With huge, lance-like claws of solid bone emerging from their forearms, and spikes fit to impale the strongest foe spread across their hard shell, Predators seem more like daemons than Beasts. The men who fight beside them look at them with recollected fear from the days the Predators hunted humans, not daemons. But the hunger, speed, and rage they bring to bear against the Hellbourne are a welcome boon.
In a one-on-one battle, Predator beats nearly all other damage dealers due to the scaling life leech from Carnivorous. Despite his focus on a single target, Terror is one of the most powerful armor debuffs in the game, allowing him great synergy with other Physical Damage dealers.
Abilities[ | ]
Venomous Leap
[ Q ]
Cast Time: 0.3 / 0.4 seconds
Target Unit
Enemy Units
Type - Physical
The Predator leaps toward an enemy unit, then strikes them with venomous claws. The enemy takes some damage and is slowed briefly.
Range: 650 Mana Cost: 90/100/110/120 Cooldown: 16/14/12/10 seconds
Leaps toward target, dealing 75/125/175/225 Magic Damage and applying Venomous for 2/3/4/5 seconds.
No one can escape their fate!
Venomous Effects
40% Movement Slow Restrained for the first 2 seconds
Notes
Predator leaps to the target at 1500 speed.
Predator's action is queued to attack the target unit once he leaps to the target.
Stone Hide
[ W ]
Cast Time: 0 / 0.1 seconds
Self
The Predator makes his hide like stone, granting him Magic Immunity, dispelling debuffs, and increasing his Armor temporarily.
Mana Cost: 75 Cooldown: 16 seconds
Dispels debuffs and applies Stone Hide to self for 3.75/4.5/5.25/6 seconds.
Keep your Silver Bullets away.
Stone Hide Effects +3/6/9/12 Armor Magic Immunity
Notes
Magic Immunity effect of this ability counts as an Activation Modifier (so the Magic Immunity effect cannot be active at the same time as Shrunken Head or Void Talisman)
Carnivorous
[ E ]
Passive
The Predator feasts on his opponents' flesh with each attack, allowing him to topple the mightiest warriors. Each attack damages opponents for a percentage of their current Health, and heals the Predator based on the damage dealt.
Does not work on Boss units.
On Attack Impact Deals Physical Damage to targets equal to 2/4/6/8% of their current Health and heals you for the same amount. Requires Predator to be a level 3 or above to get this ability works on neutral creeps.
It's a full moon tonight!
Notes
Heals equal to post-mitigation damage.
Illusions inherit Carnivorous, but deal 33% of the damage.
Terror (Incredible Terror)
[ R ]
Passive
The Predator instills Terror in enemies he focuses, reducing their Armor. Allies who attack enemies affected by Terror will receive increased Attack Speed and Movement Speed.
Applies a charge on target for 3 seconds. At 4 (2) charges, removes all charges and applies Terror to it for 8 seconds.
Venomous Leap also adds one charge. Charges do not build up on enemies with Terror applied.
Kills reset the cooldown of Venomous Leap.
Listen in awe, and you'll hear him!
Terror Effects -2/-4/-6 Armor When attacked, buffs attacker's Attack Speed by 20/50/75(50/75/100) and Movement Speed by 20% for 4.25 seconds
Notes
All stacks towards Terror are lost if the enemy has not been attacked for 3 seconds.
The buff is immediately applied to Predator once Terror is applied.
Magic Immunity effect of this ability counts as an Activation Modifier (so the Magic Immunity effect cannot be active at the same time as Shrunken Head or Void Talisman).
If Predator use one of these items and then activate Stone Hide, if the item's immunity duration runs out & Stone Hide's duration is still active, he will NOT receive the immunity effect until other Activation Modifier effects wear off.
The Predator roars, instilling Terror in nearby enemies, reducing their Armor. Allies who attack enemies affected by Terror will receive increased Attack Speed and Movement Speed.
Radius: 450 Mana Cost: 50/75/100 Cooldown: 60 seconds
Applies Terror to targets in radius around self for 20 seconds.
Listen in awe, and you'll hear him!
Terror Effects -2/-4/-6 Armor When attacked, buffs attacker's Attack Speed by 20/40/60 and Movement Speed by 15% for 4.5 seconds