Long before the Legion and Beast Horde warily joined forces, the Death Prowlers worked as tandems of human and creature, forming agile hit-and-run teams that survive by maximizing the benefits of intelligence and savagery. Even among the Death Prowlers, the duo known as Nitro stands out as a live wire. This hunter-killer team is a perfect blend of aggression and composure: Mauser knows exactly how to move and position for optimal kinetic impact, while Psychopop just likes to blow stuff up.
Nitro is a fragile but powerful carry who shines most when she optimally spaces against opponents when her Overdrive is active, allowing her to focus fire her primary target down.
Abilities[ | ]
Ballistic
[ Q ]
Cast Time: 0 / 0 seconds
Attack Targets
Enemy Units
Nitro throws some shrapnel on her attacks to random direction behind target, detonated when her enemies is close to it.
Range: 575 Mana Cost: 12
Causes attacks to spawn 3 shrapnel behind the target for up to 8 seconds (Max of 21 shrapnel can be out at once). Shrapnel explodes by the touch of an enemy unit in 110 radius to it, dealing 7/14/21/28 Magic Damage.
Shrapnel are placed randomly within a 100 degree cone and distance between 100 and 300 units behind target.
The projectile has 1200 speed.
The detonated shrapnel affects enemy units within 175 radius to it.
Jade Spire doesn't grant this ability bonus cast range.
Blast Off
[ W ]
Cast Time: 0.2 / 0.2 seconds
Target Position
Enemy Units
Type - Magic
Nitro throws an explosive shell from her Ballistic, knocking back all enemy units hit by its blast while damaging them so they are slightly slowed down.
Range: 500 Radius: 275 Mana Cost: 95/105/115/125 Cooldown: 15 seconds
Target a cone area to blast all enemy units backwards with an explosive shell over 1 second, Stunning & displacing them 725 units away from self, dealing 70/140/210/280 Magic Damage and applying 25% Movement Slow for 1/1.5/2/2.5 seconds after.
Pow! Right in the kisser!
Notes
Max effective range is 700.
Unlike any cone-based ability, this ability starts at 200 radius around the caster and it has actual cone that is 70 degree to target position.
Three's a Crowd
[ E ]
Cast Time: 0 / 0 seconds
Self
Mauser is well known to be a nimble rider but quite reckless to let his chaser to catch up with him if they are close enough.
Mana Cost: 50 Cooldown: 16 seconds
Passively gains 5/10/15/20 Movement Speed to self. Activate to gain Three's a Crowd effect for 4 seconds.
Catch me if you can!
Three's a Crowd Effects +30/60/90/120 Movement Speed, halves if there's an enemy unit within 300 radius to self +50% Evasion if there's an enemy unit within 300 radius to self Unit-walking
Notes
There is a range indicator that is visible to both allies and enemies alike as long as Nitro is also visible.
Overdrive
[ R ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Units
Type - Physical
With a good teamwork between Nitro and Mauser, the Ballistic on their ride can unleash its full potential to shoot the target with high speed even while moving.
Range: 600 Mana Cost: 100/125/150 Cooldown: 70/60/50 seconds
Target an enemy to focus on them for up to 5 seconds, continuously attacking and having sight to the target with initial Bonus Attack Speed is set to 100 and gradually ramps up to 500 over 2 seconds, even while moving, but deal 60/50/40% less Damage to it.
Activate the ability again during the effect to stop shooting.
Caffeine Boost!
Notes
Cast Range of this ability can be boosted by Jade Spire while Attack Range during this ability effect can be boosted by Wingbow.
Attack Targets - Enemy Units (Right-click to enable auto-casting of this ability on auto-attack to enemy unit)
Range: 600
Mana Cost: 10
Cooldown: 3/2/1/0 second(s)
Causes attacks to spawn 3 shrapnel behind the target for up to 8 seconds (Max of 21 shrapnel can be out at once). Shrapnel explodes by the touch of an enemy unit in 100 radius to it, dealing 10/16/22/28 Magic Damage.
Target a cone area to blast all enemy units backwards with an explosive shell over 1 second, Stunning & displacing them 600 units away from Nitro, dealing 70/140/210/280 Magic Damage and applying 25% Movement Slow for 1/1.5/2/2.5 seconds after.
Nitro passively gains 5/10/15/20 Movement Speed. Activate to gain Nitro Bonus Movement Speed by 20/40/60/80 for 4 seconds, the bonus is halved if there is an enemy unit within 300 radius of Nitro.
Target an enemy to focus on them for up to 5 seconds, continuously attacking the target with 400 bonus Attack Speed, even while moving, but deal 65/55/45% less Damage to it.
Activate the ability again during the effect to stop shooting.
Prior to the rework, Nitro was the only hero in the game who could not autoattack normally (or technically, is permanently Disarmed). Issuing an attack would move Nitro within attack range of the selected unit, but will do nothing.
This also causes illusions of Nitro to be unable to attack. While Nitro is under a Force Attack effect, Nitro will move within attack range to attempt to attack, but won't attack due to being unable to.
Ballistic
[ Q ]
Cast Time: 0 / 0 seconds
No Target
Enemy Units
Type - Physical
Nitro fires a long range attack in the target direction.
