There are those who take a different path to power, one of pacts and binding. These are not the infernal pacts of the Deamons, but instead they are made with the forces that oppose the chaos the Hellbourne bring. The creatures of the world and the forces of life, death, and nature themselves all wish to have their say in the fate of Newerth. To ensure the Hellbourne are driven back into the pits from which they spawned, each will empower an avatar to fight on their behalf, a Prophet to ensure that fate favors the bold. Although the pacts started out as noble, the Prophet did not realize that Raven is a trickster and his pacts come at a cost. The power that the Prophet wielded was more than any one man should taste, and soon he craved more. The only way to achieve such levels of power was the sacrifice of others and when the Legion discovered this wickedness, the Prophet was marked for retribution. He escaped to join the ranks of the Hellbourne where his prophecies can be cast without regard for life or morality.
Prophet is an extremely versatile ranged intelligence hero. His strengths lay in his early laning harassment as well as his teamfight presence. A well placed Shared Fate can alter any teamfight in Prophet's Favor!
Abilities[ | ]
Debilitate
[ Q ]
Cast Time: 0.1 / 0.1 seconds
Target Unit
Enemy Units
Type - Magic
The Prophet sics one of his crows on his target, dealing damage and applying a damage amplification.
Range: 600 Mana Cost: 70/80/90/100 Cooldown: 10 seconds
Deals 80/130/175/220 Magic Damage and applies Debilitate for 4 seconds on impact.
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Debilitate Effects +4/8/12/16% Damage Taken Tapering 20% Movement Speed Slow
Notes
Projectile travels at 2250 Speed.
Actually deals Magic Damage first and then applies damage amplification.
Invigorate
[ W ]
Cast Time: 0 / 0 seconds
Target Unit
Ally Heroes
The Prophet lends the strength of his crows to an allied hero, healing the target and increasing its attack speed.
Range: 800 Mana Cost: 65 Cooldown: 8 (4) seconds
Heal 80/120/140/160 Health and apply Invigorate to yourself and target ally hero for 5 seconds or the next 1/2/3/4 attacks.
Why do birds heal?
Invigorate Effects
+110 Attack Speed
Notes
Projectile travels at 2250 Move Speed.
Double-activate to cast the heal on yourself, propagating the heal effect to the closest ally hero within 800 radius.
Persecution
[ E ]
Cast Time: 0.1 / 0.1 seconds
Target Unit
Enemy Units
Type - Magic
Curses an enemy making them take bonus Magic Damage and a mini-stun whenever they are attacked.
Range: 600 Mana Cost: 90/100/110/120 Cooldown: 12 seconds
Target an enemy to apply Persecution for 6 seconds or 2/3/4/5 attacks. Deals an initial 50 Magic Damage and applies a 0.5 Second Stun.
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Persecution Effects
Deals 50 Magic Damage and a 0.25 second stun when attacked by a hero.
Notes
Projectile travels at 1350 Move Speed.
Only auto-attacks will trigger the additional Magic Damage and stun for Persecution.
Persecution will a total of 150/200/250/300 Magic Damage if the stun procs the maximum number of times.
Shared Fate
[ R ]
Cast Time: 0.1 / 0.1 seconds
Target Position
All Units
Type - Magic
The Prophet creates a large area field that slows enemies on initial cast. Abilities cast on targets in the field also affect other valid targets within the field.
Range: 600 Radius: 800 Mana Cost: 140/245/350 Cooldown: 90/80/70 seconds
Activate to place Shared Fate effect in radius for 4/6/8 seconds, affecting all units inside the radius.
Their fate is sealed.
Shared Fate Effects
40% Movement Speed Slow to enemy units for first 1/1.5/2(1.5/2/2.5) seconds, then tapers off by 5% every 0.25 second. Prophet's spell casts and attacks target all valid heroes with 50% (100%) of attack damage is propagated.
Notes
Shared Fate applies a "1% Movement Slow per charge" slow with 40 charges. After 1/1.5/2 (1.5/2/2.5) seconds, the slow loses 5 charges every 0.25 seconds.
Therefore, the slow lasts 3/3.5/4 (3.5/4/4.5) seconds.
Propagated auto-attacks do not apply any modifiers, including Critical Strike and Lifesteal, but can proc Persecution.
Shared Fate splits the number of Persecution's charges applied to the target by 1 (minimum of 1 charge applied).
Tapering Movement Speed Slow reduction mechanic (after the flat Movement Speed Slow period of 1/1.5/2 seconds) changed from 4/3/2% to 5% every 0.25 seconds.
