becomes invisible.
Version 4.0.7
Smoke Bomb
- Radius increased from 275 to 325.
Pounce
- Now teleports Night Hound behind the target.
Invisibility
- No longer loses stealth when activating items.
- Fade time increased from 3.5/2.5/1.5 seconds to 4/3/2 seconds.
- Stealth will not have a fade time when respawning (i.e. with
Token of Life or
Deadlift's
Resurrection)
- Bonus Agility increased from 0/6/12 to 5/15/25.
Version 4.0.0
- Armor decreased from 6.36 to 2.50.
Version 3.7.1
Invisibility
- Can now be leveled at 1/6/11
- Charge system removed
- Fade Time increased from 2.5/2/1.5 to 3.5/2.5/1.5
- Now grants 0/6/12 Agility
Version 3.7.0
Invisibility
- Gains 1 attack, skill cast or item activation before being revealed
- Can still be revealed through eye, dust, and wards
- This charge only refreshes after he attacks/uses a skill or an item again
- Can be leveled at level 1/3/5
- No longer grants bonus Agility
Version 3.3.0
Backstab
- Bonus Damage Multiplier increased from 25/50/75/100% to 30/60/90/120%
Version 3.2.5
- Magic Armor reduced from 5.75 to 5
- Agility Gain reduced from 2.9 to 2.5
Smoke Bomb
- No longer reduces attack speed
- Radius reduced from 250/275/300/325 to 275
- Cooldown increased from 15 to 30/25/20/15 seconds
Pounce
- Will now always appear between you and the target instead of always behind the target
Invisibility
- Reduced agility per level from 6/12/18 to 5/10/15
Version 3.1.0
Invisibility
- Passively grants 6/12/18 Agility
- Fade time decreased from 3/2.5/1.5 to 2.5/2/1.5 seconds
Version 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
Version 2.5.10
Pounce
- Can no longer Pounce to Powerups
Version 2.2.3
Invisibility
- Toggle-able so the player can creep pull and neutral without any tedious spam-clicking
Version 2.2.0
- Base Intelligence increased from 14 to 16
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
Version 2.0.14
Smoke Bomb
- Night Hound is able to be attacked by towers, creeps and Pollywog/Slither wards while in his Smoke Bomb
- Night Hound may attack towers in his own Smoke Bomb
Version 0.3.0.2
- Movement Speed increased from 300 to 305.
Smoke Bomb
- Cast range increased from 350 to 425
- Cast point reduced from 400ms to 200ms.
Pounce
- Cooldown rescaled from 30/20/10/5s to 20/15/10/5s.
Version 0.1.66
Version 0.1.63
Smoke Bomb
- When inside, Night Hound is ignored by towers and creeps.
- Cannot attack towers while in his own Smoke Bomb.
Version 0.1.53
- Movement Speed increased from 295 to 300.
Version 0.1.50
Version 0.1.42
Smoke Bomb
- Cast point on changed from 500ms to 400ms.
Version 0.1.26
Invisibility (Pre-3.7.1) [ R ]
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Night Hound learns to better conceal himself, making him invisible to the naked eye when not attacking.
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This skill can be upgraded at levels 1, 3 and 5.
Passively grants permanent Stealth with 2.5/2/1.5 second fade time and 1 charge.
Attacking and using skills or items breaks stealth. However, if charges are present, one charge is consumed instead and stealth is not broken. If no charges are present, they are refilled instead.
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How about a game of hide and seek?
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Notes
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- Can be toggled off.
- Invisibility is disabled when silenced.
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L E G I O N
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 A G I L I T Y
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 A G I L I T Y
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H E L L B O U R N E
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 I N T E L L I G E N C E
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 I N T E L L I G E N C E
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 S T R E N G T H
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 S T R E N G T H
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