Parallax

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Parallax
Parallax.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 16 Agilitylogo.gif 20 Intelligencelogo.gif 26
(+1.7) (+1.9) (+2.7)
Stats
Level 1 16 25
Health 454 967 1594
Mana 338 884 1430
Damage 41-46 83-88 125-130
Armor 2.7 6.9 11.8
Attack Speed 0.69 0.87 1.05
Movement Speed 290
Magic Armor 6
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 540


Info[edit | edit source]

Role:  
Ranged
5
Solo
5
Jungler
1
Carry
4
Ganker
2
Initiator
1
Lore:  
The Artificers are an alien race who gestate within asteroids hurtling through space. When the asteroids impact a planet the Artificers emerge and begin to dismantle the world by disrupting it with the dark matter within their Fulcrums. Parallax the Artificer has cratered on Newerth after destroying Andromeda's home planet of Ambia centuries ago, and the Hellbourne corruption oozing from the Scar senses an opportunity to coalesce with this dark matter and spread beyond Newerth.

Abilities[edit | edit source]

Fulcrum Shift
[ Q ]
Parallax Fulcrum Shift.jpg
Cast Time: 0 / 0.5 seconds
Target Position
Type - Magic
Parallax forces the Fulcrum to move toward a target location dealing magic damage to targets along the way.
Range: 800
Radius: 135
Mana Cost: 100
Cooldown: 0.5 seconds
Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + 0/30/50/50/70 Magic Damage. Max of 1/1/1/2/2 (3) charges that refresh every 9/8/7/6/5 seconds.

The Fulcrum has a 1100 leash range and binds to Parallax if walked over.

You don't expect me to carry it forever, do you?
 
Notes
  • This ability starts at Level 1 at the beginning of the game.
  • The Fulcrum travels at 2000 speed.
  • The Fulcrum deals damage in a 125 radius.
  • Parallax will pick up the Fulcrum is he is within 50 units of it.


Ionic Dash
[ W ]
Parallax Ionic Dash.jpg
Cast Time: 0 / 0.4 seconds
Self
Type - Magic
Parallax uses the power of the Fulcrum to quickly send himself to its location, dealing magic damage and silencing enemy units along the way.
Range: 925
Radius: 275
Mana Cost: 85
Cooldown: 15/14/13/12 seconds
Activate to dash towards the Fulcrum and release a wave which deals 75/95/115/135 Magic Damage to enemies within a 350 radius and applies a 40/50/60/70% Tapering Movement Speed Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

Easy come, easy go!
 
Notes
  • This ability is disabled if the Fulcrum is not deployed or if you are not within range from the Fulcrum.
  • Parallax will dash to the Fulcrum at 2000 speed.


Dark Mana
[ E ]
Parallax Dark Mana.jpg
Passive
The Fulcrum's hunger for destruction rewards Parallax's aggression with extra Max Mana while providing a field around itself that erodes enemy hero's mana over time.
Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2/5/8/11 Max Mana.

10% of charges are lost on death.

Max of 120 charges.

Your mana loves me more!
 
Notes
  • Mana is drained every second.
  • Each ability grants only one charge per each enemy hero hit per cast.
  • With 120 charges, grants +240/600/960/1320 Max Mana.


Earthshatter (Planet Cracker)
[ R ]
Parallax Earthshatter.jpg
Cast Time: 0 / 0 seconds
Toggle Enemy Heroes
Type - Magic
Parallax uses his connection with the Fulcrum to create a powerful field around the Fulcrum, dealing massive Magic Damage to enemy heroes inside of it.
Radius: 275
Mana Cost: 100/175/250
Cooldown: 70/60/50 (35/30/25) seconds
Activate to create a field around the Fulcrum. While active, enemy heroes within the area are dealt a maximum of 100/140/180 Magic Damage per second if the enemy hero has more Max Mana than Parallax, or will be dealt Magic Damage per second equal to the maximum + 4 per 100 mana difference if the enemy hero has less.

While active, Parallax's Movespeed is increased by 5/10/15% and enemy heroes within the area receive a stacking Movespeed slow, slowing them by up to 30% for 2 seconds.

Drains 4% (2%) Max Mana per second.

Reactivate to end the ability early.

Max of 5 charges gained from Dark Mana per use of Earthshatter.

Silences cause Earthshatter to be suppressed for the duration of the silence.

Looks like CERN experiments went wrong!
 
