From Heroes of Newerth Wiki
Rampage
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Legion
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Attributes
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23
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17
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15
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(+2.2)
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(+1.7)
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(+1.8)
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Stats
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Level
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1
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16
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25
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Health
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587
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1252
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1955
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Mana
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195
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572
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1014
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Damage
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45-55
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80-90
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117-127
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Armor
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3.5
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7.28
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11.9
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Attack Speed
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0.67
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0.83
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1
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Movement Speed
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300
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Magic Armor
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5
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Base Health Regen
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1.00
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Attack Range
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150 (Melee)
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Missile Speed
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Instant
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Base Attack Time
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1.7
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Attack Animation
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0.45/0.45
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Turn Rate
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450
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Role:
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Lore:
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A ranger of the vast plains of Seradati, Rampage has captured in his human form the strength of the Beasts. Atop his mighty rhino Horatio, Rampage smashes through enemy lines and moves at times with unnerving speed.
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Stampede [ Q ]
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Cast Time: 0.25 / 0.75 seconds
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Target Unit
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Enemy Units
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Type - Physical
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Rampage points out a target to his rhino, starting a Stampede that slowly builds in speed and power until he is close enough for his Rhino to pounce on them, stunning them and pushing them back.
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Range: 9999 Mana Cost: 100 Cooldown: 20 seconds
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Charges at target unit, granting 150 vision around the target and Revealing it. When within 400 range of the target, Rampage will leap at it, dealing 100/140/180/220 Physical Damage, applying a 1/1.2/1.4/1.6 second Stun, and pushing the target back over the Stun duration.
Enemy heroes within 200 range of Rampage during the charge will have the current level of Horned Strike applied to them.
Applies Stampede to self for the duration, which is cancelled if stunned, immobilized, or restrained. This ability goes on cooldown when the charge ends or is cancelled.
If the target dies before Rampage gets in range to leap, he will choose the next closest target within 1000 range and continue charging.
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It's headed right for us!
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Stampede Effects
+700 Movement Speed +178 Max Movement Speed 100% Slow Resistance Unitwalking Treewalking Cliffwalking Buildingwalking
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Notes
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- While charging, Rampage has 700 Movement Speed and free pathing.
- Destroys trees in a 100 radius while charging and around the target while being pushed.
- When within 400 units of the target, Rampage will leap to the target at 1200 speed.
- Stampede cannot be disjointed during the period while Rampage is leaping at the target.
- The target is pushed back at 150 force, equal to 150/180/210/240 units over the stun duration.
- While charging, an indicator will be displayed on the target that Rampage is charging towards.
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Might of the Herd [ W ]
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Rampage's rhino gets faster and gains percentage of Movement Speed in Attack Damage.
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Passively grants 4/6/8/10% Movement Speed and gains 4/6/8/10% of Movement Speed in Attack Damage.
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Harder, Faster, Stronger, Better!
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Horned Strike [ E ]
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Rampage's Rhino is known to gain strength the more he travels, meaning the Rhino can unleash a devastating Horned Strike if they have traveled far enough together, doing bonus damage and pushing then enemy backwards.
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Cooldown: 6 seconds
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On Attack
When available, passively grants your next attack 60/90/120/150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5/2/2.5/3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation.
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He doesn't fight all my battles!
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Greater Rhino [ R ]
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Cast Time: 0.25 / 0.22 seconds
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Target Unit
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Enemy Units
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Type - Physical
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Calling on the spirit of the Greater Rhino, Rampage summons a giant horn to skewer his target after a short delay, dealing damage and throwing the target back towards his location.
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Range: 700 Mana Cost: 130/150/170 Cooldown: 80/70/60 seconds
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Summons a mighty rhino horn that strikes the target after a 1 second delay, dealing 100/200/300 Physical Damage and throwing the target 300 distance towards Rampage over 1 second.
Applies the current level of Horned Strike to the target in addition to the effects of Greater Rhino.
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It's the horn of the rhino, it's the thrill of the fight.
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Version 4.7.1
Stampede
- Physical Damage changed from 80/140/200/260 to 100/140/180/220.
- No longer displays the overhead indicator (due to multiple players on the Garena client exploiting this part of the ability).
Might of the Herd
- Shield mechanic has been removed entirely.
Version 4.5.0
Stampede
- Physical Damage increased from 80/120/160/200 to 80/140/200/260.
Horned Strike
- Physical Damage increased from 60/85/110/135 to 60/90/120/150.
Version 4.4.2
Horned Strike
- No longer Stuns the target for 1/1.2/1.4/1.6 seconds.
- Instead, now applies an 80% Movement Speed Slow to the target for 1.5/2/2.5/3 seconds.
