Pandamonium

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Pandamonium
Pandamonium.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 25 Agilitylogo.gif 17 Intelligencelogo.gif 17
(+2.7) (+1.7) (+1.8)
Stats
Level 1 16 25
Health 625 1423 2221
Mana 221 598 1040
Damage 48-57 90-99 132-141
Armor 3.5 7.28 11.9
Attack Speed 0.67 0.83 1
Movement Speed 295
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.5
Turn Rate 900


Info[edit | edit source]

Role:  
Melee
5
Carry
3
Ganker
2
Initiator
1
Lore:  
The last of a race of warrior-monks sworn to a chaste existence in the misty Sang-La mountains, Pandamonium has left his bamboo groves for the battlefield. He moves with a grace that belies his great stature and strikes with fury surprising in one with such an apparently gentle nature. And though he is a creature of few words, the Beasts put great stock in his wisdom.

Abilities[edit | edit source]

Flurry
[ Q ]
Pandamonium Flurry.jpg
Cast Time: 0 / 0 seconds
Facing Enemy Units
Type - Physical
Pandamonium unleashes devastating physical attacks on all opponents in front of him, pushing them, along with himself, in the direction he faces.
Range: 100
Radius: 150
Mana Cost: 30
Deals Physical Damage equal to one attack with +15/25/35/45% base damage to targets in front of self. Self and targets are pushed forward 100 units.

Each use of this ability consumes 1 charge. 1 charge is restored every 3 seconds. Maximum of 1/2/3/4 charges.

I'm not fat, I'm big boned!
 
Notes
  • Flurry deals damage in a 90 degree cone with a radius of 200 in front of Pandamonium.
  • Flurry follows pathing and does not push through terrain.
  • Units are pushed over 0.3 seconds.
  • Enemy units are immobilized while being pushed.
  • Charges are set to maximum on death.


Flick
[ W ]
Pandamonium Flick.jpg
Cast Time: 0.35 / 0.3 seconds
Target Unit Enemy Organic Units
Type - Physical
Placing his enemies where he sees fit, Pandamonium flicks a target foe into the air, causing them to land behind him. Upon landing, the target foe is slowed and has reduced Armor.
Range: 350
Mana Cost: 65
Cooldown: 16/15/14/13 seconds
Throws target unit behind self. Upon landing, applies Flicked to target for 6 seconds.
You'll go where I tell you!
 

Flicked Effects
-2/-4/-6/-8 Armor
Reduces Movement Speed by 20/30/40/50% initially, recovering to full speed over 6 seconds.

Notes
  • After cast time, Pandamonium will move to the target at 1500 speed, stopping once he gets within 100 units of the target.
  • Target unit is flicked 0.4 seconds after Pandamonium reaches the target.
  • Flick is cancelled if target unit moves more than 500 units away from Pandamonium before being flicked.
  • Target unit is airborne for 1 second, and is stunned while being flicked.
  • Target unit lands 150 units behind Pandamonium.
  • The slow is at full strength in the first 2 seconds, and decays over 4 seconds afterwards.
  • Upon landing, the target unit takes a 0.000001 True Damage, which triggers On Hit effects.


Cannon Ball
[ E ]
Pandamonium Cannon Ball.jpg
Cast Time: 0.2 / 0 seconds
Target Position Enemy Units
Type - Physical
Pandamonium throws himself into the air, damaging all nearby enemies when he lands. Any enemies he lands on are stunned.
Range: 600
Radius: 200
Mana Cost: 85/90/95/100
Cooldown: 14 seconds
Throw self toward target location over 0.95 seconds. Upon landing, damages enemies in a 200 radius for 100/175/250/325 Physical damage and stuns them for 1.5/1.75/2/2.25 seconds.
Wish I brought a parachute!
 



Face Smash
[ R ]
Pandamonium Face Smash.jpg
Cast Time: 0.35 / 0 seconds
Target Unit Enemy Organic Units
Type - Physical
Pandamonium beats a target enemy unit senseless, disabling it while he unleashes five extra-powerful attacks on it over several seconds.
Range: 100
Mana Cost: 100/150/200
Cooldown: 120/100/80 seconds
Channeling Time: 4.5 seconds
Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 5 attacks.

Each attack deals +30/75/120% base damage.

Never mess with a panda's cubs.
 

Face Smash Effects
Stunned
Immobilized
Revealed

Notes
  • Face Smash is cancelled if target unit is moved more than 350 units away from Pandamonium.
  • Face Smash attacks count as autoattacks, and apply modifiers, including Critical Strike and Lifesteal. Attacks also have True Strike.
  • Face Smash unbinds projectiles from the target upon dealing damage.
  • Face Smash deals damage on impact and every second after, so the target remains stunned for 0.5 seconds after the last attack.
  • Deals a total of 500% Attack Damage plus 150/375/600% of your Base Damage if channeled for the entire duration.


Alt Avatars[edit | edit source]

Template:Pandamonium Alt Avatars

Changelog[edit | edit source]

Version 4.0.2

  • Magic Armor increased from 3 to 4.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 3.
  • Armor decreased from 5.38 to 3.5.

