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Night Hound
Night Hound
Legion Legion
Attributes
Strengthlogo 17 Agilitylogo 24 Intelligencelogo 16
(+2.0) (+2.5) (+1.3)
Stats
Level 1 16 25
Health 473 1081 1765
Mana 208 481 871
Damage 48-52 87-91 128-132
Armor 2.5 7.96 13.7
Attack Speed 0.71 0.95 1.18
Movement Speed 305
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540

Night Hound is a melee agility hero in Heroes of Newerth. He is based on Riki from Defense of the Ancients: All-Stars.

Info[ | ]

Lore: Scurrilous rumors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast Horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Wherever he came from, Night Hound is a welcome ally and a deadly foe.
 
  Once the Night Hound obtains Invisibility, he becomes permanently invisible. At this point, he can roam freely around the map, picking apart enemies with Pounce and avoiding damage with Smoke Bomb.

Abilities[ | ]

Smoke Bomb
[ Q ]
Night Hound Smoke Bomb
Cast Time: 0.2 / 0.8 seconds
Target Position Enemy Units
Type - Magic
Night Hound throws a smoke bomb at target location. Enemies standing within the smoke are silenced and will have a higher chance to miss with their attacks. Enemies within the cloud also have reduced Movement Speed.
Range: 425
Radius: 325
Mana Cost: 75/80/85/90
Cooldown: 30/25/20/15 seconds
Creates a 275 radius smoke cloud for 6 seconds which applies Smoke Bomb to units within it.
No smoking within ten feet!
 

Smoke Bomb Effects
Silenced
40/50/60/70% Miss Chance
25% Movement Slow


Pounce
[ W ]
Night Hound Pounce
Cast Time: 0.7 / 0.3 seconds
Target Unit All Other Units
Type - Physical
Taking full advantage of the element of surprise, Night Hound teleports to a target unit. If target unit is an enemy, Night Hound will strike them when he teleports to them, dealing additional damage.
Range: 700
Mana Cost: 50
Cooldown: 20/15/10/5 seconds
Teleport self behind the target and attack with 30/60/90/120 bonus damage.
Psst! Right behind you.
 
Notes
  • Can be used on an ally to teleport to them without dealing damage.
  • Pounce teleports you behind the target before dealing damage, so the bonus damage from Backstab will be applied as well.
  • Pounce behaves like an autoatack and will apply modifiers and work with Critical Strike, Lifesteal, Harkon's Blade, and bonus damage from Backstab, and can miss due to Evasion or Miss Chance.


Backstab
[ E ]
Night Hound Backstab
Passive
Night Hound is a master at exploiting openings in combat. When he attacks a target from behind, he does extra damage equal to a percent of his agility.
When behind target, adds 30/60/90/120% of his agility as bonus attack damage.
I can't be trusted.
 
Notes
  • Backstab damage is applied if Night Hound's attacks are within 105 degrees from the target's back.
  • Damage from Backstab is added as Attack Damage. Despite being similar to Base Damage, it is not treated as such.


Invisibility
[ R ]
Night Hound Invisibility
No Target
Night Hound learns to better conceal himself, making him invisible to the naked eye when not attacking.
This skill can be upgraded at levels 1, 6 and 11.

Passive Bonuses
+3/9/15 Agility

Passively grants permanent Stealth with a 4/3/2 second fade time. Can be toggled off.

Invisibility becomes inactive when Night Hound is Silenced. Stealth will not break when using items (exception: Homecoming Stone).

How about a game of hide and seek?
 
Notes
  • Stealth will not have a Fade Time when Night Hound is repawned or revived (i.e. with Token of Life Token of Life or Deadlift Deadlift's Deadlift Resurrection Resurrection).
  • A visual timer is shown to display when Invisibility's fade time completes.


Alt Avatars[ | ]

Night Hound Alt Avatars
Night Hound
Throwback Night Hound

100 Gold coins
750 Silver coins
Teen Hound
Teen Hound

200 Gold coins
500 Silver coins
Night Hunter
Night Hunter

390 Gold coins
2500 Silver coins
Night Hoodlum
Night Hoodlum

390 Gold coins
1500 Silver coins
Cowardly Night Hound
Cowardly Night Hound
Icon Ultimate Avatar Icon Heroes of Oz
975 Gold coins

Night Hound
POG Night Hound

100 Gold coins
750 Silver coins
Rabid Night Bunny
Rabid Night Bunny
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Leo
Leo
Icon Limited Edition Icon Zodiac
450 Gold coins
3500 Silver coins
Fright Hound
Fright Hound
Icon Scar
390 Gold coins
2500 Silver coins
Ferocious Leo
Ferocious Leo

390 Gold coins
2500 Silver coins
Catnip Night Hound
Catnip Night Hound

390 Gold coins
2500 Silver coins
Plushie Night Hound
Plushie Night Hound
Icon Plushies and Misfits
700 Gold coins

Misfit Night Hound
Misfit Night Hound
Icon Plushies and Misfits
700 Gold coins

Wildcat
Wildcat

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.4.0

  • Night Hound Invisibility Invisibility
    • Bonus Agility increased from 0/6/12 to 3/9/15.

