Info
Lore: | The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land. |
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Abilities
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Alt Avatars
Pharaoh Alt Avatars | ||||||||||||||||||
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[Edit] [Edit Info] |
Changelog
- Movement Speed reduced from 310 to 305.
- Wall of Mummies
- Can activate again while the Mummies are active to kill them early.
- Armor lowered from 2.9 to 2.2.
- Tormented Soul
- Cooldown increased from 25/20/15/10 to 30/25/20/15 seconds.
- Wrath of the Pharaoh
- Magic Damage reduced from 100/200/300 to 75/175/275.
- Wall of Mummies
- Duration reduced from 4/5/6/7 to 3/4/5/6 seconds.
- No longer removes Mana from affected targets.
- Damage type changed from True to Magic.
- Base Strength increased from 24 to 26.
- Strength gain increased from 2.4 to 3.0.
- Hellfire
- Mana Cost increased from 75 to 100.
- Magic Damage increased from 10/30/50/70 to 20/40/60/80.
- Wall of Mummies
- Duration increased from 3/4/5/6 seconds to 4/5/6/7 seconds.
- True Damage and mana burn increased from 65/90/115/140 to 80/120/160/200.
- Knock back duration lowered from 1.1 seconds to 1.0 seconds.
- Tormented Soul
- Mana Cost lowered from 50/55/60/65 to 50.
- Cooldown lowered from 30/25/20/15 seconds to 25/20/15/10 seconds.
- Wrath of the Pharaoh
- Initial projectile touch radius increased from 96 to 125.
- Wall of Mummies
- Projectiles that use ground pathing will no longer be able to escape Wall of Mummies if a path cannot be found to go from inside the Wall of Mummies to outside the Wall of Mummies.
- Magic Armor decreased from 5.5 to 4.
- Wall of Mummies
- The push effect now also applies a Mini-Stun to affected enemies.
- Hellfire
- Radius lowered from {300 to 275}.
- Wall of Mummies
- Mana drain on walls increased from 55/70/85/100 to 65/90/115/140
- Starting Intelligence increased by 2
- Intelligence gain increased from 1.3 to 1.5
- Tormented Soul
- The vision no longer prevents Neutrals from spawning
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Wall of Mummies
- Reverted creep grab mechanic to only work on other heroes
- Wall of Mummies
- Made his Wall of Mummies suck in enemy player-controlled non-hero units
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
Version 2.0.34
- Attack Range now 128 units
- This is a part of a global change to all melee heroes.
- Tormented Soul
- Manacost increased from 50/50/50/50 to 50/55/60/65
- Wall of Mummies
- Grab radius increased by 5
- Wall of Mummies
- Range of the Mummies pushback/manaburn lowered from 200 to 150
- Wrath of the Pharaoh
- Ult (with SOTM only) can now be toggled between targeting enemies only or enemies and allied heroes
- Tormented Soul
- No longer draws on the minimap.
- Wall of Mummies
- Guaranteed to catch anything within 175 units of Pharaoh.
- Wall of Mummies
- No longer randomly gets stuck in mummies.
- Wrath of the Pharaoh
- Level 4 ult no longer hits pseudopets like Forsaken Archer's skeletons.
- Wrath of the Pharaoh
- No longer hits mechanical units.
- Wall of Mummies
- Lowered aggro radius to 100 while inside his Wall of Mummies.
- Stops him getting pushed to the edge of the wall and getting stuck.
- Fixed stats, attack time and cast point.
- Hellfire
- Damage reduced from 20/40/60/80 to 10/30/50/70.
- Tormented Soul
- Vision time reduced to 10s at all levels.
- Wrath of the Pharaoh
- Now upgraded by Staff of the Master.
No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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