Puppet Master

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Puppet Master
Puppet Master.jpg
Hellbourne.png Hellbourne
Strengthlogo.gif 18 Agilitylogo.gif 18 Intelligencelogo.gif 20
(+1.9) (+2.0) (+3.1)
Level 1 16 25
Health 492 1062 1727
Mana 260 884 1482
Damage 48-56 96-104 142-150
Armor 2.52 7 12.04
Attack Speed 0.69 0.87 1.05
Movement Speed 305
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 1125
Base Attack Time 1.7
Attack Animation 0.4/0.97
Turn Rate 540

Info[edit | edit source]

Although all the daemons of the Hellbourne ranks are terrifying, few deserve to be called "creepy." Yet that is the best word for the Puppet Master, whose smirks and gibbers and cackles of glee bespeak not just the specter of death, but something worse. His puppets are offenses to life -- either false things imbued with stolen life, or living things twisted to his will.

Abilities[edit | edit source]

Puppeteer's Hold
[ Q ]
Puppet Master Puppeteer's Hold.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
The Puppet Master ties up a target enemy with puppet strings. The strings restrain movement heavily.
Range: 600
Radius: 400
Mana Cost: 115/140/165/190
Cooldown: 14 seconds
Applies Puppeteer's Hold to target for 2.5/3/3.5/4 seconds. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.

While active, the skill grants 800 day and night vision around the target.

Dance like the Marionettes!

Puppeteer's Hold Effects

  • Constantly pushes target towards the center at a rate of 80 units per second.
  • If the target moves out of the radius, they become Immobilized and is pushed to the center at a rate of 500 units per second.

Puppet Show
[ W ]
Puppet Master Puppet Show.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
The Puppet Master enslaves an enemy unit as his Puppet. The target is driven crazy and will attack the nearest unit, be it friend or foe.
Range: 600
Radius: 250/300/350/400
Mana Cost: 125/140/155/170
Cooldown: 20 seconds
Applies Crazy Puppet to target for 1.5/2/2.5/3 seconds. Any unit with Crazy Puppet active on them will be forced to attack enemy heroes first, then enemy creeps, then all units last.

If target comes within a 400 radius of any unit while Crazy Puppet is active, it will be forced to attack that target until Crazy Puppet wears off. Puppet Show remains active even after the initial force-attacked target dies.

Fight for my amusement!

Crazy Puppet Effects
Forced to attack closest unit in a 400 radius
All attacks are non-lethal

  • Crazy Puppet also Silences and grants Unitwalking to the unit.
  • Grants 200 day and night vision around the target with Crazy Puppet for the duration.

[ E ]
Puppet Master Whiplash.jpg
Imbuing his attack with his magical Puppet Strings, the Puppet Master is able to increase his base damage and unleash devastating attacks that damage multiple enemies.
Starts with 4 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a 1.6/1.9/2.2/2.5x critical strike and apply 25/50/75/100% splash damage in radius of 150 and charges are reset to 4.

Not attacking for 12/10/8/6 seconds will remove a charge.

I'm feeling a bit strung out.

Voodoo Puppet
[ R ]
Puppet Master Voodoo Puppet.jpg
Cast Time: 0 / 0 seconds
Target Unit Enemy Heroes
Type - Magic
The Puppet Master imbues the essence of a target enemy in his Puppet. The Puppet can then be attacked by the Puppet Master or any of his allies. The Puppet takes increased damage, and transfers damage taken to the target as Magic Damage.
Range: 600
Mana Cost: 150/200/250
Cooldown: 150/135/120 seconds
Spawns a Voodoo Puppet near self that is linked to target.

Any damage taken by the Puppet is dealt to the target as 120/150/180% Magic Damage, limited by the Voodoo Puppet's remaining Health. Overkill damage is transferred, but not amplified.

