The Artificers are an alien race who gestate within asteroids hurtling through space. When the asteroids impact a planet the Artificers emerge and begin to dismantle the world by disrupting it with the dark matter within their Fulcrums. Parallax the Artificer has cratered on Newerth after destroying Andromeda's home planet of Ambia centuries ago, and the Hellbourne corruption oozing from the Scar senses an opportunity to coalesce with this dark matter and spread beyond Newerth.
Parallax is a strong Int caster that can effectively zone out the enemy team with his Fulcrum. With the ability to scale damage through Max Mana, this hero remains a huge damage threat even in the late game.
Abilities[ | ]
Fulcrum Shift
[ Q ]
Cast Time: 0 / 0.5 seconds
Target Position
Type - Magic
Parallax forces the Fulcrum to move toward a target location dealing magic damage to targets along the way.
Range: 800 Radius: 135 Mana Cost: 100 Cooldown: 0.5 seconds
Target location to move the Fulcrum to that location, consuming a charge.
Enemies hit along its path are dealt 10% max mana + 0/30/50/50/70 Magic Damage. Max of 1/1/1/2/2(3) charges that refresh every 9/8/7/6/5 seconds.
The Fulcrum has a 1100 leash range and binds to Parallax if walked over.
You don't expect me to carry it forever, do you?
Notes
This ability starts at Level 1 at the beginning of the game.
The Fulcrum travels at 2000 speed.
The Fulcrum deals damage in a 125 radius.
Parallax will pick up the Fulcrum is he is within 50 units of it.
Ionic Dash
[ W ]
Cast Time: 0 / 0.4 seconds
Self
Type - Magic
Parallax uses the power of the Fulcrum to quickly send himself to its location, dealing magic damage and silencing enemy units along the way.
Range: 925 Radius: 275 Mana Cost: 85 Cooldown: 15/14/13/12 seconds
Activate to dash towards the Fulcrum and release a wave which deals 75/105/135/165 Magic Damage to enemies within a 350 radius and applies a 20/30/40/50% Tapering Movement Speed Slow to them for 2.5 seconds, also Silencing them for 1 second.
Resets the cooldown of this ability if at least 1 enemy hero was hit.
Easy come, easy go!
Notes
This ability is disabled if the Fulcrum is not deployed or if you are not within range from the Fulcrum.
Parallax will dash to the Fulcrum at 2000 speed.
Dark Mana
[ E ]
Passive
The Fulcrum's hunger for destruction rewards Parallax's aggression with extra Max Mana while providing a field around itself that erodes enemy hero's mana over time.
Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3/6/9/12 Max Mana.
15% of charges are lost on death.
Max of 120 charges.
Your mana loves me more!
Notes
Mana is drained every second.
Each ability grants only one charge per each enemy hero hit per cast.
With 120 charges, grants +240/480/720/960 Max Mana.
Earthshatter (Planet Cracker)
[ R ]
Cast Time: 0 / 0 seconds
Toggle
Enemy Heroes
Type - Magic
Parallax uses his connection with the Fulcrum to create a powerful field around the Fulcrum, dealing massive Magic Damage to enemy heroes inside of it.
Radius: 275 Mana Cost: 100/175/250 Cooldown: 70/60/50 (55/45/35) seconds
Activate to create a conic tethered field around the Fulcrum and you. While active, enemy heroes within the area are dealt a maximum of 100/140/180 Magic Damage per second if the enemy hero has more Max Mana than Parallax, or will be dealt Magic Damage per second equal to the maximum + 4 per 100 mana difference if the enemy hero has less. 40% of Magic Damage Dealt is converted into Superior Magic Damage.
While active, Parallax's Movespeed is increased by 5/10/15% and enemy heroes within the area receive a stacking Movespeed slow, slowing them by up to 30% for 2 seconds.
Drains 4% (2%) Max Mana per second.
Reactivate to end the ability early.
Max of 5 charges gained from Dark Mana per use of Earthshatter.
Silences cause Earthshatter to be suppressed for the duration of the silence.
Looks like CERN experiments went wrong!
Notes
Parallax will have Fulcrum's radius of Earthshatter if it is attached to him. Otherwise, Parallax has 50 radius of Earthshatter.
Earthshatter applies a base 10% Movement Slow, which increases by 0.4% per frame. The slow reaches its maximum strength after 2.5 seconds. This slow will increase even while not being damaged by Earthshatter.
Mana drained over time with this ability does not trigger effects that occur when mana is spent, such as Nome's Wisdom.
No longer deals damage to enemies as you pass through them.
No longer silences enemies.
Now sends out a wave of dark energy upon arriving to the Fulcrum, dealing damage to enemies in a 350 AoE and applying a tapering 40/50/60/70% Movement Speed Slow to them for 3 seconds.
Parallax uses the power of the Fulcrum to quickly send himself to its location, dealing magic damage and silencing enemy units along the way.
Range: 925 Radius: 100 Mana Cost: 85 Cooldown: 15/14/13/12 seconds
Activate to dash towards the Fulcrum, dealing 75/95/115/135 Magic Damage and Silencing enemies hit along the way for 1/1.5/2/2.5 seconds.
Enemy heroes hit by Ionic Dash within the last 4 seconds will only receive 50% of Ionic Dash's Silence duration. Hitting an enemy hero with Ionic Dash will reset the cooldown of the ability.
Easy come, easy go!
Notes
This ability is disabled if the Fulcrum is not deployed or if you are too far away from the Fulcrum.
Parallax will dash to the Fulcrum at 2000 speed.
Earthshatter (Pre-4.7.2) (Planet Cracker)
[ R ]
Cast Time: 0 / 0 seconds
Toggle
Enemy Heroes
Type - Magic
Parallax uses his connection with the Fulcrum to create a powerful field around the Fulcrum, dealing massive Magic Damage to enemy heroes inside of it.
Radius: 275 Mana Cost: 100/175/250 Cooldown: 70/60/50 (35/30/25) seconds
Activate to create a field around the Fulcrum. While active, enemy heroes within the area are dealt a maximum of 100/140/180 Magic Damage per second if the enemy hero has more Max Mana than Parallax, or will be dealt Magic Damage per second equal to the maximum + 4 per 100 mana difference if the enemy hero has less. 50% of Magic Damage Dealt is converted into Superior Magic Damage.
While active, Parallax's Movespeed is increased by 5/10/15% and enemy heroes within the area receive a stacking Movespeed slow, slowing them by up to 30% for 2 seconds.
Drains 4% (2%) Max Mana per second.
Reactivate to end the ability early.
Max of 5 charges gained from Dark Mana per use of Earthshatter.
Silences cause Earthshatter to be suppressed for the duration of the silence.
Looks like CERN experiments went wrong!
Notes
If the Fulcrum is attached to Parallax, Earthshatter's radius will be centered on Parallax.
Earthshatter applies a base 10% Movement Slow, which increases by 0.4% per frame. The slow reaches its maximum strength after 2.5 seconds. This slow will increase even while not being damaged by Earthshatter.