Version 4.1.1

  • Night Hound Invisibility Invisibility
    • Bonus agility lowered from 5/15/25 to 0/6/12.
    • Now displays a visual timer on the ability to indicate when Night Hound becomes invisible.

Version 4.0.7

  • Night Hound Smoke Bomb Smoke Bomb
  • Radius increased from 275 to 325.
  • Night Hound Pounce Pounce
  • Now teleports Night Hound behind the target.
  • Night Hound Invisibility Invisibility
  • No longer loses stealth when activating items.
  • Fade time increased from 3.5/2.5/1.5 seconds to 4/3/2 seconds.
  • Stealth will not have a fade time when respawning (i.e. with Token of Life Token of Life or Deadlift Deadlift's Deadlift Resurrection Resurrection)
  • Bonus Agility increased from 0/6/12 to 5/15/25.

Version 4.0.0

  • Armor decreased from 6.36 to 2.50.

Version 3.7.1

  • Night Hound Invisibility Invisibility
    • Can now be leveled at 1/6/11
    • Charge system removed
    • Fade Time increased from 2.5/2/1.5 to 3.5/2.5/1.5
    • Now grants 0/6/12 Agility

Version 3.7.0

  • Night Hound Invisibility Invisibility
    • Gains 1 attack, skill cast or item activation before being revealed
      • Can still be revealed through eye, dust, and wards
    • This charge only refreshes after he attacks/uses a skill or an item again
    • Can be leveled at level 1/3/5
    • No longer grants bonus Agility

Version 3.3.0

  • Night Hound Backstab Backstab
    • Bonus Damage Multiplier increased from 25/50/75/100% to 30/60/90/120%

Version 3.2.5

  • Magic Armor reduced from 5.75 to 5
  • Agility Gain reduced from 2.9 to 2.5
  • Night Hound Smoke Bomb Smoke Bomb
    • No longer reduces attack speed
    • Radius reduced from 250/275/300/325 to 275
    • Cooldown increased from 15 to 30/25/20/15 seconds
  • Night Hound Pounce Pounce
    • Will now always appear between you and the target instead of always behind the target
  • Night Hound Invisibility Invisibility
    • Reduced agility per level from 6/12/18 to 5/10/15

Version 3.1.0

  • Night Hound Invisibility Invisibility
    • Passively grants 6/12/18 Agility
    • Fade time decreased from 3/2.5/1.5 to 2.5/2/1.5 seconds

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.10

  • Night Hound Pounce Pounce
    • Can no longer Pounce to Powerups

Version 2.2.3

  • Night Hound Invisibility Invisibility
    • Toggle-able so the player can creep pull and neutral without any tedious spam-clicking

Version 2.2.0

  • Base Intelligence increased from 14 to 16
  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.14

  • Night Hound Smoke Bomb Smoke Bomb
    • Night Hound is able to be attacked by towers, creeps and Pollywog/Slither wards while in his Smoke Bomb
    • Night Hound may attack towers in his own Smoke Bomb

Version 0.3.0.2

  • Movement Speed increased from 300 to 305.
  • Night Hound Smoke Bomb Smoke Bomb
    • Cast range increased from 350 to 425
    • Cast point reduced from 400ms to 200ms.
  • Night Hound Pounce Pounce
    • Cooldown rescaled from 30/20/10/5s to 20/15/10/5s.

Version 0.1.66

  • Night Hound Smoke Bomb Smoke Bomb
    • Cannot attack allied units while under Smoke Bomb.
  • Night Hound Pounce Pounce
    • Cannot Pounce couriers.

Version 0.1.63

  • Night Hound Smoke Bomb Smoke Bomb
    • When inside, Night Hound is ignored by towers and creeps.
    • Cannot attack towers while in his own Smoke Bomb.

Version 0.1.53

  • Movement Speed increased from 295 to 300.

Version 0.1.50

Version 0.1.42

  • Night Hound Smoke Bomb Smoke Bomb
    • Cast point on changed from 500ms to 400ms.

Version 0.1.26


Legacy Abilities[ | ]

Invisibility (Pre-3.7.1)
[ R ]
Night Hound Invisibility
No Target
Night Hound learns to better conceal himself, making him invisible to the naked eye when not attacking.
This skill can be upgraded at levels 1, 3 and 5.

Passively grants permanent Stealth with 2.5/2/1.5 second fade time and 1 charge.

Attacking and using skills or items breaks stealth. However, if charges are present, one charge is consumed instead and stealth is not broken. If no charges are present, they are refilled instead.

How about a game of hide and seek?
 
Notes
  • Can be toggled off.
  • Invisibility is disabled when silenced.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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