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Pandamonium
Pandamonium
Legion Legion
Attributes
Strengthlogo 25 Agilitylogo 17 Intelligencelogo 17
(+3.0) (+1.7) (+1.8)
Stats
Level 1 16 25
Health 625 1518 2373
Mana 271 648 1090
Damage 50-59 97-106 119-128
Armor 3.5 7.28 11.9
Attack Speed 0.67 0.83 1
Movement Speed 295
Magic Armor 5
Base Health Regen 1.50
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.5
Turn Rate 900


Abilities[ | ]

Flurry
[ Q ]
Pandamonium Flurry
Cast Time: 0 / 0 seconds
Facing Enemy Units
Type - Physical
Pandamonium unleashes devastating physical attacks on all opponents in front of him, pushing them, along with himself, in the direction he faces.
Range: 100
Radius: 150
Mana Cost: 30
Deals Physical Damage equal to one attack with +15/25/35/45% base damage to targets in front of self. Self and targets are pushed forward 100 units.

Each use of this ability consumes 1 charge. 1 charge is restored every 3 seconds. Maximum of 1/2/3/4 charges.

I'm not fat, I'm big boned!
 
Notes
  • Flurry deals damage in a 90 degree cone with a radius of 200 in front of Pandamonium.
  • Flurry follows pathing and does not push through terrain.
  • Units are pushed over 0.3 seconds.
  • Enemy units are immobilized while being pushed.
  • Charges are set to maximum on death.


Flick
[ W ]
Pandamonium Flick
Cast Time: 0.35 / 0.3 seconds
Target Unit Enemy Organic Units
Type - Physical
Placing his enemies where he sees fit, Pandamonium flicks a target foe into the air, causing them to land behind him. Upon landing, the target foe is slowed and has reduced Armor.
Range: 400
Mana Cost: 65
Cooldown: 16/15/14/13 seconds
Throws target unit behind self. Upon landing, applies Flicked to target for 6 seconds.
You'll go where I tell you!
 

Flicked Effects
-2/-4/-6/-8 Armor
Reduces Movement Speed by 40% initially, recovering to full speed over 6 seconds.

Notes
  • After cast time, Pandamonium will move to the target at 1500 speed, stopping once he gets within 100 units of the target.
  • Target unit is flicked 0.4 seconds after Pandamonium reaches the target.
  • Flick is cancelled if target unit moves more than 500 units away from Pandamonium before being flicked.
  • Target unit is airborne for 1 second, and is stunned while being flicked.
  • Target unit lands 150 units behind Pandamonium.
  • The slow is at full strength in the first 2 seconds, and decays over 4 seconds afterwards.
  • Upon landing, the target unit takes a 0.000001 True Damage, which triggers On Hit effects.


Cannon Ball
[ E ]
Pandamonium Cannon Ball
Cast Time: 0.2 / 0 seconds
Target Position Enemy Units
Type - Physical
Pandamonium throws himself into the air, damaging all nearby enemies when he lands. Any enemies he lands on are stunned.
Range: 600
Radius: 200
Mana Cost: 85/90/95/100
Cooldown: 14 seconds
Throw self toward target location over 0.95 seconds. Upon landing, damages enemies in a 200 radius for 100/175/250/325 Physical damage and stuns them for 1.5/1.75/2/2.25 seconds.
Wish I brought a parachute!
 


Face Smash
[ R ]
Pandamonium Face Smash
Cast Time: 0.35 / 0 seconds
Target Unit Enemy Organic Units
Type - Physical
Pandamonium beats a target enemy unit senseless, disabling it while he unleashes five extra-powerful attacks on it over several seconds.
Range: 100
Mana Cost: 100/150/200
Cooldown: 120/100/80 seconds
Channeling Time: 4.5 seconds
Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 5 attacks.

Each attack deals +30/75/120% base damage.

Never mess with a panda's cubs.
 

Face Smash Effects
Stunned
Immobilized
Revealed

Notes
  • Face Smash is cancelled if target unit is moved more than 350 units away from Pandamonium.
  • Face Smash attacks count as autoattacks, and apply modifiers, including Critical Strike and Lifesteal. Attacks also have True Strike.
  • Face Smash unbinds projectiles from the target upon dealing damage.
  • Face Smash deals damage on impact and every second after, so the target remains stunned for 0.5 seconds after the last attack.
  • Deals a total of 500% Attack Damage plus 150/375/600% of your Base Damage if channeled for the entire duration.


Changelog[ | ]

Version 4.4.5

  • Added (without changes).



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