Public Beta Test
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Insert summary here.
General changes[edit | edit source]
- Kongor removed. Replaced with two Golem Bosses, one on each side of the map where the old Ancient camp was.
- Each Golem Boss killed grants each player in the team a choice between three permanent bonuses: bonus attributes, increased damage dealt, or movement speed.
- Each player also gains health and mana regen. Killing both within 3 minutes grants bonus damage against structures.
Mechanical[edit | edit source]
- Assist timer decreased from 20 seconds to 10 seconds.
- Neutral non-boss units now have +1 Armor.
- Hero Base Mana increased from 0 to 50.
- Hero Magic Armor has been set to 5 for all heroes.
- Melee hero Base Health Regeneration increased from 1 to 1.5.
- Max Health acquired per point of Strength increased from 19 to 20.
- Base Damage obtained per point of Strength for heroes with Strength as their Primary Attribute decreased from 1 to 0.75.
- Armor acquired per point of Agility increased from 0.14 to 0.15.
- Max Mana acquired per point of Intelligence increased from 13 to 15.
- Randoming a hero now gives bonus Gold again!
- 250 bonus Gold for randoming without a filter applied.
- Max respawn time increased from 80 seconds to 100 seconds.
- Tower Armor for Tier 3 towers increased from 18 to 25.
- Backdoor Protection System has been disabled.
Heroes[edit | edit source]
Items[edit | edit source]
|Recipe Items||Initiation||Supportive||Protective||Combative||Morph Attack|