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Legion.png Legion
Strengthlogo.gif 19 Agilitylogo.gif 25 Intelligencelogo.gif 14
(+1.8) (+3.5) (+2.4)
Level 1 16 25
Health 511 1062 1708
Mana 182 676 1183
Damage 32-38 86-92 136-142
Armor 2.5 10.06 17.06
Attack Speed 0.71 1.05 1.33
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 425 (Ranged)
Missile Speed N/A
Base Attack Time 1.7
Attack Animation 0.25/0.75
Turn Rate 900

Info[edit | edit source]

Long before the Legion and Beast Horde warily joined forces, the Death Prowlers worked as tandems of human and creature, forming agile hit-and-run teams that survive by maximizing the benefits of intelligence and savagery. Even among the Death Prowlers, the duo known as Nitro stands out as a live wire. This hunter-killer team is a perfect blend of aggression and composure: Mauser knows exactly how to move and position for optimal kinetic impact, while Psychopop just likes to blow stuff up.

General[edit | edit source]

Unlike other heroes, Nitro cannot autoattack (or technically, is permanently Disarmed). Issuing an attack will move Nitro within attack range of the selected unit, but will do nothing.

This also causes illusions of Nitro to be unable to attack. While Nitro is under a Force Attack effect, Nitro will move within attack range to attempt to attack, but won't attack due to being unable to.

Abilities[edit | edit source]

[ Q ]
Nitro Ballistic.jpg
Cast Time: 0 / 0 seconds
No Target Enemy Units
Type - Physical
Nitro fires a long range attack in the target direction.
Range: 800/900/1000/1100/1200
Mana Cost: 4
Activate to fire an attack toward the cursor which pierces through enemies, applying an Autoattack which deals 100% of damage to the first target hit and dealing 10/20/30/40/50% of damage to subsequent targets.

Mana cost of Ballistic increases by 1 mana per hero level of Nitro. If detached from Mauser, range is increased by 400 units.

Item proc effects work only on the first enemy hit with Ballistic.

Ballistic's cooldown is tied to Nitro's attack cooldown.

Ballistic is a replacement for Nitro's Auto Attack.

Right-click to switch the ability into auto-cast.

This one has your name on it!
  • The projectile travels to its maximum range over 0.5 seconds.
  • Projectile has a touch radius of 100.
  • A Wingbow will increase Ballistic's Range by 100.
  • The first hit of Ballistic will not deal damage and will instead send an invisible 12000 speed projectile to the target, which is considered an autoattack. Other targets take Physical Damage from the projectile itself.
  • Illusions of Nitro will fire Ballistic as well.
  • Casting Ballistic does not add charges to an enemy's Mana Battery or Power Supply.
  • Nitro's cannon will always face the player's cursor.

Combat Type Melee
Health 300
Health Regen 0.25
Mana 0
Mana Regen 0
Damage 20-30
Armor 1.5
Magic Armor 5
Movement Speed 340
Sight Range 1800/800
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.2
Attack Animation 0.4/0.2
Turn Rate 320
Notes Has Attributes

Divide & Conquer
[ W ]
Nitro Divide & Conquer.jpg
Cast Time: 0 / 0 seconds
Target Position
Nitro detaches from Mauser, sending him to attack their enemies.
Range: 500
Passively gain 0/15/30/45/60 Movement and Attack Speed for 3 seconds whenever Ballistic hits an enemy hero and passively grants Mauser 0/15/30/45/60 bonus Movement Speed.

Activate to cause Nitro to detach from Mauser, sending him to target location. While detached, Nitro is immobilized and Ballistic range is increased to 1500.

In addition, control is switched over to Mauser who inherits attributes equal to 100% plus 1.2 x Nitro's level in damage. If Mauser is killed, Nitro will also perish.

Divide and Conquer can be cast while silenced.

Cannot recombine if Mauser is outside of 2000 range of Nitro.

