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Ravenor

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Ravenor
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Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 23 Agilitylogo.gif 17 Intelligencelogo.gif 21
(+2.5) (+1.5) (+2.0)
Stats
Level 1 16 25
Health 587 1328 2107
Mana 273 689 1157
Damage 48-56 87-95 128-136
Armor 2.5 5.86 10.34
Attack Speed 0.67 0.8 1
Movement Speed 300
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Jungler
3
Carry
3
Ganker
2
Lore:  
The souls of the damned suffer eternal torments in the hells ruled over by the Daemon Lords. The administration of such torments are left in the hands of the cruelest and most sadistic of all the condemned. These irredeemable souls take such delight in the torture of others that they are imbued with the purest essences of anger, cruelty, and hate. These beings earn a title that strikes fear into both the living, and the dead; they are the reapers of souls, the crushers of dreams, the bastions of terror, and the delivers of the damned. They are Ravenors, and their Lord is known by that title alone.

Abilities[edit | edit source]

Ball Lightning
[ Q ]
Ravenor Ball Lightning.jpg
Cast Time: 0.1 / 0.5 seconds
Target Position Enemy Heroes
Type - Magic
Ravenor unleashes an electrical torrent towards a target location dealing damage and stunning the first target hit. Ravenor can activate this ability again and teleport to the target dealing damage and stunning enemies around them.
Range: 1400
Mana Cost: 110
Cooldown: 15 seconds
Launches a Ball Lightning that travels 1400 units at target direction. The ball deals 50/80/110/140 Magic Damage to the first enemy hero it hits, Stuns it for 0.5 seconds, and binds to it for up to 4 seconds.

While a hero is bound, activate this ability to teleport to the target hero, dealing an additional 50/80/110/140 Magic Damage to enemies in a 250 radius and Stun enemies for 1.5 seconds.

The Ball travels at 700 speed. Provides 500 day and night Clearvision around the ball and the bound unit.

Has haste and trample.
 



Storm Blades
[ W ]
Ravenor Storm Blades.jpg
Cast Time: 0 / 0 seconds
Self
Type - Magic
Charges your next 2 attacks with elemental fury, grants bonus attack speed and deals magic damage bouncing to nearby enemies.
Mana Cost: 90/100/110/120
Cooldown: 12 seconds
Activate to apply Storm Blades to self for 2 attacks or 6 seconds.
Bladestorm.
 

Storm Blades Effects
+20/40/60/80 Attack Speed
Your attack deals 50/75/100/125 bonus Magic Damage, chaining to 2/3/4/5 enemies within 300 units.

Notes
  • Bounces to the closest visible enemy units.
  • The Storm Blades buff can be dispelled or transferred.


Static Shock
[ E ]
Ravenor Static Shock.jpg
Cast Time: 0 / 0 seconds
Self
Type - Magic
Ravenor adds static electricity to his attacks, dealing bonus Magic Damage to enemies nearby.
Mana Cost: 75
Cooldown: 16 seconds
Passively shocks the target and 2 enemy units within 400 radius every 2 autoattacks, dealing 10/20/30/40 Magic Damage and prioritizing heroes. Deals x3 Magic Damage against non-hero units.

Activate to apply Static Shock to self for 6 seconds.

 

Static Shock Effects
+15/30/45/60 Attack Speed

Notes
  • Deals 30/60/90/120 Magic Damage to non-hero units.


Power Overwhelming
[ R ]
Ravenor Power Overwhelming.jpg
Passive
Passively converts your Attack Damage to Superior Magic and grants 6 charges whenever dealing ability damage or autoattack damage to an enemy hero. Charges are set to a minimum of 20 when this occurs.

Grants a bonus 0.6/0.8/1 Movement Speed per charge.

Grants an additional 0.8/1.2/1.6 Superior Magic Damage to your autoattacks.

Maximum of 125 charges, does not work on bosses.

Invulnerable.
 
