Nitro

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Nitro
Nitro.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 25 Intelligencelogo.gif 18
(+2.0) (+3.5) (+2.2)
Stats
Level 1 16 25
Health 492 1100 1784
Mana 234 689 1170
Damage 43-50 97-104 147-154
Armor 2.5 10.06 17.06
Attack Speed 0.71 1.05 1.33
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed N/A
Base Attack Time 1.7
Attack Animation 0.25/0.75
Turn Rate 540


Info[edit | edit source]

Role:  
Ranged
5
Carry
4
Ganker
5
Lore:  
Long before the Legion and Beast Horde warily joined forces, the Death Prowlers worked as tandems of human and creature, forming agile hit-and-run teams that survive by maximizing the benefits of intelligence and savagery. Even among the Death Prowlers, the duo known as Nitro stands out as a live wire. This hunter-killer team is a perfect blend of aggression and composure: Mauser knows exactly how to move and position for optimal kinetic impact, while Psychopop just likes to blow stuff up.

Abilities[edit | edit source]

Ballistic
[ Q ]
Nitro Ballistic.jpg
Cast Time: 0 / 0 seconds
Attack Targets Enemy Units
Nitro throws some shrapnel on her attacks to random direction behind target, detonated when her enemies is close to it.
Range: 600
Mana Cost: 15
Causes attacks to spawn 3 shrapnel behind the target for up to 8 seconds (Max of 21 shrapnel can be out at once). Shrapnel explodes by the touch of an enemy unit in 110 radius to it, dealing 6/12/18/24 Magic Damage.

Mana Cost is halved while Overdrive is active.

Kick the tires and light the fires!
 
Notes
  • Jade Spire.jpg Jade Spire doesn't grant this ability a bonus cast range.
  • Shrapnel thrown randomly within 100 degree cone and distance between 100 and 300 units behind target.
  • The projectile has 1200 speed.
  • The detonated shrapnel affects enemy units within 175 radius to it.


Blast Off
[ W ]
Nitro HEAT Round.jpg
Cast Time: 0.2 / 0.2 seconds
Target Position Enemy Units
Type - Magic
Nitro throws an explosive shell from her Ballistic, knocking back all enemy units hit by its blast while damaging them so they are slightly slowed down.
Range: 500
Radius: 275
Mana Cost: 100/110/120/130
Cooldown: 15 seconds
Target a cone area to blast all enemy units backwards with an explosive shell over 1 second, Stunning & displacing them 725 units away from self, dealing 70/140/210/280 Magic Damage and applying 25% Movement Slow for 1/1.5/2/2.5 seconds after.
Pow! Right in the kisser!
 
Notes
  • Max effective range is 700.
  • Unlike any cone-based ability, this ability starts at 200 radius around the caster and it has actual cone that is 70 degree to target position.

Three's a Crowd
[ E ]
Nitro Runaround.jpg
Cast Time: 0 / 0 seconds
Self
Mauser is well known to be a nimble rider but quite reckless to let his chaser to catch up with him if they are close enough.
Mana Cost: 50
Cooldown: 16 seconds
Passively gains 5/10/15/20 Movement Speed to self. Activate to gain Three's a Crowd effect for 4 seconds.
Catch me if you can!
 

Three's a Crowd Effects
+30/60/90/120 Movement Speed, halves if there's an enemy unit within 300 radius to self
+50% Evasion if there's an enemy unit within 300 radius to self
Unit-walking

Notes
  • There is a range indicator that is visible to both allies and enemies alike as long as Nitro is also visible.


Overdrive
[ R ]
Nitro Divide & Conquer.jpg
Cast Time: 0 / 0 seconds
Target Unit Enemy Units
Type - Physical
With a good teamwork between Nitro and Mauser, the Ballistic on their ride can unleash its full potential to shoot the target with high speed even while moving.
Range: 600
Mana Cost: 100/125/150
Cooldown: 70/60/50 seconds
Target an enemy to focus on them for up to 5 seconds, continuously attacking and having sight to the target with initial Bonus Attack Speed is set to 100 and gradually ramps up to 500 over 2 seconds, even while moving, but deal 60/50/40% less Damage to it.

Activate the ability again during the effect to stop shooting.

Caffeine Boost!
 
Notes
  • Cast Range of this ability can be boosted by Jade Spire.jpg Jade Spire while Attack Range during this ability effect can be boosted by Wingbow.jpg Wingbow.


