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Legion.png Legion
Strengthlogo.gif 24 Agilitylogo.gif 9 Intelligencelogo.gif 14
(+3.0) (+0.9) (+1.6)
Level 1 16 25
Health 606 1499 2354
Mana 182 520 936
Damage 61-67 108-114 153-159
Armor 1 3.1 6.74
Attack Speed 0.63 0.71 0.87
Movement Speed 285
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.7
Turn Rate 450

Info[edit | edit source]

The elemental creatures of Newerth have long kept away from mortal struggles, seeking instead to heal the destruction left in their wake. In the current war, however, some elementals have taken arm against the daemons, and the huge and implacable Pebbles is one of them.

Abilities[edit | edit source]

[ Q ]
Pebbles Stalagmites.jpg
Cast Time: 0 / 0.8 seconds
Target Position Enemy Units
Type - Magic
Pebbles summons forth an eruption of stalagmites at a target location, stunning and damaging all enemies in the area.
Range: 600
Radius: 200
Mana Cost: 120
Cooldown: 20 seconds
Deals 85/145/205/265 Magic Damage and stuns each target in radius for 2 seconds.

Units affected by Chuck take double the damage.

Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.

What, no Stalactites?
  • Destroys trees.
  • Stalagmites has a 0.2 second delay before it deals damage.
  • Damage is dealt in 4 instances, with 0.25 seconds between each instance. Each instance deals 21.25/36.25/51.25/66.25 Magic Damage and stuns for 1.25 seconds.
  • Each instance applies a hidden status effect on enemies for 0.25 seconds, which deals 25/40/55/70 Magic Damage once if a unit is being Chucked.
  • Stalagmites can deal up to 185/305/425/545 Magic Damage if they are also affected by Chuck.
  • Enlarge increases the cast range of Stalagmites to 650/700/750.

[ W ]
Pebbles Chuck.jpg
Cast Time: 0 / 0.8 seconds
Target Unit All Visible Units
Type - Magic
Pebbles throws a nearby visible unit to target location, damaging it and all enemies in an area around where it lands.
Range: 500/700/900/1100
Radius: 300
Mana Cost: 120
Cooldown: 10 seconds
Deals 70/140/210/280 Magic Damage to enemy units in radius. Buildings receive 33% damage. Deals 14/28/42/56 Magic Damage to thrown unit.
Who's for rock jumping?
  • Pebbles will Chuck the nearest non-Magic Immune unit within 275 radius to the target.
  • Cannot directly throw a unit to a building.
  • Unbinds projectile from thrown unit.
  • Thrown unit will be airborne for 1 second.
  • Thrown unit is stunned while airborne.
  • With no level in Enlarge, Chuck deals 84/168/252/336 Magic Damage to the thrown enemy unit.
  • With Level 1 Enlarge, Chuck deals 94.5/189/283.5/378 Magic Damage to the thrown enemy unit.
  • With Level 2 Enlarge, Chuck deals 105/210/415/420 Magic Damage to the thrown enemy unit.
  • With Level 3 Enlarge, Chuck deals 115.5/231/346.5/462 Magic Damage to the thrown enemy unit.
  • If an ally unit was thrown, they will take 15/30/45/60 Magic Damage, regardless of Enlarge's level. This damage is lethal and can be used to deny.

Slab Skin
[ E ]
Pebbles Slab Skin.jpg
Grants bonus Armor and reduces the duration of debuffs.
Passively applies +2/4/6/8 Armor and -10/-20/-30/-40% debuff duration.
Hard as well.. a rock!
  • Only removable debuffs (with a red border around their icon) will have their duration reduced by Slab Skin.

Enlarge (Group Chuck)
[ R ]
Pebbles Enlarge.jpg
Cast Time: 0 / 0.8 seconds
Passive (Target Unit) All Visible Units
Type - Magic
Gives Pebbles the ability to Chuck multiple targets while Pebbles grow larger, increasing attack damage, base attack time, move speed, and adding to the power of his other skills.
Range: 700/900/1100
Radius: 300
Mana Cost: 120
Cooldown: 10 seconds
+10/20/30 Movement Speed

Increases cast range by 50/100/150

Increases bonus damage dealt to chucked unit from 20% to 35/50/65% of the AoE damage.

