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Pollywog Priest

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Pollywog Priest
Error creating thumbnail: Unable to save thumbnail to destination
Legion.png Legion
Attributes
Strengthlogo.gif 19 Agilitylogo.gif 16 Intelligencelogo.gif 21
(+1.6) (+1.6) (+3.0)
Stats
Level 1 16 25
Health 511 1005 1613
Mana 273 884 1469
Damage 42-49 89-96 134-141
Armor 2.8 6.44 10.92
Attack Speed 0.67 0.83 1
Movement Speed 290
Magic Armor 6
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.3/0.7
Turn Rate 360


Info[edit | edit source]

Role:  
Ranged
5
Solo
4
Support
2
Ganker
2
Pusher
4
Lore:  
For centuries, every great Frog of the marsh peoples has wielded both political and magical power as the chief priest of the Wild Cults. Called upon by his Beast brethren in this time of war, the Pollywog Priest has come forth to use those powers in defense of his people and Newerth itself.

Abilities[edit | edit source]

Electric Jolt
[ Q ]
Pollywog Priest Electric Jolt.jpg
Cast Time: 0.1 / 0.5 seconds
Target Unit Enemy Units
Type - Magic
Pollywog Priest electrifies a target unit and some of the units near it, dealing damage to each.
Range: 600
Radius: 500
Mana Cost: 90/110/130/150
Cooldown: 10 seconds
Target an enemy unit to deal 105/170/235/300 Magic Damage to all enemies in a 780 unit line. Radius of line starts out at 200 and ends at 300.
Water types are weak to electric attacks.
 
Notes
  • Does not damage stealthed units.
  • Can hit up to 1210 units away.


Morph
[ W ]
Pollywog Priest Morph.jpg
Cast Time: 0 / 1 seconds
Target Unit Enemy Units
Type - Magic
Pollywog Priest briefly transforms an enemy into a bullfrog, rendering it unable to attack or cast spells for the duration. If cast on an illusion, the illusion will be instantly killed.
Range: 500
Mana Cost: 90/125/160/195
Cooldown: 13 seconds
Applies Morphed to target for 1.25/2/2.75/3.5 seconds. Instantly kills target if target is an illusion. Sets base Movement Speed to 100.
I wish you were a fly.
 

Morphed Effects
Disarmed
Silenced
Perplexed
Base Movement Speed set to 100.

Notes
  • Disables Deflection and Evasion.
  • The Slow is actually a 100% Movement Slow, and can be reduced with Slow Resistance.


Tongue Tied
[ E ]
Pollywog Priest Tongue Tied.jpg
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Units
Type - Magic
Pollywog Priest holds an enemy unit with his tongue, preventing it from moving, attacking, casting spells, or using items. The Tongue causes Magic Damage over time to the target enemy.
Range: 400
Mana Cost: 90/110/130/150
Cooldown: 16 seconds
Channeling Time: 2.5/3.25/4/4.75 seconds
Applies Tongue Tied to target for 2.5/3.25/4.0/4.75 seconds or until spell is cancelled.
I'm quite good with my tongue.
 

Tongue Tied Effects
Stunned
Immobilized
Revealed
40/50/60/70 Magic Damage per second

Notes
  • Channel is broken if target is pushed more than 550 units away from Pollywog Priest.
  • Deals up to 100/162.5/240/332.5 Magic Damage.



Voodoo Ward
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Stats
Duration 45 seconds
Combat Type Ranged
Health 2 Hits
Health Regen 0.25
Damage 40/70/100
Armor 0
Sight Range 1200/800
Attack Range 600 (Ranged)
Missile Speed 3000
Base Attack Time 1.5
Attack Animation 0.55/0.95
Turn Rate 540
Gold 23-38 Gold.png
Experience 15
Notes Gadget Immunity
Ignores Deflection

Voodoo Wards (Mass Voodoo Wards)
[ R ]
Pollywog Priest Voodoo Wards.jpg
Cast Time: 0.3 / 0.7 seconds
Target Position
Type - Superior Magic
Pollywog Priest summons several controllable Voodoo Wards at a desired location. The wards will attack nearby enemies. With lasers.
Range: 600
Mana Cost: 100/250/350
Cooldown: 100/90/80 seconds
Summons 8 (11) Voodoo Wards at target position that deal 40/70/100 Physical Damage per attack.

The wards have a lifetime of 45 seconds and die from 2 attacks.

Less QQ, more pew pew!
 
Notes
  • The Voodoo Wards are placed in such a way that it is possible to trap a unit between the wards if cast directly on the position the unit.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.1.0

  • Pollywog Priest Tongue Tied.jpg Tongue Tied
    • Magic Damage per second increased from 40 to 40/50/60/70.
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Wards now die in 2 hits instead of having {135/150/150 Health}.
    • No longer deals Splash Damage.
    • Attack Damage per Voodoo Ward increased from 40/55/70 to 40/70/100.

Version 4.0.0

  • Magic Armor increased from 5.5 to 6.
  • Armor increased from 1.3 to 2.8.
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Cast range increased from 550 to 600.
    • Mana Cost lowered from 200/350/500 to 150/250/350.
    • Cooldown decreased from 120/110/100 seconds to 100/90/80 seconds.
    • The position of wards when spawned has been updated to be more circular and slightly further apart.
      • This should make it easier to trap heroes.