Version 3.9.9

  • Pandamonium Flurry.jpg Flurry
    • Charge refresh interval decreased from {4 seconds to 3}.

Version 3.7.10

  • Base Intelligence increased from 15 to 17.
  • Pandamonium Flick.jpg Flick
    • Cooldown reduced from 24/22/20/18 seconds to 16/15/14/13 seconds.
    • Mana cost reduced from 85 to 65.
  • Pandamonium Cannon Ball.jpg Cannon Ball
    • Mana cost rescaled from 100 to 85/90/95/100.
  • Pandamonium Face Smash.jpg Face Smash
    • Cast action time reduced from 500ms to 350ms.
    • Mana cost reduced from 100/175/250 to 100/150/200.

Version 3.2.0

  • Pandamonium Flurry.jpg Flurry
    • Push time increased from 250 ms to 300 ms

Version 3.1.0

Version 2.6.32

  • Pandamonium Flick.jpg Flick
    • Now deals a tiny amount of damage to break Portal Key and Potions

Version 2.6.10

  • Pandamonium Face Smash.jpg Face Smash
    • Bonus base damage rescaled from 30/70/120% to 30/75/120%

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.18

  • Pandamonium Cannon Ball.jpg Cannon Ball
    • Cast Action Time reduced from 300 to 200 (the ability starts casting sooner) milliseconds

Version 2.5.8

  • Pandamonium Face Smash.jpg Face Smash
    • Unbinds the target on impact (prevents Valkyrie's Courageous Leap cancels for instance)

Version 2.5.0

  • Pandamonium Face Smash.jpg Face Smash
    • When channel starts, Pandamonium does 1 autoattack right off the bat instead of waiting 1s for the first hit

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

  • Pandamonium Cannon Ball.jpg Cannon Ball
    • Stun duration rescaled from 0.75/1.25/1.75/2.25s to 1.5/1.75/2/2.25s

Version 2.0.14

Version 1.0.15

  • Pandamonium Flick.jpg Flick
    • Remove silence, made it a stun instead

Version 1.0.13

  • Pandamonium Flurry.jpg Flurry
    • Removed the 0.1s cooldown when a new charge is available

Version 1.0.3

  • Pandamonium Cannon Ball.jpg Cannon Ball
    • Snare from missing Cannon Ball reduced from 4s to 2s.

Version 1.0.1

  • Pandamonium Cannon Ball.jpg Cannon Ball
    • Now snares by 60% for 4s instead of stunning Panda when he misses.

Version 0.1.66

  • Base Damage changed from 45-60 to 48-57.
  • Pandamonium Flick.jpg Flick
    • Mana cost increased from 65 to 85.

Version 0.1.63

  • Pandamonium Cannon Ball.jpg Cannon Ball
    • Cast time increased from 0.2s to 0.3s, flight time reduced to compensate.
  • Pandamonium Face Smash.jpg Face Smash
    • Cooldown changed to 120/100/80.

Version 0.1.60

  • Pandamonium Flurry.jpg Flurry
    • Units pushed by Flurry now rotate during the push.

Version 0.1.54

  • Pandamonium Flick.jpg Flick
    • Will no longer flick units that are more than 500 units away at the time of flick.

Version 0.1.53

  • Pandamonium Face Smash.jpg Face Smash
    • Now acts as a stun, allowing players to queue up other spells and abilities while disabled

Version 0.1.51

  • Pandamonium Cannon Ball.jpg Cannon Ball
    • No longer deals extra damage in a 400 radius.
    • Only units in the stun range (200 radius) are damaged.
    • Total damage remains the same.

Version 0.1.50

  • Strength Gain increased from 2.5 to 2.7.
  • Pandamonium Flurry.jpg Flurry
    • Speed increased by 40%.
    • Mana cost reduced from 40 to 30 per hit.
  • Pandamonium Flick.jpg Flick
    • Mana cost reduced to 65 at all levels.
  • Pandamonium Cannon Ball.jpg Cannon Ball
    • Mana cost rescaled from 95/110/125/140 to 100 at all levels.
  • Pandamonium Face Smash.jpg Face Smash
    • Mana cost reduced from 100/200/300 to 100/175/250.
    • Can no longer be evaded.

Version 0.1.48

  • Pandamonium Flurry.jpg Flurry
    • No longer disjoints, takes 0.45s to finish instead of 0.25s.
    • Bonus damage reduced from +15/30/45/60% to +15/25/35/45%.
  • Pandamonium Flick.jpg Flick
    • Armor reduction reduced from -3/-4/-5/-6 to -2/-4/-6/-8 armor.
    • Range of 350 and does a mini-leap to reach the target.
  • Pandamonium Cannon Ball.jpg Cannon Ball
    • Deals an additional 25/50/75/100 physical damage to targets in the smaller stun radius.
    • Cannot be used while immobilized.
  • Pandamonium Face Smash.jpg Face Smash
    • Now breaks Mesmerize.
    • Bonus damage rescaled from +33/66/100% to +30/+70/+120%.

Version 0.1.47

  • Hero Added


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