- No longer pushes the target away.
- No longer destroys trees.
- Physical Damage increased from 50/75/100/125 to 60/85/110/135.
Version 4.1.1
Stampede
- Pounce range decreased from 450 to 400.
Horned Strike
- Damage decreased from 60/90/120/150 to 50/75/100/125.
- This also affects the damage this ability deals with Stampede and Greater Rhino.
Greater Rhino
- Damage decreased from 150/250/350 to 100/200/300.
Version 4.1.0
Stampede
- Cooldown increased from 15 seconds to 20 seconds.
Version 4.0.2
- Magic Armor increased from 3 to 4.
Version 4.0.0
- Strength gain per level decreased from 2.8 to 2.2.
- Base movement speed increased from 295 to 300.
- Magic Armor decreased from 5.5 to 3.
- Armor decreased from 4.4 to 3.5.
Stampede
- Now grants Rampage instant 700 Movement Speed during the charge.
- Now grants Rampage everything-walking and tree destruction.
- Now grants 100% slow resistance.
- Now undisjointable.
- Physical Damage reduced from 100/140/180/220 to 80/120/160/200.
- Now applies your current level of
Horned Strike (E) to enemy heroes within 200 range during the charge (does not apply it to the main target).
- Cooldown reduced from 30 seconds to 15 seconds (cooldown still starts when the charge ends or is cancelled).
- New target is found if chosen target dies while charging.
- No longer grants Rampage magic immunity.
- Speed bonus no longer lingers after the charge.
- Ability now grants Rampage assists.
- Vision around the target during the charge reduced from 1800/800 (day/night) to 150.
Might of the Herd
- Reworked completely. Now called
Tough Hide.
- Moving now passively gains a shield that blocks post-mitigation damage, gaining 2/4/6/8 Health per 100 distance moved up to a max of 60/120/180/240 Health.
Horned Strike
- Cooldown reduced from 10/9/8/7 seconds to 6 seconds.
- [Undocumented] No longer reduces cooldown when moving 1000 units.
- Damage increased from 60/80/100/120 to 60/90/120/150.
The Chains That Bind
- Action Type: Target Enemy
- Cast Range: 700
- Cooldown: 80/70/60 seconds
- Mana Cost: 130/150/170
- Summons a mighty horn that strikes the target after a 1 second delay, dealing 150/250/350 Physical Damage, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of
Horned Strike to them.
Version 3.2.4
Stampede
- No longer starts its cooldown until after you land the charge on someone
Version 3.2.0
Version 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
Version 2.2.0
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
Version 2.3.0
- Fixed his alt avatar Stampede projectiles so they don't pierce through invulnerability anymore
Version 2.0.34
- Attack Range now 128 units
- This is a part of a global change to all melee heroes.
Version 2.0.20
Stampede
- Magic immunity now take place when charges are 4 instead of 5
Version 2.0.14
- Attack Action Time improved from 600 ms to 450 ms
Stampede
- Range increased from 9001 to global
- At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance
- The Magic Immunity does not linger past the impact point
Version 1.0.13
Stampede
- Reveal time after Charge is over lowered from 4s to 2s
- Charge slow resistance added instead of treewalking
Horned Strike
- Damage increased by 20 across all levels
- When horned strike procs, 15% movespeed for 1.5s
The Chains That Bind
Version 1.0.21
Version 1.0.9
- Can now target and affect Magic Immune heroes with all of his abilities
Version 1.0.7
- Base Armour lowered by 1
Stampede
Might of the Herd
- MS slow (when used) is now static -35/50/65/80 MS as long as they stay around him.
- Lasts for 4 seconds at all levels from 1/2/3/4.
- 1 second timeout when moving out of the affector.
Horned Strike
- Damage rescaled from 100 to 40/60/80/100
Version 1.0.5
- All Magic damage changed to Physical
Stampede Reworked
- 9001 Range
- Same mechanic
- Gains 15/20/25/30 Movespeed per second
- Gains Treewalking after 4 seconds
- Does not gain Magic Immunity and no reveal state is placed on enemies
- When Rampage gets within 450 units of his target, he pounces on them almost instantly
- Causes a Stun and Pushback upon impact instead of just a stun
- Movement Speed boost retained for 3s after impact
Might of the Herd Reworked
- No longer has a team aura
- 50 Manacost
- Gives self 4/6/8/10% Movespeed
- Gains 3/6/9/12% of movespeed in attack damage
- On use, stomps the ground every second for 1/2/3/4 seconds,
- Applying Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks.
