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Night Hound
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Night Hound
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==Changelog== {{changelog| '''[[Version 4.4.0]]''' *{{si|Night Hound|Invisibility}} ** Bonus Agility increased from 0/6/12 to 3/9/15. '''[[Version 4.1.1]]''' *{{si|Night Hound|Invisibility}} ** Bonus agility lowered from 5/15/25 to 0/6/12. ** Now displays a visual timer on the ability to indicate when Night Hound becomes invisible. '''[[Version 4.0.7]]''' *{{si|Night Hound|Smoke Bomb}} * Radius increased from 275 to 325. *{{si|Night Hound|Pounce}} * Now teleports Night Hound behind the target. *{{si|Night Hound|Invisibility}} * No longer loses stealth when activating items. * Fade time increased from 3.5/2.5/1.5 seconds to 4/3/2 seconds. * Stealth will not have a fade time when respawning (i.e. with {{ii|Token of Life}} or {{hi|Deadlift}}'s {{si|Deadlift|Resurrection}}) * Bonus Agility increased from 0/6/12 to 5/15/25. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Armor''' decreased from 6.36 to 2.50. '''[[Version 3.7.1]]''' * {{si|Night Hound|Invisibility}} ** Can now be leveled at 1/6/11 ** Charge system removed ** Fade Time increased from 2.5/2/1.5 to 3.5/2.5/1.5 ** Now grants 0/6/12 Agility '''[[Version 3.7.0]]''' * {{si|Night Hound|Invisibility}} ** Gains 1 attack, skill cast or item activation before being revealed *** Can still be revealed through eye, dust, and wards ** This charge only refreshes after he attacks/uses a skill or an item again ** Can be leveled at level 1/3/5 ** No longer grants bonus Agility '''[[Version 3.3.0]]''' * {{si|Night Hound|Backstab}} ** Bonus Damage Multiplier increased from 25/50/75/100% to 30/60/90/120% '''[[Version 3.2.5]]''' *'''Magic Armor''' reduced from 5.75 to 5 *'''Agility Gain''' reduced from 2.9 to 2.5 *{{Si|Night Hound|Smoke Bomb}} **No longer reduces attack speed **Radius reduced from 250/275/300/325 to 275 **Cooldown increased from 15 to 30/25/20/15 seconds *{{Si|Night Hound|Pounce}} **Will now always appear between you and the target instead of always behind the target *{{Si|Night Hound|Invisibility}} **Reduced agility per level from 6/12/18 to 5/10/15 '''[[Version 3.1.0]]''' *{{Si|Night Hound|Invisibility}} ** Passively grants 6/12/18 Agility ** Fade time decreased from 3/2.5/1.5 to 2.5/2/1.5 seconds '''[[Version 2.5.20]]''' * '''Health regen''' reduced from 1.25 to 1 ** This is a part of a global change to all melee heroes. '''[[Version 2.5.10]]''' *{{Si|Night Hound|Pounce}} ** Can no longer Pounce to Powerups '''[[Version 2.2.3]]''' *{{Si|Night Hound|Invisibility}} ** Toggle-able so the player can creep pull and neutral without any tedious spam-clicking '''[[Version 2.2.0]]''' * '''Base Intelligence''' increased from 14 to 16 * '''Health regen''' increased from 0.25 to 1.25 health per second **This is a part of a global change to all melee heroes. '''[[Version 2.0.14]]''' *{{Si|Night Hound|Smoke Bomb}} ** Night Hound is able to be attacked by towers, creeps and Pollywog/Slither wards while in his Smoke Bomb ** Night Hound may attack towers in his own Smoke Bomb '''[[Version 0.3.0.2]]''' * '''Movement Speed''' increased from 300 to 305. *{{Si|Night Hound|Smoke Bomb}} ** Cast range increased from 350 to 425 ** Cast point reduced from 400ms to 200ms. *{{Si|Night Hound|Pounce}} ** Cooldown rescaled from 30/20/10/5s to 20/15/10/5s. '''[[Version 0.1.66]]''' *{{Si|Night Hound|Smoke Bomb}} ** Cannot attack allied units while under Smoke Bomb. *{{Si|Night Hound|Pounce}} ** Cannot Pounce couriers. '''[[Version 0.1.63]]''' *{{Si|Night Hound|Smoke Bomb}} ** When inside, Night Hound is ignored by towers and creeps. ** Cannot attack towers while in his own Smoke Bomb. '''[[Version 0.1.53]]''' * '''Movement Speed''' increased from 295 to 300. '''[[Version 0.1.50]]''' *{{Si|Night Hound|Pounce}} ** Happens 200ms faster. '''[[Version 0.1.42]]''' *{{Si|Night Hound|Smoke Bomb}} ** Cast point on changed from 500ms to 400ms. '''[[Version 0.1.26]]''' *{{Si|Night Hound|Invisibility}} ** No longer applies if silenced. }}
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