Alt Avatars[edit | edit source]

Nitro Alt Avatars
Marauder.jpg
Marauder
Icon Debut Edition.png
EA Only
Danse Macabre.jpg
Danse Macabre

390 Gold coins.png
2500 Silver coins.png
Bosozoku Nitro.jpg
Bosozoku Nitro
Icon Holiday Edition.png
450 Gold coins.png
3500 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.9.0

  • Nitro Ballistic.jpg Ballistic
    • Shrapnel damage reduced from 10/16/22/28 to 6/12/18/24.
    • Mana Cost increased from 10 to 15.
  • Nitro HEAT Round.jpg Blast Off
    • Mana Cost increased from 90/100/110/120 to 100/110/120/130.

Version 4.8.6

  • Nitro Divide & Conquer.jpg Overdrive
    • Initial Bonus Attack Speed is no longer set to 400.
    • Instead, the Initial Bonus Attack Speed is set to 100 and gradually ramps up to 500 over 2 seconds.

Version 4.8.5

  • Strength Growth increased from 1.5 to 2.0.
  • Base Agility increased from 22 to 25.
  • Nitro Ballistic.jpg Ballistic
    • No longer has cooldown.
  • Nitro HEAT Round.jpg Blast Off
    • Mana Cost reduced from 110/120/130/140 to 90/100/110/120.
  • Nitro Runaround.jpg Three's a Crowd
    • Now grants 50% Evasion to self if there is an enemy units within 300 radius to self while active.
  • Nitro Divide & Conquer.jpg Overdrive
    • Sight duration on the target now lasts for the full duration.
    • Damage penalty against the main target on auto-attacks while active reduced from 65/55/45% to 60/50/40%.
    • Cooldown reduced from 90/75/60 seconds to 70/60/50 seconds.

Version 4.8.4.1

  • Base Movement Speed increased from 290 to 295.
  • Nitro Ballistic.jpg Ballistic
    • Trigger radius for the shrapnel increased from 100 to 110.
    • Explosion radius increased from 100 to 175.
    • Mana Cost is halved while Nitro Divide & Conquer.jpg Overdrive is active.
    • Cooldown reduced from 3/2/1/0 seconds to 2/1/0/0 seconds.
  • Nitro HEAT Round.jpg Blast Off
    • Cast Range reduced from 600 to 500.
    • Max Effective Range increased from 600 to 700.
    • Max distance targets are pushed from self increased from 625 to 725.
  • Nitro Runaround.jpg Three's a Crowd
    • Bonus Movement Speed while active increased from 20/40/60/80 to 30/60/90/120.
    • Grants unit-walking while active.
  • Nitro Divide & Conquer.jpg Overdrive
    • Cooldown reduced from 100/80/60 seconds to 90/75/60 seconds.
    • Affected target is now Sighted for the first 3 seconds of the ability.

Version 4.8.4

  • Stats:
    • Strength changed from 19 +1.8 per level to 18 +1.5 per level.
    • Agility changed from 25 +3.5 per level to 22 +3.5 per level.
    • Intelligence changed from 14 +2.4 per level to 18 +2.2 per level.
    • Now has 600 Attack Range and default auto-attack behavior.
    • Base Movement Speed reduced from 290 to 295.
    • Starting Armor reduced from 2.5 to 2.08.
    • Starting Attack Damage increased from 32-38 to 40-47.
  • Ability 1: Nitro Ballistic.jpg Ballistic
    Attack Targets - Enemy Units (Right-click to enable auto-casting of this ability on auto-attack to enemy unit)
    Range: 600
    Mana Cost: 10
    Cooldown: 3/2/1/0 second(s)
    • Causes attacks to spawn 3 shrapnel behind the target for up to 8 seconds (Max of 21 shrapnel can be out at once). Shrapnel explodes by the touch of an enemy unit in 100 radius to it, dealing 10/16/22/28 Magic Damage.
  • Ability 2: Nitro HEAT Round.jpg Blast Off
    Target Position - Enemy Units
    Mana Cost: 110/120/130/140
    Range: 600
    • Target a cone area to blast all enemy units backwards with an explosive shell over 1 second, Stunning & displacing them 600 units away from Nitro, dealing 70/140/210/280 Magic Damage and applying 25% Movement Slow for 1/1.5/2/2.5 seconds after.
  • Ability 3: Nitro Runaround.jpg Three's a Crowd
    Mana Cost: 50
    Cooldown: 16 seconds
    • Nitro passively gains 5/10/15/20 Movement Speed. Activate to gain Nitro Bonus Movement Speed by 20/40/60/80 for 4 seconds, the bonus is halved if there is an enemy unit within 300 radius of Nitro.
  • Ability 4: Nitro Divide & Conquer.jpg Overdrive
    Target Unit - Enemy Units
    Range: 600
    Mana Cost: 100/125/150
    Cooldown: 100/80/60 seconds
    • Target an enemy to focus on them for up to 5 seconds, continuously attacking the target with 400 bonus Attack Speed, even while moving, but deal 65/55/45% less Damage to it.
      • Activate the ability again during the effect to stop shooting.

