The souls of the damned suffer eternal torments in the hells ruled over by the Daemon Lords. The administration of such torments are left in the hands of the cruelest and most sadistic of all the condemned. These irredeemable souls take such delight in the torture of others that they are imbued with the purest essences of anger, cruelty, and hate. These beings earn a title that strikes fear into both the living, and the dead; they are the reapers of souls, the crushers of dreams, the bastions of terror, and the delivers of the damned. They are Ravenors, and their Lord is known by that title alone.
Ravenor is a melee carry that builds up a significant amount of damage and mobility throughout a fight. Unlike other carries, the majority of Ravenor's damage is Magic allowing him to tear through high Armor targets.
Abilities[ | ]
Ball Lightning
[ Q ]
Cast Time: 0.1 / 0.5 seconds
Target Position
Enemy Heroes
Type - Magic
Ravenor unleashes an electrical torrent towards a target location dealing damage and stunning the first target hit. Ravenor can activate this ability again and teleport to the target dealing damage and stunning enemies around them.
Range: 1400 Mana Cost: 110 Cooldown: 15 seconds
Launches a Ball Lightning that travels 1400 units at target direction. The ball deals 50/80/110/140 Magic Damage to the first enemy hero it hits, Stuns it for 0.5 seconds, and binds to it for up to 4 seconds.
While a hero is bound, activate this ability to teleport to the target hero, dealing an additional 50/80/110/140 Magic Damage to enemies in a 250 radius and Stun enemies for 1.5 seconds.
The Ball travels at 700 speed. Provides 500 day and night Clearvision around the ball and the bound unit.
Has haste and trample.
Storm Blades
[ W ]
Cast Time: 0 / 0 seconds
Self
Type - Magic
Charges your next 2 attacks with elemental fury, grants bonus attack speed and deals magic damage bouncing to nearby enemies.
Mana Cost: 90/100/110/120 Cooldown: 12 seconds
Activate to apply Storm Blades to self for 2 attacks or 6 seconds.
Bladestorm.
Storm Blades Effects +60/90/120/150 Attack Speed Your attack deals 50/75/100/125 bonus Magic Damage, chaining to 3/4/5/6 enemies within 300 units.
Notes
Bounces to the closest visible enemy units.
The Storm Blades buff can be dispelled or transferred.
Static Shock
[ E ]
Cast Time: 0 / 0 seconds
Passive
Enemy Units
Type - Magic
Ravenor adds static electricity to his attacks, dealing bonus Magic Damage to enemies nearby.
Passively shocks the target and 1 enemy units within 400 radius every 2 autoattacks, dealing 10/20/30/40 Magic Damage and prioritizing heroes. Deals x3 Magic Damage against non-hero units.
Notes
Deals 30/60/90/120 Magic Damage to non-hero units.
Power Overwhelming
[ R ]
Passive
Passively converts your Attack Damage to Superior Magic and grants 8 charges whenever dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5/1/1.5 Movement Speed per charge.
Grants an additional 0.5/1/1.5 Superior Magic Damage to your autoattacks.
Maximum of 80/120/160 charges, does not work on bosses.
Invulnerable.
Notes
Not gaining charges for 10 seconds removes charges at a rate of 10 per second.
Ravenor surrounds himself with electricity returning magic damage to enemies who attack him.
Mana Cost: 75 Cooldown: 16 seconds
Applies Electrical Feedback to self for 8 seconds.
Quit hitting yourself.
Electrical Feedback Effects
When attacked, deals 20/40/60/80 Magic Damage to attacker and 2 additional enemies within 700 units and applies a 10% Movement Speed Slow for 3 seconds. Occurs every 0.9 seconds.