Range: 850 Mana Cost: 4
Activate to fire an attack toward the cursor which pierces through enemies, applying an Autoattack which deals 100% of damage to the first target hit and dealing 20/30/40/50/60% of damage to subsequent targets.
Mana cost of Ballistic increases by 1 mana per hero level of Nitro. If detached from Mauser, range is increased by 400 units.
Item proc effects work only on the first enemy hit with Ballistic.
Ballistic's cooldown is tied to Nitro's attack cooldown.
Ballistic is a replacement for Nitro's Auto Attack.
Right-click to switch the ability into auto-cast.
This one has your name on it!
Notes
The projectile travels to its maximum range over 0.25 seconds.
The first hit of Ballistic will not deal damage and will instead send an invisible 12000 speed projectile to the target, which is considered an autoattack. Other targets take Physical Damage from the projectile itself.
Nitro's cannon will always face the player's cursor.
This ability can be disabled by Disarm instead of Silence.
Mauser
Stats
Combat Type
Melee
Health
300
Health Regen
0.25
Mana
0
Mana Regen
0
Damage
20-30
Armor
1.5
Magic Armor
5
Movement Speed
340
Sight Range
1800/800
Attack Range
128 (Melee)
Missile Speed
Instant
Base Attack Time
1.7
Attack Animation
0.2/0.2
Turn Rate
320
Notes
Has Attributes
Divide & Conquer
[ W ]
Cast Time: 0 / 0 seconds
Target Position
Nitro detaches from Mauser, sending him to attack their enemies.
Range: 500
Passively gain 0/10/15/20/25 Movement and Attack Speed for 3 seconds whenever Ballistic hits an enemy hero and passively grants Mauser 0/10/15/20/25 bonus Movement Speed.
Activate to cause Nitro to detach from Mauser, sending him to target location. While detached, Nitro is immobilized and Ballistic range is increased to 1500.
In addition, control is switched over to Mauser who inherits attributes equal to 100% plus 1.1 x Nitro's level in damage. If Mauser is killed, Nitro will also perish.
Divide and Conquer can be cast while silenced.
Cannot recombine if Mauser is outside of 2000 range of Nitro.
I'll hold down the fort!
Notes
When cast, Mauser will be launched 500 units over 0.3 seconds.
Divide & Conquer will be put on cooldown for 1 second upon recombining.
Mauser inherits Nitro's Health and Mana percentages when splitting.
Like Gemini's Fire and Ice, Mauser only inherits attributes and does not inherit raw stats (Ex. Attack Speed, Armor, Movement Speed, etc.). Mauser also cannot use items or its passive effects, including Auras.
Mauser can collect Experience for Nitro.
Nitro and Mauser are considered the same unit for experience gains, which means if both Nitro and Mauser are within experience range for a lane creep, they will not receive bonus experience.
When casting an ability as either Nitro or Mauser, it will deduct Mana from both units.
Mauser's bonus damage per level is gained as Attack Damage (not Base Damage).
Lock & Load
[ W ]
Cast Time: 0 / 0 seconds
Target Position
Nitro detaches from Mauser, sending him to attack their enemies.
Activate to teleport Mauser to Nitro's location after a 1 second cast time, and reattach to Nitro.
Cannot recombine if Mauser is outside of 2000 range of Nitro.
It's literally a hit-and-run.
Notes
Lock & Load is not a channeling ability, which means it is affected by Cast Speed modifiers.
When recombining, Nitro's Health will be set to the following:
In other words, Nitro's Health will be set to 66% of Mauser's Health plus 33% of Nitro's Health.
Lock & Load will be put on cooldown for 1 second upon detaching.
Runaround
[ E ]
Cast Time: 0 / 0 seconds
Self
Nitro and Mauser burst with energy becoming evasive and slowing nearby enemies.
Mana Cost: 85 Cooldown: 30 seconds
Activate to cause Nitro and Mauser to gain 40/60/80/100% Evasion for 4 seconds.
While Runaround is active, Nitro and Mauser receive an aura that applies a 30% Movement Speed slow to nearby enemy units.
Runaround cannot be cast if either Nitro or Mauser are silenced or stunned.
Hey, don't scratch the bike!
Notes
Auras have a radius of 300.
HEAT Round
[ R ]
Passive
Ballistic applies stacks that can detonate.
Passively causes Ballistic to apply HEAT Round stacks to enemy heroes hit for 5 seconds.
Upon reaching 3 stacks, the stacks detonate dealing Physical Damage equal to 90/170/250 + 30/55/80% of Nitro's Attack Damage and send 4 projectiles out from the target.
Each projectile deals100/150/200Physical Damage and detonates any HEAT Round stacks on the first enemy hero hit.
The magic number is...three!
Notes
With a Staff of the Master, each projectiles are sent out in 90 degree angles perpendicular to where the unit is facing. The projectiles travels 700 units over 0.7 seconds and have a touch radius of 75.
With a Staff of the Master, the released projectiles will not deal the full 85/170/255 + 25/50/75% Attack Damage in Physical Damage to units with HEAT Rounds stacks applied, but causes them to release the SotM projectiles.