Version 4.8.2

  • Nitro Ballistic.jpg Ballistic
    • Projectile's fixed lifetime reduced from 350ms to 250ms (unchanged while detached from Mauser).

Version 4.8.1.2

  • Nitro Ballistic.jpg Ballistic
    • Range increased from 700 to 850.
    • Projectile's fixed lifetime reduced from 500ms to 350ms (400ms while detached from Mauser).
    • Touch Radius increased from 65 to 70.

Version 4.8.1

  • Nitro Ballistic.jpg Ballistic
    • Range reduced from 800/900/1000/1100/1200 to 700.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Base Attack Time for Mauser increased from 1.2 to 1.7.
    • Attack Action Time for Mauser reduced from 0.4 seconds to 0.2 seconds.
    • Bonus Attack Damage multiplier for Mauser reduced from 1.2x to 1.1x.
    • Movement Speed and Attack Speed bonus when hitting an enemy hero with Nitro Ballistic.jpg Ballistic reduced from to 0/10/20/30/40 to 0/10/15/20/25.

Version 4.8.0

Version 4.7.7

  • Nitro Ballistic.jpg Ballistic
    • Base Mana Cost increased from 4 to 9.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Movement Speed and Attack Speed bonus when hitting an enemy hero with Nitro Ballistic.jpg Ballistic reduced from 0/15/30/45/60 to 0/10/20/30/40.
  • Nitro HEAT Round.jpg HEAT Round
    • Percentage of Attack Damage added to the Physical Damage dealt changed from 30/65/100% to 30/55/80%.

Version 4.7.2

  • Nitro Ballistic.jpg Ballistic
    • Physical Damage on subsequent targets hit increased from 10/20/30/40/50% to 20/30/40/50/60%.
  • Nitro HEAT Round.jpg HEAT Round
    • Detonation damage increased from [80/160/240 + 30/60/90% of Attack Damage] to [90/170/250 + 30/65/100% of Attack Damage].

Version 4.5.0

  • Agility gain per level increased from 3 to 3.5.
  • Nitro HEAT Round.jpg HEAT Round
    • Detonation damage increased from [80/160/240 + 20/40/60% of Attack Damage] to [80/160/240 + 30/60/90% of Attack Damage].

Version 4.4.3

  • Turn rate increased from 200 to 900.
  • Nitro Ballistic.jpg Ballistic
    • Base Mana Cost reduced from 9 to 4.
      • Starting Mana Cost is reduced from 10 to 5. Maximum Mana Cost reduced from 34 to 29.
    • Added auto-cast feature: right-clicking the ability will allow it to automatically fire towards your cursor when available to use.
    • Range rescaled from 1100 to 800/900/1000/1100/1200.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Bonus Movement and Attack speed on buff increased from 10/20/30/40 to 15/30/45/60.

Version 4.4.0

  • Nitro Ballistic.jpg Ballistic
    • Attack Damage multiplier reduced from 100/105/110/115/120% to 100% at all levels.

Version 4.3.3

    • Damage dealt to the initial target decreased from 120% to 100/105/110/115/120%.
    • Physical Damage on subsequent targets hit reduced from 15/30/45/60/75% to 10/20/30/40/50%.

Version 4.1.0

  • Nitro Ballistic.jpg Ballistic
    • Damage to subsequently hit targets changed from 12/30/48/66/84% to 15/30/45/60/75%.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Movement Speed bonus for Nitro reduced from 0/20/30/40/50 to 0/10/20/30/40.
    • Mauser.jpg Mauser: bonus Attack Damage received based on Nitro's level decreased from 1.5x Nitro's Level to 1.2x Nitro's Level.

Version 4.0.7

  • Nitro HEAT Round.jpg HEAT Round
    • Physical Damage reduced from [85/170/255 + 25/50/75% of Nitro's Attack Damage] to [80/160/240 + 20/40/60% of Nitro's Attack Damage].

Version 4.0.5

Version 4.0.4

  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Mauser.jpg Mauser: bonus Attack Damage received based on Nitro's level decreased from 2x Nitro's Level to 1.5x Nitro's Level.

