The elemental creatures of Newerth have long kept away from mortal struggles, seeking instead to heal the destruction left in their wake. In the current war, however, some elementals have taken arm against the daemons, and the huge and implacable Pebbles is one of them.
Pebbles holds incredible power because he reaches his peak damage potential at a very early stage. A combination of Stalagmites and Chuck will decimate lesser foes within a second. Obtaining a Portal Key will allow you to land your spells with superior precision.
Abilities[ | ]
Stalagmites
[ Q ]
Cast Time: 0 / 0.8 seconds
Target Position
Enemy Units
Type - Magic
Pebbles summons forth an eruption of stalagmites at a target location, stunning and damaging all enemies in the area.
Range: 600 Radius: 200 Mana Cost: 120 Cooldown: 21/19/17/15 seconds
Deals 100/160/220/280 Magic Damage and stuns each target in radius for 2 seconds.
Units affected by Chuck take double the damage.
Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.
What, no Stalactites?
Notes
Destroys trees.
Stalagmites has a 0.2 second delay before it deals damage.
Damage is dealt in 4 instances, with 0.25 seconds between each instance. Each instance deals 25/40/55/70 Magic Damage and stuns for 1.25 seconds.
Each instance applies a hidden status effect on enemies for 0.25 seconds, which deals 25/40/55/70 Magic Damage once if a unit is being Chucked.
Stalagmites can deal up to 200/320/440/560 Magic Damage if they are also affected by Chuck.
Enlarge increases the cast range of Stalagmites to 650/700/750.
Chuck
[ W ]
Cast Time: 0 / 0.8 seconds
Target Unit
All Visible Units
Type - Magic
Pebbles throws a nearby visible unit to target location, damaging it and all enemies in an area around where it lands.
Range: 500/700/900/1100 Radius: 300 Mana Cost: 90/100/110/120 Cooldown: 13/12/11/10 seconds
Deals 70/140/210/280 Magic Damage to enemy units in radius. Buildings receive 33% damage. Deals 14/28/42/56 Magic Damage to thrown unit.
Who's for rock jumping?
Notes
Pebbles will Chuck the nearest non-Magic Immune unit within 275 radius at the target.
Can be double-activated to cast the ability on self position.
Cannot directly throw a unit at a building.
Unbinds projectile from thrown unit.
Chucked unit will be airborne for 1 second.
Chucked unit is stunned while airborne. Stun duration cannot be modified.
Deals 23.33/46.67/70/93.3 Magic Damage to buildings, regardless of Enlarge's level.
Chucked allies will take 14/28/42/56 Magic Damage, regardless of Enlarge's level. This damage is lethal and can be used to deny.
Chuck damage to thrown unit
Level
Enlarge unleveled
Lvl 1 Enlarge
Lvl 2 Enlarge
Lvl 3 Enlarge
1
84
94.5
105
115.5
2
168
189
210
231
3
252
283.5
315
346.5
4
336
378
420
462
Slab Skin
[ E ]
Passive
Grants bonus Armor and reduces the duration of debuffs.
Passively applies +2/4/6/8 Armor and -10/-20/-30/-40% debuff duration.
Hard as well.. a rock!
Notes
Only removable debuffs (with a red border around their icon) will have their duration reduced by Slab Skin.
Enlarge (Group Chuck)
[ R ]
Cast Time:0 / 0.8 seconds
Passive (Target Unit)
All Visible Units
Type - Magic
Gives Pebbles the ability to Chuck multiple targets while Pebbles grow larger, increasing attack damage, base attack time, move speed, and adding to the power of his other skills.
Range:1100 Radius:300 Mana Cost:120 Cooldown:10 seconds
Enlarge adds to Base Damage, and is amplified by Base Damage bonuses.
Group Chuck's range scales with Enlarge, not with Chuck.
Group Chuck throws the 3 nearest non-Magic Immune units within 325 units of Pebbles.
The first thrown unit is airborne for 1 second, the second unit for 1.15 seconds, and the third unit for 0.85 seconds.
Group Chuck deals 28/42/56 Magic Damage to a thrown ally unit, regardless of Chuck's level. This damage is lethal and can be used to deny.
Group Chuck's total AoE damage is based on how many units are thrown. 1 unit thrown deals 100% of Chuck's damage, 2 units deal 125% damage (62.5% x 2), and 3 units deals 150% damage (50% x 3).
Group Chuck can be double-activated to cast the ability on self position.
Staff of the Master upgrade: Turns Enlarge into Group Chuck and grants it the ability to Chuck up the 3 targets, dealing damage based on the level of Chuck