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Pharaoh
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==Abilities== {{Ability infobox|Q |name = Hellfire |image = Pharaoh Hellfire.jpg |action = Self |target = Visible Enemy Units |type = |castactiontime = 0.3 |castbackswing = 0.7 |radius = 275 |manacost = 100 |cooldown = 32/28/24/20 |description = Pharaoh conjures plumes of fire around him for a short duration, hitting random nearby enemy targets, damaging each and stunning them briefly. |effects = For 10 seconds, impacts a random target in radius every 0.75 seconds, dealing {{sc|20/40/60/80}} Magic Damage and stunning them for 0.1 seconds. |flavortext = I caused Sodom and Gomorrah! |notes = * Deals damage a total of 14 times, dealing up to 280/560/840/1120 Magic Damage total. }} {{Ability infobox|W |name = Wall of Mummies |image = Pharaoh Wall of Mummies.jpg |action = |target = |type = |castactiontime = 0 |castbackswing = 0 |radius = |manacost = 50/60/70/80 |cooldown = 15 |description = Pharaoh summons a wall of Mummies around himself and anyone close enough to him. Enemies who come close will be pushed away, causing damage and draining some Mana. |effects = Spawns 8 Mummies around self for {{sc|3/4/5/6}} seconds. Pushes away nearby enemies by 275 units who are outside the circle of Mummies, dealing {{sc|80/120/160/200}} Magic Damage and applying a Mini-Stun. Each Mummy can perform 1 push. Each Mummy takes three attacks for others to destroy, one attack for self to destroy. Can activate again while the Mummies are active to kill them early. |flavortext = Keepers of the tomb. |notes = * All heroes within 240 radius of Pharaoh are moved inside the wall. * Mummies push enemy units that are in a 100 degree cone with 150 radius in front of it. * Mummies push units 250 units away over 1 second. * Units are stunned for 0.1 seconds when pushed and Immobilized while being pushed. * Stealthed and Magic Immune units can be pushed back and mini-stunned. * Mummies count as terrain for the purpose of blocking movement for movement abilities that follow pathing. }} {{Ability infobox|E |name = Tormented Soul |image = Pharaoh Tormented Soul.jpg |action = Target Position |target = Enemy Units |type = Magic |castactiontime = 0.3 |castbackswing = 0.7 |range = 99999 |radius = 600 |manacost = 50 |cooldown = 30/25/20/15 |description = Pharaoh unleashes a tormented soul toward a target location anywhere on the map. The soul self destructs when it reaches the designated location, releasing its dark energy to damage nearby enemies. |effects = Launches projectile to target location. While in flight, the projectile grants 500 day and night clearvision. When projectile reaches target location, it damages all enemies within radius for {{sc|80/120/160/200}} Magic Damage. Grants 600 day and night clearvision at target location for 10 seconds. |flavortext = You can't run from the curse. |notes = * Projectile travels at 1200 speed. }} {{Ability infobox|R |name = Wrath of the Pharaoh |sotmname = Return of the Pharaoh |image = Pharaoh Wrath of the Pharaoh.jpg |action = Target Position |target = |type = Superior Magic |castactiontime = 0.1 |castbackswing = 0 |range = 2000/2500/3000 |radius = |manacost = 150 |cooldown = 80/60/40 ({{sotm|20}}) |description = Pharaoh directs all of his focus in a target direction. His focus is so intense it takes physical form as it travels in the desired direction. If it impacts with an enemy unit, it will damage and stun them and Pharaoh will charge toward its location. |effects = Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of {{sc|2000/2500/3000}}. Upon impacting a non-neutral enemy unit, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be stunned for {{sc|1/1.5/2}} second(s) and receive {{sc|75/175/275}} Magic Damage. |flavortext = Like taking a magnifying glass to an ant! |notes = * Projectile has a touch radius of 125. * Projectile does not impact Siege units. * [[Staff of the Master]] grants a version of Wrath of the Pharaoh which can grab enemy units and ally heroes (shares cooldown). }} {{Ability infobox|D |sotmname = Return of the Pharaoh |image = Pharaoh Wrath of the Pharaoh.jpg |subskill = y |action = Target Position |target = Non-Neutral Enemies |type = Superior Magic |castactiontime = 0.1 |castbackswing = 0 |range = 2000/2500/3000 |radius = |manacost = 150 |cooldown = {{sotm|20}} |description = Can hit ally heroes. 20 second cooldown. |effects = Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of {{sc|2000/2500/3000}}. Upon impacting a non-neutral enemy unit {{sotm|or ally hero}}, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be stunned for {{sc|1/1.5/2}} second(s) and receive {{sc|75/175/275}} Magic Damage. |flavortext = Like taking a magnifying glass to a scarab! |notes = * Projectile has a touch radius of 125. * Projectile does not impact Siege units. * Shares cooldown with the default Wrath of the Pharaoh. }}
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