Version 4.0.0

  • Base Attack Time decreased from 1.85 to 1.7.
  • Nitro Ballistic.jpg Ballistic
    • Illusions now fire when Ballistic is activated.
    • No longer grants Attack Speed.
    • Now pierces through all targets hit (changed from piercing up to {2/3/4/5} targets)
    • Damage dealt by Ballistic is increased by 1.2x.
    • Damage pierce scaling changed from 75% to 10/25/40/55/70% of Nitro's Attack Damage.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Grants Nitro & Mauser 20/30/40/50 Movement Speed and Attack Speed for 3 seconds when hitting an enemy hero with Ballistic.
    • No longer deals bonus Attack Damage based on distance travelled.
    • [Undocumented] Mauser's Magic Armor decreased from 10 to 7.
  • Nitro Runaround.jpg Runaround
    • Duration changed from 1.3/2.2/3.1/4 seconds to 4 seconds at all levels.
    • Evasion rescaled from 100% to 40/60/80/100%.

Version 3.8.3

  • Base Attack Time increased from 1.7 to 1.85.
  • Movespeed decreased from 305 to 295.
  • Nitro Ballistic.jpg Ballistic
    • Range decreased from 1100 to 1000.
    • Damage received by all targets hit after the first target decreased from 100% to 75% of Nitro's Attack Damage.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • No longer deals 0/1/2.5/4/5.5% of the distance travelled by Ballistic.
    • Now deals up to 5/15/25/35% of Nitro’s Attack Damage based on the distance travelled by Ballistic.
  • Nitro Runaround.jpg Runaround
    • Evasion duration decreased from 2.5/3.25/4/4.75 seconds to 1.3/2.2/3.1/4 seconds.
    • Movement Speed Slow applied to nearby enemy units changed from 20/25/30/35% to 30% at all levels.
  • Nitro HEAT Round.jpg HEAT Round
    • Physical Damage after inflicting 3 shots on a target changed from 150/250/350 to 85/170/255 + 25/50/75% of Nitro's Attack Damage.

Version 3.7.13

  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Nitro Lock & Load.jpg Lock & Load can no longer be used if Nitro and Mauser are more than 2000 units apart.
    • Mauser.jpg Mauser's base Movement Speed decreased from 380 to 340
    • Now grants Mauser 0/10/20/30/40 bonus Movement Speed

Version 3.7.11

  • Starting Agility increased from 20 to 25.
  • Nitro Ballistic.jpg Ballistic
    • Ballistic's projectile touch radius increased from 75 to 100
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Mauser.jpg Mauser Magic Armor increased from 5 to 10

Version 3.7.10

  • Added.


Legacy Abilities[edit | edit source]

Ballistic
[ Q ]
Nitro Ballistic.jpg
Cast Time: 0 / 0 seconds
No Target Enemy Units
Type - Physical
Nitro fires a long range attack in the target direction.
Range: 850
Mana Cost: 4
Activate to fire an attack toward the cursor which pierces through enemies, applying an Autoattack which deals 100% of damage to the first target hit and dealing 20/30/40/50/60% of damage to subsequent targets.

Mana cost of Ballistic increases by 1 mana per hero level of Nitro. If detached from Mauser, range is increased by 400 units.

Item proc effects work only on the first enemy hit with Ballistic.

Ballistic's cooldown is tied to Nitro's attack cooldown.

Ballistic is a replacement for Nitro's Auto Attack.

Right-click to switch the ability into auto-cast.

This one has your name on it!
 
Notes
  • The projectile travels to its maximum range over 0.25 seconds.
  • Projectile has a touch radius of 70.
  • A Wingbow will increase Ballistic's Range by 100.
  • The first hit of Ballistic will not deal damage and will instead send an invisible 12000 speed projectile to the target, which is considered an autoattack. Other targets take Physical Damage from the projectile itself.
  • Illusions of Nitro will fire Ballistic as well.
  • Casting Ballistic does not add charges to an enemy's Mana Battery or Power Supply.
  • Nitro's cannon will always face the player's cursor.
  • This ability can be disabled by Disarm instead of Silence.


Mauser
Mauser.jpg
Stats
Combat Type Melee
Health 300
Health Regen 0.25
Mana 0
Mana Regen 0
Damage 20-30
Armor 1.5
Magic Armor 5
Movement Speed 340
Sight Range 1800/800
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.2/0.2
Turn Rate 320
Notes Has Attributes

Divide & Conquer
[ W ]
Nitro Divide & Conquer.jpg
Cast Time: 0 / 0 seconds
Target Position
Nitro detaches from Mauser, sending him to attack their enemies.
Range: 500
Passively gain 0/10/15/20/25 Movement and Attack Speed for 3 seconds whenever Ballistic hits an enemy hero and passively grants Mauser 0/10/15/20/25 bonus Movement Speed.