Notes
  • Not gain charges for 10 seconds removes charges at a rate of 10 per second.
  • Power Overwhelming's bonus damage is not affected by Critical Strike or Lifesteal.
  • Bonus Damage also does not work against buildings and gadgets. Ravenor will deal Physical Damage with his autoattacks instead.
  • With Harkon's Blade activated, Ravenor's attacks will apply the Magic Armor debuff, but will still deal Superior Magic Damage.
  • Bonuses are capped at 75/100/125 Movement Speed and 100/150/200 bonus Superior Magic Damage.
  • At 20 charges, Power Overwhelming will grant 12/16/20 Movement Speed and 16/24/32 bonus Superior Magic Damage.
  • Each hit will add an equivalent of 3.6/4.8/6 Movement Speed and and 4.8/7.2/9.6 bonus Superior Magic Damage.
  • It takes 19 hits for Power Overwhelming to go from no charges to maximum charges.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.1.0

  • Ravenor Storm Blades.jpg Storm Blades
    • Now grants 20/40/60/80 Attack Speed.
    • The state is now considered a Buff, making it able to be dispelled or transferred.

Version 4.0.2

  • Magic Armor increased from 3 to 4.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 3.
  • Armor decreased from 4.38 to 2.0.

Version 3.9.9

  • Ravenor Power Overwhelming.jpg Power Overwhelming
    • Minimum charge amount increased from 15 to 20.
    • Charge per hit increased from 5 to 6.

Version 3.7.13

  • Ravenor Storm Blades.jpg Storm Blades
    • No longer grants a bonus 50 attack speed.
  • Ravenor Static Shock.jpg Electrical Feedback
    • Bonus damage multiplier against non-hero units decreased from 4X to 3X.
  • Ravenor Power Overwhelming.jpg Power Overwhelming
    • Minimum charge amount decreased from 25 to 15.
    • Charge per hit decreased from 7 to 5.

Version 3.7.10

  • Electrical Feedback replaced with Ravenor Static Shock.jpg Static Shock:
    • Passively shocks the target and 2 enemy units within 400 radius every 2 auto attacks, dealing 10/20/30/40 Magic Damage.
    • Prioritizes enemy heroes.
    • Deals 300% more damage against non-hero units (40/80/120/160 Magic Damage).
    • Activate to gain 15/30/45/60 Attack Speed for 6 seconds.
    • Mana cost: 40/50/60/70.
    • Cooldown: 12 seconds.
  • Ravenor Power Overwhelming.jpg Power Overwhelming
    • Charges are now only gained when ability damage and auto attack damage is dealt against enemy heroes.
    • Charge gain per instance of ability damage and auto attack damage increased from 4 to 7.
    • Max charges increased from 100 to 125.
    • Bonus Movement Speed per charge decreased from 0.75/1/1.25 to 0.6/0.8/1.
    • Bonus Damage per charge decreased from 1/1.5/2 to 0.8/1.2/1.6.
      • Same maximum potential bonus Movement Speed and bonus Damage.
    • A minimum of 25 charges is obtained on Ravenor when he deals ability damage or auto attack damage against an enemy hero.

Version 3.6.2

Version 3.6.0

Version 3.3.0

  • Intelligence gain decreased from 2.2 to 2.0
  • Base Damage decreased from 49-59 to 48-56
  • Ravenor Ball Lightning.jpg Ball Lightning
    • Mana Cost increased from 90/100/110/120 to 110 at all levels
  • Ravenor Storm Blades.jpg Storm Blades
    • Mana Cost increased from 80/90/100/110 to 90/100/110/120

Version 3.2.0

  • Ravenor Power Overwhelming.jpg Power Overwhelming
    • Now causes attacks to do 100% Superior Magic damage
    • Charge cap increased from 60/90/120 to 120. Charges gained when hitting Heroes decreased from 4/6/8 to 4
    • Bonus Damage cap increased from 60/90/120 to 120/180/240. Bonus Movement Speed cap increased from 60/90/120 to 90/120/150
    • Charges lost every second increased from 5 to 8

Version 3.0.1

Version 2.6.24

Version 2.6.5

  • Hero Added

Legacy Abilities[edit | edit source]

Electrical Feedback
[ E ]
Ravenor Static Shock.jpg
Cast Time: 0 / 0 seconds
Self
Type - Magic
Ravenor surrounds himself with electricity returning magic damage to enemies who attack him.
Mana Cost: 75
Cooldown: 16 seconds
Applies Electrical Feedback to self for 8 seconds.
Quit hitting yourself.
 

Electrical Feedback Effects
When attacked, deals 20/40/60/80 Magic Damage to attacker and 2 additional enemies within 700 units and applies a 10% Movement Speed Slow for 3 seconds. Occurs every 0.9 seconds.

Notes
  • Removed in Version 3.7.10.
  • Can cast while channeling.
  • Does not activate on DoT damage.



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