Notes
  • If the Fulcrum is attached to Parallax, Earthshatter's radius will be centered on Parallax.
  • Earthshatter applies a base 10% Movement Slow, which increases by 0.4% per frame. The slow reaches its maximum strength after 2.5 seconds. This slow will increase even while not being damaged by Earthshatter.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.1.6

Parallax.jpg Parallax
  • Parallax Fulcrum Shift.jpg Fulcrum Shift
    • Cooldown reduced from 1 second to 0.5 seconds.
  • Parallax Ionic Dash.jpg Ionic Dash
    • Radius decreased from 350 to 275.
    • No longer deals damage to enemies as you pass through them.
    • No longer silences enemies.
    • Now sends out a wave of dark energy upon arriving to the Fulcrum, dealing damage to enemies in a 350 AoE and applying a tapering 40/50/60/70% Movement Speed Slow to them for 3 seconds.
  • Parallax Dark Mana.jpg Dark Mana
    • Charge loss on death reduced from 20% to 10%.
  • Parallax Earthshatter.jpg Earthshatter
    • Effect radius increased from 200 to 275.
    • Damaging area is no longer a link between Parallax and the Fulcrum. Instead, it is now centred completely around the Fulcrum.
      • Or, effectively around Parallax when the Fulcrum is picked up.

Version 4.0.0

  • Armor decreased from 3.3 to 2.7.

Version 3.9.12

  • Parallax Fulcrum Shift.jpg Fulcrum Shift
    • Bonus Magic Damage decreased from [10% Max Mana + 0/65/85/85/105] to [10% Max Mana + 0/30/50/50/70].
    • Range lowered from 900 to 800.
    • Leash range decreased from 1200 to 1100.
  • Parallax Earthshatter.jpg Earthshatter
    • Amount of excess max mana required for a 4 Damage/second increase against an enemy hero decreased from 125 Max Mana to 100 Max Mana.
    • Mana cost per second increased from 3% to 4% of Parallax's Max Mana pool.

Version 3.9.9

  • Parallax Dark Mana.jpg Dark Mana
    • Enemy heroes no longer lose mana while near the Fulcrum.
  • Parallax Earthshatter.jpg Earthshatter
    • Changes to Staff of the Master.jpg Staff of the Master only:
      • Mana drain rate on self decreased from 3% to 1.5% of Parallax's Max Mana.
      • Now converts 50% of the damage dealt to Superior Magic DOT Damage. The other 50% will deal Magic DOT Damage.

Version 3.9.4

  • Parallax Ionic Dash.jpg Ionic Dash
    • If an enemy hero was affected by Ionic Dash within the last 4 seconds, the silence duration from a subsequent Ionic Dash will be reduced by 50%.
  • Parallax Dark Mana.jpg Dark Mana
    • 20% of the charges are now always lost upon death (rather than being capped at a max of 5 charges lost per death).

Version 3.9.0

  • Parallax Fulcrum Shift.jpg Fulcrum Shift
    • Bonus Magic Damage increased from 8% max mana + 0/60/80/80/100 to 10% max mana + 0/65/85/85/105.

Version 3.7.10

  • Parallax Fulcrum Shift.jpg Fulcrum Shift
    • Bonus Magic Damage decreased from 10% max mana + 0/65/85/85/105 to 8% max mana + 0/60/80/80/100.
  • Parallax Earthshatter.jpg Earthshatter
    • Amount of excess max mana required for a 4 Damage/second increase against an enemy hero increased from 100 max mana to 125 max mana.
    • A bug was fixed where Parallax was doing 20 damage per second less than intended after obtaining more mana than an enemy hero.
    • Staff of the Master.jpg Staff of the Master added:
      • Causes this ability to deal Superior Magic damage and halves the cooldown at each level.

Version 3.7.1

  • Base Intelligence increased from 24 to 26
  • Intelligence per level increased from 2.4 to 2.7
  • Parallax Fulcrum Shift.jpg Fulcrum Shift
    • Range increased from 700 to 900
    • Leash range increased from 1100 to 1200
    • Damage increased from 0/45/65/65/85 to 0/65/85/85/105
  • Parallax Ionic Dash.jpg Ionic Dash
    • Range increased from 725 to 925
  • Parallax Earthshatter.jpg Earthshatter
    • Initial mana cost decreased from 125/200/275 to 100/175/250
    • Mana cost per second decreased from 5% to 3% of Parallax's max mana pool
    • Cooldown reduced from 90/75/60 seconds to 70/60/50 seconds

Version 3.7.0

  • Hero added.

Legacy Abilities[edit | edit source]

Ionic Dash (Pre-4.1.6)
[ W ]
Parallax Ionic Dash.jpg
Cast Time: 0 / 0.4 seconds
Self
Type - Magic
Parallax uses the power of the Fulcrum to quickly send himself to its location, dealing magic damage and silencing enemy units along the way.
Range: 925
Radius: 100
Mana Cost: 85
Cooldown: 15/14/13/12 seconds
Activate to dash towards the Fulcrum, dealing 75/95/115/135 Magic Damage and Silencing enemies hit along the way for 1/1.5/2/2.5 seconds.

Enemy heroes hit by Ionic Dash within the last 4 seconds will only receive 50% of Ionic Dash's Silence duration. Hitting an enemy hero with Ionic Dash will reset the cooldown of the ability.

Easy come, easy go!
 
Notes
  • This ability is disabled if the Fulcrum is not deployed or if you are too far away from the Fulcrum.
  • Parallax will dash to the Fulcrum at 2000 speed.



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