Version 3.8.0

  • Pollywog Priest Electric Jolt.jpg Electric Jolt
    • Magic Damage increased from 75/150/225/300 to 105/170/235/300.

Version 3.7.0

  • Pollywog Priest Electric Jolt.jpg Electric Jolt
    • No longer deals damage in a 500 radius around the target. Instead, creates a large cone that starts at Pollywog and travels 1210 units away
      • This is how Pollywog Priest used to function in the past
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Bound radius increased from 10 to 16
      • Target now has a slightly harder time escaping a ward trap

Version 3.6.0

  • Pollywog Priest Electric Jolt.jpg Electric Jolt
    • Mana cost rescaled from 100/120/140/160 to 90/110/130/150
  • Pollywog Priest Morph.jpg Morph
    • Mana cost rescaled from 110/140/170/200 to 90/125/160/195
  • Pollywog Priest Tongue Tied.jpg Tongue Tied
    • Mana cost rescaled from 110/130/155/180 to 90/110/130/150

Version 3.5.0

Version 3.4.0

  • Pollywog Priest Tongue Tied.jpg Tongue Tied
    • Mana Cost lowered from 110/130/155/185 to 100/115/130/145
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Mana Cost lowered from 200/350/600 to 200/350/500

Version 3.3.0

Version 2.6.24

  • Pollywog Priest Electric Jolt.jpg Electric Jolt
    • No longer travels in a cone up to 1080 units. Now Jolts targets in a circle up to 400 units around the original
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Reduced the collision size of the Wards, making it slightly easier to get out of ward traps
    • Bound radius changed from 16 to 10

Version 2.6.10

  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Damage rescaled from 39-43/54-58/69-73 to a static 40/55/70

Version 2.5.15

  • Classic Pollywog Priest animation sounds are now old school Classic Pollywog Priest sounds

Version 2.2.7

Version 2.2.0

  • Pollywog Priest Electric Jolt.jpg Electric Jolt
    • Mana Cost changed from 95/105/135/160 to 100/120/140/160

Version 1.0.3

Version 0.3.6

  • Pollywog Priest Morph.jpg Morph
    • Units affected by Morph no longer evade or deflect attacks.
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Cooldown of Wards changed from 110/95/80 to 100/100/100

Version 0.3.0.2

  • Remodeled and effects redone
  • Range increased from 500 to 550.
  • Base Armor increased from 1.14 to 1.30
  • Pollywog Priest Electric Jolt.jpg Electric Jolt
    • No longer has a max target cap
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Cooldown reduced from 110s to 110/95/80.
    • Attack point lowered, projectile speed increased from 900 to 3000ms.

Version 0.1.66

  • Movement Speed increased from 285 to 290.

Version 0.1.65

  • Pollywog Priest Morph.jpg Morph
    • Cast time reduced from 300ms to 0.
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Placement tweaked for easier ward-trapping (small hole in the middle)

Version 0.1.53

  • Pollywog Priest Magical Bindings.jpg Magical Bindings
    • Now act as a stun, allowing players to queue up other spells and abilities while disabled.

Version 0.1.50

  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Duration increased from 30 to 45 seconds.
    • Accidentally issuing a move order to wards will no longer cause them to idle.

Version 0.1.45

Version 0.1.42

  • Pollywog Priest Electric Jolt.jpg Electric Jolt
    • Deals damage in a cone.
  • Pollywog Priest Morph.jpg Morph
    • Duration changed from 1/2/3/4 seconds to 1.25/2/2.75/3.5 seconds.
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Number of Voodoo Wards placed with level 4 ultimate is now 11.
    • Ward placement fixed.
    • Voodoo Wards' attack is no longer blocked by deflection.

Version 0.1.26


Legacy Abilities[edit | edit source]

Electric Jolt (Pre-2.6.24)
[ Q ]
Pollywog Priest Electric Jolt.jpg
Cast Time: 0.1 / 0.5 seconds
Target Unit Enemy Units
Type - Magic
Pollywog Priest electrifies a target unit and some of the units near it, dealing damage to each.
Range: 600
Mana Cost: 100/120/140/160
Cooldown: 10 seconds
Deals 75/150/225/300 Magic Damage to all targets in a cone. Hits targets up to 1080 units away.
Water types are weak to electric attacks.
 
Notes
  • Does not damage stealthed units.
  • Electric Jolt searches for targets in a cone with 200 starting radius, traveling 780 units, and ending with 300 radius.


Magical Bindings
[ E ]
Pollywog Priest Magical Bindings.jpg
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Units
Type - Magic
Pollywog Priest holds an enemy unit in Magical Bindings, preventing it from moving, attacking, casting spells, or using items. The Magical Bindings cause Magic damage over time to the target enemy.
Range: 400
Mana Cost: 110/130/155/185
Cooldown: 16 seconds
Channeling Time: 2.5/3.25/4/4.75 seconds
Applies Magic Bindings to target for 2.5/3.25/4.0/4.75 seconds or until spell is cancelled.
 

Tongue Tied Effects
Stunned
Revealed
40 Magic Damage per second

Notes
  • Channel is broken if target is pushed more than 550 units away from Pollywog Priest.
  • Visuals remade and changed to Tongue Tied in Version 0.3.0.2. Gameplay-wise, Magical Bindings was identical to Tongue Tied.



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