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For the current version of Nomad, see Nomad.

Nomad was originally a hidden hero that could only be selected by using the developer console. This version of Nomad was used to test art assets and was not intended to be implemented into the game officially. On Version 0.1.48, this version of Nomad was removed from the game data.

Legion.png Legion
Strengthlogo.gif 18 Agilitylogo.gif 22 Intelligencelogo.gif 15
(+1.9) (+2.6) (+1.5)
Level 1 16 25
Health 492 1062 1727
Mana 195 507 923
Damage 46-50 87-91 128-132
Armor 3.08 8.82 14.56
Attack Speed 0.71 0.95 1.18
Movement Speed 320
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.6/0.4
Turn Rate 320

Abilities[edit | edit source]

Sand Form
[ Q ]
Nomad Sandstorm.jpg
Cast Time: ? / ? seconds
Type - Magic
The Nomad takes the form of sand, causing him to passively damage nearby enemies and have increased armor and movement speed. While in Sand Form, he can pass through units. Sand Form is removed when an attack is performed.
Radius: 150/200/250/300
Mana Cost: 60/70/80/90
Cooldown: 30/25/20/15 seconds
Applies Sand Form to self for 4/5/6/7 seconds. While Sand Form is active, Sand Blasted is applied to enemies in radius of self. Sand Form is removed when Nomad attacks or uses Blade Twist.

Sand Form Effects
+10% Movement Speed
+5/10/15/20 Armor

Sand Blasted Effects
16/24/32/40 Magic damage per second

Blade Twist
[ W ]
Nomad True Strike.jpg
Cast Time: ? / ? seconds
Target Unit Organic Enemy Units
Type - Physical
Nomad strikes an opponent with his polearm, twisting the blade as he does it. The resulting wound stuns the opponent very briefly and causes the opponent's maximum Health to be temporarily lowered. The wound also causes damage over time to the opponent.
Range: 125
Mana Cost: 100/135/165/220
Cooldown: 25 seconds
Applies Wounded to target for 8 seconds. Applies Blade Twist to target for 15/20/25/30 seconds.

Wounded Effects
8 ticks of 5/10/15/20 Physical damage

Blade Twist Effects
Maximum health lowered by 50/10/15/20%.

  • The health lowered for Level 1 Blade Twist is not a typo.

Sun Stroke / Night Strike
[ E ]
Nomad Sun Stroke Night Slash.jpg
Target Unit
Mana Cost: 60/70/80/90
Cooldown: 24/22/20/18 seconds
During the day, the Nomad can afflict a target enemy with Sun Stroke, causing them to move slower every time they attack, are attacked, or use a skill. At night time, the Nomad swiftly teleports to a target unit, attacking everything in an area around him.

Sun Stroke
[ E ]
Nomad Edge Counter.jpg
Cast Time: ? / ? seconds
Target Unit Enemy Units
Type - Magic
This ability changes to Night Strike at night.
Range: 600
Mana Cost: 60/70/80/90
Cooldown: 24/22/20/18 seconds
Applies Sun Stroke to target for 4/5/6/7 seconds. Adds one charge to Sun Stroke every time target is attacked or issues an attack. Adds three charges to Sun Stroke for every skill or item target activates.

Sun Stroke Effects
9% Movement Slow + 5% Movement Slow per charge

Night Strike
[ E ]
Nomad Night Slash.jpg
Cast Time: ? / ? seconds
Target Unit All Other Units
Type - Physical
This ability changes to Sun Stroke during the day.
Range: 700
Radius: 200
Mana Cost: 60/70/80/90
Cooldown: 24/22/20/18 seconds
Teleports self to target and performs one attack on all enemies in radius, applying Night Strike to them for 1/2/3/4 seconds.

Night Strike Effects
40% Movement Slow

  • This ability was not fully implemented and only teleported Nomad to the target.

[ R ]
Nomad Wanderer.jpg
The Nomad continuously learns the weak spots of his opponent. Each attack on a target will do bonus damage. The bonus damage is a percentage of the previous damage that the Nomad dealt to the target.
Applies Mastery to target for 5 seconds. Your attacks will renew the duration of Mastery on the target. Mastery will last a maximum of 30 seconds.

Mastery Effects
Inflicter's attacks deal bonus damage equal to 5/7/9% of all damage dealt while Mastery was active.