Activate to cause Nitro to detach from Mauser, sending him to target location. While detached, Nitro is immobilized and Ballistic range is increased to 1500.

In addition, control is switched over to Mauser who inherits attributes equal to 100% plus 1.1 x Nitro's level in damage. If Mauser is killed, Nitro will also perish.

Divide and Conquer can be cast while silenced.

Cannot recombine if Mauser is outside of 2000 range of Nitro.

I'll hold down the fort!
 
Notes
  • When cast, Mauser will be launched 500 units over 0.3 seconds.
  • Divide & Conquer will be put on cooldown for 1 second upon recombining.
  • Mauser.jpg Mauser:
    • Mauser inherits Nitro's Health and Mana percentages when splitting.
    • Like Gemini.jpg Gemini's Gemini Fire and Ice.jpg Fire and Ice, Mauser only inherits attributes and does not inherit raw stats (Ex. Attack Speed, Armor, Movement Speed, etc.). Mauser also cannot use items or its passive effects, including Auras.
    • Mauser can collect Experience for Nitro.
      • Nitro and Mauser are considered the same unit for experience gains, which means if both Nitro and Mauser are within experience range for a lane creep, they will not receive bonus experience.
    • When casting an ability as either Nitro or Mauser, it will deduct Mana from both units.
    • Mauser's bonus damage per level is gained as Attack Damage (not Base Damage).


Lock & Load
[ W ]
Nitro Lock & Load.jpg
Cast Time: 0 / 0 seconds
Target Position
Nitro detaches from Mauser, sending him to attack their enemies.
Activate to teleport Mauser to Nitro's location after a 1 second cast time, and reattach to Nitro.

Cannot recombine if Mauser is outside of 2000 range of Nitro.

It's literally a hit-and-run.
 
Notes
  • Lock & Load is not a channeling ability, which means it is affected by Cast Speed modifiers.
  • When recombining, Nitro's Health will be set to the following:
    Nitro's_Max_HP - [(2 * Mauser_Missing_HP% + Nitro_Missing_HP%)/3 * Nitro_Max_HP] - Nitro_Current_HP
  • In other words, Nitro's Health will be set to 66% of Mauser's Health plus 33% of Nitro's Health.
  • Lock & Load will be put on cooldown for 1 second upon detaching.


Runaround
[ E ]
Nitro Runaround.jpg
Cast Time: 0 / 0 seconds
Self
Nitro and Mauser burst with energy becoming evasive and slowing nearby enemies.
Mana Cost: 85
Cooldown: 30 seconds
Activate to cause Nitro and Mauser to gain 40/60/80/100% Evasion for 4 seconds.

While Runaround is active, Nitro and Mauser receive an aura that applies a 30% Movement Speed slow to nearby enemy units.

Runaround cannot be cast if either Nitro or Mauser are silenced or stunned.

Hey, don't scratch the bike!
 
Notes
  • Auras have a radius of 300.


HEAT Round
[ R ]
Nitro HEAT Round.jpg
Passive
Ballistic applies stacks that can detonate.
Passively causes Ballistic to apply HEAT Round stacks to enemy heroes hit for 5 seconds.

Upon reaching 3 stacks, the stacks detonate dealing Physical Damage equal to 90/170/250 + 30/55/80% of Nitro's Attack Damage and send 4 projectiles out from the target.

Each projectile deals 100/150/200 Physical Damage and detonates any HEAT Round stacks on the first enemy hero hit.

The magic number is...three!
 
Notes
  • With a Staff of the Master.jpg Staff of the Master, each projectiles are sent out in 90 degree angles perpendicular to where the unit is facing. The projectiles travels 700 units over 0.7 seconds and have a touch radius of 75.
  • With a Staff of the Master.jpg Staff of the Master, the released projectiles will not deal the full 85/170/255 + 25/50/75% Attack Damage in Physical Damage to units with HEAT Rounds stacks applied, but causes them to release the SotM projectiles.

Trivia[edit | edit source]

Before Version 4.8.4, Nitro cannot auto-attack (or technically, is permanently Disarmed). Issuing an attack will move Nitro within attack range of the selected unit, but will do nothing.

This also causes illusions of Nitro to be unable to attack. While Nitro is under a Force Attack effect, Nitro will move within attack range to attempt to attack, but won't attack due to being unable to.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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