I'll hold down the fort!
  • When cast, Mauser will be launched 500 units over 0.3 seconds.
  • Divide & Conquer will be put on cooldown for 1 second upon recombining.
  • Mauser.jpg Mauser:
    • Mauser inherits Nitro's Health and Mana percentages when splitting.
    • Like Gemini.jpg Gemini's Gemini Fire and Ice.jpg Fire and Ice, Mauser only inherits attributes and does not inherit raw stats (Ex. Attack Speed, Armor, Movement Speed, etc.). Mauser also cannot use items or its passive effects, including Auras.
    • Mauser can collect Experience for Nitro.
      • Nitro and Mauser are considered the same unit for experience gains, which means if both Nitro and Mauser are within experience range for a lane creep, they will not receive bonus experience.
    • When casting an ability as either Nitro or Mauser, it will deduct Mana from both units.
    • Mauser's bonus damage per level is gained as Attack Damage (not Base Damage).

Lock & Load
[ W ]
Nitro Lock & Load.jpg
Cast Time: 0 / 0 seconds
Target Position
Nitro detaches from Mauser, sending him to attack their enemies.
Activate to teleport Mauser to Nitro's location after a 1 second cast time, and reattach to Nitro.

Cannot recombine if Mauser is outside of 2000 range of Nitro.

It's literally a hit-and-run.
  • Lock & Load is not a channeling ability, which means it is affected by Cast Speed modifiers.
  • When recombining, Nitro's Health will be set to the following:
    Nitro's_Max_HP - [(2 * Mauser_Missing_HP% + Nitro_Missing_HP%)/3 * Nitro_Max_HP] - Nitro_Current_HP
  • In other words, Nitro's Health will be set to 66% of Mauser's Health plus 33% of Nitro's Health.
  • Lock & Load will be put on cooldown for 1 second upon detaching.

[ E ]
Nitro Runaround.jpg
Cast Time: 0 / 0 seconds
Nitro and Mauser burst with energy becoming evasive and slowing nearby enemies.
Mana Cost: 85
Cooldown: 30 seconds
Activate to cause Nitro and Mauser to gain 40/60/80/100% Evasion for 4 seconds.

While Runaround is active, Nitro and Mauser receive an aura that applies a 30% Movement Speed slow to nearby enemy units.

Runaround cannot be cast if either Nitro or Mauser are silenced or stunned.

Hey, don't scratch the bike!
  • Auras have a radius of 300.

HEAT Round
[ R ]
Nitro HEAT Round.jpg
Ballistic applies stacks that can detonate.
Passively causes Ballistic to apply HEAT Round stacks to enemy heroes hit for 5 seconds.

Upon reaching 3 stacks, the stacks detonate dealing Physical Damage equal to 80/160/240 + 30/60/90% of Nitro's Attack Damage and send 4 projectiles out from the target.

Each projectile deals 100/150/200 Physical Damage and detonates any HEAT Round stacks on the first enemy hero hit.

The magic number is...three!
  • With a Staff of the Master.jpg Staff of the Master, each projectiles are sent out in 90 degree angles perpendicular to where the unit is facing. The projectiles travels 700 units over 0.7 seconds and have a touch radius of 75.
  • With a Staff of the Master.jpg Staff of the Master, the released projectiles will not deal the full 85/170/255 + 25/50/75% Attack Damage in Physical Damage to units with HEAT Rounds stacks applied, but causes them to release the SotM projectiles.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.5.0

  • Agility gain per level increased from 3 to 3.5.
  • Nitro HEAT Round.jpg HEAT Round
    • Detonation damage increased from [80/160/240 + 20/40/60% of Attack Damage] to [80/160/240 + 30/60/90% of Attack Damage].

Version 4.4.3

  • Turn rate increased from 200 to 900.
  • Nitro Ballistic.jpg Ballistic
    • Base Mana Cost reduced from 9 to 4.
      • Starting Mana Cost is reduced from 10 to 5. Maximum Mana Cost reduced from 34 to 29.
    • Added auto-cast feature: right-clicking the ability will allow it to automatically fire towards your cursor when available to use.
    • Range rescaled from 1100 to 800/900/1000/1100/1200.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Bonus Movement and Attack speed on buff increased from 10/20/30/40 to 15/30/45/60.

