The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.
The Pharaoh is a versatile hero capable of striking from long range with Tormented Soul and Wrath of the Pharaoh. Once close, Hellfire and Wall of Mummies allow him to be highly disruptive.
Abilities[ | ]
Hellfire
[ Q ]
Cast Time: 0.3 / 0.7 seconds
Self
Visible Enemy Units
Pharaoh conjures plumes of fire around him for a short duration, hitting random nearby enemy targets, damaging each and stunning them briefly.
Radius: 275 Mana Cost: 100 Cooldown: 32/28/24/20 seconds
For 10 seconds, impacts a random target in radius every 0.75 seconds, dealing 20/40/60/80 Magic Damage and stunning them for 0.1 seconds.
I caused Sodom and Gomorrah!
Notes
Deals damage a total of 14 times, dealing up to 280/560/840/1120 Magic Damage total.
Wall of Mummies
[ W ]
Cast Time: 0 / 0 seconds
No Target
Pharaoh summons a wall of Mummies around himself and anyone close enough to him. Enemies who come close will be pushed away, causing damage and draining some Mana.
Mana Cost: 50/60/70/80 Cooldown: 15 seconds
Spawns 8 Mummies around self for 3/4/5/6 seconds. Pushes away nearby enemies by 275 units who are outside the circle of Mummies, dealing 80/120/160/200 Magic Damage and applying a Mini-Stun. Each Mummy can perform 1 push. Each Mummy takes three attacks for others to destroy, one attack for self to destroy.
Can activate again while the Mummies are active to kill them early.
Keepers of the tomb.
Notes
All heroes within 240 radius of Pharaoh are moved inside the wall.
Mummies push enemy units that are in a 100 degree cone with 150 radius in front of it.
Mummies push units 250 units away over 1 second.
Units are stunned for 0.1 seconds when pushed and Immobilized while being pushed.
Stealthed and Magic Immune units can be pushed back and mini-stunned.
Mummies count as terrain for the purpose of blocking movement for movement abilities that follow pathing.
Tormented Soul
[ E ]
Cast Time: 0.3 / 0.7 seconds
Target Position
Enemy Units
Type - Magic
Pharaoh unleashes a tormented soul toward a target location anywhere on the map. The soul self destructs when it reaches the designated location, releasing its dark energy to damage nearby enemies.
Range: 99999 Radius: 600 Mana Cost: 50 Cooldown: 30/25/20/15 seconds
Launches projectile to target location. While in flight, the projectile grants 500 day and night clearvision.
When projectile reaches target location, it damages all enemies within radius for 80/120/160/200 Magic Damage. Grants 600 day and night clearvision at target location for 10 seconds.
You can't run from the curse.
Notes
Projectile travels at 1200 speed.
Wrath of the Pharaoh (Return of the Pharaoh)
[ R ]
Cast Time: 0.1 / 0 seconds
Target Position
Type - Superior Magic
Pharaoh directs all of his focus in a target direction. His focus is so intense it takes physical form as it travels in the desired direction. If it impacts with an enemy unit, it will damage and stun them and Pharaoh will charge toward its location.
Range: 2000/2500/3000 Mana Cost: 150 Cooldown: 80/60/40 (20) seconds
Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2000/2500/3000. Upon impacting a non-neutral enemy unit, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be stunned for 1/1.5/2 second(s) and receive 75/175/275 Magic Damage.
Like taking a magnifying glass to an ant!
Notes
Projectile has a touch radius of 125.
Projectile does not impact Siege units.
Staff of the Master grants a version of Wrath of the Pharaoh which can grab enemy units and ally heroes (shares cooldown).
Return of the Pharaoh
[ D ]
Cast Time: 0.1 / 0 seconds
Target Position
Non-Neutral Enemies
Type - Superior Magic
Can hit ally heroes. 20 second cooldown.
Range: 2000/2500/3000 Mana Cost: 150 Cooldown:20 seconds
Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2000/2500/3000. Upon impacting a non-neutral enemy unit or ally hero, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be stunned for 1/1.5/2 second(s) and receive 75/175/275 Magic Damage.
Like taking a magnifying glass to a scarab!
Notes
Projectile has a touch radius of 125.
Projectile does not impact Siege units.
Shares cooldown with the default Wrath of the Pharaoh.
Projectiles that use ground pathing will no longer be able to escape Wall of Mummies if a path cannot be found to go from inside the Wall of Mummies to outside the Wall of Mummies.