The Voodoo Puppet has a maximum Health of 500/750/1000. Lasts until the target gets more than 1500 units away from the spawned Voodoo Puppet, or until the Voodoo Puppet is killed.

-Puppeteer's Hold and Puppet Show affect the linked target if cast on the Voodoo Puppet.

All Debuffs and Stuns applied to the Voodoo Puppet are transferred to the linked target.

My pain is your pain.
  • Target unit is Sighted and Revealed while linked to the puppet.
  • Does not deal damage or transfer debuffs and stuns to the target if they are Magic Immune.
  • The Puppet takes normal damage, and any damage the Puppet takes is amplified and dealt the linked target as Magic Damage. For example, if a Level 3 Voodoo Puppet takes 300 True Damage, the linked target takes 540 Magic Damage and the Puppet will have 700 Health left.
    • If an instance of damage exceeds the Puppet's Health, then the damage is amplified proportional to the Puppet's remaining Health. For example, if a Level 3 Voodoo Puppet had 200 Health and takes 350 True Damage, then the linked target takes 510 Magic Damage (200 * 1.8 + 150).

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.4.1

  • Puppet Master Whiplash.jpg Whiplash
    • Critical Multiplier increased from 1.5/1.75/2.0/2.25x to 1.6/1.9/2.2/2.5x.

Version 4.2.1

  • Base Agility decreased from 20 to 18.
  • Base Intelligence decreased from 21 to 20.
  • Puppet Master Puppeteer's Hold.jpg Puppeteer's Hold
    • Duration lowered from 2.5/3.25/4/4.75 seconds to 2.5/3/3.5/4 seconds.
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Damage amplification from the Voodoo Puppet to the main target changed from 140/160/180% to 120/150/180%

Version 4.1.3

  • Puppet Master Puppet Show.jpg Puppet Show
    • Duration reduced from 2.5/3/3.5/4 seconds to 1.5/2/2.5/3 seconds.

Version 4.1.0

  • Puppet Master Puppet Show.jpg Puppet Show
    • Range decreased from 700 to 600.
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Amplified Magic Damage value changed from 160/180/200% to 140/160/180%.

Version 4.0.0

  • Magic Armor increased from 5.5 to 6.
  • Puppet Master Puppet Show.jpg Puppet Show
    • Search Radius increased from 250/300/350/400 to 400 at all levels.
    • Now continues until the state duration expires, even if the force-attacked target dies.
    • Now properly grants an assist to Puppet Master if the target is killed.
  • Puppet Master Whiplash.jpg Whiplash
    • Critical multiplier increased from 1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x.
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Cast Action Time & Cast Time have been removed.
    • Damage amplification increased from 1.4/1.6/1.8x to 1.6/1.8/2.0x.

Version 3.5.0

  • Puppet Master Whiplash.jpg Whiplash
    • Critical multiplier decreased from 1.5/1.75/2/2.25 to 1.4/1.6/1.8/2
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Damage amplification decreased from 1.5/1.7/1.9x to 1.4/1.6/1.8x

Version 3.2.5

  • Increased Starting Damage by 2
  • Puppet Master Whiplash.jpg Whiplash
    • Reducing charges from 5 to 4
    • Increasing critical damage from 1.25/1.5/1.75/2.0 to 1.5/1.75/2.0/2.25
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Increased damage amplification from the Puppet from 140/160/180% to 150/170/190%

Version 3.1.0

  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Cooldown reduced from 150 to 150/135/120
    • Debuffs will now also transfer to the target
    • Using a channel ability such as Devourer's Devour or Pollywog Priest's Tongue Tied on the Voodoo Puppet will stun the target for the duration of the channel
    • Will not stun the target or transfer debuffs to them if they become Magic Immune while tied to the Voodoo Puppet

Version 3.0.4

  • Movement Speed increased from 300 to 305
  • Puppet Master Puppet Show.jpg Puppet Show
    • Cool Down reduced from 30/28/26/24 to 20