Horned Strike Reworked
- 10/9/8/7 second cooldown
- Still stuns and pushes back the target on attack. 100 Physical damage at all levels
- While in cooldown, one second is subtracted for every 1000 units traveled by Rampage
Favor of Sol replaced by
The Chains That Bind
- Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time
- 200 Range
- 175/200/225 Manacost
- 105/90/75s cooldown
- Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves
- Rampage is Disarmed while dragging someone and the dragged target will take 20/30/40% of the distance they are dragged in Physical damage
- If Rampage and the target he is dragging get separated by more than 500 units the chains are broken
Version 0.1.63
Version 0.1.51
Version 0.1.50
Might of the Herd [ W ]
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Cast Time: 0 / 0 seconds
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Self
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Organic Enemy Units
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Type - Physical
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The rhino Rampage rides is a born leader, enhancing his Movement Speed and giving Rampage more damage the faster he is moving. Upon command his Rhino can stomp the ground, slowing people around himself.
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Radius: 300 Mana Cost: 50 Cooldown: 15 seconds
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Passive Bonuses +4/6/8/10% Movement Speed
Gains 3/6/9/12% of Movement Speed in attack damage.
On use, stomps the ground for 4 seconds, applying Herded to all enemies in the radius for the duration. Slow lingers for 1 second if they move away from Rampage.
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Harder, Faster, Stronger, Better!
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Herded Effects
-35/-50/-65/-80 Movement Speed
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Notes
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- Removed in Version 4.0.0.
- Rampage stomps on cast and every second after, each stomp applying Herded for 1 second.
- Herded can be dispelled, but is not transferable.
- Passively grants up to 15/31/46/62 Damage (at 522 Movement Speed).
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The Chains That Bind [ R ]
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Cast Time: 0.47 / 0.47 seconds
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Target Unit
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Enemy Heroes
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Type - Physical
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Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time.
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Range: 200 Mana Cost: 175/200/225 Cooldown: 105/90/75 seconds
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Binds the target to Rampage for 2.5/3/3.5 seconds and the target will be dragged behind him as he moves.
The dragged target will take 25/35/45% of the distance they are dragged in Physical Damage.
If Rampage and the target he is dragging get separated by more than 575 units the chains are broken.
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Bondage. Yeah. I went there.
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Notes
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- Removed in Version 4.0.0.
- Unbinds projectiles from the target on impact.
- Grants 600 day and night clearvision around target and Reveals it while bound.
- Can deal up to 326/548/822 Physical Damage if Rampage moves at 522 Movement Speed for the entire duration of the ability.
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Might of the Herd (Pre-1.0.5) [ W ]
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The rhino Rampage rides is a born leader, enhancing the movement of any nearby allies and giving Rampage more damage the faster he is moving.
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Radius: 900
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Passively grants +4/6/8/10% Movement Speed to nearby allied units. Grants 4/8/12/16% of Rampage's movespeed in damage.
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Harder, Faster, Stronger, Better!
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Horned Strike (Pre-1.0.5) [ E ]
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There is a chance Rampage's rhino unleashes a devastating Horned Strike when he begins an attack, doing bonus damage and pushing then enemy backwards.
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Cooldown: 1.5 seconds
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17% chance on attack to stun and push back the target 140/180/220/260 units over 0.95/1.15/1.35/1.55 seconds, dealing 25/50/75/100 bonus Magic damage.
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He doesn't fight all my battles!
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Notes
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- This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
- Destroys trees in a 100 radius around the target while being pushed.
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Favor of Sol (Will of the Gods) [ R ]
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Cast Time: 0.47 / 0.47 seconds
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Target Unit
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Enemy Unit
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Type - Magic
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Rampage, favored by Sol, calls upon his power to move so quickly he instantly appears next to an enemy hero of his choosing, dealing damage and pushing them back.
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Range: 400/550/700 Mana Cost: 200/250/300 Cooldown: 60 (20) seconds
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Moves Rampage next to his target after a 1 second delay, dealing 100/200/300 bonus Magic damage and triggering a level 4 Horned Strike on the target.
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Chris Angel can't make a rhino dissapear!
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Notes
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- Rampage can freely act during the delay. Favor of Sol will go off even when Rampage is disabled.
- Rampage appears from behind the target from where he cast the ability.
- Destroys trees in a 100 radius around the target while being pushed.
- Deals a total of 200/300/400 bonus Magic Damage, which includes the 100 Magic Damage from a Level 4 Horned Strike.
- Removed in Version 1.0.5.
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L E G I O N
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 A G I L I T Y
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 A G I L I T Y
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H E L L B O U R N E
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 I N T E L L I G E N C E
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 I N T E L L I G E N C E
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 S T R E N G T H
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 S T R E N G T H
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