Once a councilor to the Moon Queen, Pestilence betrayed his people -- for as a male, he could never have come to rule them himself. With his own powers augmented by the Hellbourne, he is as strong as the queen he served in the past. But his arts are unholy: mindless, ravenous insects he calls forth, cruel and violent skills he deploys.
Pestilence's Impale is one of the most powerful Stuns in Newerth, so his gameplay is built around it. A Portal Key and Shrunken Head couple with Flight to allow him to initiate fights and remain mobile and alive.
Abilities[ | ]
Flight
[ Q ]
Cast Time: 0 / 0 seconds
Self
Pestilence takes limited flight at the risk of taking more damage, increasing his Movement Speed through units and granting an ability to jump on target location.
Mana Cost: 25 Cooldown: 10/9/8/7 seconds
Applies Flight to self for 10 seconds.
Up, up, and away!
Flight Effects +15/30/45/60% Movement Speed +8% Damage Taken Unitwalking
Notes
Flight gives bonus 7.5/15/27.5/30% Movement Speed for the rest of duration upon Flight (Jump) activation.
Flight (Jump)
[ Q ]
Cast Time: 0 / 0 seconds
Target Position
Pestilence jumps to a target location while on flight, halving bonus Movement Speed in process.
Range: 450/700/950/1200 Mana Cost: 25 Cooldown: 10 seconds
Pestilence jumps to a target location once, reducing Flight bonus Movement Speed by 0.5x for the rest of duration. Goes on a 3 second cooldown if damaged by a player-controlled unit.
Up, up, and away!
Notes
Jump has 1150 leap projectile speed per second
Impale
[ W ]
Cast Time: 0.25 / 0.25 seconds
Self Position
Enemy Units
Type - Magic
Pestilence calls on the aid of his underground insect brethren to strike nearby enemies from underground. Enemies are impaled, causing them to be stunned and take damage, followed by reduced Movement Speed.
Radius: 350 Mana Cost: 85/95/105/115 Cooldown: 8 seconds
Stuns targets in radius for 1.25/1.5/1.75/2 second(s), damages them for 75/125/175/225 Physical Damage, and slows their Movement Speed by 20% for an additional two seconds after the stun.
There's more below the surface than you know!
Notes
Although Impale deals Physical Damage, the stun and slow are blocked by Magic Immunity.
Impale applies a 2 second stun and a 4 second slow at the same time when it impacts an enemy.
Gore
[ E ]
Passive
Pestilence gains a chance to stab an enemy unit with his frontal horn when attacking, causing them to take some additional damage and be stunned briefly.
Cooldown: 1.5 seconds
On Attack 25% chance to deal 40/60/80/100 bonus Physical Damage to target and stun for 0.9/1/1.1/1.2 second on heroes, 2 seconds on non-hero units.
Bring 'Raid' if you want to live!
Notes
This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
Stuns non-hero units for 2 seconds.
Illusions deal 33% of Gore's damage when triggered but does not stun.
Swarm (Swarm Wave)
[ R ]
Cast Time: 0.1 / 0.3 seconds
Target Unit (Target Dual)
Enemy Units
Type - Superior Magic
Pestilence releases a swarm of locusts at a target, lowering their Armor and revealing them temporarily.
Range: 700 Mana Cost: 50 Cooldown: 10 seconds
(Deals 50/100/150 Physical Damage in a cone and) Applies Swarm to target(s hit) for 30 seconds.
They won't bite!
Swarm Effects
Revealed Sighted -7/-14/-21 Armor
Notes
Provides 350 day and night clearvision around units with Swarm.
With Staff of the Master, the wave is a circle that starts at 100 radius, travels at 600 speed for 2 seconds and expands to 300 radius.
Activate to apply 15/30/45/60% Movement Speed and unitwalking to self but increase damage taken by 15% for 7 seconds.
Cooldown: 10 seconds
Mana Cost: 0
Ability can be activated again for 25 Mana to fly to a target location, once. This goes on a 3 second cooldown when receiving damage from a player-controlled source.