The battle-hardened hunter of a hundred clashes first appeared on a dusky eve, a lone messenger and executioner to the Legion from vast desert wastes. Rumored to serve no one, and not unlike the very Sand Wraith he hunts, the Nomad's stern and offsetting demeanor has yet to gain him the trust of Legion soldiers. Nonetheless, his eagle-like reflexes and the swiftness with which he swings his gargantuan blade have made believers of heathens yet.
The Nomad is a hit-and-run style carry that is highly dependent on trickery and good reflexes. He is highly dependent on Mirage Strike, which allows him to either send an image or himself charging at an enemy. The additional elusiveness provided by Sandstorm and Edge Counter make him a powerful foe in the right hands.
Abilities[ | ]
Sandstorm
[ Q ]
Cast Time: 0 / 0 seconds
Self
On command, the Nomad envelops himself and nearby allies with a cyclone of sand, granting them with increased speed and invisibility while slowing enemies.
Radius: 300 Mana Cost: 75 Cooldown: 24/20/16/12 seconds
Summons a Sandstorm around you for 4 seconds. The Sandstorm applies Sand Veil to allies and Sand Blasted to enemies.
Now you see us...
Sand Veil Effects +8/12/16/20% Movement Speed Stealth with 0.5 second fade time Unitwalking
Sand Blasted Effects 15/20/25/30% Movement Slow
Notes
Attacking or using abilities or items does not remove Stealth.
Mirage Strike
[ W ]
Target Unit
Enemy Units
Learning Mirage Strike grants you True Strike and Mirage Strike, allowing you to confuse your enemies with illusions of yourself. True Strike causes you to charge and grant bonus Attack Speed, and Mirage Strike causes an illusion to charge and grant you stealth.
Cooldown is refreshed upon enemy death within 500 units.
Range: 550 Mana Cost: 90 Cooldown: 16/14/12/10 seconds
Causes you or an illusion to charge at target unit. While charging, grants 600 Movement Speed, Unitwalking, and Buildingwalking, and provides 300 day and night vision around the target and Reveals it. Charge is cancelled if you issue another command, become Stunned, immobilized, or restrained, or be more than 1750 units from the target.
Upon reaching the target, attacks the target with 80/120/160/200 bonus Physical Damage and grants 20/40/60/80 Attack Speed for 3 seconds if you used True Strike. Mirage Strike deals 40/60/80/100 bonus Physical Damage instead, and grants Stealth with 0 second fade time and Unitwalking for 3 seconds on cast.
Hit and run!
Notes
Cooldown is shared between Mirage Strike and True Strike.
While charging, you or your illusion's gains +600 Movement Speed, Unitwalking, and Buildingwalking.
Provides 300 vision around your target while charging for either ability.
True Strike
[ W ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Units
The Nomad charges recklessly at an opponent, inflicting heavy damage and unleashing a flurry of attacks.
Range: 550 Mana Cost: 90 Cooldown: 16/14/12/10 seconds
Charges at target unit. While charging, grants 600 Movement Speed, Unitwalking, and Buildingwalking, and provides 300 day and night vision around the target and Reveals it. Charge is cancelled if you issue another command, become Stunned, immobilized, or restrained, or be more than 1750 units from the target.
Upon reaching the target, attacks the target with 80/120/160/200 bonus Physical Damage and grants 20/40/60/80 Attack Speed for 3 seconds.
Run!
Mirage Strike
[ E ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Units
The Nomad sends an illusion to charge an opponent in his stead, inflicting heavy damage.
Range: 550 Mana Cost: 90 Cooldown: 16/14/12/10 seconds
Applies Stealth with 0 second fade time and Unitwalking for 3 seconds, and creates an uncontrollable illusion to charge at target unit. While charging, it gains 600 Movement Speed, Unitwalking, and Buildingwalking, and provides 300 day and night vision around the target and Reveals it.
Upon reaching the target, the illusions attacks it with 40/60/80/100 bonus Physical Damage. The illusion expires after charge completes, after 3 seconds, or it becomes Stunned, immobilized, or restrained. The illusion takes and deals 100% damage.
Run!
Wanderer
[ E ]
Passive
A master of movement, the Nomad's blade gains strength as he contemplates his next move against an opposing hero.
Gain a charge for every 10 distance travelled. Maximum of 100 charges.
With at least 20 charges, your next attack consumes all charges stored and deals a Critical Strike for 0.003/0.006/0.009/0.012x damage per charge, up to a 1.3/1.6/1.9/2.2x Critical Strike. If you have less than 20 charges, attacking adds 25 charges.
Attacking a creep uses half your charges instead.
There is no sanctuary.
Notes
Attacking a non-hero unit with less than 20 charges will not grant 25 charges.
Edge Counter
[ R ]
Cast Time: 0 / 0 seconds
Self
Blink and you might miss it. The Nomad responds to a threat with a deadly show of force, nullifying the next attack or spell cast attempt on him and sending a massive shockwave at the assailant.
Range: 875 Mana Cost: 100/125/150 Cooldown: 60/50/40 seconds
Enters a counter state for 1 second, becoming immobilized. The first enemy hero that damages or uses an ability or item on you during this state will be nullified, removing debuffs and Stuns for yourself, and counter with a shockwave towards that hero.
The shockwave travels 1000 units and deals 250/450/650 Magic Damage on impact and Stuns for 2 seconds.
Grants 20% Damage Reduction for the next 5 seconds on expiration, propagating to illusions you spawn while active.
Nomad was originally a non-selectable hero that could only be accessed via console command, and was not intended to be officially playable. See Nomad/Beta for details.