Target an enemy to deal 50 Magic Damage, apply a 0.5 Second Stun and Persecution to them for 6 Seconds.
Every time an enemy is affected by Persecution is attacked by a player-controlled unit, the enemy receives 20/30/40/50 Magic Damage and a 0.25 second Stun.
Activate to apply Shared Fate to all units within radius around you for 4/6/8 Seconds. Enemies affected by Shared Fate receive a 40% Movement Speed Slow that lasts for 1/1.5/2 seconds and then tapers off slowly.
Any of the Prophet's spells that land on a target also apply to all other valid nearby hero targets with Shared Fate. Prophet's attacks also propagate and deal 50% damage to all nearby enemy heroes with Shared Fate on them.
Activate to morph into a large Raven for 30/45/60 seconds, gaining Flight, 15% Movement Speed, 2000/2100/2200 Clearvision and reducing the cooldown of your other spells by 400%.
Attacking or casting spells in this form will lower the duration to 12 seconds if it is currently above 12 seconds.
Activate to heal for 75/100/125/150 Health and grant a bonus 100/200/200/200 Attack Speed for 5 seconds or the next 2/2/3/4 autoattacks. Chains to the closest ally hero within 800 radius.
Shared Fate is now applied to all enemies within 1200 radius around yourself for 5/7/9 seconds (instead of spawning a lingering field for a duration at a target location).
Cooldown increased from 100/80/60 seconds to 140/120/100 seconds.
Mana cost increased from 100/150/200 to 140/245/350.
Movement Speed Slow changed from a flat 50% Movement Speed Slow to a 50% Movement Speed Slow that lasts for 1/1.5/2 seconds and then tapers off by 5/4/3% every 0.25 seconds.
The Prophet himself turns into a raven, gaining Flight and lowering the cooldowns of all of his spells.
Mana Cost: 150 Cooldown: 100/80/60 seconds
Morphs into a raven for 30/45/60 seconds, gaining Flight, 2000/2100/2200 Clearvision, 15% bonus Movement Speed, and 2/2.5/3x cooldown reduction rate on your non-ultimate spells.
Attacking or casting spells in this form will lower the duration to 12 seconds if there are more than 12 seconds left on the state. Taking damage from enemy players will remove the movement speed bonus for 3 seconds.
Prophet grants sight of himself to enemy heroes he attacks or uses spells on while in Raven Form for 3 seconds.
The Prophet lends the strength of his crows to an allied hero, healing the target and increasing its attack speed.
Radius: 800 Mana Cost: 65 Cooldown: 8 seconds
Target an allied hero to apply Invigorate to yourself and the closest ally hero within 800 radius for 5 seconds. Invigorate grants a 75/100/125/150 Health Heal and a 100/200/200/200 Attack Speed buff for the next 1/2/3/4 attacks.
Only autoattacks will trigger the additional Magic Damage and stun for Persecution.
Persecution will a total of 90/140/210/300 Magic Damage if the stun procs the maximum number of times.
Shared Fate
[ R ]
Cast Time: 0.1 / 0.1 seconds
Target Position
All Units
Type - Magic
The Prophet creates a large area field that slows enemies on initial cast. Abilities cast on targets in the field also affect other valid targets within the field.
Range: 700 Radius: 1000 Mana Cost: 140/245/350 Cooldown: 120/105/90 seconds
Activate to apply Shared Fate to all units within radius around you for 4/6/8 Seconds. Enemies affected by Shared Fate receive a 40% Movement Speed Slow that lasts for 1/1.5/2 seconds and then tapers off slowly.
Any of the Prophet's spells that land on a target also apply to all other valid nearby hero targets with Shared Fate. Prophet's attacks also propagate and deal 50% damage to all nearby enemy heroes with Shared Fate on them.
Their fate is sealed.
Shared Fate Effects
Prophet's spell casts and attacks will target all valid heroes within this Field. Propagated attacks deal 50% damage.
Shared Fate applies a "1% Movement Slow per charge" slow with 50 charges. After 1/1.5/2 seconds, the slow loses 5/4/3 charges every 0.25 seconds.
Therefore, the slow lasts 3.25/4.5/6 seconds.
Propagated autoattacks do not apply any modifiers, including Critical Strike and Lifesteal, but can proc Persecution.
Propagated abilities do not deal reduced damage.
Attacks do not propagate to enemy illusions.
Trivia[ | ]
Prophet was originally a Legion hero, and was changed to a Hellbourne hero on Version 2.6.25 in an undocumented change. The second half of the lore regarding Prophet's wickedness was added later.