Version 4.4.0

  • Nitro Ballistic.jpg Ballistic
    • Attack Damage multiplier reduced from 100/105/110/115/120% to 100% at all levels.

Version 4.3.3

    • Damage dealt to the initial target decreased from 120% to 100/105/110/115/120%.
    • Physical Damage on subsequent targets hit reduced from 15/30/45/60/75% to 10/20/30/40/50%.

Version 4.1.0

  • Nitro Ballistic.jpg Ballistic
    • Damage to subsequently hit targets changed from 12/30/48/66/84% to 15/30/45/60/75%.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Movement Speed bonus for Nitro reduced from 0/20/30/40/50 to 0/10/20/30/40.
    • Mauser.jpg Mauser: bonus Attack Damage received based on Nitro's level decreased from 1.5x Nitro's Level to 1.2x Nitro's Level.

Version 4.0.7

  • Nitro HEAT Round.jpg HEAT Round
    • Physical Damage reduced from [85/170/255 + 25/50/75% of Nitro's Attack Damage] to [80/160/240 + 20/40/60% of Nitro's Attack Damage].

Version 4.0.5

Version 4.0.4

  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Mauser.jpg Mauser: bonus Attack Damage received based on Nitro's level decreased from 2x Nitro's Level to 1.5x Nitro's Level.

Version 4.0.0

  • Base Attack Time decreased from 1.85 to 1.7.
  • Nitro Ballistic.jpg Ballistic
    • Illusions now fire when Ballistic is activated.
    • No longer grants Attack Speed.
    • Now pierces through all targets hit (changed from piercing up to {2/3/4/5} targets)
    • Damage dealt by Ballistic is increased by 1.2x.
    • Damage pierce scaling changed from 75% to 10/25/40/55/70% of Nitro's Attack Damage.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Grants Nitro & Mauser 20/30/40/50 Movement Speed and Attack Speed for 3 seconds when hitting an enemy hero with Ballistic.
    • No longer deals bonus Attack Damage based on distance travelled.
    • [Undocumented] Mauser's Magic Armor decreased from 10 to 7.
  • Nitro Runaround.jpg Runaround
    • Duration changed from 1.3/2.2/3.1/4 seconds to 4 seconds at all levels.
    • Evasion rescaled from 100% to 40/60/80/100%.

Version 3.8.3

  • Base Attack Time increased from 1.7 to 1.85.
  • Movespeed decreased from 305 to 295.
  • Nitro Ballistic.jpg Ballistic
    • Range decreased from 1100 to 1000.
    • Damage received by all targets hit after the first target decreased from 100% to 75% of Nitro's Attack Damage.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • No longer deals 0/1/2.5/4/5.5% of the distance travelled by Ballistic.
    • Now deals up to 5/15/25/35% of Nitro’s Attack Damage based on the distance travelled by Ballistic.
  • Nitro Runaround.jpg Runaround
    • Evasion duration decreased from 2.5/3.25/4/4.75 seconds to 1.3/2.2/3.1/4 seconds.
    • Movement Speed Slow applied to nearby enemy units changed from 20/25/30/35% to 30% at all levels.
  • Nitro HEAT Round.jpg HEAT Round
    • Physical Damage after inflicting 3 shots on a target changed from 150/250/350 to 85/170/255 + 25/50/75% of Nitro's Attack Damage.

Version 3.7.13

  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Nitro Lock & Load.jpg Lock & Load can no longer be used if Nitro and Mauser are more than 2000 units apart.
    • Mauser.jpg Mauser's base Movement Speed decreased from 380 to 340
    • Now grants Mauser 0/10/20/30/40 bonus Movement Speed

Version 3.7.11

  • Starting Agility increased from 20 to 25.
  • Nitro Ballistic.jpg Ballistic
    • Ballistic's projectile touch radius increased from 75 to 100
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Mauser.jpg Mauser Magic Armor increased from 5 to 10

Version 3.7.10

  • Added.

Legion.png Legion Agility Agilitylogo.gif Hellbourne.png Hellbourne Agility Agilitylogo.gif
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