+40/80/120 Base Damage

Base Attack Time from 1.7 to 1.9/2.1/2.3.

Target a unit to throw the nearest 3 units within range at it, dealing damage based on the level of Chuck. Damage is at most 150% of normal Chuck.

Group Chuck shares a cooldown with Chuck.

Is that a roll of quarters in your pocket?
  • Staff of the Master grants Group Chuck as an active component to Enlarge.
  • Enlarge adds to Base Damage, and is amplified by Base Damage bonuses.
  • Group Chuck's range scales with Enlarge, not with Chuck.
  • Group Chuck throws the 3 nearest non-Magic Immune units within 325 units of Pebbles.
  • The first thrown unit is airborne for 1 second, the second unit for 1.15 seconds, and the third unit for 0.85 seconds.
  • Group Chuck deals 28/42/56 Magic Damage to a thrown ally unit, regardless of Chuck's level. This damage is lethal and can be used to deny.
  • Group Chuck's total AoE damage is based on how many units are thrown. 1 unit thrown deals 100% of Chuck's damage, 2 units deal 125% damage (62.5% x 2), and 3 units deals 150% damage (50% x 3).

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.4.3

  • Pebbles Enlarge.jpg Enlarge
    • Passive Movement Speed bonus increased from 5/10/15 to 10/20/30.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.
  • Armor increased from 0.26 to 1.0.

Version 3.2.3

  • Pebbles Stalagmites.jpg Stalagmites
    • Damage decreased from 100/160/220/280 to 85/145/205/265
  • Pebbles Chuck.jpg Chuck
    • Damage decreased from 75/150/225/300 to 70/140/210/280

Version 3.1.0

  • Pebbles Enlarge.jpg Enlarge
    • Staff of the Master upgrade: Turns Enlarge into Group Chuck and grants it the ability to Chuck up the 3 targets, dealing damage based on the level of Pebbles Chuck.jpg Chuck
    • Shares a cooldown with Pebbles Chuck.jpg Chuck

Version 2.6.10

  • Pebbles Stalagmites.jpg Stalagmites
    • Damage rescaled from 100/180/260/300 to 100/160/220/280

Version 2.6.4

  • Pebbles Enlarge.jpg Enlarge
    • Base Attack Time increased from 1.7 to 1.9/2.1/2.3 seconds
    • Attack Speed is no longer slowed
      • (Overall this means +AS items like Daemonic Breastplate won't fix his slow attacks.)

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 1.0.5

  • Pebbles Chuck.jpg Chuck
    • Can no longer throw invisible units

Version 0.1.63

Version 0.1.45

  • Pebbles Chuck.jpg Chuck
    • Cooldown reduced from 15 to 10.

Version 0.1.42

  • Pebbles Chuck.jpg Chuck
    • Chucked units can no longer blink out of it while in midair.

Version 0.1.41

  • Pebbles Chuck.jpg Chuck
    • throws closest targets, not a random target.
  • Pebbles Stalagmites.jpg Stalagmites
    • Speed of projectile increased from 1000 to 1200.
    • Fixed Enlarge causing Chucked units to not take double damage from Stalagmites.

Version 0.1.39

  • Pebbles Chuck.jpg Chuck
    • Should now deal damage consistently.
    • Allowed the Stalagites+Chuck combo to work properly.
  • Pebbles Stalagmites.jpg Stalagmites
    • Now delayed properly based on distance.
    • Cast range set to 600 to match DotA.
  • Pebbles Enlarge.jpg Enlarge
    • Increases Stalagmites range by 50/100/150.

Version 0.1.34

  • Fixed Pebbles Chuck.jpg Chuck not dealing damage.

Version 0.1.30

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