Version 2.6.8

Version 2.5.19

  • Puppet Master Puppet Show.jpg Puppet Show
    • No longer a Debuff, meaning it can no longer be dispelled

Version 2.5.8

  • Damage from 40-51 to 46-55

Version 2.2.4

  • Damage from 39-53 to 41-51
  • Puppet Master Whiplash.jpg Whiplash
    • No longer gives passive base damage increase
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Fixed Voodoo Puppet to only do bonus damage to the target
    • It was also doing bonus damage to the puppet
    • No longer has magic armor

Version 2.0.30

  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Health from 450/700/950 to 500/750/1000
    • Decreased damage amp from 160/180/210 to 140/160/180
    • Overkill damage is still transferred to target, but not amplified

Version 2.0.14

  • Agility Gain from 1.5 to 2.0

Version 1.0.15

Version 1.0.5

  • Puppet Master Puppeteer's Hold.jpg Puppeteer's Hold
    • "Snare" effect while under the effect halved from 155 force to 80 force
    • Negative Attack Speed removed
    • Cast point sped up from 500ms to 300ms


Version 0.1.66

  • Base Strength lowered from 19 to 18.
  • Agility Gain lowered from 1.7 to 1.5
  • Intelligence Gain increased from 2.9 to 3.1
  • Puppet Master Whiplash.jpg Whiplash
    • Aoe decreased from 200 to 150.

Version 0.1.63

  • Puppet Master Whiplash.jpg Whiplash
    • Bonus base damage reduced to +5/10/15/20%.

Version 0.1.62

  • Base Strength lowered from 20 to 19.
  • Strength Gain lowered from 2.1 to 1.9.
  • Puppet Master Puppet Show.jpg Puppet Show
    • Correctly interrupts abilities mid-cast.
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Damage no longer passes through magic immunity.

Version 0.1.53

  • Base Armor reduced from 3.8 to 2.8.

Version 0.1.51

  • Puppet Master Whiplash.jpg Whiplash
    • Bonus damage is now dealt as a critical strike.
    • Does not stack with critical strike items.

Version 0.1.50

Version 0.1.49

  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Immune to everything but Magic and Attacks (cannot be affected by Transfigure, push, etc.)

Version 0.1.48

  • Puppet Master Puppeteer's Hold.jpg Puppeteer's Hold
    • Range increased from 500 to 600.
  • Puppet Master Puppet Show.jpg Puppet Show
    • Target now prioritizes allied heroes, then allied creeps, then any unit that passes in a 250/300/350/400 radius.
    • Target now has unitwalking.
  • Puppet Master Whiplash.jpg Whiplash
    • Automatically removes one charge every 12/10/8/6 seconds. Attacking resets the countdown.
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Now deals Superior Magic damage. Damage goes through immunity but is reduced by magic armor.

Version 0.1.47

Version 0.1.30

  • Base Strength increased from 17 to 20
  • Strength Gain increased from 1.9 to 2.1
  • Base Agility raised from 17 to 20.
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Cannot be dispelled.
    • Leash range on puppet increased from 1000 to 1500, increased size of puppet.

Version 0.1.26

  • Base Strength reduced from 23 to 17
  • Strength Gain reduced from 2.3 to 1.9
  • Agility Gain reduced from 1.9 to 1.7.
  • Puppet Master Puppeteer's Hold.jpg Puppeteer's Hold
    • Cooldown increased from 11 to 14s.

Version 0.1.17

  • Increased Base Agility, also Strength Gain and Agility Gain.
  • Puppet Master Puppet Show.jpg Puppet Show
    • No longer slows, forces target to attack nearest unit even if none was preset at cast.
  • Puppet Master Whiplash.jpg Whiplash
    • Health Funnel removed.
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Ult has unlimited lifetime

Version 0.1.7

  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Added 200 channel range.
    • The target now must travel 1000 units away from Voodoo puppet to break the link.

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